RageVision Posted January 27, 2017 Share Posted January 27, 2017 (edited) Hello guys I was looking on so many forums and didn't find answer for my problem. That's why I'm forced to make this topic. At first I'm making a HUGE project which is already progress. I'm modding GTA V for few months, changing vehicle textures (also using Redux + Reshade for better graphics). To be honest it's just a start. The problem starts when I have over 40+ new modded cars. I have very powerful PC. Here is the example: -graphics: EVGA GTX 1080 8GB VRAM FTW -RAM: DDR3-2400 G.Skill 2x8GB=16GB -procesor: Intel Core i7 4670 3.6GHz up to 4.0GHz (turbo boost) -Disc: SSD Plextor m6s 2x512GB=1024GB combined in RAID0 (there i have my GTA V installed) As you can see it's not possible that my pc could be the reason. Additionally I'm using MSI Afterburner to see what's going on in time (temp. rpm fan etc. memory usage of GPU, CPU cores. I'm studying IT so I know a bit more. In my opinion game has some rendering restrictions and I would like to know where are the files which allow to modify video memory. Right now I replaced over 100+ cars, 19 planes and 6 helicopters. The game is not playable. I see disappearing road textures, buildings, vegetation...just everything pop in. I can't fix it in any way. Like I said it's just a start of this project. I will also replace textures of other objects, car sounds, improve graphics, adjust Reshade/ENB and many more. I'm beginner in modding. All I do is copy paste but I really want it to work properly. When I finish it, wish I share the project for sure PS. Please don't tell me that I have to change priority of "gtav.exe" in task manager or some scripts cause all these things been done. Screenshots: http://www71.zippyshare.com/v/gdWbNLdF/file.html http://www97.zippyshare.com/v/jMQWxQeK/file.html http://www95.zippyshare.com/v/WaMRySFL/file.html Edited January 27, 2017 by RageVision Link to comment https://gtaforums.com/topic/880544-disappearingmissing-textures-modding/ Share on other sites More sharing options...
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