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EncryptedReality

[REL|V]Vice V

Recommended Posts

MrGTAmodsgerman

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

 

20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.

 

It have #NorthYanktonFirstMission2004

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BahnSprueher

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

 

20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.

 

For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.

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nkjellman

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

20170413201641_1.jpg

 

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.

 

For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.As old retired rusty cop cars, that would be cool.

 

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

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MrGTAmodsgerman

 

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.As old retired rusty cop cars, that would be cool.

 

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

 

I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.

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nkjellman

 

 

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

20170413201641_1.jpg

 

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.As old retired rusty cop cars, that would be cool.

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

 

I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.I know about that. It could also be due to models completely obscured by other models are still rendering. I think it is both our theories.

 

However my game has been unstable without even going near VC. It just will crash for no reason randomly.

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MrGTAmodsgerman

 

 

 

 

 

 

Started today to work on Police Emergency Addon. It´s basically the original gta 5 models with new liveries but when I finished it I will add them into an addon so that those are all separate.

20170413201641_1.jpg

Why not remaking the original Vice City police cars? I think someone already did this for GTA IV. That would let us to travel in time instead of traveling to a another City :D
Because GTA has no time travel.
For now I want to focus on this Mod. Maybe at sometime I can convert these models and let them appear destroyed at a scrapyard for the nostalgia but for now I want to keep this modern.
As old retired rusty cop cars, that would be cool.

On the other hand has anyone experienced any random crashes with this mod? My game has become unstable recently and I am trying to find the mod that is causing it.

I have unstable frames when i am in vice city. The problem is the unoptimized LODs i think. They reflect too detailed on my car compared to the GTA V map. The textures and all that are still the same at the LOD files.I know about that. It could also be due to models completely obscured by other models are still rendering. I think it is both our theories.

 

However my game has been unstable without even going near VC. It just will crash for no reason randomly.

 

Do u have a gameconfig installed? Maybe it reaches sometimes the game limit

___________________________________________________________________________

 

We really need a tool for special .DAT and .REL files to make our own Vice City radio and vehicle sounds!

		<Item>		  <filename>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_thelab</filename>		  <fileType>AUDIO_WAVEPACK</fileType>		  <overlay value="false" />		  <disabled value="true" />		 <persistent value="false" />		</Item>
				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_GAME.DAT</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_SOUNDS.DAT</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcthelab_GAME.DAT</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcthelab_SOUNDS.DAT</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/dlcpd03_MIX.DAT</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_replayed</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_thelab</Item>				<Item>dlc_patchDay3NG:/%PLATFORM%/audio/sfx/dlc_radio_19_user</Item>
Edited by MrGTAmodsgerman

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TommyMontana

Would be nice to see old cabs like Roman's Taxi Esperanto adapted to Vice, 04's North Yankton police Esperanto/ Rancher too.

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nkjellman

There may be some sort of limit being breached here. I discovered this.

 

zlkk1m4.jpg

 

It looks like the barrier on the end is missing here (so the lod shows). Also, one time I went into the 3 story garage (Maze Bank Tower facing south). The rails around the car elevator as well as the furniture by the stairs were both missing. It wasn't like this in the other 3 story garages though.

Edited by nkjellman

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_MK_

Looks like your game is on a heavy load,had something similar when using MapEditor to preload/spawn parked cars and jets,after removing half of them the LOD issue was gone.

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PacketOverload_x64bit

Seriously cool GTARandom, thanks and looking forward to new developments! Putting it in 5 this coming weekend.

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nkjellman

Looks like your game is on a heavy load,had something similar when using MapEditor to preload/spawn parked cars and jets,after removing half of them the LOD issue was gone.

Tried a new gameconfig and now it is working fine. Nothing is missing.

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Nelly2K

I never saw on the front page, is it like, being remastered for RAGE? ie. improved textures and models etc or a straight up port? Just cause all the neon's look nicer!

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EncryptedReality

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

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DrGta

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

i was going to make a promo video for this map. if you have not changed the map position/scale and have updates. i could use an update if you have one. Video will start production in a few days.

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Nelly2K

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

Ah well yeah, that's a good idea in fairness, will result in the mod moving along quickly (at least quicker than a remake) and then the community can decide if they're going to update from there. Will be a "new" mod but you'll still get the credit :^:

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BahnSprueher

Only thing you could think about is about the streets and pavements to maybe remodelling them because they are not the best to drive on because of the low poly displacements on some spots.

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MrGTAmodsgerman

Only thing you could think about is about the streets and pavements to maybe remodelling them because they are not the best to drive on because of the low poly displacements on some spots.

Chamfer modifier should do this easy

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_CP_

Nope, they're just spawned by using "map editor" or something.

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Mr.Arrow

DrGTA? I would take it with a pinch of salt.

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BlackScout

So, is he lying or not?

"Mod by GTARANDOM: Version Not Released"

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DrGta

Nope, they're just spawned by using "map editor" or something.

yup clearly that is all it is.

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dr0yed

I can imagine the parked cars being nailed down because GTARandom included one with his mod. Peds though are probably via scripts..

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Shakez

@GTARandom make the above pic alive!!!

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vitalik2187836

I am still in a dilemma about this, but i think i'll stick to original, like i said before, community can change the quality if they like, i just bring to you the base map to work with.

Please make a remake with good quality models yourself (if you can of course), because nobody will make good models after you. Just look at vice city rage. Do we have some mods to improve map quality? No. Do we have remastered cars? No. Sadly, this can be said about every aspect of vice city rage. Vice city low quality models and textures look really ugly on rage engine ( at least for me). Anyway thanks for your hard work. Cool that we already have so big map project on gta 5 mods scene.

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Shakez

If it's rage engine, then it should be remastered textures too.It's more logic this way

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_MK_

I'm not sure how he or anyone else want to deal with the cars spawn thing,the game has a limit to 60,and that's not MapEditor,more like Menyoo.

Edited by _MK_

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BlackScout

If it's rage engine, then it should be remastered textures too. It's more logic this way

Wait a bit :)It ain't me though.

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