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How will rockatar ensure GTAO is "cheater" free in 2017?


DoomAkuma
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I don't know anything about coding, but after updates, cheats seem to break. Couldn't rockstar just release a 2mb update that changes a tiny little thing everyday? Wouldn't that solve the problem? And if you don't have the latest patch installed, you can't go online. Dunno, that'd seem like a good solution to me.

 

Due to the way the game works, it's not that easy to stop cheaters. As far as I know, the MP part works with a P2P system. There are no individual servers, every player trades information with the rest, and with the main Rockstar server. The game works like if you were playing SP, and since there isn't a server to control the info that comes in and out of the players, they can do whatever they want. There are ways to detect cheating (for example, if a player has 20k and suddently he has 50 millons, thats not possible under normal circunstances), but most cheats can only be detected by a system running in the player's PC, checking game files sizes before starting. It would still be possible to cheat by memory injection, but checking game files should reduce the amount of "modders". Rockstar don't seem to be investing much money to fight cheaters anyway, they seem to be more interested in patching money making glitches, because that hurts their business more than cheaters.

 

No, off course you can detect cheaters in a P2P network. Everyone is a host, so all people in a lobby can look at the things one does (publicly at least), and auto detect strange behavior, like god modes, etc. And most likely the game records one player after you report him and send those records to rock star so they can analyze it. The real problem in those technique is: The cheater can create false records of everyone in the lobby, send it to rockstar and you get banned, because the guy hits a button in his mod. You could counter it in some way, and off course you f*ck over the bandwidth and CPU usage of everyone recording the behavior of a cheater, but it you can find ways to check p2p networks. Look at bitcoin...

Edited by feiaschdada
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I don't know anything about coding, but after updates, cheats seem to break. Couldn't rockstar just release a 2mb update that changes a tiny little thing everyday? Wouldn't that solve the problem? And if you don't have the latest patch installed, you can't go online. Dunno, that'd seem like a good solution to me.

 

Due to the way the game works, it's not that easy to stop cheaters. As far as I know, the MP part works with a P2P system. There are no individual servers, every player trades information with the rest, and with the main Rockstar server. The game works like if you were playing SP, and since there isn't a server to control the info that comes in and out of the players, they can do whatever they want. There are ways to detect cheating (for example, if a player has 20k and suddently he has 50 millons, thats not possible under normal circunstances), but most cheats can only be detected by a system running in the player's PC, checking game files sizes before starting. It would still be possible to cheat by memory injection, but checking game files should reduce the amount of "modders". Rockstar don't seem to be investing much money to fight cheaters anyway, they seem to be more interested in patching money making glitches, because that hurts their business more than cheaters.

 

No, off course you can detect cheaters in a P2P network. Everyone is a host, so all people in a lobby can look at the things one does (publicly at least), and auto detect strange behavior, like god modes, etc. And most likely the game records one player after you report him and send those records to rock star so they can analyze it. The real problem in those technique is: The cheater can create false records of everyone in the lobby, send it to rockstar and you get banned, because the guy hits a button in his mod. You could counter it in some way, and off course you f*ck over the bandwidth and CPU usage of everyone recording the behavior of a cheater, but it you can find ways to check p2p networks. Look at bitcoin...

 

Detecting cheats by observing players could lead to many false positives. Cheaters can drop money over your head, clone yourself hundreds of times, teleport you, change your clothes, your animations, give or take your weapons, make explosions close to you, and many more things. It's difficult for an automatic system to detect who is causing that strange behavior, it needs to be detected from the cheater's client. Recording every player's actions could seriously impact the performance, but recording only the reported players sounds good. I didn't know it worked that way (actually, I don't even know how to report players. As I said earlier, the last time I tried to report someone on social club, there wasn't any selectable reason related to cheating). The problem is, like you said, that reports are free, and anyone can report other players. Analyzing those reports manually can take quite a lot of time, and it's not the most efficient method. It doesn't seem to be working very well as of today.

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Detecting cheats by observing players could lead to many false positives. Cheaters can drop money over your head, clone yourself hundreds of times, teleport you, change your clothes, your animations, give or take your weapons, make explosions close to you, and many more things. It's difficult for an automatic system to detect who is causing that strange behavior, it needs to be detected from the cheater's client. Recording every player's actions could seriously impact the performance, but recording only the reported players sounds good. I didn't know it worked that way (actually, I don't even know how to report players. As I said earlier, the last time I tried to report someone on social club, there wasn't any selectable reason related to cheating). The problem is, like you said, that reports are free, and anyone can report other players. Analyzing those reports manually can take quite a lot of time, and it's not the most efficient method. It doesn't seem to be working very well as of today.

 

But to do that, their client need to send your client a package "hey, there is a money bag". Your client does not invent that thing on its own. I talk about detecting on the network layer, not the layer you see.

Edited by feiaschdada
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Where those money bags are used in legit way?

 

Btw - "just update code". Yeah, sure, R* is going to use it's workforce to re-write network game code and put servers, like it's cheap and easy to do in project as big as GTAO.

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I've been hearing rumors of a gta5 mod menu being released for ps4 recently. Anyone know if this is true.

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I've been hearing rumors of a gta5 mod menu being released for ps4 recently. Anyone know if this is true.

Dunno, hope not. But to be honest, there have been rumours about it since NG was out :lol: In fact, one guy was on PC imitating a PS4 :lol:

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But to do that, their client need to send your client a package "hey, there is a money bag". Your client does not invent that thing on its own. I talk about detecting on the network layer, not the layer you see.

 

 

It could work, I guess, but it probably isn't as easy as it sounds. Every player seems to have their own small single player world, until they get close to another player, and they share their worlds. It could be difficult to tell if a money bag is legit, and who spawned it. Modded objects stay in the session even if the modder leaves (once I found immobile traffic cones after making a public solo session). Anyway, I'm just talking with suppositions. I don't know the details of the GTAO engine, and I'm not a network expert either. I just think that after so many years being a cheaters paradise, I really doubt they would be able to solve the cheating problem. It would require some heavy modifications to the game engine, and I don't think Rockstar is willing to invest much money on that. The game is quite old.

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

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Knowing R* I bet they f*ck this up and people are still able to transfer after March 6th. :lol: They did that big money wipe a few months ago and people could get around it by unplugging there internet cable in the, you got account changed to screen and plugging it back it.

yeah and couple days later the money sweep turned into a banhammer as people that did the bypass exploit got banned!

 

 

I've been hearing rumors of a gta5 mod menu being released for ps4 recently. Anyone know if this is true.

someone forwarded me a video of a person claiming the use of a mod menu on ps4 but it requires a really old version of the ofw and it was sp only ofcourse.

 

not sure if real tho

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

That's a horrible idea.

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

That's the worst idea I ever heard.

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Rockstar_Fanboy

 

 

They won't devote the resources to ensure this. If you read the newswire, they specifically mentioned players sending in game reports. Don't expect much more than this.

^^^ This right here, if you don't want to get caught, don't get reported. It's obvious they fell safe there will be no mod menu on current gen consoles so they're just gonna block account transfers from old gen and hope players report all high rank / fake KD accounts and do the hard work for them. LOL

Yeah, because they don't know your rank...

 

 

I don't think it is about knowing your rank, but rather, of the millions of accounts, having it brought to their attention. And my guess is, just because someone reports "8000 modder" I am guessing that alone doesn't get them banned, because RS could just ban them. I am guessing it takes other demonstrated bad behavior in the game "using God Mode" or something . The other reason I would think they just won't ban all high level guys is that they have an interest in being able to report high participation each month (it's part of their stock holders report how many people are on monthly). Banning all these people would drive these numbers way down. This is all just speculation on my part.

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

whats next, season passes? hahaha

 

i dont mind supporting R* but thats a horrible idea!

 

on the other hand, if that 1 time cashcard fee come attached with something better than the sh*tty cloud, then you got a deal.

 

in the end, its gta and i'd pay!

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This recent update might explain the drop from 3rd to 5th on steam ranks, Felt like half of the player base just left within a week.

 

 

If the Pokemon company ended up banning almost 6k last week for people cheating on Pokemon Sun & Moon then I'm not surprised that Rockstar may have banned almost around 50k on GTA Online :p

Edited by CuteFaceJay
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DarkSavageDeathlyCloud

 

A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

whats next, season passes? hahaha

 

i dont mind supporting R* but thats a horrible idea!

 

on the other hand, if that 1 time cashcard fee come attached with something better than the sh*tty cloud, then you got a deal.

 

in the end, its gta and i'd pay!

 

As soon as they start with pay walls like that, honestly i am pretty sure many share my sentiment, but i just go and stick to the broken version then and refrain from buying that kind of crap, just like when sony came up with the idea to add a paywall onto their internet services of the PS4.

 

In this case it would be even worse since cockstar simply should have been competent and wise and started building this game on dedicated servers from the start and i am simply not gonna pay for the same broken game but with no lag and disconects.

 

If they plan something like that they really have to do way better then just that, that gtao really becomes GTAO 2.0

 

If not, then i personally do not even consider it.

A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

Not sure how far your ignorance is going, but many cheaters payed cash to people to own a modded account or to download a powerful mod menu.

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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

whats next, season passes? hahaha

 

i dont mind supporting R* but thats a horrible idea!

 

on the other hand, if that 1 time cashcard fee come attached with something better than the sh*tty cloud, then you got a deal.

 

in the end, its gta and i'd pay!

Cheapest shark card here is about 50 bucks..I can pay for that.

 

But being forced to? I dont know..

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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

Let's be frank, shark cards do not reflect their digital value (GTA cash) for the amount of actual currency you have to spend.

 

$100 should buy you $100 million in GTA cash, but as it is now it's a total scam. Even those "bonuses" for those who purchases them feel underwhelming.

 

To stay on topic I think if Rockstar would lower the prices of shark cards or boosts the amount of GTA cash each card gives you could potentially work to deter people form modding or getting modded accounts as you could legitimate buy a millionaire account on your legit account, maybe this could be a tactic Rockstar uses to make their game "cheater" free.

 

Speaking of which I wonder iF "Cheaters" include people who glitch or exploit glitches to make more cash.

Edited by WanderingDrifterDoomin
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They're going to do the same thing they've always done to stop cheaters: The Exact Bare Minimum Required. If that even.

 

Never count on Rockstar for anything, especially not good anti-cheater methods. They're too busy banning people with legitimate accounts instead (people on these very forums have had it happen to them, look it up)

 

They're a bunch of assclowns. Never believe anything put up on the newswire. There's a 50% chance it's complete horsesh*t.

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By perma-banning cheaters.. How else would they do it?...

 

You see someone cheating? Use the in-game menu to report them. R* looks into the player and goes from there.

 

You hear about a new glitch or cheat or car duplication method or something like that? Fill out a support ticket on the social club so R* can see who's doing what and issue bans accordingly.

 

Its really that simple. Help R* and R* will help us by getting rid of as many cheaters as they can. It's what I plan on doing.

Edited by MysticJon
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By perma-banning cheaters.. How else would they do it?...

 

You see someone cheating? Use the in-game menu to report them. R* looks into the player and goes from there.

 

You hear about a new glitch or chest or car duplication method or something like that? Fill out a support ticket on the social club so R* can see who's doing what and issue bans accordingly.

 

Its really that simple. Help R* and R* will help us by getting rid of as many cheaters as they can. It's what I plan on doing.

 

In your opinion though, who should bear the majority of keeping the game environment clean and fair for all: the players or the developers?

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A good idea would be if Rockstar made it mandatory for all accounts online, even different player accounts, to have at least one Shark Card purchase if they want to continue playing GTAOnline, that way it will cut down on the cheaters as they won't want to pay money to mess around and on the plus side, it means even more money for Rockstar to continue supporting their vigorously hard work and dedication to keep this game fun for us, asking players to buy at least a $10 Shark Card isn't going to hurt them!

HAHAHAHAHAHAHAHA Mandatory to buy a shark card to continue playing gta online. Lets say 5% of players buy a shark regularly, 95% of current players would disappear over night. That would kill the game if they did that. That would be the stupidest thing that they could do. Even if more players do buy those stupid things who ever is left playing will still have to wait for cloud simulator. The only thing that could make that remotely possible is if they had a stupid subscription fee with dedicated servers with actually free content.

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By perma-banning cheaters.. How else would they do it?...

 

You see someone cheating? Use the in-game menu to report them. R* looks into the player and goes from there.

 

You hear about a new glitch or cheat or car duplication method or something like that? Fill out a support ticket on the social club so R* can see who's doing what and issue bans accordingly.

 

Its really that simple. Help R* and R* will help us by getting rid of as many cheaters as they can. It's what I plan on doing.

Your really gonna report people in a game that is almost 3.5 years old and may be losing popularity soon to red dead 3 coming out? How many more players would leave the game completely if they banned people who did money glitches? Besides some people get reported for wearing a beer hat that they don't have or have a a level under 700. Most of the reports are either false or untrue anyway. Its like on oldgen some modder can drop money on you and you will get a ban if you spend it. Meanwhile the modder guy is perfectly fine. Like WTF is that bullsh*t? You are apparently supposed to waste your time to go onto rockstar support and ask them to remove the money. Ban the people dropping money and using mod menus not the other way around. Some people have asked R* support to remove the dropped money and they didn't do anything about it. If anything most of the money glitches and modded accounts that have tranfered money are 100% rockstars fault. There fault for allowing people to transfer a level 8000 with $69 Billion for a year and half before putting something in to check. Most of the issues come down to there stupidity in an online game. You can't blame people for doing it when they are able to do it for so long. If they actually cared about the modded accounts they should have had the transfer limit thing day one on next gen. All the ones that exist now are there fault. Its kind of like youtube heroes yep let the players do your work for you for free. What a joke Might as well let you mass flag entire crews while there at it.

Edited by Xiled
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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

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I forgot that I don't post here enough so people don't pick up on my sarcasm. To see what I think about Shark Cards, check out the GTAV Section, Modding Section and Rockstar Section. Nice to see people are sane about this in some form, see, I guess not all you GTAOnline folk are cash card buying fools.

 

So, that's what people from the other sections think about us, eh? :lol:

 

Nah, though; I've purchased the game twice (PS3/PS4) and have devoted 200+ actual days to playing it. I'd honestly rather be eaten by a shark than to buy a sharkcard. :p

Too right, mate. I can't and won't buy a shark card. Making it mandatory to buy one is just greedy. Your "loyal" fans will flock to the stores for one, but good luck getting me to buy one.
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