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[HELP] Fix static shadow in .ydr model


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Can I know how to fix the static shadow problem in .ydr model?

The behavior of shadow in the game doesn't looks real and it remains stay on the right side of the mask even i move the mouse.

 

Can someone tell me how to fix it?

YNkpse9.jpg

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UMLlWqO.jpg

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Sorry for asking. How can I remove the red channel in vertex?

 

*Note: this mask mod is for single player and I want to convert this mask to MP. On the SP, it looks good but when I convert to MP, the shadow stay on the right side.

 

QS2urKl.png

 

p/s: this is my first time modding gta v using 3ds max. Sorry

Paint your vertex colors using this RGB color code:

R 255

G 128

B 0

 

Illumination set to Black.

While we're on the subject, does anyone know why when I export a model the vertex colors vary a bit from 255 128 0? they'll be like 247 123 0, 250 125 0 etc. What is the reason for that?

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