dexyfex 240 Posted April 17, 2017 Author Share Posted April 17, 2017 (edited) CodeWalker v.17 is now available. New features include: - Day/night cycle (right-drag) - Emissive textures and distant LOD lights - Sky colour based on time of day and weather - Instanced grass - Grass and foliage wind movement - Bug fixes and performance improvements Edited April 17, 2017 by dexyfex 17 Link to post Share on other sites
BlackScout 7,026 Posted April 18, 2017 Share Posted April 18, 2017 Holysh*t... This looks awesome! 1 Link to post Share on other sites
dexyfex 240 Posted April 25, 2017 Author Share Posted April 25, 2017 CodeWalker v.18 is now available athttps://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-mapNew features include: - HDR rendering, tone mapping, bloom - Specular mapping & highlights - Ambient lighting improvements - Clouds and basic cloud options, Sun - Selection info window with texture viewer - Ability to toggle model/geometry visibility - Bug fixes and performance improvements- Quite a few other things Enjoy! 13 Link to post Share on other sites
Ash_735 17,123 Posted April 25, 2017 Share Posted April 25, 2017 I always feel like this deserves more attention, it's rare to see a map viewer these days and the progress on this one has been very good. Keep it up dude. 4 Link to post Share on other sites
Mr.Arrow 761 Posted April 25, 2017 Share Posted April 25, 2017 I always feel like this deserves more attention, it's rare to see a map viewer these days and the progress on this one has been very good. Keep it up dude. You don't see these things in GTA 4 lol. It's a miracle that someone made a functioning map tool in RAGE games. OP and Neodymium are like mysterious people hidden from the modding community. 1 Link to post Share on other sites
BlackScout 7,026 Posted April 25, 2017 Share Posted April 25, 2017 (edited) Jesus f*ck, this is glorious. Edited April 25, 2017 by BlackScout 5 Link to post Share on other sites
Spider-Vice 42,256 Posted April 25, 2017 Share Posted April 25, 2017 (edited) That's an amazing development for the tool, it almost perfectly simulates the in-game shader. Well done! However, I'm having an issue on two different PC's: http://i.imgur.com/naOMSVA.png Everything renders black. If I enable the skydome, the sky turns blue but the models are still blackened out. This didn't happen in versions previous to 17 I think. Both computers have NVIDIA graphics cards with the latest driver, I've asked other people with the same driver and they have no issues. Edit: Not GPU vendor specific. Tried to run it with the integrated GPU, same issue. Running Windows 10 Creators Update. Edited April 25, 2017 by Spider-Vice 3 Link to post Share on other sites
dexyfex 240 Posted April 26, 2017 Author Share Posted April 26, 2017 Thanks for the feedback! Everything rendering black does indicate maybe something going wrong with the new lighting stuff, however it is strange that the emissive surfaces are lit. Do you have the same GTAV version on both computers? Any mods installed? Maybe something went wrong with reading the weather/timecycle files (it seems the most likely explanation at this point). 1 Link to post Share on other sites
Spider-Vice 42,256 Posted April 26, 2017 Share Posted April 26, 2017 I do have a mods folder on the first PC, but it's not modifying any timecycle files, and the OpenIV ASI (in this case) is off. The install on the other PC is completely clean. Same version on both, the latest patch. Link to post Share on other sites
dexyfex 240 Posted April 26, 2017 Author Share Posted April 26, 2017 If you turn the HDR rendering option off (in Options > Lighting), does everything become visible? Might help to pinpoint the issue. Link to post Share on other sites
Spider-Vice 42,256 Posted April 26, 2017 Share Posted April 26, 2017 A little correction to my original post, I can see the blue sky with the skydome off and not on. And no, disabling HDR rendering only makes things less bright. Everything is still blackened out. It seems to be an issue with loading the timecycles indeed, as changing cloud cover and other related options has no effect (other than time of day). Link to post Share on other sites
dexyfex 240 Posted April 26, 2017 Author Share Posted April 26, 2017 Hmm, well at least it seems to have loaded the weather and clouds files since those dropdowns have entries in them. Still it may have had an issue with loading the timecycle, or this could be a bug in the new shaders. Another thing to test: with HDR off, enable the "Control light direction" checkbox - that essentially bypasses the timecycle for most of the colours and just sets the light colour to white. If that helps then it's definitely a timecycle problem. Link to post Share on other sites
Alex106 58 Posted April 26, 2017 Share Posted April 26, 2017 (edited) I am unable to run the tool.The first two versions did loaded just an empty purple-ish background instead of the map(i had enabled the error console but nothing was written there).Since the v1.3 it gives me this error instead Unable to initialise DirectX11.System.Exception:CodeWalker was unable to initialise the graphics device.Please ensure your system meets the minimum system requirements and that your graphics card drivers and DirectX are up to date.in CodeWalker.Rendering.DXManager.Init(DXForm from) My GPU is a GTX 970 (tried both 355.82 and 378.92 drivers) Rest of my rig i5 4690 16GB RAM NET Framework 4.6.2 (i had 4.5.2 installed when i tried the first two versions) Windows 7 Edited April 26, 2017 by .Alex. Link to post Share on other sites
dexyfex 240 Posted April 27, 2017 Author Share Posted April 27, 2017 If you get this error really I can't provide any extra help than the message the app gave you. This error is an indicator that something is wrong with DirectX11 on your system. It's probably because you're using Win7 - make sure it's completely up to date, because apparently some older versions of Win7 do not include DX11... Also, have you tried any other apps that exclusively use DX11? If you have had DX11 working on your system before, then perhaps setting the compatibility mode for CodeWalker.exe to Windows 7 mode might help. Link to post Share on other sites
Alex106 58 Posted April 27, 2017 Share Posted April 27, 2017 Well,i play GTA V with DX11,so does it count?Anyway i downloaded the DX Setup and it says that it's up to date I installed the Platform Update for Windows 7 and now it loads and then crashes This is the error it gives - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2017-04-27T14:52:36.000000000Z" /> <EventRecordID>9572</EventRecordID> <Channel>Application</Channel> <Computer>Ale-PC</Computer> <Security /> </System> - <EventData> <Data>CodeWalker.exe</Data> <Data>1.0.0.0</Data> <Data>58ff3870</Data> <Data>nvwgf2umx.dll</Data> <Data>10.18.13.5582</Data> <Data>55dc6ce8</Data> <Data>c0000005</Data> <Data>0000000000253b80</Data> <Data>ed0</Data> <Data>01d2bf65e868b4e1</Data> <Data>C:\Users\Ale\Desktop\CodeWalker v1.8\CodeWalker.exe</Data> <Data>C:\Windows\system32\nvwgf2umx.dll</Data> <Data>2644db47-2b59-11e7-9d7f-9c5c8e875ff9</Data> </EventData> </Event> Link to post Share on other sites
Spider-Vice 42,256 Posted April 27, 2017 Share Posted April 27, 2017 (edited) Hmm, well at least it seems to have loaded the weather and clouds files since those dropdowns have entries in them. Still it may have had an issue with loading the timecycle, or this could be a bug in the new shaders. Another thing to test: with HDR off, enable the "Control light direction" checkbox - that essentially bypasses the timecycle for most of the colours and just sets the light colour to white. If that helps then it's definitely a timecycle problem. Yes, that does help. I can see the buildings normally when I check that option with HDR off. http://i.imgur.com/nnteFYm.png Game is fully clean on the computer I tested this on right now. Edited April 27, 2017 by Spider-Vice Link to post Share on other sites
dexyfex 240 Posted April 28, 2017 Author Share Posted April 28, 2017 Thanks Spider-Vice, well that does prove that there is problems loading the timecycle files on some computers. I can only assume that there is a difference in the files from the Steam version that I have been testing with. Can you please tell me more about which version of the game you have? (eg is it CD version?) Alex, from the error message you posted, I can see your display driver nvwgf2umx.dll is the source of the error... So I guess it's a graphics driver bug, or something else like you ran out of RAM or VRAM. Also note that CodeWalker maybe can't run at the same time as the game due to graphics limitations. Also are you running multiple monitors or anything else unusual from graphics point of view? Link to post Share on other sites
Alex106 58 Posted April 28, 2017 Share Posted April 28, 2017 I just installed the 381.89 drivers and it works Answering your questions: 1)There was no weird RAM and/or VRAM usage 2)I wasn't running the game 3)One monitor 4)No,i wasn't running nothing else Link to post Share on other sites
SD Developer 9 Posted April 28, 2017 Share Posted April 28, 2017 Hey, I have just been through your topic, you should definitely be employed by our SD office, it looks stunning! Link to post Share on other sites
BlackScout 7,026 Posted April 28, 2017 Share Posted April 28, 2017 Hey, I have just been through your topic, you should definitely be employed by our SD office, it looks stunning! RSG San Diego? Link to post Share on other sites
dav90 2 Posted May 2, 2017 Share Posted May 2, 2017 (edited) Any reason why I get only this? Windows 10 (v15063.250), GTX 1080, 16 GB RAM, latest unmodified version of GTA V. Did not edited any settings on the right except Time of day, to display more than mostly just black screen (lod lights appeared). Edited May 2, 2017 by dav90 Link to post Share on other sites
dexyfex 240 Posted May 2, 2017 Author Share Posted May 2, 2017 I'm working on resolving this "everything is black" issue that some people are having. As a workaround, you can try disable HDR rendering, and enable Control light direction, and that should at least make things visible. Link to post Share on other sites
dexyfex 240 Posted May 2, 2017 Author Share Posted May 2, 2017 v.19 is now avilable. New in this version:- Water quads rendering - River ripples and flow animation - Show nodes/paths from YND files - YTD texture viewer in RPF browser - Bug fixes and performance improvements - Fixed some render order issuesYND paths display: 11 Link to post Share on other sites
fastman92 2,558 Posted May 2, 2017 Share Posted May 2, 2017 Nice addition for the game. 1 Link to post Share on other sites
dexyfex 240 Posted May 2, 2017 Author Share Posted May 2, 2017 v.19a is available now which should fix the problem with everything being black for some users. 2 Link to post Share on other sites
Spider-Vice 42,256 Posted May 2, 2017 Share Posted May 2, 2017 Thanks Spider-Vice, well that does prove that there is problems loading the timecycle files on some computers. I can only assume that there is a difference in the files from the Steam version that I have been testing with. Can you please tell me more about which version of the game you have? (eg is it CD version?) Alex, from the error message you posted, I can see your display driver nvwgf2umx.dll is the source of the error... So I guess it's a graphics driver bug, or something else like you ran out of RAM or VRAM. Also note that CodeWalker maybe can't run at the same time as the game due to graphics limitations. Also are you running multiple monitors or anything else unusual from graphics point of view? I have the Steam version, however I can confirm the problem is fixed on 19a. Thanks! Link to post Share on other sites
dexyfex 240 Posted May 3, 2017 Author Share Posted May 3, 2017 I have the Steam version, however I can confirm the problem is fixed on 19a. Thanks! Good to hear it's working now. Well, it was a bit of a rookie mistake - the app was trying to read numbers from the game's XML files using the system's number formatting settings, instead of using US format. 2 Link to post Share on other sites
dav90 2 Posted May 3, 2017 Share Posted May 3, 2017 I have the Steam version, however I can confirm the problem is fixed on 19a. Thanks! Good to hear it's working now. Well, it was a bit of a rookie mistake - the app was trying to read numbers from the game's XML files using the system's number formatting settings, instead of using US format. Yeah that sucks on .NET. Lot of mistake because of his effort to be intelligent. 1 Link to post Share on other sites
BlackScout 7,026 Posted May 4, 2017 Share Posted May 4, 2017 @dexyfex A little bit of a request... Do you think it is possible to make a timecyc editor within your tool? Also, do you know anything about in-game dithering? I hate this effect, I would love to be able to disable it. Link to post Share on other sites
dexyfex 240 Posted May 5, 2017 Author Share Posted May 5, 2017 Timecycle/weather colours editor is on the to-do list, I'll get to it eventually... I don't know much about the game's dithering, except that there are multiple different uses of it (eg for LOD crossfade, in grass, in the sky, etc). I believe CP has done some work on removing it with VisualV mod. Link to post Share on other sites