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Don't buy the cargobob


MaxShadow
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Black Terminator

The Cargobob is basically a very good Helicopter and I have been having a blast with it. I have been using it in I/E car collections in the missions and I also find a way to have fun with it in between with friends/crew members. I also love it because I get to use it in photos, since I am take pics ever day from the rockstar editor.

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I already know, OP. Most things you can buy in this game are complete rip-offs that are way too expensive. A broken bottle is $300. That should say it all, and it's why I don't really play GTA Online much anymore, nor do any of my IRL friends who dropped out of the grind years ago. It's just not worth it.

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Literally every mission is more efficently done by using the Buzzard, except the Offshore Mission, which you want to cancel anyway. Cargobob is useless. The Cargobob is slower than driving the car, how can it be a timesaver?

The bomb in car mission for example. Pick it up with the Cargobob and save the minute and half bomb timer.

 

That being said it more importantly saves a lot of damage to the vehicle. Especially on solo sell missions!

 

It's been resonated before throughout this thread - Don't blame the tools just because you don't have the skills to use them.

 

Bomb mission is easy as f*ck without a Cargobob. Drive the 2 mins to the warehouse, drive it in, done. 0$ repair costs.

For sell missions:

Devin Weston -> Doesn't work because of the roof in front of the garage.

Vineyard -> Maybe better.

Vinewood Hills 1&2 -> Just drive there - 2 mins.

Madrazo -> Just drive there - 70 seconds.

Collections:

Helmut is a bitch -> Cargobob is better in case you have two or three ready ;)

Terminal -> Drive there. 60 seconds.

This is basically like getting out of the vehicle and deal with the 4 waves. Yes, no vehicle damage, but it takes about 3-4 minutes. Headhunter equals that time and pays you more than you lose by simply driving there.

 

The truth about the Cargobob and Import/Export is here:

 

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Literally every mission is more efficently done by using the Buzzard, except the Offshore Mission, which you want to cancel anyway. Cargobob is useless. The Cargobob is slower than driving the car, how can it be a timesaver?

no it's not slower, it's faster!

it just feels slower up in the air.

but you can test it yourself, you can overtake every driving car on the ground with a flying cargobob.

 

 

 

..

...

Bomb mission is easy as f*ck without a Cargobob. Drive the 2 mins to the warehouse, drive it in, done. 0$ repair costs.

For sell missions:

Devin Weston -> Doesn't work because of the roof in front of the garage.

Vineyard -> Maybe better.

Vinewood Hills 1&2 -> Just drive there - 2 mins.

Madrazo -> Just drive there - 70 seconds.

Collections:

Helmut is a bitch -> Cargobob is better in case you have two or three ready ;)

Terminal -> Drive there. 60 seconds.

...

yes, devin weston works too.

you can still deliver the car "through the roof".

just fly/hover low above the roof where the yellow marker is located under that roof and it still succeeds.

then the cut scene appears.

Edited by size_m
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...

The bomb in car mission for example. Pick it up with the Cargobob and save the minute and half bomb timer.

 

That being said it more importantly saves a lot of damage to the vehicle. Especially on solo sell missions!

 

It's been resonated before throughout this thread - Don't blame the tools just because you don't have the skills to use them.

 

 

Most bomb missions I get, the car is in a enclosed area or at the corner of an L shaped house. You can't pick it up with the cargobob in those cases.

About the stunt jump mission, the guards always detect me if I try to pick up the car, and they break the engine in a few shots. I have to either do the jump without killing anyone and then go get the cargobob, or kill everyone, grab the car, and fly to my warehouse avoiding the enemy helicopter.

 

 

...

...

 

you should actually read all of the aswers in this thread.

but again for you,

the engine doesn't "break" when it gets shot and starts smoking!

as several people already explained in this thread the cargobob "can take a beating".

even when it is smoking you can continue flying it for a very long time.

smoking doesn't mean that "the engine is broken".

 

the cargobob is even the best armoured helicopter in this game!

it can survive a rocket/explosive and has a bullet resistent cockpit!

so please read all of the answers in this thread, then you can learn alot about the cargobob!

Edited by size_m
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I bet someone already mentioned it but there are a lot of wrong things said on main post, for example you don't need to boost jump the car just because it's in a stunt scene, hook it up directly. Also it isn't useless when choppers come to chase you, just climb straight as long as you can and when the enemy spawn go full forward, in most cases they won't even reach you on range of fire.

 

Just came in defense of the chopper, it's great mainly to source lots of vehicles without selling them, just drop them in front of the door and back to office so you reduce landings and start ups.

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I always love when people make threads just to tell others to follow their opinions :p

 

Cargobob rocks, but it's A-ok if you don't care for it.

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I like playing "guess the noob" based on the threads people make. Can always pick out the newer members. Lol

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you should actually read all of the aswers in this thread.

but again for you,

the engine doesn't "break" when it gets shot and starts smoking!

as several people already explained in this thread the cargobob "can take a beating".

even when it is smoking you can continue flying it for a very long time.

smoking doesn't mean that "the engine is broken".

 

the cargobob is even the best armoured helicopter in this game!

it can survive a rocket/explosive and has a bullet resistent cockpit!

so please read all of the answers in this thread, then you can learn alot about the cargobob!

 

 

I read every single post in the threads I make. I even edited the original thread with a few tips I found useful (sadly I can't change the thread name). I know the engine doesn't break completely with the first signs of smoke, but like I said earlier, doing I/E missions with a smoking engine is bad. I tried it a few times, and it ends bad most of the time. I either crush the car because it fails when I'm trying to hook it, or it fails above a building and the car hits it hard. It's completely possible to finish the mission with a damaged engine and 0 repairs, but it's more difficult and risky. If the engine starts smoking, I just leave the cargobob there and try to finish the mission the old way.

 

 

 

 

Literally every mission is more efficently done by using the Buzzard, except the Offshore Mission, which you want to cancel anyway. Cargobob is useless. The Cargobob is slower than driving the car, how can it be a timesaver?

The bomb in car mission for example. Pick it up with the Cargobob and save the minute and half bomb timer.

 

That being said it more importantly saves a lot of damage to the vehicle. Especially on solo sell missions!

 

It's been resonated before throughout this thread - Don't blame the tools just because you don't have the skills to use them.

 

Bomb mission is easy as f*ck without a Cargobob. Drive the 2 mins to the warehouse, drive it in, done. 0$ repair costs.

For sell missions:

Devin Weston -> Doesn't work because of the roof in front of the garage.

Vineyard -> Maybe better.

Vinewood Hills 1&2 -> Just drive there - 2 mins.

Madrazo -> Just drive there - 70 seconds.

Collections:

Helmut is a bitch -> Cargobob is better in case you have two or three ready ;)

Terminal -> Drive there. 60 seconds.

This is basically like getting out of the vehicle and deal with the 4 waves. Yes, no vehicle damage, but it takes about 3-4 minutes. Headhunter equals that time and pays you more than you lose by simply driving there.

 

The truth about the Cargobob and Import/Export is here:

 

 

 

That guy is trying so hard to fail in the dumbest way. A damaged engine in a mission where you don't have to fight with anyone? Using the cargobob as a roadblock? Yeah that helicopter looks like a piece of sh*t when the pilot is retarded. The race mission is actually one of the missions where the cargobob is useful. Shot someone to stop the race, and grab the car while he's trying to escape. With a bit of luck, you'll be able to deliver the car, with the driver inside, and 0 damage. And by the way, you can still call a buzzard right next to you to kill everyone in the race meeting, by using the CEO vehicles menu. 2 years of experience and he still doesn't know that? Sure.

 

PD: I just noticed the guy is you. Shame.

Edited by MaxShadow
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Lol, I did not try to fail. Honestly.
The f*cking cars crashed into the Cargobob and it started to smoke -> eventually engine died. If that happens with a Buzzard I don't mind, because I just drive home. I did not crash it or anything, it just started to smoke because of the racecars.

 

What's the purpose of a helicopter in a police chase mission? Except for getting there fast?

 

And getting to the race meet in a slowass heli just to call my Buzzard in? WTF? Even for the one at the Power Station I just drive the f*cking car. It's 3.something miles. Take a shortcut and do it under two minutes.

The last time the Cargobob was efficient was when Coveted did not pay timebased and the Bob did not randomly drop his cargo.

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I do not regret buying my bob. It paid for itself very quickly.

 

If you struggle to use the cargobob, practice. It works as it should and, with enough practice (and sometimes luck) you can even pick up moving cars.

 

p1MAoe1xj2ulO.gif

 

The cargobob makes source and sell vehicle cargo missions very easy and often much quicker. At $80k profit per car sale, in 25 car sales it will have paid for itself. The speed at which 25 sales can be done, and effort required, makes this an easy target to hit even for a casual player.

 

Nice catch!!! Props for that!

 

I have done this a few times, but still find it quicker to just reset this one. Usually billboards and police choppers get in the way, and you're down or smoking quickly. If not then you're chasing the guy around while he damages the car for longr than it takes to reset, and get an easier source mission.

 

I usually do too but decided to give it a go for a change and hooked it (surprisingly with no damage). Usually I swap the cargobob for the buzzard and blow the car up though, not worth chasing around the entire map.

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The truth about the Cargobob and Import/Export is here:

 

 

 

That's all down to lack of skill. The author of the video had already made up his mind before even trying to make the video. Anyone can make anything in GTA look useless by not using it correctly.

 

I've already posted a clip of catching the car being chased by police, I could go through my twitch and find more clips of all of the source missions he showed where there were no problems.

 

It's far from useless. I end up with $0 damage on source and $0 damage on deliver missions while using the cargo bob, without it, there's always damage.

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I've already posted a clip of catching the car being chased by police, I could go through my twitch and find more clips of all of the source missions he showed where there were no problems.

It's far from useless. I end up with $0 damage on source and $0 damage on deliver missions while using the cargo bob, without it, there's always damage.

 

Please do so. Also, it's the other way around. WITH the cargobob there's always a chance of having up to 34k damage, simply because it is not working properly and - again - randomly drops cars. You can be a MLG noscope420 cargobob pilot, won't prevent this from happening. Most of the time the cars are parked in a way where you can't just hook them up. So you got to get out of the cargobob, drive the car into a appropriate position, get back in the Bob and fly. Again, takes 2 minutes or less to drive it to the warehouse. And only a few seconds to get to the car with a Buzzard.

 

Unless you have to get a Roosevelt in Paleto Bay the Cargobob will be slower than Buzzard+Driving. You may lose 2-3k on each source mission, but it's still better than 34k every now and then and with the saved time you can easily get the money back by doing a Headhunter with a payout of 10k/minute.

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le majestic cargobob shooting lazors out of its dick. your argument is invalid.

 

MV85KC5.png

 

UTqwFVM.png

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I think a lot of people are missing the point that currently, with the f*cked hook, cargobob only works reliably (for most people) in solo lobbies.

 

If you're affected by the dropping issue then using it in a busy lobby is asking for repair bills, sadly.

 

If you go solo and want to grind, cbob is faster in the long haul.

 

But IT'S A GAME AND YOU'RE PLAYING TO HAVE FUN. DO WHAT YOU WILL.

Edited by Gridl0k
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Lol, I did not try to fail. Honestly.

The f*cking cars crashed into the Cargobob and it started to smoke -> eventually engine died. If that happens with a Buzzard I don't mind, because I just drive home. I did not crash it or anything, it just started to smoke because of the racecars.

 

What's the purpose of a helicopter in a police chase mission? Except for getting there fast?

 

And getting to the race meet in a slowass heli just to call my Buzzard in? WTF? Even for the one at the Power Station I just drive the f*cking car. It's 3.something miles. Take a shortcut and do it under two minutes.

 

The last time the Cargobob was efficient was when Coveted did not pay timebased and the Bob did not randomly drop his cargo.

Someone posted a gif of a cargobob hooking the police chase car in movement. The same can be done in the car race mission. I managed to do it with a slow moving car, but even then I find it really difficult. Anyway, doing that in the police chase mission is useless if you don't destroy the police helicopter first. Otherwise it will start attacking you as soon as you get close, and you won't be able to lose the stars until you get to your warehouse. The Cargobob may be really useful for some situations, but you really need a lot of practice to find its full potential.

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Cargobob is fun and you can do a lot of things with it, but... you don't need to own one to do it. Have spare cash and want to practise it, want to commit yourself? Well, do it. It's tricky to practise without Bob, that's true.

 

In import-export Bob is must have to sell in empty lobby. But do you want to do it? I'm selling public 5 days in a row without interference, so it's not the case for me.

 

That's basically it. I own Elysium island warehouse and I can use railways to transport cars there with minimum interference. Bob to avoid damages? Not my case. I'm irrelevant to losing 5k per ride (max) and you should be too, because purchasing Bob solely for that purpose is irrational.

 

Bob cost: (1,700,000/ 1,342,500 discount). Suppose, we are rational players and we are using 80% capacity strategy (refer to knowledge database for further info on that matter) and only sourcing/selling top vehicles this way. To break even with Bob, we need to establish that we will save more than we will pay in damages otherwise. What's your worst case scenario? Let's start with confidence interval of $1,000-$10,000. You need to be extremely unlucky or unskilled to lose more. If we cap our losses at 10k, Bob will repay itself after 170 cars. And that's the bottom of our confidence interval! Yes, Bob helps us to minimise our losses, but there's nothing that makes using it dominant strategy.

 

Fun? Variety? Sure. Go for it, learn how to do it.

 

My strategy is simple: fast in — fast out, minimum commitment. Scope lobby for 30 sec, check for CEOs doing their stuff, jets and helis. If it looks clear (guys are selling their contraband and others are importing-exporting and no jet-griefers are present), proceed to sell. Sell it, source another. Don't bother losing your car when sourcing. If your damages are under $5,000, warehouse it. If there is interference from other players, change sessions. IMO, it's more important to increase your probability of sourcing top-tier after selling top-tier than worrying about damages.

 

But remember: it's a game. HAVE GODDAMN FUN!

Edited by hei3enberg
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I wouldn't call it a waste, I see it as an investment that you get a lot of use out of in many aspects of the game or at least for money making. I do agree that it's way too weak, but I'm not saying it should be able to take RPG direct hits and not explode, but it would be nice with a little buff.

Edited by Switch
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I like playing "guess the noob" based on the threads people make. Can always pick out the newer members. Lol

 

 

Day 1 player here and I won't use it at all. Theory destroyed.

Have a nice day.

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I like playing "guess the noob" based on the threads people make. Can always pick out the newer members. Lol

 

 

Day 1 player here and I won't use it at all. Theory destroyed.

Have a nice day.

 

Well, it may take 1 missile of homing launcher. I'm yet to be shot at with RPG in Bob, but I will test it today.

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I like playing "guess the noob" based on the threads people make. Can always pick out the newer members. Lol

 

 

Day 1 player here and I won't use it at all. Theory destroyed.

Have a nice day.

 

Well, it may take 1 missile of homing launcher. I'm yet to be shot at with RPG in Bob, but I will test it today.

 

 

:) I was referring to the poster assuming noobs are the the only ones not using the CB. I don't simply because I don't enjoy it that much. I don't fault others for using it however. To each his own.

 

And yes, it can take quite a beating! I know during missions at Fort Zancudo, stealing one and getting lit up but still making it out alive.

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I've already posted a clip of catching the car being chased by police, I could go through my twitch and find more clips of all of the source missions he showed where there were no problems.

It's far from useless. I end up with $0 damage on source and $0 damage on deliver missions while using the cargo bob, without it, there's always damage.

 

Please do so. Also, it's the other way around. WITH the cargobob there's always a chance of having up to 34k damage, simply because it is not working properly and - again - randomly drops cars. You can be a MLG noscope420 cargobob pilot, won't prevent this from happening. Most of the time the cars are parked in a way where you can't just hook them up. So you got to get out of the cargobob, drive the car into a appropriate position, get back in the Bob and fly. Again, takes 2 minutes or less to drive it to the warehouse. And only a few seconds to get to the car with a Buzzard.

 

Unless you have to get a Roosevelt in Paleto Bay the Cargobob will be slower than Buzzard+Driving. You may lose 2-3k on each source mission, but it's still better than 34k every now and then and with the saved time you can easily get the money back by doing a Headhunter with a payout of 10k/minute.

 

 

There are two or three cars which cannot be instantly picked up with a cargo bob, in all cases they can be moved to a better position before anyone is spawned to give chase.

 

I've sold over 250 cars and sourced over 280 cars, I've had a total of 5 cars drop, the 5th being tonight, it had $500 damage and dropped just down the road from my warehouse, I simply drove it back. Dropped cars are rare, yes it happens but it's not all the time. Perhaps you need to check your internet as lag is a major factor in drops, if it's dropping a lot it's likely you have a poor connection. You cannot say the cargo bob is useless because your connection isn't very good.

 

I checked my twitch but it seems my clips have been erased since they are that old. I will, however, make a point of recording when I do source jobs again to prove the cargobob isn't useless.

 

The cargobob is also quicker in a lot of cases. Your video showed it slow but that was due to the way you were flying it. A buzzard would be just as slow if you were flying it up not forwards.

 

It's clear you do not have good skills with the cargobob and had the opinion that it's useless before making the video. It's far from useless, a lot of people use it over just driving the cars and picking up 2-3k damage each collection. Even taking in to account the potential $32k damage that happens 5 times out of 250 collections, the other 245 collections are largely damage free or, at worst, have a couple of hundred dollars damage.

 

I also use the cargobob for sales. I have caused more damage driving that using the cargobob. I've destroyed one car driving (put it in the water on a corner when the AI spawned from nowhere and forced traffic to go crazy). I've never destroyed a car with the cargobob. Driving to sell has cost me at least $100k is lost sales, not including the 1-2k lost from being shot at by ninja sultans or being taken clean out by insane drivers.

 

As someone else said, even a fork is useless if it isn't used correctly. Learn to use the cargobob correctly, practice with it and it's extremely useful. Mine has paid for itself at least 10 times over.

 

Lol, I did not try to fail. Honestly.

The f*cking cars crashed into the Cargobob and it started to smoke -> eventually engine died. If that happens with a Buzzard I don't mind, because I just drive home. I did not crash it or anything, it just started to smoke because of the racecars.

 

What's the purpose of a helicopter in a police chase mission? Except for getting there fast?

 

And getting to the race meet in a slowass heli just to call my Buzzard in? WTF? Even for the one at the Power Station I just drive the f*cking car. It's 3.something miles. Take a shortcut and do it under two minutes.

 

The last time the Cargobob was efficient was when Coveted did not pay timebased and the Bob did not randomly drop his cargo.

Someone posted a gif of a cargobob hooking the police chase car in movement. The same can be done in the car race mission. I managed to do it with a slow moving car, but even then I find it really difficult. Anyway, doing that in the police chase mission is useless if you don't destroy the police helicopter first. Otherwise it will start attacking you as soon as you get close, and you won't be able to lose the stars until you get to your warehouse. The Cargobob may be really useful for some situations, but you really need a lot of practice to find its full potential.

 

 

I posted the gif, I could also post the xbox dvr clip which shows the part after where I phoned lester, paid him $600 and lost the police. The car was delivered with $0 damage. $600 well spent.

bVLgQY6.gif

 

FYI I haven't had that much practice with the cargobob (especially not when I saved that pick up). At first I didn't like it and thought it was a wasted purchase, then I gave it a chance and changed my mind.

Edited by Guest
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I've already posted a clip of catching the car being chased by police, I could go through my twitch and find more clips of all of the source missions he showed where there were no problems.

It's far from useless. I end up with $0 damage on source and $0 damage on deliver missions while using the cargo bob, without it, there's always damage.

 

Please do so. Also, it's the other way around. WITH the cargobob there's always a chance of having up to 34k damage, simply because it is not working properly and - again - randomly drops cars. You can be a MLG noscope420 cargobob pilot, won't prevent this from happening. Most of the time the cars are parked in a way where you can't just hook them up. So you got to get out of the cargobob, drive the car into a appropriate position, get back in the Bob and fly. Again, takes 2 minutes or less to drive it to the warehouse. And only a few seconds to get to the car with a Buzzard.

 

Unless you have to get a Roosevelt in Paleto Bay the Cargobob will be slower than Buzzard+Driving. You may lose 2-3k on each source mission, but it's still better than 34k every now and then and with the saved time you can easily get the money back by doing a Headhunter with a payout of 10k/minute.

 

 

There are two or three cars which cannot be instantly picked up with a cargo bob, in all cases they can be moved to a better position before anyone is spawned to give chase.

 

I've sold over 250 cars and sourced over 280 cars, I've had a total of 5 cars drop, the 5th being tonight, it had $500 damage and dropped just down the road from my warehouse, I simply drove it back. Dropped cars are rare, yes it happens but it's not all the time. Perhaps you need to check your internet as lag is a major factor in drops, if it's dropping a lot it's likely you have a poor connection. You cannot say the cargo bob is useless because your connection isn't very good.

 

I checked my twitch but it seems my clips have been erased since they are that old. I will, however, make a point of recording when I do source jobs again to prove the cargobob isn't useless.

 

The cargobob is also quicker in a lot of cases. Your video showed it slow but that was due to the way you were flying it. A buzzard would be just as slow if you were flying it up not forwards.

 

It's clear you do not have good skills with the cargobob and had the opinion that it's useless before making the video. It's far from useless, a lot of people use it over just driving the cars and picking up 2-3k damage each collection. Even taking in to account the potential $32k damage that happens 5 times out of 250 collections, the other 245 collections are largely damage free or, at worst, have a couple of hundred dollars damage.

 

I also use the cargobob for sales. I have caused more damage driving that using the cargobob. I've destroyed one car driving (put it in the water on a corner when the AI spawned from nowhere and forced traffic to go crazy). I've never destroyed a car with the cargobob. Driving to sell has cost me at least $100k is lost sales, not including the 1-2k lost from being shot at by ninja sultans or being taken clean out by insane drivers.

 

As someone else said, even a fork is useless if it isn't used correctly. Learn to use the cargobob correctly, practice with it and it's extremely useful. Mine has paid for itself at least 10 times over.

 

Lol, I did not try to fail. Honestly.

The f*cking cars crashed into the Cargobob and it started to smoke -> eventually engine died. If that happens with a Buzzard I don't mind, because I just drive home. I did not crash it or anything, it just started to smoke because of the racecars.

 

What's the purpose of a helicopter in a police chase mission? Except for getting there fast?

 

And getting to the race meet in a slowass heli just to call my Buzzard in? WTF? Even for the one at the Power Station I just drive the f*cking car. It's 3.something miles. Take a shortcut and do it under two minutes.

 

The last time the Cargobob was efficient was when Coveted did not pay timebased and the Bob did not randomly drop his cargo.

Someone posted a gif of a cargobob hooking the police chase car in movement. The same can be done in the car race mission. I managed to do it with a slow moving car, but even then I find it really difficult. Anyway, doing that in the police chase mission is useless if you don't destroy the police helicopter first. Otherwise it will start attacking you as soon as you get close, and you won't be able to lose the stars until you get to your warehouse. The Cargobob may be really useful for some situations, but you really need a lot of practice to find its full potential.

 

 

I posted the gif, I could also post the xbox dvr clip which shows the part after where I phoned lester, paid him $600 and lost the police. The car was delivered with $0 damage. $600 well spent.

bVLgQY6.gif

 

FYI I haven't had that much practice with the cargobob (especially not when I saved that pick up). At first I didn't like it and thought it was a wasted purchase, then I gave it a chance and changed my mind.

 

You can call lester with the helicopter following you? Hmm, weird. Last time I tried to call him in that mission, my police stars returned instantly, but I'm not sure if I was already inside the car or I got in after calling lester. I wasn't using the cargobob tho.

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DominusTaranis

it's not supposed to be that quick,

Isn't the Chinook (which the bob is loosely based on) such a fast helicopter, that it has to slow down for its escorts? In fact, from the wiki- With a top speed of 170 knots (196 mph, 315 km/h) the helicopter was faster than contemporary 1960s utility helicopters and attack helicopters, and is still one of the fastest helicopters in the US inventory. The CH-47 is among the heaviest lifting Western helicopters.

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Just curios guys is it worth getting the Cargobob now since it's on sale? Tbh I really want the Jetsam one though.

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it's not supposed to be that quick,

Isn't the Chinook (which the bob is loosely based on) such a fast helicopter, that it has to slow down for its escorts? In fact, from the wiki- With a top speed of 170 knots (196 mph, 315 km/h) the helicopter was faster than contemporary 1960s utility helicopters and attack helicopters, and is still one of the fastest helicopters in the US inventory. The CH-47 is among the heaviest lifting Western helicopters.

 

 

Eh, haha, I'm honestly not sure; I don't know much about what corresponds to their real life counterparts. I just meant that within the game, it isn't designed to be as fast as the Buzzard and several of the other choppers. Good to know though; thanks for the information! :D

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Just curios guys is it worth getting the Cargobob now since it's on sale? Tbh I really want the Jetsam one though.

If you have the money it's worth getting. I bought it a little while back, wasn't really satisfied at first but it didn't take long before I thought it was worth it
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You won't really appreciate the Cargobob until you have to bring a Roosevelt from up north after winning the time trial races.

I can second this. Generally, missions involving slower vehicles and shooting NPCs are a child's play with a Bob. The only mission I truly despise is the one actually requiring you to use a cargobob, then fly to Lago Zancudo. Boats are too far from the shoreline to snipe enemies out. You can either try to quickly grab the vehicle (being exposed to machine gun fire which is risky) or land somewhere relatively close, swim, then take out all of the enemies and swim back for your heli.

While filling up my guy's warehouse the last couple days, if you have a small crate warehouse, it unlocks the dinghy as a CEO vehicle option, which I've found pretty useful in that particular mission (the only time I've ever called it in, although I can imagine a couple other rare instances where I might), as it's a nice platform from which to kill the six guys (standing on the console lines up headshots on all of them, while keeping you fairly safe, as well as being a steady teargas throwing platform to lob them over the walls at the guys)! I may need to start using that with my girl now instead of her technical aqua (only reason I went with dinghy is because he doesn't yet have any of the specialty vehicles).

 

You forgot the biggest flaw. The cargobob drop glitch where you'll just drop your cargo for no reason whatsoever randomly without warning; sometimes multiple times in one mission

.

The second that happens, find a new session, and 99% of the time, problem solved!

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It's by far the worst purchase I ever made, and to be honest I'm pretty angry. I wish I could sell it.

 

EDIT: After reading some tips from other players, I think the Cargobob isn't that bad.

That turn

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Ofcourse don`t buy it. Learn the places where it spawns, it will save you those mills. It spawns a lot of places, my fav is at the Merryweather port/docks.

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