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What would GTA San Andreas look like if it was on the PS1?


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Stevie Goodwin

The original Grand Theft Auto pretty much covers this, although it's loosely based on San Francisco.

I think this topic belongs in the GTA San Andreas sub-section by the way.

What would GTA San Andreas (Not PS1 GTA 1 version) look like if it was top down. Because GTA 1, 2 and GTA 3 was top down. (GTA 3 you have to select the top down).

With the lack of memory it would be that dull Top Down.

We would lose all the breakthrough advances, Climbing, stepping over high curbs, swimming, "3 d".

Everything that made "GTA San Andreas" superior

Depending on what's kept and what isn't (which doesn't seem like a great deal), I was also going to suggest we'd get something that looks like Driver. One thing to note that in Driver, we weren't able to actually leave our vehicle so everything that was utilised went solely into driving mechanics. We didn't see any running animations or any real player model that we could consider tangible. We'd see vastly reduced traffic, fewer pedestrians/pedestrian models, less environmental damage, no dynamic weather effects, choppier water rendering, limited weapon selection and that dreaded "welcome to" screen as we rattled slowly from one city to another, maybe with another one or two thrown in for the countryside/desert areas.

 

That is, if we didn't see a top-down version which wouldn't be much good because you'd lose a lot of what made San Andreas vibrant and charismatic.

 

I wonder if it would be technically possible to import the map from GTA1 into Driver 1...

 

Import? Perhaps not. How moddable is Driver 1?

 

It would require a lot of work still even if you could clean import it, as games made for top down will usually leave many facets. For example walls aren't that important in a 2D top down game, so you import that into a 3D game engine and all of a sudden you need walls! :p

 

 

Can't do it. The best we can do with Driver at this point is extract the cities and adapt them to other engines, but it's still not perfect. Reflections used a lot of proprietary techniques, and they've always been very good at cleaning up after themselves and making their work difficult to read.

Edited by Helegad

You could run on foot in Driver 2, look at the gameplay video above. Rockstar make fun of it in Two-Faced Tanner mission in III.

Can you find a video of that or something? This sounds quite funny :p.

  • 2 weeks later...

Driver 2 was a always a great game. It was primitive but fun for the day. Back in the 90's there was a glitch in Gran Turismo 2 with the save data in the early copies, and you could modify the cars with crazy physics. I was able to get a car to go 500 mph, a car turn into a wheel, and get weird lowriders lol. One of the weird things I tried to do with it was import maps from Driver 2 into Gran Turismo 2, but it, of course, did not work. I only talk about it because I was actually able to get Driver 2 textures into Gran Turismo 2 with out any mods. I still have that save on my PS1 memory card :) I wish there was a 3D GTA game on the PS1 so that I could get the same results as I did with Driver with Grand Theft Auto :)

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