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MisterDLCdreams

Pacific Standard Kuruma method patched?

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SHADOW OPS

 

 

 

It's about f*cking time!

 

Why? Now I will have to wait until im level 130 so i can be sure I won't be a liability.
With heavy armor vest you won't be.you mean to say the Heavy Utility Vest, not heavy armor. Just want to clarify since many players don't know the heavy utility vest (bought at the clothes store) gives a big health bonus in heists & setups.

 

That vest makes all heists & setups easier to survive but it's not the usual heavy armor vest. Gotta know about it before joining a heist. Just thought I'd point that out since WFD1992 sounds like he may be only benefiting from regular heavy armor.

Sorry yes. I forgot the name of it lol. I have it as a saved outfit.

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Tomdon

This is my new favorite topic.

While the Kuruma way felt grind-tastic, like I have to amuse myself on 9gag or GTAF while the driver uses the highway to get to the boat,

the way with the Lectro is some-what more fun.

N32fQvT.gif

I even captured the moment I dodged the wheel. "I cheated death".

 

3aW1IjM.jpg

 

It's just frustrating to do with low-rank noobs that have never heard of Utility Vests, but with 3 friends or high-rank players that actually use the chat it's easy-peasy.

 

 

I will agree that no kuruma is way more entertaining. For the first time in a long time I enjoyed the heist. It actually felt like a heist. Switching cop cars when we lost a tire. Wondering where the next car was t jack and continue running with cops in hot pursuit. It may not have been easy money, but it sure was f*cking fun.

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Milesinho

 

This is my new favorite topic.

While the Kuruma way felt grind-tastic, like I have to amuse myself on 9gag or GTAF while the driver uses the highway to get to the boat,

the way with the Lectro is some-what more fun.

N32fQvT.gif

I even captured the moment I dodged the wheel. "I cheated death".

 

3aW1IjM.jpg

 

It's just frustrating to do with low-rank noobs that have never heard of Utility Vests, but with 3 friends or high-rank players that actually use the chat it's easy-peasy.

 

 

I will agree that no kuruma is way more entertaining. For the first time in a long time I enjoyed the heist. It actually felt like a heist. Switching cop cars when we lost a tire. Wondering where the next car was t jack and continue running with cops in hot pursuit. It may not have been easy money, but it sure was f*cking fun.

 

 

That's exactly what I'm talking about. People bang on about the game being boring and stuff but using the Kuruma makes it boring. Somewhere along the line some people forgot the primary objective should be having fun. It's not simply about the biggest bank balance.

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-LN-

This has no effect on me; I don't play heists unless I already know the players involved and I prefer not use the Kuruma within contact missions--those are simply my personal choices when it comes to playing the game. However, those who are cheering this decision: why? Fair enough and good on you if you want a nice challenge without having to use it; there's nothing wrong with that at all! But as stated, why should it matter what others do? As long as they haven't an unfair advantage over you personally through backhanded measures, it shouldn't matter--besides, this is PvE, not PvP, so that scenario would never even exist within this environment.

 

So, let's say you found a group of randoms who insisted upon using it. Either don't play with them or convince them to play how you want to play. You take enough risks as it is playing these game modes with random players, and not a single one of them can force you to stick around or use the Kuruma. However, live and let live, I say--I get that it's no longer available, but aside from Pac Standard, perhaps you like doing contact missions without Pegasus vehicles; perhaps you don't want to dress up as if you're preparing for WWIII for every heist set up; perhaps you don't want to export cars or do MC work within a full lobby of 20 something odd players; perhaps you don't want to do races with non-contact enabled, etc, etc. Point is, why does it matter what others want to do if it has no direct impact on what you do personally?

 

The next thing you know, R* will remove the Buzzard from contact missions and only allow you to do CEO, VIP, MC, and I/E work if there are a minimum number of non-associates present within your lobby. What then? Are you going to be cheering these new restrictions and try to prove a point with your interpretation of how certain game modes should always be played? It certainly seems that way, but again and again--why? Why do you care what others do if it is not harming you? It's not as if using say an Armoured Kuruma during Pac Standard is completely wrecking your game every time you sign online.

 

I get that not everything is allowed and that certain restrictions are perhaps necessary, but this was not a glitch or backhanded exploit in question--it was more of an alternative method that was historically permitted and players do have every right to vent their frustrations, question it, and complain. Especially when these "fixes" are given priority over repairing things that affect nearly everyone's game play. Do you really think that every mission, heist, game mode, etc should be restricted to the extent of it being nothing more than viewing a film with extremely linear parameters that do not allow players to improvise or make simple decisions of their own at all? Doesn't sound like fun to me, but of course, other opinions may vary.

 

TL, DR: Perhaps live and let live unless it involves backhanded measures that give other players an unfair advantage over you and consider exercising a bit of tolerance when others want to vent their frustrations in regards to something being removed, added, or changed within the game that previously existed and did not harm you personally. We're all "stuck" with this addictive cluster*ck of a game together and none of us will ever always agree with one another or with the decisions of Rockstar.

 

Cheers! :)

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We Are Ninja

I legit can't wait to get on this evening. I'm joining every Pac Standard invite I get. I don't expect to earn a dime; I just wanna hear people's anger/confusion when they can't get to their Kurumas. I think I'll order a pizza.

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FlacidJack

 

 

This is my new favorite topic.

While the Kuruma way felt grind-tastic, like I have to amuse myself on 9gag or GTAF while the driver uses the highway to get to the boat,

the way with the Lectro is some-what more fun.N32fQvT.gif

I even captured the moment I dodged the wheel. "I cheated death".

 

3aW1IjM.jpg

 

It's just frustrating to do with low-rank noobs that have never heard of Utility Vests, but with 3 friends or high-rank players that actually use the chat it's easy-peasy.

 

 

I will agree that no kuruma is way more entertaining. For the first time in a long time I enjoyed the heist. It actually felt like a heist. Switching cop cars when we lost a tire. Wondering where the next car was t jack and continue running with cops in hot pursuit. It may not have been easy money, but it sure was f*cking fun.

 

That's exactly what I'm talking about. People bang on about the game being boring and stuff but using the Kuruma makes it boring. Somewhere along the line some people forgot the primary objective should be having fun. It's not simply about the biggest bank balance.

heists can be fun but the main objective is making big money for me. I find the contact missions way more fun than most heists because we have more freedom and unlike heists, missions aren't 'scripted for failure' (player left, player died, player failed to reach checkpoint in time, player left boundary, etc.).

 

I never found Pac Standard boring with Kurumas, many heists & setups have us pile into one vehicle for a lengthy ride without any enemy in sight. The Pac Standard getaway (in a Kuruma) is the one ride that's a bit exciting even as a passenger IMO. That's what I'll miss most about it, watching the drivers route & driving skills at their peak was nice and it gave me time to cook up some bacon or bake some delicious cookies or something.

 

That said, I'm sure I'll adapt to the situation. No worries here.

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Misa.And.Her.Hubby

It's sad. But anyway, Pacific Standard Job is NOT the fastest way to earn money since Import / Export job released.

Edited by Misa.And.Her.Hubby
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Nutduster

I get that not everything is allowed and that certain restrictions are perhaps necessary, but this was not a glitch or backhanded exploit in question--it was more of an alternative method that was historically permitted and players do have every right to vent their frustrations, question it, and complain. Especially when these "fixes" are given priority over repairing things that affect nearly everyone's game play. Do you really think that every mission, heist, game mode, etc should be restricted to the extent of it being nothing more than viewing a film with extremely linear parameters that do not allow players to improvise or make simple decisions of their own at all? Doesn't sound like fun to me, but of course, other opinions may vary.

 

 

We don't know if this was an exploit or not, first of all. Rockstar has never officially commented on it that I know of. But you can't call your mechanic during any heist. That's an indication that maybe they wanted a limitation on accessing any personal vehicle, and the garage thing could have been an oversight. Certainly, with as easy and dull as the Kuruma makes the finale, even if they let you access your garage on purpose it STILL seems like a weird design decision. It makes the entire last 7-8 minutes of the heist a complete yawnfest; three of you won't even be playing at all, which is not how it goes down in any of the other heist finales or setups.

 

Second, how can you say this fix was given any kind of priority over almost anything? It took them almost 2 years to fix it! I guess it's slightly more important than issues of the same age that they haven't fixed at all, but still, this was clearly near the bottom of their list. And since it seems to have been a slipped-in hotfix and not even part of a real update, it obviously wasn't a big thing or difficult fix. Rockstar's been asleep at the wheel on this for a long time. Almost as sleepy as I get riding in someone else's Kuruma... zzzzzz.

 

Last thing: even without garage access, there is plenty of room for improv in this finale. This change is relatively minor. Your route is up to you no matter what you're driving, and you can still ditch the bikes and steal cars. This limitation is relatively minor compared to the original limitations (e.g. you can't use your mechanic or Pegasus). And yeah I'm fine with heists being relatively streamlined. Contact missions are much looser if you want to improvise more, and free roam (with all its jobs) is even looser than missions.

Edited by Nutduster
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MaxShadow

It's sad. But anyway, Pacific Standard Job is NOT the fastest way to earn money since Import / Export job released.

I'm pretty sure Import/Export is not the fastest way to earn money either. Filling crate warehouses still has a higher money-per-mission, and it's also faster as long as you can keep your average time per mission below 5 minutes or so. Exporting cars is not as risky tho, it's also less boring, and better for doing solo.

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Dellers

No more Pacific Standard unless three friends are playing then. Without a good crew too much money will be lost on the way to the bikes and the bike part will be impossible. Personally I used to lose little or no money when playing with friends before people started using Kurumas, but I don't think that's likely these days since the average player seems to be a lot worse for some reason. Someone lost 350k the other day, but luckily I did get 40% as a crew member then. Anything more than 20k damage means the team is terrible.

While I think the mission is a lot more fun on bikes, everyone knows the only reason Rockstar would patch it is that this heist is the fastest way to make money in the game. Same tactic as when they made the I/E enemies autoaim fanatics, just a week or two after they figured out people were actually making money exporting cars. They're just so unbelievably greedy, and I'm seriously considering not buying their games in the future. There's a huge difference between making money and being greedy.

Edited by Dellers
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VROmead

Hah. Jokes on trashstar, I'm retired. If they do end up patching the repeat glitch as well, then they can't be charging players anywhere near the amount of money for dlc items. Imo this may be a nail in the coffin for a lot players. People are fed up and this is the last straw.

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Geisterfaust

All things considered, I believe that Kuruma thing is sad, but our ability to replay the finale is still the main money maker.

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Geisterfaust

No more Pacific Standard unless three friends are playing then. Without a good crew too much money will be lost on the way to the bikes and the bike part will be impossible. Personally I used to lose little or no money when playing with friends before people started using Kurumas, but I don't think that's likely these days since the average player seems to be a lot worse for some reason. Someone lost 350k the other day, but luckily I did get 40% as a crew member then. Anything more than 20k damage means the team is terrible.

While I think the mission is a lot more fun on bikes, everyone knows the only reason Rockstar would patch it is that this heist is the fastest way to make money in the game. Same tactic as when they made the I/E enemies autoaim fanatics, just a week or two after they figured out people were actually making money exporting cars. They're just so unbelievably greedy, and I'm seriously considering not buying their games in the future. There's a huge difference between making money and being greedy.

Well, I will buy GTA VI if it's a good game because as Emerson said "A foolish consistency is the hobgoblin of little minds". If VI is alright, it's worth it. No matter how good/bad V was. Thing is, it's online. It's a new thing for GTA series and R* are playing differently this time, but imagine there is no Online, just V. Is it worth $60? Hell yeah, IMO. My personal indifferent buying price (a very good concept used in judgement and decision making) even for ordinary (2013, no Online, do DLCs) GTA V is beyond $60. Hell, I've got Collector's edition.

 

 

Hah. Jokes on trashstar, I'm retired. If they do end up patching the repeat glitch as well, then they can't be charging players anywhere near the amount of money for dlc items. Imo this may be a nail in the coffin for a lot players. People are fed up and this is the last straw.

Come on, they can't. I can guaran-damn-tee that they've tried.
P.S. Sorry for double post, I was unable to merge it somehow...
Edited by hei3enberg
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Mr.ClaudeFan

Welp, time to sell my armored Kuruma, as that was the only time it would ever see the light of day. It was a very cheap and un-fun method, I'm aware, but I would have never finished Criminal Mastermind almost 2 years ago were it not for this glitch. I think it felt more "heist-y" to have all 4 players escape in a bulletproof car instead of bikes. Oh well. This part's a bit hypocritical but at least it'll be a bit funny playing with randoms and hearing the rage/confusion/sorrow when they realize they can't, to quote Heavy Of Metal, "hide behind the iron skirt of their Kurumas."

Edited by Mr.ClaudeFan

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FlacidJack

All things considered, I believe that Kuruma thing is sad, but our ability to replay the finale is still the main money maker.

 

plus if we're careful I have a feeling we can still lose the cops so they don't spawn along the ride. The days of easy money are far from over IMO too.
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Geisterfaust

 

All things considered, I believe that Kuruma thing is sad, but our ability to replay the finale is still the main money maker.

plus if we're careful I have a feeling we can still lose the cops so they don't spawn along the ride. The days of easy money are far from over IMO too.

 

THIS +1000, my Canadian friend! I'm still surprised how a lot of people were unaware of this thing. That was true fun, glitching out cops. First I discovered the method, it was all about getting 2 stars. But later I managed to glitch them out completely. Will try it on PC today, I need some lads.

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FaultyDroid

What's more, the glitch's existence lowered the bar sooooo f*cking far. Early on, good players could get to the boats without losing a dime. I've ridden with [plenty of] bottom rung players that lose $50k in the f*cking bullet-proof car. How TF do you lose a dime in a car that's bullet proof and can survive being launched off a cliff?

 

Exactly this. People crying over R*'s supposed 'limitations' are just pissed that their autopilot cash grind was taken away.

 

*zips up flame-proof suit* :D

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Nutduster

Hah. Jokes on trashstar, I'm retired. If they do end up patching the repeat glitch as well, then they can't be charging players anywhere near the amount of money for dlc items. Imo this may be a nail in the coffin for a lot players. People are fed up and this is the last straw.

 

LOL

 

People been saying this for 3 years now. The game is doing fine, sorry. And really the joke is on you, because Rockstar got your money already and doesn't care about one player, ever.

Edited by Nutduster
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Geisterfaust

It looks like R* doesn't care more about more than one player, unrelated to current discussion. They just out of f*cks to give, IMO.

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WithoutorAgainst

The bike method becomes 2nd nature after during it numerous times sucessfully. It was always an important string to your bow to have done it with bikes and I always prouded myself on the fact I had my own route that usually never failed. But to be honest the last time I ever did the heist using bikes was back in 2015 when it was double money.

 

I didn't start doing them until recently and everytime with friends or with randoms we've used the Kuruma method. In many respects I felt something is lost with this method, not so much for veteran players but for new players who would not be experiencing the game the way the writers intended. I mean there is a certain exhilaration the first time you do it, listening to Lester's instructions etc.

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Halal Cyborg

Can you guys not call it using request vehicle from the interaction menu providing it's on your first go?

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xxterminatorxx5

ITT: People celebrating the removal of a completely harmless and very useful tactic that serves solely to allow them to not lose money by getting shot by aimbot helicopters and bleeding money.

Something that's been in game for almost 2 years and they've probably either done it themselves or play with people who have done it.

 

Literally going against their own self interest, enjoying what's bad for them, in every way for R*. I suppose you'd also support a Heist payout nerf as well?

 

Why would anyone choose to bleed money, which is a tedious grind to get, when they can choose not to. It's not hard to use the bikes. I've even successfully done the bikes with randumbs before. But you're almost certain to lose money and I'm accustomed to anything less than a perfect take being a bad run at this point, where 11 months of Heisting has lead to a 95% perfect take rate.

 

It's not about skill. All the "exploits" we do are to keep as many precious shekels in our duffelbag as humanly possible and to earn as fast as possible.

 

It's also nice to be a passenger and do other things while one person drives. I'm used to multitasking on Heists and having to drive a bike (or ride on the back and increase AI spawns and risk falling off/crash) means I can't do that anymore.

Edited by xxterminatorxx5
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GTAnger

It's cool cockstar I still got pac glitch and 60 t20s...sooo I guess the haters can continue hating lol

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TheFoot743

I can still get in.. have been since yesterday night and just did to check lol.. Tell me you aren't blowing the bikes before trying to enter?

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D.J.TUNING

As I mentioned few times, some players are just crazy and acting totally without any sense... Missions should have possibility to complete them in many ways. Because then we can use our imagination and ideas to create unique experience while doing them.

 

Imagine heist finale with possibility of using Rhino by one player :>. Rhino keeps blowing cops and making chaos, while other members can more freely escape because cops are busy ... Or possibility to split up during chase... after escaping from cops everyone meets at cliff to jump to boat as was designed...

 

I like repeating missions and doing them in other ways than before. For example mission with destroying competition of TPI... Kills with sniper riffle, attack with Kuruma, blowing up enemies with granades, RPG, molotovs, using Buzzard, Rhino etc... ONE mission in MANY ways. Only killing all enemies with bare hands is impossible as they always know that player is near ;/

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Hellbendzor

Amen, LN...

 

I have a hunch we're gonna get some VERY expensive DLC in the (near) future... Why the need to eliminate the Kuruma from the Pacific Heist equation, after two years of existence? Strange decision, but ok... That's nothing new...

 

Personally my main reasons for not playing heists anymore, haven't changed by this... This was a bulletproof (and yes no-fun) method to actually get your money, instead of seeing someone fail 3-4 times in a row in the finale and subsequently leaving the session... Then it took ages to get back in the session, and before you knew it, the finale was full (and ofcourse host didn't kick and invite previous heist members in) and you didn't make any money at all... Damn bummer, after investing time to get through all Pacific setups...

 

LIke many in here already said... It'll be with friends only, but the days of playing PAC with randumbs are now completely over...

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DarkSavageDeathlyCloud

Amen, LN...

 

I have a hunch we're gonna get some VERY expensive DLC in the (near) future... Why the need to eliminate the Kuruma from the Pacific Heist equation, after two years of existence? Strange decision, but ok... That's nothing new...

 

Personally my main reasons for not playing heists anymore, haven't changed by this... This was a bulletproof (and yes no-fun) method to actually get your money, instead of seeing someone fail 3-4 times in a row in the finale and subsequently leaving the session... Then it took ages to get back in the session, and before you knew it, the finale was full (and ofcourse host didn't kick and invite previous heist members in) and you didn't make any money at all... Damn bummer, after investing time to get through all Pacific setups...

 

LIke many in here already said... It'll be with friends only, but the days of playing PAC with randumbs are now completely over...

Setups pay pretty well to

damn, i love joining the vans setup for an example, easy money

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hotrats773

R2

R2

R2

R2

R2

R2

*pee*

R2

R2

R2

R2

R2

*smoke*

R2

R2

R2

*go to bed*

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VROmead

 

Hah. Jokes on trashstar, I'm retired. If they do end up patching the repeat glitch as well, then they can't be charging players anywhere near the amount of money for dlc items. Imo this may be a nail in the coffin for a lot players. People are fed up and this is the last straw.

LOL

 

People been saying this for 3 years now. The game is doing fine, sorry. And really the joke is on you, because Rockstar got your money already and doesn't care about one player, ever.

How the fucc is the joke on me nutbag? I got 150 mill still, don't play the fuccin game anymore and got my money's worth. FOH.

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hotrats773

LOL. It's gonna be a real sh*t-show out there. I can't remember the last time I did this with random people, TBH. one of the last times, I jumped on a bike (this after the 10th or 20th restart, I lost count) and took off while the others waited for garage guy to get a Kuruma. Made it all the way to the last checkpoint and waited for them where they kindly rammed me off the cliff and I died. Good times.

 

I've done it both ways so it doesn't matter to me but boy, theres gonna be a whole lot of broken controllers in the near future.

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