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Don't buy the cargobob


MaxShadow
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Hi people, I just want to share my experience with this peculiar helicopter that is on sale right now. I wasted 2 millons in the Jetsam version, thinking it would help me do vehicle export missions. I was very wrong. It's by far the worst purchase I ever made, and to be honest I'm pretty angry. I wish I could sell it.

The helicopter has many flaws that make it really unconvenient. First off, it's extremelly slow. Moving the car from the pickup position to your warehouse may be faster than driving the car, but getting to the car and attaching it to the heli takes longer than just going there in a buzzard and throwing yourself in a parachute. Even if the total time spent is lower with the cargobob, the difference is minimal.

The other problem is that the helicopter is extremely weak for its size. It takes just a few bullets to damage the engine, and you really don't want to transport a car with a damaged engine. It will probably fail when you're right above the car, crushing it and losing 8k in repairs. You may be able to avoid ground chasers, but it's useless in missions where you're chased by helicopters. The Cargobob is also unpractical for some missions, like the stunt jump one (as you'll be far from the heli after the jump, and getting back to it may take more time than just driving to the warehouse), the one with the bomb (as you can just drive to your warehouse while the bomb is being disarmed) and the one with the time trial (I'm not sure if you can do the race with a helicopter). It may help you sell your cars, but those missions are really easy even with the NPC chasers. Just find a good place to hide the car when the attackers come, kill the 4 waves and deliver the car. It takes less than 5 minutes.

 

Apart from that, moving cars with a cargobob is extremely boring. I/E missions are, in general, more fun than crate missions. The cargobob takes all the fun away. It's also quite dangerous, as it can suddently detach the car for no reason, making you lose time.

 

There are very few cases were it may be useful, but it still isn't worth one millon and half. If you're thinking in buying it "for the fun" (If there's any fun you can get from it), go ahead and buy the discounted one, but if you want to buy it for I/E, then don't. You'll regret it.

 

 

EDIT: After reading some tips from other players, I think the Cargobob isn't that bad. It can resist a missile, and carry up to ten people. That may be useless for I/E missions in a solo session, but it still can be useful if you do things right.

- It can save you a couple of minutes (or thousands of dollars in repairs) by letting you avoid attackers. Ground chasers won't be able to hurt you if you fly high, but helicopters are a bit more tricky. To avoid them, once you grab the car, gain some altitude, enough to fly above the city without slowing down (but not too much or the helicopter will spawn). Then just fly directly to your warehouse. It will take a few seconds until the helicopter starts shoting you, but you'll have enough time to deliver the car with the engine intact.

- I tried to grab the stunt jump car with the cargobob, but the guards always detect me, and they break the engine in a few shots. I have to either do the jump without killing anyone and then go get the cargobob, or kill everyone, grab the car, and fly to my warehouse avoiding the enemy helicopter.

- Some people say the bomb car can be grabbed without having to activate the bomb, but most of those missions spawn the car in an enclosed space, and you can't grab it with the cargobob without moving the car. Just put a mark on your warehouse, and drive there while the bomb is being defused.

- It can grab moving cars, although that's really hard and requires a lot of practice. However, that allows you to get $0 repair costs in missions where it's impossible to steal the car without killing the driver.

- If you're not sure if something is going to work, don't do it. You'll probably end up damaging the car a lot. The cargobob works well for some missions, but not for all of them. Don't try to use it when it's not practical.

Edited by MaxShadow
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I quite like it and I don't regret buying mine; it's not supposed to be that quick, but it certainly saves me both time and money (from damages) when I'm sourcing a car that is in motion. I agree that I/E work is more enjoyable than crates, but I mix it up and don't always use the Cargobob. It's always there if I need it though and I haven't been taken out completely via engine damage with being shot by enemy helicopters yet.

 

I was apprehensive at first given my (lack of) piloting skills, but in the end, it's saved me enough time and money. The thing about the attackers (who appear whilst delivering) is that they often spawn out of nowhere and damage the car instantly with their terminator accuracy. Fighting off four waves of enemies on ground in this manner definitely costs both time and ammo, so for that reason, I do find the Cargobob quite useful.

 

There's nothing wrong with not having it and doing it the other way, but I certainly wouldn't call it a waste from my perspective.

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Apart from that, moving cars with a cargobob is extremely boring.

who forced you to buy a cargobob anyway ?

buy one , never let out buyer's remorse and make use it

OR

use your so-called damn " skillz " alone without cargobob

 

yes its weak aganist bullets , but can it take homing launcher head-on ?

Edited by Sky_Light12
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Professional Amateur

There's quite a lot of fun you can have with good ol' Bob! Just have to be creative. Get a friend in a Rocket Voltic up to the height limit, drop him, and see how far he goes! It's like an even more dangerous version of Lawn Darts. Same thing for the Ruiner 2000. Just because R* f*cked the hook up in terms of desync doesn't mean it isn't useful or enjoyable. I've had plenty of fun just by buggering around with a mate!

 

Airdrop a car on an unsuspecting player. Alternatively, pick up a player's car and drop it onto a gas tank! No charge, and if they're silly enough to hitch a ride with a random's helicopter, they deserve that death. Honestly, if you have the expendable income, it's a hell of a lot of fun. Park a car next to the pontoon-looking things and get some friends on! Nice diving board that's good for a few thousand feet. It's all about creativity and I'm sure many more will list the possibilities of this beautiful bird.

 

E: I've moved a few dozen I/E cars with the Cargobob and it's worked well enough for me, minus a desync issue with the hook once in a while. I will still stand by it as a good fun AND money making purchase, even with its issues.

Edited by Professional Amateur
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I have no problems using the Cargobob whatsoever in I/E missions. You gotta take it for what it is. And most of the time it does it's job quite well.

Edited by Brick Top
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KornbreadMaf1a

I'm curious on why you would think a cargo helicopter would be fast. Of course it's the slowest helicopter

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Hmm, perhaps I'm too angry to find its full potential. I just did 3 missions after buying it, and I failed two. One of them was the cargobob one (it's a pain in the ass anyway, so it has nothing to do with my purchase), the other was the one were you have to follow the gang member (I got distracted near the end, the car spotted me, and the other gang members damaged my engine before I could even land). I'll keep doing more missions, trying to make my terrible purchase worth a bit more, but I really regret it. Car sourcing missions are not hard, they just take time because you have to defend from the enemy waves before delivering the car. I really didn't need a cargobob. It was a bad decision.

 

 

Apart from that, moving cars with a cargobob is extremely boring.

who forced you to buy a cargobob anyway ?

buy one , never let out buyer's remorse and make use it

OR

use your so-called damn " skillz " alone without cargobob

 

yes its weak aganist bullets , but can it take homing launcher head-on ?

 

Nobody forced me to buy a cargobob. Am I blaming you for my purchase? No, I'm just sharing my experience, hopefully warning someone who's thinking in buying it for the same reason as me.

 

I'm curious on why you would think a cargo helicopter would be fast. Of course it's the slowest helicopter

I didn't expect it to be fast, I piloted cargobobs before buying it. I'm critizicing it, so I'll say everything I hate about it, even if everyone already know the helicopter is slow.

Edited by MaxShadow
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Professional Amateur

I'm curious on why you would think a cargo helicopter would be fast. Of course it's the slowest helicopter

Actually, the real Cargobob (the Chinook) is one of the fastest helicopters around due to the tandem rotors cancelling out the effect of lift asymmetry, meaning that one side of the rotor produces more lift than the other. With two main rotors, this effect is gone and it makes the helicopter a whole lot faster as a result, as there is no imbalance on the lift created.

Edited by Professional Amateur
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It might be a little on the weak side bullets-wise, but it's actually the only helicopter that can survive a missile (which is a huge selling point in my opinion). Check out how weak the Savage is, and suddenly the old 'Bob doesn't seem so bad. Carries up to 10 people too.

 

As for it being slow, realistically it might be a little slow for a dual-rotor helicopter, but it's still faster and easier to prevent damage than delivering cars on land.

 

I personally think it's very useful for import/export work, just so long as you can stomach the grind. Then again I am just a helicopter, so maybe I'm biased.

Edited by Happy Hunter
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Apart from that, moving cars with a cargobob is extremely boring.

who forced you to buy a cargobob anyway ?

buy one , never let out buyer's remorse and make use it

OR

use your so-called damn " skillz " alone without cargobob

 

yes its weak aganist bullets , but can it take homing launcher head-on ?

 

Nobody forced me to buy a cargobob. Am I blaming you for my purchase? No, I'm just sharing my experience, hopefully warning someone who's thinking in buying it for the same reason as me.

and what about making a thread that tells anyone NOT to buy a cargobob ?

i know a lot of stuff : pooping winch , disappearing winch , slow , drop vehicles by itself and oddly weak aganist bullets

 

the chance of me handling cargobob very well is......90% ( and for whatever reason i didn't even encounter vehicle drop glitch ) . with that being said , i didn't feel bored at all but when i deems enough , then its enough for me today's grinding and moves on another task

Edited by Sky_Light12
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Well, I don't wanna be THAT guy but you can try the Cargobob for free as it can spawn around various helipads. Right there that's saving you 2mill on how the Cargobob feels. The Jetsam version is only a fresh paintjob. I'm not a rich player, only reaching 10mill weeks after grinding and going down to a few mills when a new update drops, but I bought the "normal" Cargobob. It's got its uses and to dismiss it because it does its job at its own pace isn't the way a Cargobob pilot should think. Don't get us wrong (we're hating on you pretty good lol), I'm sure the others agree when saying I admire a nice heads up as not everyone can keep up with stuff that's basic knowledge since GTA:O launched (I SWEAR I'm not being sarcastic). The game is huge and we can't know everything and with the 'bob on sale I'm sure many will fall prey for it BUT it's a great vehicle. Have a friend in a Buzzard covering your ass while exporting vehicles from out at sea and you can haul it back with no damage. It's got its limited uses but those uses are so good for the 'bob.

I suggest players either try to make it spawn for a free ride or buy it if they've piloted it before and think they'll get a use out of it. I wouldn't outright dismiss any vehicle that has a unique usage simply cause I don't like it, you know?

*edit*
Reading more I see you've tried it before. So what prompted you to buy it if you knew how it flew? I also bought it cause stealing a Cargobob is a pain but that can't be your only reason. You must've had money lying around to make such a spontaneous purchase. When I bought the Hydra I found it hard to control and useless. Now I use it to farm crates, do CEO work and all-around sky stuff. It's made me so much money and totally worth buying. I suggest you keep trying out the 'bob when you can so it can pay for itself.

Edited by livejoker
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IMO it's quite good for I/E sourcing, even though it's $200 to call it's an easy way to deliver at 0$ repair cost. It can get boring though but you can drive when you're bored of it. I don't think you wasted your money, it's more useful than many other $2mil vehicles.

Edited by FlacidJack
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It might be a little on the weak side bullets-wise, but it's actually the only helicopter that can survive a missile (which is a huge selling point in my opinion). Check out how weak the Savage is, and suddenly the old 'Bob doesn't seem so bad. Carries up to 10 people too.

 

As for it being slow, realistically it might be a little slow for a dual-rotor helicopter, but it's still faster and easier to prevent damage than delivering cars on land.

 

I personally think it's very useful for import/export work, just so long as you can stomach the grind. Then again I am just a helicopter, so maybe I'm biased.

Wow, it carries up to 10 ppl? I noticed there aren't any seats in the back compartment, I thought it only carried 4. That may come in handy someday, but most of the time I'm too busy grinding alone to have fun with other players. Missile resistance doesn't help me in I/E either, but it's a good pro anyway. I guess the cargobob is not a bad helicopter by itself, it just isn't good for what I wanted to use it (or perhaps my expectations were too high).

 

Well, I don't wanna be THAT guy but you can try the Cargobob for free as it can spawn around various helipads. Right there that's saving you 2mill on how the Cargobob feels. The Jetsam version is only a fresh paintjob. I'm not a rich player, only reaching 10mill weeks after grinding and going down to a few mills when a new update drops, but I bought the "normal" Cargobob. It's got its uses and to dismiss it because it does its job at its own pace isn't the way a Cargobob pilot should think. Don't get us wrong (we're hating on you pretty good lol), I'm sure the others agree when saying I admire a nice heads up as not everyone can keep up with stuff that's basic knowledge since GTA:O launched (I SWEAR I'm not being sarcastic). The game is huge and we can't know everything and with the 'bob on sale I'm sure many will fall prey for it BUT it's a great vehicle. Have a friend in a Buzzard covering your ass while exporting vehicles from out at sea and you can haul it back with no damage. It's got its limited uses but those uses are so good for the 'bob.

 

I suggest players either try to make it spawn for a free ride or buy it if they've piloted it before and think they'll get a use out of it. I wouldn't outright dismiss any vehicle that has a unique usage simply cause I don't like it, you know?

 

*edit*

Reading more I see you've tried it before. So what prompted you to buy it if you knew how it flew? I also bought it cause stealing a Cargobob is a pain but that can't be your only reason. You must've had money lying around to make such a spontaneous purchase. When I bought the Hydra I found it hard to control and useless. Now I use it to farm crates, do CEO work and all-around sky stuff. It's made me so much money and totally worth buying. I suggest you keep trying out the 'bob when you can so it can pay for itself.

Actually, I was saving money for a Ruiner 2000, but then I did a car source mission with a really long trip back to my warehouse, and I said "hey, a cargobob would be useful here. It should help me grind more efficiently". It was a blind purchase. I tried it before, and it wasn't that bad. I guess its flaws weren't that terrible before paying 2 millons for it.

Edited by MaxShadow
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That Guy Mike

I find it useful more often than not, but do agree it can be frustrating sometimes, especially the issue with cars auto detaching.

It's like most anything in that, the more you practice with it the more efficient you will become. I usually am able to pick up 'on the run' cars, i.e. the racing cars and the ones being chased by police.

 

And regarding a few of your points, you can pick up the stunt jump cars without actually doing the jump, and I'm pretty certain I've picked up the bomb car and delivered it with the bob as well. You cannot use it for the timed race afaik.

 

It also saves the trip to get a cargobob for the offshore pick ups.

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kottonmouth401

I agree that its easier to drive than use the Cargobob on some of the source vehicle missions, but it comes in really handy when you sell the vehicles. No worries about the waves of Sultan driving assassins and no crash damage.

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I find it useful more often than not, but do agree it can be frustrating sometimes, especially the issue with cars auto detaching.

It's like most anything in that, the more you practice with it the more efficient you will become. I usually am able to pick up 'on the run' cars, i.e. the racing cars and the ones being chased by police.

 

And regarding a few of your points, you can pick up the stunt jump cars without actually doing the jump, and I'm pretty certain I've picked up the bomb car and delivered it with the bob as well. You cannot use it for the timed race afaik.

 

It also saves the trip to get a cargobob for the offshore pick ups.

well cargobob is practical , especially when target bomb-car was in question , tend to wheelspin before accelerating and had bad handling

it also useful to avoid traffic issues with NPC's tendency to swerve into player's path like happy clown's example

 

Nice try, bitch.

1is7gm.gif

http://gtaforums.com/topic/823972-gtao-the-official-btch-moan-topic/page-1281?do=findComment&comment=1069380430

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^ @kottonmouth401 these f*ckers in their Sultans can suck my **** when I'm alone doing these sale missions, I use the Cargobob. Period. I wouldn't trade this peaceful and handy workaround for another 10 mins of these crazed c*nts chasing me around and banging my stuff up.

Edited by Brick Top
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I find it useful more often than not, but do agree it can be frustrating sometimes, especially the issue with cars auto detaching.

It's like most anything in that, the more you practice with it the more efficient you will become. I usually am able to pick up 'on the run' cars, i.e. the racing cars and the ones being chased by police.

 

And regarding a few of your points, you can pick up the stunt jump cars without actually doing the jump, and I'm pretty certain I've picked up the bomb car and delivered it with the bob as well. You cannot use it for the timed race afaik.

 

It also saves the trip to get a cargobob for the offshore pick ups.

Hmm, I have to try that, but NPC's seem to detect helicopters outside their cone of vision, and the only way I found to complete the stunt mission without chasers was by not killing anyone. I guess I could pick up the car without doing the jump, but then a helicopter will start chasing me. About the bomb mission, I'm pretty sure those cars spawn mostly in enclosed areas, and can't be picked up before moving the car and activating the bomb. I don't know if moving the car with the cargobob at high speed prevents it from blowing up.

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My cargobob has dropped cars on players, dropped bombs(cars with stickies), taken tanks and buses to th top of chiliad, and even taken a rocket voltic to the top of maze bank for a killer stunt jump. It may not be practical since whatever the hell rockstar did to it, but it's still got a fun factor and that makes me love it

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The bob was the best purchase I made for Import/Export. I use it for sourcing and selling. Never had the hook detach and with a bit of practice you can hook cars (even the one's on the move) like a boss. Maybe the title of this topic should have been named "My thought's on the Cargobob".

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You won't really appreciate the Cargobob until you have to bring a Roosevelt from up north after winning the time trial races.

 

I exported about 22 Million dollars worth of cars so far, 95% of that was with a Bob.

 

 

From what you wrote, I can see some of the things you are having issues with. Here's some pointers or tips to help you in the future:

 

1) If the car is surrounded by guards, Land the 'Bob & kill the guards first & then slingload the car.

 

2) If you are dealing with a stunt jump scenario, you can do it in two ways:

 

A\ check tip 1 above.

 

B\ sneak from the around the trailers, stay away from the guards' vision cone, get in the car, do the stunt & drive off ... No one will chase you.

 

3) The Bob really shines when you export a vehicle in a solo public session, because of the npc enemies... It minimizes your loss to a ZERO 90% of the time. But you have to prepare a Bob before you export the car, so its right outside the warehouse when you leave. But if there are other people in the session, you won't need a Bob as other players will disable the enemy npcs.

 

4) you don't need a Bob to import a car if you have Follow The Gangsters scenario, just kill everyone there & drive back to the warehouse... No npcs will chase you.

 

5) finally, If you want to use a Bob... Don't take the car you are importing\exporting to the Bob, take the Bob to the car.

 

Give it sometime, after practicing & getting used to it, you'll change your mind.

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Being a Bob pilot (until I stopped playing entirely, that is) who on more than one occasion whacked someone to death by dropping a boat or submersible on them, it's worth every penny I spent on it.

 

It is also the only helicopter that you can fly with passive mode off without fearing for homing launchers OHK'ing you.

Edited by Mattoropael
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You won't really appreciate the Cargobob until you have to bring a Roosevelt from up north after winning the time trial races.

I can second this. Generally, missions involving slower vehicles and shooting NPCs are a child's play with a Bob. The only mission I truly despise is the one actually requiring you to use a cargobob, then fly to Lago Zancudo. Boats are too far from the shoreline to snipe enemies out. You can either try to quickly grab the vehicle (being exposed to machine gun fire which is risky) or land somewhere relatively close, swim, then take out all of the enemies and swim back for your heli.

 

 

 

The Bob really shines when you export a vehicle in a solo public session, because of the npc enemies... It minimizes your loss to a ZERO 90% of the time. But you have to prepare a Bob before you export the car, so its right outside the warehouse when you leave. But if there are other people in the session, you won't need a Bob as other players will disable the enemy npcs.

Bob certainly makes exports faster, but I usually stay with the La Mesa alley way method (or any other more or less secure location of your choice). The thing with Cargobob exports is, you don't have to buy one to use it. If you have few minutes to spare, just drive to Merryweather's dock and borrow a Bob, no one will attack you. After successful export I usually keep it and use it in next import missions, preferably hooking up my Kuruma just in case there are enemies to take down.

 

Still, though, I've exported around 100 vehicles now, with 100% success rate (although game crashed on me once while exporting, and I've lost two vehicles and 40k of investments. At least didn't mess up stats), and I don't think Bob is a game changer. Surely it's useful and can make your life easier, but for its price, I'd rather spend few minutes to steal one. The only drawback is, you can't use it in the time trial race mission.

Also, with all honesty, exports with absolutely no risk from NPCs are quite boring after a while. I've played with a friend in a solo public session a while ago, both being CEOs. I would do import/export missions over and over again for an hour or two, and it wore off very quickly, knowing I just have to drive from point A to point B. With or without Bob, it was tedious.

 

Now, as for loses related to not using a Cargobob, you have to be either unlucky or unskilled to get damage greater than 5k$ in an import mission. And still, there's plenty of safe scenarios, like the one with a bomb, immobilizer (if you stay quiet!), or just simple theft. I don't think Bob is worth its price as far as its benefits go. As I said before, I'd rather steal one or keep one from an off shore import mission.

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There's quite a lot of fun you can have with good ol' Bob! Just have to be creative. Get a friend in a Rocket Voltic up to the height limit, drop him, and see how far he goes!

Literally the only reason I bought it. Dropped the Voltic with 2 of my friends on top of Maze Bank. We stick the Voltic on the stairs and one guy takes cover with his head right on the booster while the other one boosts. When the booster gets you, you FLY!

Cause the ragdoll animations are a funny thing.

Edited by --V--
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You need enough altitude to avoid ground gun shots.

For enemy heli, try fly around tower-ish thing, through skyscrapers, it will slow them down, or even crash themselves.

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Chunkey_Monkey

It is the tool for I/E slow yes, but car damage is massively reduced and sales are 100% clean no damage at all

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The Cargobob is arguably one of the best Helochoppers out there, it's saved me from trigger-happy homing launcher kiddos and has gotten a team out of a sticky situation.

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