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How will rockatar ensure GTAO is "cheater" free in 2017?


DoomAkuma
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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

 

 

 

That's 0.03$ per hour of gameplay, quite affordable right? Adding a 10$ Sharkcard would increase that by 0.002$! Those greedy bastards!

 

 

Btw: Alone from that perspective, i often think R* would kinda deserve some more money from me. I'm having hours of fun with GTAV and GTAO, not seeing an end. I had less fun with games that were more expensive. Then i take a look at the available sharkcards and see that the best GTA$/real$ ratio i can get is for the most expensive one, for the prize of 1-2 new games. Then i take look at what i can buy with that 8-12 million and i think "Nah".

 

I'd buy one if the values are increased by 10. 80 Million GTA$ for 80$.

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transfers end

on ng, another money wipe

end of story

 

and the stupid in game reporting needs removing

people report for loooking at the funny (with a hydra) but that's not cheating

that isnt how rockstar checks it.

 

my best guess would be a simple logic run on the account.

 

time played vs money made vs lvl

 

missions done vs lvl vs money made.etc

 

10 billions dollars. played for a day? deleted.

 

lvl 8000. just logged in? deleted.

 

its very simple if thats how they do it.

 

its also foolproof.

the social club is just blocked to other players only. rockstar can always see it.

 

if we report for exploits and a program just flushes across the social club account ( or stats that would be going to a non existent social club account) and if any of these red flags pop up, banned. gone. bye.

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DarkSavageDeathlyCloud

I bet 5 milion dollars on it that rockstar will never get GTAO free of cheaters in general anyhow, since at least they will for ever neglect old gen like it currently is and they never will be removing all wall breaches across all platforms.

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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

 

 

 

That's 0.03$ per hour of gameplay, quite affordable right? Adding a 10$ Sharkcard would increase that by 0.002$! Those greedy bastards!

 

 

Btw: Alone from that perspective, i often think R* would kinda deserve some more money from me. I'm having hours of fun with GTAV and GTAO, not seeing an end. I had less fun with games that were more expensive. Then i take a look at the available sharkcards and see that the best GTA$/real$ ratio i can get is for the most expensive one, for the prize of 1-2 new games. Then i take look at what i can buy with that 8-12 million and i think "Nah".

 

I'd buy one if the values are increased by 10. 80 Million GTA$ for 80$.

 

 

Well, the game's next-gen release and the fact that all of my friends were moving to the new platform prompted me to pull the trigger early with my PS4 purchase, so I suppose that in the end, it was more of a win for Sony. Yeah though, with the outrageous price hikes on vehicles and the fact that Sharkcards still offer the same value as they did back in 2013, I cannot come to any other conclusion than that they are simply a rip-off. When $100 USD corresponds to the price of an in-game Yacht, you know there is something wrong here.

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I heard that ever since the announcement of transfers ending, all modded accounts that have been transferred in the last three days have been getting reset right on the spot. I'm surprised.

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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

 

 

 

That's 0.03$ per hour of gameplay, quite affordable right? Adding a 10$ Sharkcard would increase that by 0.002$! Those greedy bastards!

 

 

Btw: Alone from that perspective, i often think R* would kinda deserve some more money from me. I'm having hours of fun with GTAV and GTAO, not seeing an end. I had less fun with games that were more expensive. Then i take a look at the available sharkcards and see that the best GTA$/real$ ratio i can get is for the most expensive one, for the prize of 1-2 new games. Then i take look at what i can buy with that 8-12 million and i think "Nah".

 

I'd buy one if the values are increased by 10. 80 Million GTA$ for 80$.

 

 

Well, the game's next-gen release and the fact that all of my friends were moving to the new platform prompted me to pull the trigger early with my PS4 purchase, so I suppose that in the end, it was more of a win for Sony. Yeah though, with the outrageous price hikes on vehicles and the fact that Sharkcards still offer the same value as they did back in 2013, I cannot come to any other conclusion than that they are simply a rip-off. When $100 USD corresponds to the price of an in-game Yacht, you know there is something wrong here.

 

62348960.jpg

 

And because of Inflation, unbalanced economy (better now but still unbalanced) and the value versus cost of Shark cards has set the stage for the high number of "cheaters".

 

Rockstar wants to have an economy they can control and have less "cheaters" then they should make it more balanced and reduce the inflation IMO.

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DarkSavageDeathlyCloud

 

 

 

 

I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

 

 

 

That's 0.03$ per hour of gameplay, quite affordable right? Adding a 10$ Sharkcard would increase that by 0.002$! Those greedy bastards!

 

 

Btw: Alone from that perspective, i often think R* would kinda deserve some more money from me. I'm having hours of fun with GTAV and GTAO, not seeing an end. I had less fun with games that were more expensive. Then i take a look at the available sharkcards and see that the best GTA$/real$ ratio i can get is for the most expensive one, for the prize of 1-2 new games. Then i take look at what i can buy with that 8-12 million and i think "Nah".

 

I'd buy one if the values are increased by 10. 80 Million GTA$ for 80$.

 

 

Well, the game's next-gen release and the fact that all of my friends were moving to the new platform prompted me to pull the trigger early with my PS4 purchase, so I suppose that in the end, it was more of a win for Sony. Yeah though, with the outrageous price hikes on vehicles and the fact that Sharkcards still offer the same value as they did back in 2013, I cannot come to any other conclusion than that they are simply a rip-off. When $100 USD corresponds to the price of an in-game Yacht, you know there is something wrong here.

 

62348960.jpg

 

And because of Inflation, unbalanced economy (better now but still unbalanced) and the value versus cost of Shark cards has set the stage for the high number of "cheaters".

 

Rockstar wants to have an economy they can control and have less "cheaters" then they should make it more balanced and reduce the inflation IMO.

 

That is just nonsense.

 

The reason why there are so many cheaters is because everyone can "cheat" in this game.

 

The moaning of self-entitled cheaters is f*cking hilarious though.

O god, it is to expensive, i need to cheat, and then when they patch something it would be like "o god f*ck cockstar, im gonna stop playing this game."

 

Though prices are becoming insane, this has nothing to do with the amount of cheaters, heck i would say that half of the people with a mod menu, if not more just want to be able to grief and troll everyone, that's it, there were cheaters as far back as early 2014, when you could buy a laferrari clone for 500 k.

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That is just nonsense.

62348960.jpg

The reason why there are so many cheaters is because everyone can "cheat" in this game.

 

The moaning of self-entitled cheaters is f*cking hilarious though.

O god, it is to expensive, i need to cheat, and then when they patch something it would be like "o god f*ck cockstar, im gonna stop playing this game."

 

Though prices are becoming insane, this has nothing to do with the amount of cheaters, heck i would say that half of the people with a mod menu, if not more just want to be able to grief and troll everyone, that's it, there were cheaters as far back as early 2014, when you could buy a laferrari clone for 500 k

 

You're right to a degree, some people cheat because they can. But from an environmental perspective, what behavior is more reinforcing: the behavior that allows for your to access the reinforcers of this game (dlc and new stuff) quicker and more easily through mods, modded accounts, glitches, etc. Or the behavior that will not give you access to the reinfrocers of this game more quickly, the behavior of playing legit and being subjected to the rules of the inflation.

 

The behavior of "cheating" (just like in society) increases the more unfair and restrictive the environment is for the individual and the harder it becomes to gain access to those reinfrocers; like the inflation in GTAO which has set up such an environmental. It's not about being self entitled (well not mostly anyway), humans (most primates, especially apes) just have a natural attendance to being fair and being treated fair and have an avoidance of unfairness and will sometimes engage in behaviors such as "cheating" the system to get things fair.

 

But you're right what I said does not account for everyone's cheating behavior. Some are doing it to make things fair for them to experience the game fully, others are doing it just because they can or to troll. We can't generalize human behavior when it's so complex and has various reasons for the behavior.

Edited by WanderingDrifterDoomin
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That is just nonsense.

62348960.jpg

The reason why there are so many cheaters is because everyone can "cheat" in this game.

 

The moaning of self-entitled cheaters is f*cking hilarious though.

O god, it is to expensive, i need to cheat, and then when they patch something it would be like "o god f*ck cockstar, im gonna stop playing this game."

 

Though prices are becoming insane, this has nothing to do with the amount of cheaters, heck i would say that half of the people with a mod menu, if not more just want to be able to grief and troll everyone, that's it, there were cheaters as far back as early 2014, when you could buy a laferrari clone for 500 k

 

You're right to a degree, some people cheat because they can. But from an environmental perspective, what behavior is more reinforcing: the behavior that allows for your to access the reinforcers of this game (dlc and new stuff) quicker and more easily through mods, modded accounts, glitches, etc. Or the behavior that will not give you access to the reinfrocers of this game more quickly, the behavior of playing legit and being subjected to the rules of the inflation.

 

The behavior of "cheating" (just like in society) increases the more unfair and restrictive the environment is for the individual and the harder it becomes to gain access to those reinfrocers; like the inflation in GTAO which has set up such an environmental. It's not about being self entitled (well not mostly anyway), humans (most primates, especially apes) just have a natural attendance to being fair and being treated fair and have an avoidance of unfairness and will sometimes engage in behaviors such as "cheating" the system to get things fair.

 

But you're right what I said does not account for everyone's cheating behavior. Some are doing it to make things fair for them to experience the game fully, others are doing it just because they can or to troll. We can't generalize human behavior when it's so complex and has various reasons for the behavior.

 

the only money cheaters ( money glitchers ill let slide... cuz thats kinda like... idk...sue happy people? i guess? )

i can imagine are just too lazy to work so they rob people(comparatively) by:

 

lying to rockstar support for free money.

 

or mod.

 

..or beat white people at traffic lights in real life..

 

or riot...

 

whoo... i done spent way too much time on the internet...

Edited by Broblab
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mmm my kid got a screen appear on his ps3 saying they would give 100k to every person that transfer... thats a great deal!

 

kappa.png

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DarkSavageDeathlyCloud

 

 

That is just nonsense.

62348960.jpg

The reason why there are so many cheaters is because everyone can "cheat" in this game.

 

The moaning of self-entitled cheaters is f*cking hilarious though.

O god, it is to expensive, i need to cheat, and then when they patch something it would be like "o god f*ck cockstar, im gonna stop playing this game."

 

Though prices are becoming insane, this has nothing to do with the amount of cheaters, heck i would say that half of the people with a mod menu, if not more just want to be able to grief and troll everyone, that's it, there were cheaters as far back as early 2014, when you could buy a laferrari clone for 500 k

 

You're right to a degree, some people cheat because they can. But from an environmental perspective, what behavior is more reinforcing: the behavior that allows for your to access the reinforcers of this game (dlc and new stuff) quicker and more easily through mods, modded accounts, glitches, etc. Or the behavior that will not give you access to the reinfrocers of this game more quickly, the behavior of playing legit and being subjected to the rules of the inflation.

 

The behavior of "cheating" (just like in society) increases the more unfair and restrictive the environment is for the individual and the harder it becomes to gain access to those reinfrocers; like the inflation in GTAO which has set up such an environmental. It's not about being self entitled (well not mostly anyway), humans (most primates, especially apes) just have a natural attendance to being fair and being treated fair and have an avoidance of unfairness and will sometimes engage in behaviors such as "cheating" the system to get things fair.

 

But you're right what I said does not account for everyone's cheating behavior. Some are doing it to make things fair for them to experience the game fully, others are doing it just because they can or to troll. We can't generalize human behavior when it's so complex and has various reasons for the behavior.

 

Indeed, which pretty much would mean that everything should be spoon fed to players before there would be no reason to cheat.

 

Again, worthless cheats have existed since 2013 and prices have only been insane since low riders.

It is in most cases because of pure self-entitled mindset.

 

Even if rockstar would fix all the garbage in this game(not gonna happen) except for let's say, an easy dupe glitch, people would still use that glitch.

Heck, there are even idiots that thought back in the day such glitches were intentional....though i think most of the ones that said that after the big money whipe after the bilionaire days are generally mindless fanboys.

 

Overall there will never be a way to satisfy everyone, there are plenty of people who still would moan about simply the existance of shark cards if they discount every vehicle by 50 percent and triple the payouts on everything, just because they are whinny bitches.

mmm my kid got a screen appear on his ps3 saying they would give 100k to every person that transfer... thats a great deal!

 

kappa.png

Has that not always been the case ?

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mmm my kid got a screen appear on his ps3 saying they would give 100k to every person that transfer... thats a great deal!

 

kappa.png

Has that not always been the case ?not for me, i never got no bonus when i transfered, nor did my bro.
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I'm hoping above all else rockstar has learned how to better set up a game and it's economy to better detur people from modding or cheating the system. Imo rockstar is the one responsible for creating a fair environment and not be exclusively be the responsibility of players.

 

Maybe RDR2 or gta6 we'll see if they learned anything because it seems gta5 is a lost cause for them at this point. Rockstar should have stuck to their guns in 2013 when they made a anti cheating policy instead of flip flopping every few months or take action randomly every few months.

 

No consistency from them.

Edited by WanderingDrifterDoomin
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Well it seems they had a massive ban wave today....

Damn guess they started early. Any one else can confirm rhis?

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SaltyGTAFMember

I can see rdr2 gonna have tight security and people gonna whine when they try to cheat then get perma ban instead.

 

Then " rockstar too strict, i accidental went into god mode, it's not fun when i can't cheat" comments

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Didn't need to read any more of this thread than this.

 

The R* PR puff pieces are only for low information players that go 'YAY they are going to stop cheating!' Anyone with iota of critical thinking KNOWS that R* hasn't, can't and will never be able to stop 'cheating.' They aren't willing to invest resources and you can bet they'll keep releasing content with holes that will lead to glitches and exploits. It's been going on for years now and nothing on horizon appears to be changing on that front.

 

This is why I tune out from a lot of the PR babble that hits the newswire. It's all rubbish for fanbois and fangrrls.

They won't devote the resources to ensure this. If you read the newswire, they specifically mentioned players sending in game reports. Don't expect much more than this.

Edited by zoso80
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Well it seems they had a massive ban wave today....

Damn guess they started early. Any one else can confirm rhis?

 

Yea, this appears to be accurate- visit the support page; there is a high spike in ban crying. There are more than usual and they are spaced out as close as 10-15 mins of each other.

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Short answer; they can't.

Long answer; they cannot.

 

They didn't put the effort into creating a decent anti-cheat for the game, letting VAC do most of the heavy work, or rely on dedicated servers instead of easily hackable P2P connections. How can they put in such tedious work now if they half-assed it the whole way through?

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By perma-banning cheaters.. How else would they do it?...

 

You see someone cheating? Use the in-game menu to report them. R* looks into the player and goes from there.

 

You hear about a new glitch or chest or car duplication method or something like that? Fill out a support ticket on the social club so R* can see who's doing what and issue bans accordingly.

 

Its really that simple. Help R* and R* will help us by getting rid of as many cheaters as they can. It's what I plan on doing.

In your opinion though, who should bear the majority of keeping the game environment clean and fair for all: the players or the developers?

 

I would say, when referring to actually catching people in the act of cheating, or glitching, or exploiting, etc, that would fall moreso on the players. Game developers, lets be honest, don't have time to monitor and play their game 24/7 to catch foul play. They have their own lives, as well as working on patches and updates and DLCs and the like. The players need to, as best they can, report any suspicious behavior.

 

Now when it comes to the actual dealing out punishment part (banning, patching, taking away money, etc) that's of course all on the developers. We obviously can't fix their game for them, they have to do that themselves.

 

 

 

A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

HAHAHAHAHAHAHAHA Mandatory to buy a shark card to continue playing gta online. Lets say 5% of players buy a shark regularly, 95% of current players would disappear over night. That would kill the game if they did that. That would be the stupidest thing that they could do. Even if more players do buy those stupid things who ever is left playing will still have to wait for cloud simulator. The only thing that could make that remotely possible is if they had a stupid subscription fee with dedicated servers with actually free content.

 

The cheapest Shark Card is $2.99 USD. You're telling me that having to pay a one time only fee of three dollars would cause 95% of players (yourself included in that 95%) to stop playing completely? Or even using the example he gave, having to purchase a $10 Shark Card. That'd stop you from playing completely? Why? So if someone broke into your home, put a gun to your head and said, give me $10 or give me your copy of GTA V, you'd give them GTA V?

 

If that's really the case then I think those 95% of players need to reevaluate their lives. Or at least reevaluate what they do with their money. Because Shark Card sales are why GTA Online has no subscription fee. It's also why each and every DLC has been completely free. Shark Card sales paid for them.

 

People are so quick to belittle Shark Cards and belittle the people that buy them and belittle R* for even having micro transactions at all. Let me ask everyone a simple question. Would you rather?

 

A) Have the current format where Shark Card sales are optional, but those Shark Card sales allow for free DLC for everyone.

 

B) Have no Shark Cards at all, but each DLC costs somewhere between $10-$20 each.

Edited by MysticJon
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What I'm hearing from the modded side is that newly transfered accounts after the no more transfer announcement are getting banned.Not the ones that transfered before,I do have one more to transfer but sounds like I won't have anything when I get to ps4 but I don't really care cause I never finished it so I only had 1 character with money and pure colored t20 so useless to me (I wanted the new cars in custom color) but oh well I guess I'll just stick to my current accounts.

 

 

So anyone helping people transfer should advise them if it's modded it might get a wipe/ban

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What I'm hearing from the modded side is that newly transfered accounts after the no more transfer announcement are getting banned.Not the ones that transfered before,I do have one more to transfer but sounds like I won't have anything when I get to ps4 but I don't really care cause I never finished it so I only had 1 character with money and pure colored t20 so useless to me (I wanted the new cars in custom color) but oh well I guess I'll just stick to my current accounts.

 

 

So anyone helping people transfer should advise them if it's modded it might get a wipe/ban

I transferred one three days before the announcement.

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Well it seems they had a massive ban wave today....

They did? Well that explains why I received 250k. A reward for not falling into the dark side, I guess.

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What I'm hearing from the modded side is that newly transfered accounts after the no more transfer announcement are getting banned.Not the ones that transfered before,I do have one more to transfer but sounds like I won't have anything when I get to ps4 but I don't really care cause I never finished it so I only had 1 character with money and pure colored t20 so useless to me (I wanted the new cars in custom color) but oh well I guess I'll just stick to my current accounts.

 

 

So anyone helping people transfer should advise them if it's modded it might get a wipe/ban

I transferred one three days before the announcement.

 

When they announced it they lifted the 30 day minimum to transfer, maybe that's when they implemented something to flag accounts (I'm just speculating)

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What I'm hearing from the modded side is that newly transfered accounts after the no more transfer announcement are getting banned.Not the ones that transfered before,I do have one more to transfer but sounds like I won't have anything when I get to ps4 but I don't really care cause I never finished it so I only had 1 character with money and pure colored t20 so useless to me (I wanted the new cars in custom color) but oh well I guess I'll just stick to my current accounts.

 

 

So anyone helping people transfer should advise them if it's modded it might get a wipe/ban

I transferred one three days before the announcement.

 

When they announced it they lifted the 30 day minimum to transfer, maybe that's when they implemented something to flag accounts (I'm just speculating)

 

That's what I'm hoping for. From what I've heard, all of the people who had their accounts flagged were linked to social club.

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Short answer; they can't.

Long answer; they cannot.

 

They didn't put the effort into creating a decent anti-cheat for the game, letting VAC do most of the heavy work, or rely on dedicated servers instead of easily hackable P2P connections. How can they put in such tedious work now if they half-assed it the whole way through?

There is a difference between can't and won't

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Well it seems they had a massive ban wave today....

sems they may have done something to curb "empty public lobbies" too, I came out of a heist today into a session with a lone CEO and within seconds everyone except him left, then I got a black screen stating the session has been terminated. Maybe I just haven't seen that message before but I assume the lone CEO caused it by lagging out as soon as we ended up in his session.

 

This is the error message i saw...

 

maxresdefault.jpg

 

Edited by FlacidJack
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Short answer; they can't.

Long answer; they cannot.

 

They didn't put the effort into creating a decent anti-cheat for the game, letting VAC do most of the heavy work, or rely on dedicated servers instead of easily hackable P2P connections. How can they put in such tedious work now if they half-assed it the whole way through?

There is a difference between can't and won'tI already know the difference, but apparently, you don't on the other hand.

 

You can't implement proper anti-cheat in a multiplayer the uses Peer-to-Peer connections, there's no server in the middle reading the values and auto-disabling mod menus. All the current "anti-cheat" does is scan everyone's game folders and tagging them for a ban even if one small value is different.

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Short answer; they can't.

Long answer; they cannot.

 

They didn't put the effort into creating a decent anti-cheat for the game, letting VAC do most of the heavy work, or rely on dedicated servers instead of easily hackable P2P connections. How can they put in such tedious work now if they half-assed it the whole way through?

There is a difference between can't and won't
I already know the difference, but apparently, you don't on the other hand.

 

You can't implement proper anti-cheat in a multiplayer the uses Peer-to-Peer connections, there's no server in the middle reading the values and auto-disabling mod menus. All the current "anti-cheat" does is scan everyone's game folders and tagging them for a ban even if one small value is different.

Off course you can. It is only a matter of cpu usage in the clients. Edited by feiaschdada
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