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AdusPL

Liberty City Countryside

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Blue

First!

This is amazing. I want more and more of it already! :)

Edited by NFX

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Shapaer

Very nice addition for the GTA 3 map. Definitely following this.

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Yhdf

I'm speechless, great work!

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dkluin

Good work.

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Curtis

outstanding.

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.Bach

This looks great! I'll be following the progress.

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Natasha

This is awesome! It's doubled the size of the landmass effectively

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Voit Turyv

Absolutely awesome. :D

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/\rdooZ

Simply amazing

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EsperantoGTA3

This is insane!

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NightJaw

Gorgeous

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Natasha

Is any of this in game etc or do we just get the renders to keep us wanting more?

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crashoverride93

If its a country side you need more trees and plants.

 

That's amazing though.

 

By the way are paths gonna be added for NPC's and cars

Edited by crashoverride93

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BobFromReboot

If its a country side you need more trees and plants.

 

That's amazing though.

 

 

Props: 0%

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crashoverride93

Oh Im sorry.

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Rachel Amber

Nice

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eclaireN7

Looking good so far! Would give me a great reason to go back to GTA 3.

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AdusPL

Is any of this in game etc or do we just get the renders to keep us wanting more?

None ingame yet. I want to finish it first.

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Natasha

None ingame yet. I want to finish it first.

Dont' blame you in fairness, have it layed out exactly as you intend then just get the whole lot exported and ingame together. :^:

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Silent

Feels like you used all available landmass down to the map bounds? You could also safely extend models beyond -2000.0 limits if you want to somehow cut them out gracefully outside of playable area - just make sure their pivot (and thus IPL placements) fit within the bounds.

 

I wouldn't risk extending COLs past -2000.0 though - hsrd to predict what is going to happen.

Edited by Silent

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AdusPL

Feels like you used all available landmass down to the map bounds? You could also safely extend models beyond -2000.0 limits if you want to somehow cut them out gracefully outside of playable area - just make sure their pivot (and thus IPL placements) fit within the bounds.

 

I wouldn't risk extending COLs past -2000.0 though - hsrd to predict what is going to happen.

Actually I used 1900.0. It's the limit where car gets turned back. The player can go a bit longer and the game crahes then.

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Silent

Oh yeah good point, I forgot about that. Then you have even more space which can be used to gracefully cut the player off ;)

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KogerOnControls

Pretty amazing stuff. Looking forward to this!

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dstyl

Whats about the path limit?

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Jsonic3000

great work adus :)

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EsperantoGTA3

At the top it says "This mod adds countryside and Ghost Town to GTA III, GTA LC and probably SA Underground. So does that mean it will be included in GTA UG then?

Edited by EsperantoGTA3

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DamnedDev

I've been waiting for this mod looking great.

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crashoverride93

That country side kinda reminds me of the country side of GTA San Andreas

 

By the way is there gonna be a bridge connecting Portland to the country side or no.

Edited by crashoverride93

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AdusPL

That country side kinda reminds me of the country side of GTA San Andreas

 

By the way is there gonna be a bridge connecting Portland to the country side or no.

I think that I'll make 2 versions. One with bridge and highway on the left and another without them to stick with original LC...

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