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EncryptedReality

[REL|V]Vice V

Recommended Posts

Gamester42

Alright folks, so I pulled an all nighter trying to get this mod to work for my GTAV and I was finally successful as I think I discovered the flaw causing this map to ether not load for some people and or crashes the game for others. I will explain what I had to do to get this to work for me.

 

First off, It should be known that I'm using old version 1.0.350.2 of the game loading under the 3DM crack; (yes, I do actually own the game, but cracks just make modding life easier.), so take that as it may. Also, I did not have anything in my mods folder before starting this as all the mods I've done so far were directly to the game itself. I suggest starting clean with an empty mods folder yourself as well.

 

I first downloaded the current version of OPENIV and clicked in the program to install the ASI loader and OPENIV mod loader that it wanted to.

 

Then, using the beta package file from the link on the first page of this thread and chose the option to install it to the mods folder of GTAV.

 

After testing it and finding the game would no longer even load anymore, I started digging through some of the files to try to find out what was causing the issue. Upon my searching I discovered something important that was missing.

 

If you open up OPENIV and go to mods\update\update.rpf\common\data and open the dlclist.xml file, you'll discover that there is no mentioning of the dlc Miami map there, so the game is never told to even load the dlc pack, which they actually just called the pack "miami" instead of vicev for some reason.

 

So, I added this line to the end of that list of dlc packs..

 

<Item>dlcpacks:\miami\</Item>

 

After that, the game now loaded and Vice City was there! BTW, I very much recommend using this texture pack for the city once you get the it to load initially as the quality as it is much easier on the eyes for sure!...

 

https://www.gta5-mods.com/misc/vice-v-hd-textures

 

Here is a video I made today of me enjoying the city with the Tommy Vercetti player mod along with my many other car mods. IMHO, the city looks absolutely breath taking rendered in GTAV's engine!...

 

 

Enjoy Vice City in all it's glory folks!

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MrGTAmodsgerman
Posted (edited)

-REMOVED-

Sorry was qouteing a very old comment. GTA Forums didn't switched me to the last site

Edited by MrGTAmodsgerman

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Inan-Ahammad

nice!

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EncryptedReality
On 5/24/2018 at 6:28 PM, Gamester42 said:

 

Here is a video I made today of me enjoying the city with the Tommy Vercetti player mod along with my many other car mods. IMHO, the city looks absolutely breath taking rendered in GTAV's engine!...

 

[VIDEO]

 

Very nice video! No direct promises, but there might be a new project related to Vice in development stage soon! 
But not before French Riviera gets the first release, that you can be sure about :)

In the meantime i can only direct you to:

 

To compensate for time lost!

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Gamester42
Posted (edited)
On 6/2/2018 at 6:01 PM, EncryptedReality said:

Very nice video! No direct promises, but there might be a new project related to Vice in development stage soon! 
But not before French Riviera gets the first release, that you can be sure about :)

In the meantime i can only direct you to:

 

To compensate for time lost!

Thanks guys!  Yea more updates to the map would be awesome! I would personally at least like to see a more accurate collision map for the city and I would really like to see the interior details of the mansion finished so you could go in and actually walk up to the office and roof and such, that would be great!

 

BTW, is there any reason why the VC map itself couldn't just be used as a collision model?  I would think it would be low poly enough for GTAV that it could possibly work.  If so, that would be perfect!  I've done quite a bit of vehicle modeling over the years, but nothing with the maps, so not sure if it can work like that or not.

 

Thanks again

Edited by Gamester42

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codyJ

That could be easily possible with renderwares method the collisions were near impossible without a horribly high CPU usage, however RAGE is made with more complex collisions in mind.

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