S Y E D Posted February 15, 2017 Share Posted February 15, 2017 Can I know how to fix the static shadow problem in .ydr model? The behavior of shadow in the game doesn't looks real and it remains stay on the right side of the mask even i move the mouse. Â Can someone tell me how to fix it? Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/ Share on other sites More sharing options...
_CP_ Posted February 15, 2017 Share Posted February 15, 2017 Maybe red channel in vertex colors is used on the right side of the model? Try to remove it. Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069407607 Share on other sites More sharing options...
S Y E D Posted February 16, 2017 Author Share Posted February 16, 2017 Sorry for asking. How can I remove the red channel in vertex? Â *Note: this mask mod is for single player and I want to convert this mask to MP. On the SP, it looks good but when I convert to MP, the shadow stay on the right side. Â Â p/s: this is my first time modding gta v using 3ds max. Sorry Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069408138 Share on other sites More sharing options...
_CP_ Posted February 16, 2017 Share Posted February 16, 2017 Check Vertex Paint, select Vertex Color on the right and paint your model using white color. Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069409459 Share on other sites More sharing options...
S Y E D Posted February 17, 2017 Author Share Posted February 17, 2017 (edited) Still doesn't make any change. Â Â Â This what i've done, Am I wrong? Â Edited February 17, 2017 by S Y E D Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069409959 Share on other sites More sharing options...
_CP_ Posted February 17, 2017 Share Posted February 17, 2017 I'm not sure, ask in GIMS EVO topic. S Y E D 1 Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069411108 Share on other sites More sharing options...
S Y E D Posted February 18, 2017 Author Share Posted February 18, 2017 (edited) Thanks for the reply _CP_! Edited February 18, 2017 by S Y E D Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069411361 Share on other sites More sharing options...
quechus13 Posted February 19, 2017 Share Posted February 19, 2017 Paint your vertex colors using this RGB color code:R 255G 128B 0 Â Illumination set to Black. S Y E D 1 Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069412959 Share on other sites More sharing options...
Rarefacer Posted February 19, 2017 Share Posted February 19, 2017 Still doesn't make any change. Â Â Â This what i've done, Am I wrong? Â Please, show the hierarchy of your model. Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069414542 Share on other sites More sharing options...
Klamath Posted February 20, 2017 Share Posted February 20, 2017 Paint your vertex colors using this RGB color code: R 255 G 128 B 0 Â Illumination set to Black. While we're on the subject, does anyone know why when I export a model the vertex colors vary a bit from 255 128 0? they'll be like 247 123 0, 250 125 0 etc. What is the reason for that? Link to comment https://gtaforums.com/topic/881806-help-fix-static-shadow-in-ydr-model/#findComment-1069414938 Share on other sites More sharing options...
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