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[C#] Shoot missiles from your car?


trwygon
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Hey, does anyone know how to shoot missiles from a car, like in menyoo vehicle weapons for example.

Thanks. :D

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GAMEPLAY::SHOOT_SINGLE_BULLET_BETWEEN_COORDS will do the trick

Worked thanks, incase somebody needs an example im using this:

Vector3 v = Game.Player.Character.Position;Vector3 c = Game.Player.Character.Position + (Game.Player.Character.ForwardVector * 10);Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS, v.X, v.Y, v.Z, c.X, c.Y, c.Z, /*damage*/0, /*p7*/ false, /*WeaponHash*/0xB1CA77B1, Game.Player.Character, true /*isAudible*/, /*isInvisible*/ false, /*speed(float)*/400f);
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unknown modder

 

GAMEPLAY::SHOOT_SINGLE_BULLET_BETWEEN_COORDS will do the trick

Worked thanks, incase somebody needs an example im using this:

Vector3 v = Game.Player.Character.Position;Vector3 c = Game.Player.Character.Position + (Game.Player.Character.ForwardVector * 10);Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS, v.X, v.Y, v.Z, c.X, c.Y, c.Z, /*damage*/0, /*p7*/ false, /*WeaponHash*/0xB1CA77B1, Game.Player.Character, true /*isAudible*/, /*isInvisible*/ false, /*speed(float)*/400f);

If you're using ScriptHookVDotNet, there is already a function that does it for you

World.ShootBullet(Game.Player.Character.Position, Game.Player.Character.Position + Game.Player.Character.ForwardVector * 10, Game.Player.Character, WeaponHash.RPG, 0, 400f);
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FYI: I just tested for fun and It didn't work for me until I cheat-added a rocket launcher to the player. Peds would still react to a projectile fired by the player but nothing to be seen or hurt.

Probably wasn't cached. If so then I'd create a ped on 0,0,0 coords with a rocket launcher then delete it on the first time the script is activated to be sure.

Edited by CliffHanger
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FYI: I just tested for fun and It didn't work for me until I cheat-added a rocket launcher to the player. Peds would still react to a projectile fired by the player but nothing to be seen or hurt.

Probably wasn't cached. If so then I'd create a ped on 0,0,0 coords with a rocket launcher then delete it on the first time the script is activated to be sure.

Yeah its probably because of that, i had one and if i had it equipped it would like reload the rpg launcher but without loosing ammo. Thanks for the tip as well i will try it.

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FYI: I just tested for fun and It didn't work for me until I cheat-added a rocket launcher to the player. Peds would still react to a projectile fired by the player but nothing to be seen or hurt.

Probably wasn't cached. If so then I'd create a ped on 0,0,0 coords with a rocket launcher then delete it on the first time the script is activated to be sure.

Just do this:

REQUEST_WEAPON_ASSET(GET_HASH_KEY("WEAPON_VEHICLE_ROCKET"), 31, 0); // or use WEAPON_RPG
Edited by Unknown_Modder
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