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Customs Heists Idea


Holden Caulfield
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Should Rockstar Add a Heist Editor?  

70 members have voted

  1. 1. What do you think?

    • Yes!
      16
    • Maybe... depends on how they make the interface and options
      9
    • How would they even be able to create that?
      20
    • No
      25


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Holden Caulfield

Customs Heists

Imagine this - You're sitting on GTAO, bored, wishing there were more heists because you finished all of them. All of the sudden, you realize you can make you're own terrible heists!

 

Features

- Choose a place to rob: NOOSE HQ, Pawn Shop, Maze Bank, Paleto Bay Bank, Pacific Standard, et cetera.

- Choose a location spawn

- Customize setup missions: Requires getaway setup, weapon setup and gear setup

- Choose activation location

- Choose objectives

- Choose how much heat the player gets

- Choose the difficulty

 

Editor

Inside the editor, you choose objective displays, cop spawns, mission roots and much more! To make things basic, you can choose from a variety of different heist sections. For example, normal escape at the end, flying away or parachute? Motorcycle, specialty, boat or car getaway? Which weapons? Roots to follow?

Add other things as well, such as the title, number of setups (max: 6, min: 3).

 

Difficulty System

Here's a copy and paste from an earlier post for the system it would use.

 

Setup example

Setup (Easy) pay = $3,000

Setup E-M) pay = $5,000

Setup (Medium) pay = $8,000

Setup (H-M) pay = $12,000

Setup (Hard) pay = $15,000

You need a getaway setup, a weapon setup and a gear setup.

Heist Finale:

Easy: 1-3 stars, no special enemies. Getaway is armored or really fast or a plane, from 30 minutes to infinite amount of time. Payout = $10,000

Medium: 3-4 stars, FIB and NOOSE. Getaway is either a decent car, fast motorcycle, boat or flying vehicle, from 15-25 minutes. Payout = $30,000

Hard: 4-5 stars, FIB, NOOSE and mercenaries called. Getaway is either a crappy car, decent bike, steal your own vehicle, boat or helicopter/plane. 10-15 minutes. Payout = $50,000

Nightmare: 5 stars, required to get every possible agency and militant group to be called. Getaway is a slow car, old bike, steal your own vehicle, walk or civilian helicopter. 10-20 minutes (it's gonna be hard). Payout = $150,000

Locations

Preset locations to rob:

1. Maze Bank (subsidiary)

2. Pawn shop

3. Pacific Standard

4. NOOSE HQ

5. Train

6. Casino

7. Vangelico

8. Fleeca Bank

9. Goods shipment

Edited by NotNikoBellicATALL
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Voted NO

 

One thing I have learned about GTAO is the average player sucks at creating content. Its either half made crap or created to give the creator the best score or points no matter who joins. Hell to the N O. Id rather sit through endless loading screens before I join any player created garbage.

 

People like to cheat and make easy money.

Edited by 4N0M4LY
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Mission Creator, Heist Creator. Sure, would be great.

 

Won't happen. EVER. This iteration of the game is in it's twilight of active support.

 

This type of feature has been discussed many times here. R* is not into user created Mission and/or Heist type content. Why? We don't know. They allow other user created type content. We can be assured though if they haven't done it, they aren't going to do it at this late stage of the game.

Edited by zoso80
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Honestly, I'd prefer just a mission creator. Solely on the fact that people would just make piss easy heists and earn mega money for doing nothing. Unless they actually base it on how many setups you do beforehand.

Edited by REXX
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I voted no. Not because I wouldn't like to see more heists or be able to plan them with any freedom, but because this new method would be exploited to the maximum and would kill the current relative ballance of the game (otherwords, if you want money you play the game and earn it). That's the only reason I can think of why we don't have a mission creator, despite contact jobs being very simple (drive to point A, collect item B, deliver it to point C).

Ability to make your own heists would result in people creating very fast and easy missions with great pay. Way better than any other method of grinding money available now. Think of an Armored Kuruma parked literally next to the bank in Pacific Standard finale with no cops nor wanted level to worry about.

Now, I would like to see more heist like challenges, with preparation missions leading to the great finale, and I definitely would like to be able to choose certain details - for example vehicle the team is going to use to escape. But given absolute freedom, people would exploit the hell of this new system, and those who wouldn't, would create junk content like all these deathmatches and races with "1.000.000$ and 1.000.000 exp" in their names/descriptions. No quality whatsoever is the sole reason why I don't play user created jobs at all.

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Voted NO

 

One thing I have learned about GTAO is the average player sucks at creating content. Its either half made crap or created to give the creator the best score or points no matter who joins. Hell to the N O. Id rather sit through endless loading screens before I join any player created garbage.

 

People like to cheat and make easy money.

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I like the idea. Maybe Rockstar could start doing heist designing competitions and players could vote for 10 heists, which R*(or R* selected test team) will check and select 4 to be implemented? R* would add cutscenes and voice acting.

Edited by TheHolyNZF
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Voted no. Without cutscenes Heists would be nothing to me. Just longer missions.

 

I'd say something like a Survival Creator is much more likely to be added than a Heist/Mission Creator, but even that won't happen because of potential RP exploits.

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My version of a heist would probably play out something like a Michael Bay film, which is to say it would be insanely idiotic and full of gratuitous explosions

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Holden Caulfield

Honestly, I'd prefer just a mission creator. Solely on the fact that people would just make piss easy heists and earn mega money for doing nothing. Unless they actually base it on how many setups you do beforehand.

Based on your answers, I could see how this could be used for cheap lazy people, and I am aware there's no way in hell Rockstar would add this. But, as REXX said, they could base it on setups rather than what I had previously stated. For example, the minimum is 9,000 because you need to do setups with at least an easier difficulty. You could use a setting to determine the difficulty for each setup and the finale, and it would give you a set list of wanted levels you could use, and set law enforcement agencies you could send in, like NOOSE and the FIB. This could make the missions vary.

For example:

Setup 1 (Easy) pay = $3,000

Setup 2 E-M) pay = $5,000

Setup 3 (Medium) pay = $8,000

Setup 4 (H-M) pay = $12,000

Setup 5 (Hard) pay = $15,000

This would add up to $43,000 if you use this many setups, however, you only need 3.

 

The heist finale would have certain requirements, as well.

 

Easy: 1-3 stars, no special enemies. Getaway is armored or really fast or a plane, from 30 minutes to infinite amount of time. Payout = $10,000

Medium: 3-4 stars, FIB and NOOSE. Getaway is either a decent car, fast motorcycle, boat or flying vehicle, from 15-25 minutes. Payout = $30,000

Hard: 4-5 stars, FIB, NOOSE and mercenaries called. Getaway is either a crappy car, decent bike, steal your own vehicle, boat or helicopter/plane. 10-15 minutes. Payout = $50,000

Nightmare: 5 stars, required to get every possible agency and militant group to be called. Getaway is a slow car, old bike, steal your own vehicle, walk or civilian helicopter. 10-20 minutes (it's gonna be hard). Payout = $150,000

 

I'll add this to the initial post.

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Just in case you didn't know, there's already an editor for co-op missions in the game. It's been locked for years so I doubt they'll release it at this point. It has everything you mentioned except creating a 'campaign' / setups but you could make mutilple missions that would follow some sort of story, just not a forced campaign like heists or story mode.

 

I'd love the mission editor released the way it exists right now, maybe with some tweeks / updates to fix the bugs. I'm not holding my breath though that's for sure.

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Making a heist is nowhere near as easy as OP makes it, think about how long R* took to make the heists we have today, and think as to why they haven't made any more heists for 2 years now

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Making a heist is nowhere near as easy as OP makes it, think about how long R* took to make the heists we have today, and think as to why they haven't made any more heists for 2 years now

making the mission / heist itself isn't hard or long to make although testing it with 4 players so it's bug-free could be tough, making the cutscenes on the other hand would be near impossible for players / community-made content. So? we don't really need Lesters rant about a picnic to understand we completed a heist. It could be sent as a text message for all I care.

 

I've made about a dozen custom mission for single player (using a mod on PC), I'd say 3 or 4 of the missions I made are well designed enough that you would enjoy them, some even have good replay value compared to the R* created contact missions. I do agree with you though, a big heist would be harder to make, but far from impossible.

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Honestly, I'd prefer just a mission creator. Solely on the fact that people would just make piss easy heists and earn mega money for doing nothing. Unless they actually base it on how many setups you do beforehand.

Exactly this.

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If it took Rockstar a long time to make heists, how do you expect us to do it?

it's very complex.

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So players can add a new kuruma method to their heists that would themselves be designed like an extremely dumb down version of rooftop rumble with a ridiculously high payout? (that would be patched by rockstar within a month)

 

**Votes No**

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If it took Rockstar a long time to make heists, how do you expect us to do it?

 

it's very complex.

 

We don't need to code the infrastructure behind the heists. After all, it should be as easy as making adversary modes... complex adversary modes or contact missions and slapping them together.

 

So players can add a new kuruma method to their heists that would themselves be designed like an extremely dumb down version of rooftop rumble with a ridiculously high payout? (that would be patched by rockstar within a month)

 

**Votes No**

How about they would give no reward until R* verifies them?

Edited by TheHolyNZF
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Holden Caulfield

Okay, for those of you still confused, no coding or glitching would be involved. It would be a step-by-step process where you'd choose the location from a list of set locations (Maze Bank, Pacific Standard, pawn shop, NOOSE HQ, et cetera), then you'd make the setups. You would make a getaway setup where you'd pick the vehicle, again from a list, spawn it in an open area, set a place to put it, and choose a group or gang to have ownership of the vehicles (Vagos, Ballas, Lost MC, or even a car that police are keeping watch on). You'd choose a weapon setup and set weapons in bags or in a vehicle to steal, and, again, you'd set the locations. Finally a gear setup, with a similar premise. Then, if you still want more setups, you could make another gear setup, a scope out setup and a shoot out/miscellaneous mission that you'd write to match the story.

Finally, you'd set the finale. You'd choose the position each player gets, you can make it all four go inside, or have some players outside as getaway or protection. Then, you'd choose the escape route and the people out to get you, and that's that.

If you want an example for what the difficulties would be like, here's examples for easy, medium, hard and nightmare.

 

Getaway Vehicle

Easy: Head to the alley where a small group of Vagos are keeping a Kuruma for use. Kill them and steal the car.

Medium: Head to Sandy Shores Airfield hideout and steal the two Banshees in storage, but there is a number of Lost MC members.

Hard: Head to the police station in Vinewood, where they're keeping Lost MC motorcycles after a recent crackdown on gang members.

Nightmare: Head to Paleto Bay where they're keeping an old Youga, it's a crappy car but it saves money, time and it does not look like a getaway vehicle.

 

Weapons

Easy: The Ballas have left weapon stashes all around Los Santos, go around and pick them up, but avoid any trouble with them.

Medium: The Ballas have a van filled to the brim with firearms and explosives, take out the guards and take the van.

Hard: A rich, but corrupt, CEO has come to town and has a truck load of weapons. There is Cargobob out in Sandy Shores, two player pilot the helicopter, while the other two follow the truck, when the time is right, take it!

Nightmare: The Professionals are shipping out some weapons using a titan. Head to LSIA, kill the all the members, take the Titan and escape the cops.

 

Gear

Easy: Take a boat out to a yacht an old associate has. He'll give you the gear you need in exchange for a favor, some Koreans have been bothering him...

Medium: A rival crew is planning on do a robbery in Liberty City in a few weeks. Head to their hideout, take out the members and steal the truck they have, they have armor and masks inside.

Hard: The Mission Row Police Station has tons of confiscated armor, masks, weapons, et cetera. Break in, take out any opposition and escape.

Nightmare: Break into the 7th floor of the IAA HQ, they have what you need...

 

Finale - Some examples of places to rob

Easy: Head to the pawn shop and break in through the back. The man on shift has a shotgun and knows how to use it, kill him and hold everyone else hostage. The getaway driver will have the Kuruma outside waiting for use. 3 Stars

Medium: Make your way to the Pacific Standard in the Banshees. In and out job, you know what to do. Don't stop for anything, get in the Banshees and drive into the sewage tunnels underneath the city until you lose them. 3 Stars

Hard: Drive to the NOOSE Building and get through the back. Sneak past the guard, climb to the top floor, and make your way down. You'll have some opposition, so be careful. 4 Stars

Nightmare: Head to the lobby of Maze Bank, by the way, you'll be using Bank of Liberty for a while, and hold everyone hostage. Getaway will be two block down in the Youga, and protection will be outside. Vault is two floors underground. Expect SERIOUS BACKLASH. 5 Stars

 

 

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Doesn't take a rocket scientist to think of this, but I think you did a really good job. I would love to see this in the game!

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DarkSavageDeathlyCloud

I voted no, but to be honest, if the job filter would be in order then i would like to vote "i don't care"

 

Because of laregly idiotic player base.

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Voted NO

 

One thing I have learned about GTAO is the average player sucks at creating content. Its either half made crap or created to give the creator the best score or points no matter who joins. Hell to the N O. Id rather sit through endless loading screens before I join any player created garbage.

 

People like to cheat and make easy money.

 

100% agree with ^

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Holden Caulfield

Doesn't take a rocket scientist to think of this, but I think you did a really good job. I would love to see this in the game!

Thanks, man! Still trying to figure out the most balanced way to make one, though I know R* probably wouldn't get around, I think it's an interesting concept!

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Apparently the main reason heists took so long to be released was the fact that Rockstar had to redesign them after realising that some players during the missions would be left without a proper role. That's one of the things they said to justify the delay.

But if we look at the actual gameplay, some contact missions are as complex as heists. Just look at The LS Connection, it could "easily" be made into a heist. The mission itself is already complex enough, you'd just need some creativity to set the roles of each player and the approach.

About the creator, I'd like to see it to be implemented, even if very simple. I don't care about people spamming invites with crap content, IMO the more content and variety we have, the better. I've found the latest updates so boring that any kind of creator would be welcome. So I always vote yes for anything added to the creator.

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I never bought the "complex" argument. Typical crap PR from R*.

 

R* was in disarray because at that time, The Benz was being ousted and they were trying to figure out what new path GTA:O was going to take and how to make maximum money off it.

 

It took them a long time because they had false starts, the soul of the franchise was fired and the Hiests they were working on (Benz-involved) got scrapped so they could retool them to fit into the revised GTA:O.

 

Pretty obvious to me.

If it took Rockstar a long time to make heists, how do you expect us to do it?

it's very complex.

Edited by zoso80
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I'd prefer to see some higher paying solo stuff than this. There is absolutely no reason why a solo jewellery heist (for example) isn't feasible, and it's a lot easier to create as you don't have to worry about the exponential issues caused by having multiple players.

 

Make it take an hour to do the setups, and you get maybe $125,000 at the end of it. It would at least be interesting without destroying the "economy".

 

It would also be a great practise arena for noobs that may potentially wreck multiplayer heists.

Edited by Furry_Monkey
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Holden Caulfield

But, but, but a train heist?

That sounds good. I'll implement some possible areas you could hit in the original post.

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I'd rather a mission creator because it would give more freedom to what we can create instead of being limited to only heists. Then if someone wants to make a heist all they have to do is make individual set up missions and a finale mission then put them all together in a playlist. ;)

Edited by BumpyJohnson
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Holden Caulfield

I'd rather a mission creator because it would give more freedom to what we can create instead of being limited to only heists. Then if someone wants to make a heist all they have to do is make individual set up missions and a finale mission then put them all together in a playlist. ;)

That makes sense, and it could also be less time consuming to create and play.

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