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LazlowsucksiloveslutS

This game feels depressing

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SpooferJahk

DUDE! How can you call the almighty Foreigner crap! EMOTION IS WHERE IT IS AT YO! :p

But in all seriousness Vice City hasn't aged perfectly but I have to admit, the graphics are still charming in their own right. In their origami form they still look cartoony enough to somewhat resemble the illustrations fairly well, which gives it a bit of a graphic novel feel.

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DragonpokeZ

 

I think anyone who says ViceCity is depressing is perhaps coming from the later games to the 3D ones

tbh I kinda think Vice City is depressing, but I grew up with it. I loved the hell out of it and then I moved to Florida and then realized that Vice City looks nothing like Florida in real life. Now it's just depressing to play, like now I have that thought stuck in my head on how dumb the layout and everything is of the map.

Kind of the opposite of SA. After I moved to LA I realized how similar the cities IRL and IG are, and that just made me like it even more. Is VC that unrealistic about Miami?

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universetwisters

 

 

I think anyone who says ViceCity is depressing is perhaps coming from the later games to the 3D ones

tbh I kinda think Vice City is depressing, but I grew up with it. I loved the hell out of it and then I moved to Florida and then realized that Vice City looks nothing like Florida in real life. Now it's just depressing to play, like now I have that thought stuck in my head on how dumb the layout and everything is of the map.

Kind of the opposite of SA. After I moved to LA I realized how similar the cities IRL and IG are, and that just made me like it even more. Is VC that unrealistic about Miami?

 

 

Yea. The only part they really nailed is Ocean Drive and some general building designs, but the layout of the city itself is nothing at all like Miami. If anything, Vice City just felt more like a racetrack as opposed to a proper city

 

Vice City Map:

 

vice-city-map.png

 

 

Miami Map:

 

miami_metro.gif

 

 

Of course I'm not saying that Rockstar has to recreate the entire Miami map, but if anything they could've at least went with a few more roads to make it more similar, like you can actually chose where you can go instead of one road taking you all around. GTA 3 was good in that regard, where the city actually felt like a city and not a racetrack.

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Big_Smiley

 

 

 

I think anyone who says ViceCity is depressing is perhaps coming from the later games to the 3D ones

 

tbh I kinda think Vice City is depressing, but I grew up with it. I loved the hell out of it and then I moved to Florida and then realized that Vice City looks nothing like Florida in real life. Now it's just depressing to play, like now I have that thought stuck in my head on how dumb the layout and everything is of the map.

Kind of the opposite of SA. After I moved to LA I realized how similar the cities IRL and IG are, and that just made me like it even more. Is VC that unrealistic about Miami?

 

Yea. The only part they really nailed is Ocean Drive and some general building designs, but the layout of the city itself is nothing at all like Miami. If anything, Vice City just felt more like a racetrack as opposed to a proper city

 

Vice City Map:

 

vice-city-map.png

 

 

Miami Map:

 

miami_metro.gif

 

 

Of course I'm not saying that Rockstar has to recreate the entire Miami map, but if anything they could've at least went with a few more roads to make it more similar, like you can actually chose where you can go instead of one road taking you all around. GTA 3 was good in that regard, where the city actually felt like a city and not a racetrack.

I agree. VC felt like a race track due to it's size. III's map was a lot bigger in comparison. I never understood why VC had a smaller map than III. The layout for III's map was really grate for it's time. Considering it was 2001 R* really nailed the road layouts for III.

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universetwisters

Yea, Vice City's map really was pretty mediocre compared to III's as far as the road layouts went.

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gts.

The engine used for the 3d games is called RAGE, desighned for the PS2, it has been likened to direct X on a pc..

Wrong, so wrong. RAGE is the engine of latest GTA installments as GTA IV and GTA V. GTA III, GTA SA and GTA VC uses RenderWare for the PS2, PC and Xbox uses newer versions of it, Xbox is the most newer RW build though. And... GTA LCS and GTA VCS uses a engine created by R* Leeds, in someway a RW based engine.

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DragonpokeZ

I do have to agree VC's map gets dulled out pretty soon, unlike LC's map, which after playing in both LCS and III I've still learnt nothing from it but parts of Portland

Edited by DragonpokeZ

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ViceBoy69

I apologise i meant Renderware not RAGE, RAGE is IV and 5's engine.

 

RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. It was almost describable as "Sony's DirectX" during this era

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ViceBoy69

I agree with the comments about the map, but you have to remember ViceCity was launched 1 year after GTA3 they must have already had plans for VC when GTA3 appeared as 1 year is not a lot of development time for a game like GTA.

When SA came out i was blown away with how big it was, felt like you could drive for ever, but it gets boring the city is very grey and boring, but ive never been a big fan of SA, although i do give the game respect for doing what it did with a console like the PS2, streaming all that from a single disk is still an amazing thing even now.

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Natasha

 

I think anyone who says ViceCity is depressing is perhaps coming from the later games to the 3D ones

tbh I kinda think Vice City is depressing, but I grew up with it. I loved the hell out of it and then I moved to Florida and then realized that Vice City looks nothing like Florida in real life. Now it's just depressing to play, like now I have that thought stuck in my head on how dumb the layout and everything is of the map.

 

The today's lesson, never meet your hero's! As true today as ever it would seem. Never been to Florida myself, don't think I'll go either :^:

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Osho

GTA 3 map feels boring after a while, and also lacked enough variety. The three islands felt all the same to me. The only area where it scores high is the atmosphere, which every map scores equally great as well.

On the other hand, Vice city map was a lot better when it comes to interaction and variety in the map. It captures the feel of the Miami really well, and doesn't matter how much of Miami is "realistically" lacking in terms of layout. GTA 3 map is no different and suffers from many 'flaws' in its design as well.

Both maps have their pros and cons. But Vice city map clearly leads when I start pointing out how interactive, beatiful, atmospheric and every single inch of the place served a role in either nicely made interiors, garages, activities, safehouses, or features, compared to the map of Liberty city which took more development time than Vice city, and yet feels mediocre and extremely dull comparison.

One can keep complaining about the maps layout, but Vice city proves that more development time in making the city more detailed, realistic and identical to its real-world counterpart is, NOT enough for making the map feel great and better.

The map need to also meet other requirements that makes it a lot more enjoyable and memorable by video game standards, which both Liberty city maps of 3D era and HD era failed to achieve.

Also, the Vice City map have many areas that are inspired ( and almost ) indentical to the real Miami, even if the map was missing out in terms of layout.

Tell me how many buildings or areas in Liberty city map of 3D era have similarities with the cities it takes inspiration from?? :lol:

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RegistaG

 

 

 

 

I think anyone who says ViceCity is depressing is perhaps coming from the later games to the 3D ones

tbh I kinda think Vice City is depressing, but I grew up with it. I loved the hell out of it and then I moved to Florida and then realized that Vice City looks nothing like Florida in real life. Now it's just depressing to play, like now I have that thought stuck in my head on how dumb the layout and everything is of the map.

Kind of the opposite of SA. After I moved to LA I realized how similar the cities IRL and IG are, and that just made me like it even more. Is VC that unrealistic about Miami?

Yea. The only part they really nailed is Ocean Drive and some general building designs, but the layout of the city itself is nothing at all like Miami. If anything, Vice City just felt more like a racetrack as opposed to a proper city

 

Vice City Map:

 

vice-city-map.png

 

 

Miami Map:

 

miami_metro.gif

 

 

Of course I'm not saying that Rockstar has to recreate the entire Miami map, but if anything they could've at least went with a few more roads to make it more similar, like you can actually chose where you can go instead of one road taking you all around. GTA 3 was good in that regard, where the city actually felt like a city and not a racetrack.

I agree. VC felt like a race track due to it's size. III's map was a lot bigger in comparison. I never understood why VC had a smaller map than III. The layout for III's map was really grate for it's time. Considering it was 2001 R* really nailed the road layouts for III.

 

Im pretty sure VC was bigger

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universetwisters

@Osho - I wish I could quote individual parts of your post and argue them but mobile blows so I'll just focus on the big one it seems:

 

I'm not saying III's map is more interactive or atmospheric than Vice City's, since VC can beat LC with flying colors over and over again with its several Easter eggs, interiors, and obviously the neon. My complaint is, like you mentioned, the layout is absolute sh*t. Look at Portland in III for example, how despite it being one island, there's still several roads that can take you to anywhere on the island. But when you compare Portland to, say, the east island (Vice Beach?), you can see how lackluster Vice Beach is. It looks like it was designed to be a race track that circled the island, almost like a "Miami" level from any arcade game, with all the roads in between being afterthoughts from the developers or even shortcuts. Are there racing missions in VC? Of course, just like in III. But unlike III, Vice City was designed for racing.

 

>Also, the Vice City map have many areas that are inspired ( and almost ) indentical to the real Miami, even if the map was missing out in terms of layout.

 

Have you ever been to Miami? Like I said before, the only part that looks inspired/identical to the real Miami is Ocean Drive and that's about it. Are there 2 story (apartment 3C) and a couple of Art Deco buildings with curves further past that look like stuff in Miami? Sure, but that's really where the similarities stop. Especially Downtown, which looks almost nothing like the real Downtown Miami. What's up with all the curvy roads? It doesn't even look like a downtown district, it looks like a child spilled spaghetti on the floor and the developers said I HAVE A MAP IDEA.

 

>Tell me how many buildings or areas in Liberty city map of 3D era have similarities with the cities it takes inspiration from??

 

It doesn't have much inspiration, but that didn't stop it from having a good, much more realistic map than Vice City did.

 

@RegistaG - Vice City's map was bigger than III's from north to south, while III's was much wider iirc

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RaceHork731

I remember reading somewhere a looooong time ago that Vice City was actually meant to like an expansion style thing of III but it was so big for an expansion they turned it into its own game or smh and thats how we got VC... Apparantly that's also one of the reasons you can use III mods on VC because the engine used in VC is only a slightly tweaked version of the one used in III.

Just for the sake of this thread VC was the first GTA I ever played and I was 9, it was the best game ever to me. A few months ago when I played III it felt so depressing I only ended up playing about 15 mins of it and quit lol :lol:

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gts.

 

 

GTA 3 map feels boring after a while, and also lacked enough variety. The three islands felt all the same to me. The only area where it scores high is the atmosphere, which every map scores equally great as well.

On the other hand, Vice city map was a lot better when it comes to interaction and variety in the map. It captures the feel of the Miami really well, and doesn't matter how much of Miami is "realistically" lacking in terms of layout. GTA 3 map is no different and suffers from many 'flaws' in its design as well.

Both maps have their pros and cons. But Vice city map clearly leads when I start pointing out how interactive, beatiful, atmospheric and every single inch of the place served a role in either nicely made interiors, garages, activities, safehouses, or features, compared to the map of Liberty city which took more development time than Vice city, and yet feels mediocre and extremely dull comparison.

One can keep complaining about the maps layout, but Vice city proves that more development time in making the city more detailed, realistic and identical to its real-world counterpart is, NOT enough for making the map feel great and better.

The map need to also meet other requirements that makes it a lot more enjoyable and memorable by video game standards, which both Liberty city maps of 3D era and HD era failed to achieve.

Also, the Vice City map have many areas that are inspired ( and almost ) indentical to the real Miami, even if the map was missing out in terms of layout.

Tell me how many buildings or areas in Liberty city map of 3D era have similarities with the cities it takes inspiration from?? :lol:

 

 

Don't be hard with GTA III, was the first GTA title in 3D back in 2001. Also, I find it so awesome as VC when I saw they added helicopters.

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DragonpokeZ

Actually, in terms of layout SA was lacking as well. The map didn't resemble actual LA and the surroundings, however the landmarks and each individual street did resemble pretty well (Idlewood - Inglewood, Ganton - Compton, The Stadium - The Inglewood Forum, East Beach - Long Beach, East LA - East LS, Beverly Hills and Hollywood - Vinewood and those other rich neighborhoods around that I forgot the name of, Santa Monica Beach - Santa Maria Beach, Downtown LA - Downtown LS, and the list goes on).

 

However, I don't know if that LA - LS similarity holds up in LV and SF. From what I've seen the IRL Strip does resemble the IG Strip, but I don't know about all of Las Vegas. And I certainly don't know about San Fierro and San Francisco

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Big_Smiley

Actually, in terms of layout SA was lacking as well. The map didn't resemble actual LA and the surroundings, however the landmarks and each individual street did resemble pretty well (Idlewood - Inglewood, Ganton - Compton, The Stadium - The Inglewood Forum, East Beach - Long Beach, East LA - East LS, Beverly Hills and Hollywood - Vinewood and those other rich neighborhoods around that I forgot the name of, Santa Monica Beach - Santa Maria Beach, Downtown LA - Downtown LS, and the list goes on).

 

However, I don't know if that LA - LS similarity holds up in LV and SF. From what I've seen the IRL Strip does resemble the IG Strip, but I don't know about all of Las Vegas. And I certainly don't know about San Fierro and San Francisco

I went to San Francisco back in 2015. I can say that the layout in my opinion was spot on. The roads look grate when comparing them to the actual city. Especially the bridge that resembles the golden gate bridge some really nice detail for it's time. I also though R* caught some nice detail to LS as well. Since i grew up in around the Eastside of LA R* really caught the whole ghetto parts of the neighborhoods.

 

 

I need to play VC again to check out the map once more. I'm not too sure if OP changed thier opinion but i never found VC depressing. Something about VC still has it's flaws. It's just that obviously the game is showing it's age.

Edited by GTA_The_Series

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TheOneLibertonian

I honestly do not think it is depressing. Vice City was one of the most colourful titles in the series. It has it's own fair share of problems, and I'll admit it has not aged very well, but it's charm, and it's old school feel made the game a lot more special.

 

Some people say the game has "atmosphere" What f*cking atmosphere?

I beg to differ to your opinion. Out of all the 3D GTA's, VC had the best atmosphere. I mean the different districts, the gangs, the colourful; pastel-like world, the Scarface-ish tale, the style, and relevance of 80's music, and Miami Vice. It's not the most original game per se, but it is brilliant tribute, and homage of the time period it represents.

 

And soundtrack isn't that great either. "I won't be missing you at all..." WTF? You gotta be homosexual to call this a great soundtrack.

I disagree as well. The soundtrack is amazing! Out of all the different GTA's released, VC has the most prolific soundtrack out of all of them. VCS also has a great soundtrack too, do not get me wrong here! And I think that calling people homosexual that do like the soundtrack like me is going a bit overboard. Homosexual, or not, everyone has the right to like, and dislike various things. Many people like, and even love VC's soundtrack, but that does not mean they are downright homosexual.

 

Sorry if I went too far with latter portion of the post.

Edited by TheOneLibertonian

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Steezy.

Vice City is mainly good because of the 80s vibes it gives, and how the story is pretty much an Italian parody of Scarface. That being said, Vice City is far from depressing imo, it's a classic. The whole colorful, flashy Miami scene of the game is a nice change from the gritty atmosphere of Liberty City. If anything, I'd say GTA 3 and LCS is depressing. Oh, and the music is great too, I don't see anything homo about it. But, we've all got our preferences and people may just consider Vice City depressing.😏

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piko

I don't really see where's the depressing part in OP's comment, just seems like he hates the 80's and has thrown a random word to describe a game he can't truly appreciate for what it is. The city never feels dead, at night the city is lit with neons and streetlights and streets are filled with thugs and hookers appropriately. The soundtrack is arguably the best in all GTA-games up to date with some of the greatest songs from the 80's you can find, nothing homosexual about them either.

 

I really hope that OP is either trolling or just a kid who's played GTA V too much and can't appreciate GTA for what it was back in the day.

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Official General

I can understand why you feel Vice City feels terribly dated technically as a game, but bro the game came out late 2002, it's like damn near 15 years old. Look how far gaming technology has come now, it's avdanced by huge leaps and bounds many times over since then. For what it was at the time, VC was a complete masterpiece and it did excellently well to offer to the player what it offered. Nothing like it had been seen before, that's why its universally loved and respected by a majority of the GTA community. It did what it did for it's time, it had a brilliant soundtrack, colourful atmosphere, memorable characters and action-packed story and gameplay - you just gotta respect that.

 

Technically very dated yes, depressing certainly not, well not in my opinion anyway. When I played VC for the first time I thought I was in my own virtual Miami paradise that was my own personal playground to explore with unlimited joy.

Edited by Official General

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Rhoda

I'm going to say that yes, I find Vice City can be rather depressing and dismal, particularly at night. However, note I said "can be". The city of Vice is often lifeless with little variation offered to simulate the passing of time other than weather effects. However, this is mostly because it was a product of the time - you could argue other games still retain an air of activity but if you would care to remove those rose tinted glasses, you'll see you're mistaken. Even the cheeriest and most dynamic of games suffer as they age. Removing all discussions about hardware limitations and the like (which are exhausting) is important, because it's hard to look at Vice City as a game and an environment without comparing it to everything else following.

 

Let's instead go the other way - rather than comparing it to successors, stack the game against GTA III. 3D era Liberty City is almost deliberately depressing. With the near constant rain, grey palette and intermittent misanthropy, Vice City feels like a beacon of hope and refuge. There's gleaming sand, beautiful water effects and lush rendering which offers golf courses and stucco homes. A far cry from the fire escapes and spray paint adorning the studio apartments and suspicious laundromats. Not only that, but Vice City captures 80s parody so well that there's a reason it's lauded as a high point in the series. It's relatable to so many because many players grew up in the era where 80s culture wasn't just something we satirise. It was just the way things were. Romanticising aside, people really did have massive hair and act like they were in Magnum P.I.

 

Vice City doesn't have to be depressing. It can be, but it's not all bad. Of course it's going to seem depressing when you're comparing it to standards set today. Everything feels dated when you do that. Look up the difference between a Walkman and an iPod Classic, or Cher's career. The moment you stop pitting Vice City and more elaborate games together, you'll see that it was a product of the time and is as enduring to fans now as it ever was. People see it for what it is. I'm not going to change anyone's mind and I don't want to, I just hear both sides and wanted to approach things critically.

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Lancerator

Quit the bullsh*tery, when I first saw the post title I thought this was a response to GTA IV's thread "This game feels depressing to me" 'til I was where this did come from.

Of course it can feel lifeless and lack some of the sweetie 80s vibe it potraits, this game was made in 2002, I wonder how GTA III would be treated if someone opened a discussion about this.

 

The game is very well made and the plot is amazing.

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LincolnClay

San Andreas depresses me more than Vice City does mostly because CJ's a whiny c*nt compared to Tommy.

Granted Vice City has aged (to be honest no 3D era GTA has aged well), but it's still a fun game to pick up and play.

Agreed. Played it yesterday on PS4. Still feels just as amazing as it was when I first played it. GTA V could learn a lot from Vice City. Tons of updates doesn't make it any better.

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