Jimmy Posted February 11, 2017 Share Posted February 11, 2017 It looks amazing Adus. Great job. Glad that someone still makes amazing map mods for III. When you're done with an alpha release, I'll be glad to code another script allowing you to save and spawn stuff around the map. Alek6 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069397879 Share on other sites More sharing options...
AdusPL Posted February 11, 2017 Author Share Posted February 11, 2017 Progress from last days: Tadzik, Honker1944, savidge and 24 others 26 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069398546 Share on other sites More sharing options...
Natasha Posted February 11, 2017 Share Posted February 11, 2017 Loving it. I'm guessing it won't be a ghost town and you can get traffic and ped's to be moving around etc!? Alek6 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069398657 Share on other sites More sharing options...
AdusPL Posted February 11, 2017 Author Share Posted February 11, 2017 Loving it. I'm guessing it won't be a ghost town and you can get traffic and ped's to be moving around etc!?We should ask this the silent people or other heroes. Ruvix, inkoalawetrust, Mememan and 5 others 8 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069398666 Share on other sites More sharing options...
dstyl Posted February 11, 2017 Share Posted February 11, 2017 Can you make real water in the swimming pools and a little lake with a boat? inkoalawetrust 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069398952 Share on other sites More sharing options...
crashoverride93 Posted February 12, 2017 Share Posted February 12, 2017 Wow that's cool. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399584 Share on other sites More sharing options...
Frank.s Posted February 12, 2017 Share Posted February 12, 2017 (edited) Make sure there's plenty of stuff to give the place some personality, soo many older "Upstate LC" style maps have the same bland buildings everywhere with no creativity or character to the new towns/villages that are being created north of the rest of the map. This already looks more promising. Edited February 12, 2017 by Frank.s Mememan, AdusPL, dkluin and 5 others 8 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399677 Share on other sites More sharing options...
crashoverride93 Posted February 12, 2017 Share Posted February 12, 2017 (edited) I have an Idea how about instead of a new road on liberty cities land mass a new tunnel that cuts off toward the ghost town and countryside and connects to the other tunnels in shore side vale. Its just an idea if not no big deal. Edited February 12, 2017 by crashoverride93 Z i X 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399801 Share on other sites More sharing options...
Silent Posted February 12, 2017 Share Posted February 12, 2017 Well it's pretty safe to assume those will be open. However, you have a good point - maybe instead of connecting Portland and Upstate with a bridge it'd be more reasonable to extend Porter Tunnel? Mememan, BS_BlackScout, Stoopid Stuff and 2 others 5 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399872 Share on other sites More sharing options...
AdusPL Posted February 12, 2017 Author Share Posted February 12, 2017 Well it's pretty safe to assume those will be open. However, you have a good point - maybe instead of connecting Portland and Upstate with a bridge it'd be more reasonable to extend Porter Tunnel? I'm thinking that Upstate should be accesible through the SSV Tunnels only. A bridge/tunnel would be good for LC 2003 or smt like this. I'll make two probably. Silent, Blue, Blackbird88 and 3 others 6 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399901 Share on other sites More sharing options...
undertaker fan Posted February 12, 2017 Share Posted February 12, 2017 (edited) When i saw the previous topic locked, man i thought you cancelled it. But i was wrong looking forward to this keep it up. Edit: are you going to keep the changes you made in lc? Edited February 12, 2017 by undertaker fan Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399915 Share on other sites More sharing options...
AdusPL Posted February 12, 2017 Author Share Posted February 12, 2017 Edit: are you going to keep the changes you made in lc? Not for this mod, it's obvious. But I have a backup in case. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069399926 Share on other sites More sharing options...
Jeansowaty Posted February 12, 2017 Share Posted February 12, 2017 Waiting for the GTA LC version :3 Simply loving this, awesome work! May I also hope for a SAxLCxVC version? Z i X 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069400347 Share on other sites More sharing options...
AdusPL Posted February 12, 2017 Author Share Posted February 12, 2017 Waiting for the GTA LC version :3 Simply loving this, awesome work! May I also hope for a SAxLCxVC version? Yeah, when it gets ported to GTA:U it'll be just a matter of moving the ipls. Jeansowaty 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069400355 Share on other sites More sharing options...
Natasha Posted February 12, 2017 Share Posted February 12, 2017 I would also say keeping just the tunnel from SSV being the only connection is more true to R-*'s initial vision of what it should look like. Just my thoughts. SprunkieMonkey 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069400432 Share on other sites More sharing options...
universetwisters Posted February 13, 2017 Share Posted February 13, 2017 You should definitely add some parking lots somewhere, or even places to parallel park and have cars spawn there when the time comes to do that scripting stuff. It'd be a nice change, as well as a nice way to explain where all these cars park. Ivan1997GTA, Honker1944, Natasha and 4 others 7 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069401313 Share on other sites More sharing options...
Braindawg Posted February 13, 2017 Share Posted February 13, 2017 This is incredible! Good luck with this, it's gonna be a lot of work, but it definitely shows a LOT of potential! Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069401493 Share on other sites More sharing options...
crashoverride93 Posted February 14, 2017 Share Posted February 14, 2017 (edited) Maybe add some garage like buildings somewhere so that we can have custom missions that require putting a car in a garage in countryside or on ghosttown. Maybe more import export garages for added cars. Edited February 16, 2017 by crashoverride93 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069404938 Share on other sites More sharing options...
Jimmy Posted February 19, 2017 Share Posted February 19, 2017 Loving all the progress so far. And, like Silent suggested you should consider extending the porter tunnel from Portland to the Upstate or find a way through the mountains to make roads. It'll be much easier than having to go through the trouble of reaching Shoreside first. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069413227 Share on other sites More sharing options...
crashoverride93 Posted February 19, 2017 Share Posted February 19, 2017 (edited) What I was thinking was the porter tunnel at one point (preferably right at the beginning of the entrance inside of the tunnel) in portland would cut off to the right and continue under ground and come in at the inside of the tunnels north (preferably inside the middle ) of shorside vale tunnels from the right side. Edited February 19, 2017 by crashoverride93 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069413496 Share on other sites More sharing options...
Jeansowaty Posted February 19, 2017 Share Posted February 19, 2017 I wouldn't touch the Porter Tunnel at all. Why even bother? You can simply re-build the Shoreside Vale tunnel like it was in LCS and create one way to the countryside. Simple and less time/work-consuming. Blackbird88 and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069414122 Share on other sites More sharing options...
AdusPL Posted February 19, 2017 Author Share Posted February 19, 2017 Guys... The tunnel entrances are already done. I just need to connect them with tunnels. -_- Ivan1997GTA, alex8ball, inkoalawetrust and 1 other 4 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069414226 Share on other sites More sharing options...
Jeansowaty Posted February 19, 2017 Share Posted February 19, 2017 Perfect. Are you planning on setting up the info.zon to feature zone names and the likes? To be fair, I was thinking about putting a new Triad gang into Ghost Town once the GTA LC/SAxLCxVC version hits the market. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069414339 Share on other sites More sharing options...
AdusPL Posted February 19, 2017 Author Share Posted February 19, 2017 Probably but it's not important. Jeansowaty 1 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069414345 Share on other sites More sharing options...
universetwisters Posted February 20, 2017 Share Posted February 20, 2017 (edited) Any chance on seeing this in SA on its own? I saw in the OP that you were open to the idea of putting it in GTA Underground and while that's one way of getting it into SA, it would also be better to do a standalone version for people who don't want to monkey with the rest of the stuff GTA Underground has imo Also any ideas for the name of the city that the Ghost Town is in? I'd suggest Carcer City since its close enough to Liberty City from what the radio said, but I dunno. Edited February 20, 2017 by universetwisters Jinx., Blue and savidge 3 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069415062 Share on other sites More sharing options...
Nagletz Posted February 20, 2017 Share Posted February 20, 2017 Impressive. Good luck! Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069415236 Share on other sites More sharing options...
Jimmy Posted February 20, 2017 Share Posted February 20, 2017 Also any ideas for the name of the city that the Ghost Town is in? I'd suggest Carcer City since its close enough to Liberty City from what the radio said, but I dunno.The place would be rather too small for Carcer City. And we've mostly seen the City in Manhunt which doesn't resemble what Adus is working on. Maybe something around the Carcer City would be a better name. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069415491 Share on other sites More sharing options...
universetwisters Posted February 20, 2017 Share Posted February 20, 2017 Also any ideas for the name of the city that the Ghost Town is in? I'd suggest Carcer City since its close enough to Liberty City from what the radio said, but I dunno. The place would be rather too small for Carcer City. And we've mostly seen the City in Manhunt which doesn't resemble what Adus is working on. Maybe something around the Carcer City would be a better name.Who's saying Adus couldn't throw in some parts of Carcer or anything into this city? I dunno tbh. I know that manhunt wasn't made to be an open world game though so that's why it looks really weird for a city, like roads with no markings, abrupt curves and dead ends you never see in American cities, etc. so maybe instead of literally taking parts of Manhunt's Carcer and throwing it in like GTA Underground, he could be more subtle about it like have a mental clink called Darkwoods, name the affluent neighborhood Wapona Hills, and so on. That's how I would do it, but again that's just me. Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069415673 Share on other sites More sharing options...
AdusPL Posted February 20, 2017 Author Share Posted February 20, 2017 Nah... Carcer City would be north of the Countryside. Jeansowaty, Blackbird88 and Honker1944 3 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069415950 Share on other sites More sharing options...
crashoverride93 Posted February 21, 2017 Share Posted February 21, 2017 (edited) How about adding a sanitation department building somewhere that's where trash master could be parked. It would give a little explanation somewhat as to where the occasional trashmaster you see in the streets comes from somewhat since there's not one parked anywhere in liberty. As far as liberty city's land fill or trash dump I guess could be the car crusher. Maybe you could make a landfill in the countryside Edited February 21, 2017 by crashoverride93 Honker1944, universetwisters and undertaker fan 3 Link to comment https://gtaforums.com/topic/881417-upstateliberty/page/2/#findComment-1069417426 Share on other sites More sharing options...
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