Not the specialist Posted August 27 Share Posted August 27 I expected a lot from leslie, you can compete with rockstar even with unreal engine graphics if you know what you are doing. Sadly, this looks like another mcu title. Yannerrins and MightyMax 2 Link to comment Share on other sites More sharing options...
Jason Posted August 27 Share Posted August 27 16 minutes ago, Not the specialist said: I expected a lot from leslie, you can compete with rockstar even with unreal engine graphics if you know what you are doing. No, you can't. UE5 is a powerful engine but nothing replaces the power of actual physical developers, of which R* have thousands and BARB has a few hundred. Creating amazing look open worlds takes not just a good engine but a lot of man power too. It was never going to compete with R* no matter what they did, and it's now clear this game has really nothing to do with the key developers past in terms of genre, this is not a GTA game, it's a "metaverse" game. Commander S 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 27 Share Posted August 27 54 minutes ago, Jason said: No, you can't. UE5 is a powerful engine but nothing replaces the power of actual physical developers, of which R* have thousands and BARB has a few hundred. Creating amazing look open worlds takes not just a good engine but a lot of man power too. It was never going to compete with R* no matter what they did, and it's now clear this game has really nothing to do with the key developers past in terms of genre, this is not a GTA game, it's a "metaverse" game. If they can build something similiar to "life is strange" graphics, a poetic high school story, map twice as bully, many characters, loads and loads of customization, good writing with meaningful character development, high stakes and emotionally touching plot that leave everyone heart broken at the end. Plus an online port with 5 years support, good adversary modes, well implented microtransaction, an online story with continuous progression, listening to feedback, Basically everything that rockstar failed to do, with a proper advertisment. Oh boy it can definetly compete with rockstar. It's like tenet competing with pulp fiction, low budget and small crews makes obstacles not impossibilities, if you know what you are doing. MightyMax, Yannerrins and American Venom 3 Link to comment Share on other sites More sharing options...
Jason Posted August 27 Share Posted August 27 3 minutes ago, Not the specialist said: If they can build something similiar to "life is strange" graphics, a poetic high school story, map twice as bully, many characters, loads and loads of customization, good writing with meaningful character development, high stakes and emotionally touching plot that leave everyone heart broken at the end. Plus an online port with 5 years support, good adversary modes, well implented microtransaction, an online story with continuous progression, listening to feedback, Basically everything that rockstar failed to do, with a proper advertisment. Oh boy it can definetly compete with rockstar. It's like tenet competing with pulp fiction, low budget and small crews makes obstacles not impossibilities, if you know what you are doing. You can't compare movie productions to game production lol, they are veeeeeeeeeeery different. You can make great games w/o R*'s resourcs, absolutely, it happens all the time, but you cannot make R* level productions w/o R*'s scale. No ifs, buts, exceptions, it's straight simple fact. This is precisely why the open world urban crime genre is completely dead, because no one, not even large established studios, want anything to do with the genre as anything they put out will be compared to GTA and they know they can't match R* in that area. The level of detail R* are able to go into is something very few can do, and from a technical aspect their games are considered to be technical masterpieces when they come out due what they're able to achieve in those areas. I mean we're going through a period where devs are abandoning in-house engines in favour of using engines like UE5 where as R* are, as far as we know, continuing to develop RAGE. The reason other studios are dropping their in-house stuff is because the technical side of games is becoming more and more work and developers don't have the resources to juggle engine development and game development, but R* by all accounts can, something which allows them to make a bespoke engine crafted to their specific needs over all purpose engines like UE5. I would absolutely love more games that can compete directly with R* in terms of scale but there's a reason those games don't exist. Not the specialist 1 Link to comment Share on other sites More sharing options...
Commander S Posted August 28 Share Posted August 28 4 hours ago, Not the specialist said: [...] you can compete with rockstar even with unreal engine graphics if you know what you are doing. 2 hours ago, Not the specialist said: It's like tenet competing with pulp fiction, low budget and small crews makes obstacles not impossibilities, if you know what you are doing. See, your second part actually contradicts your first - because the second statement is actually more accurate, because it's an example of things not "competing". It's like diehard Saints Row fans, who reckon that all Volition needs to do is find the magic formula that'll enable Saints Row to "compete" with GTA - lol, nope, because it's already foolish to take on something that already exists and got the target audience for that kind of product first, but it's even more foolish to compete head-on when they have the 'incumbent's advantage', waaay more money than you, and a workforce of two thousand people, not two hundred. So no, Saints Row never competed with GTA, and Tenet would never compete head-to-head with Pulp Fiction. Instead, the smaller, scrappier thing would find a different audience, and carve out a new niche. It's like how every FPS game that tried to be Call of Duty (but not as good, or as popular, or with the brand recognition of CoD) and tried to compete with it failed to do so, while the successful FPS alternatives on the market succeeded by being alternatives - i.e., different. I always like to refer people to this video, but it's spot-on: some of the best 'rival' products/brands (most notably, Pepsi) only really succeeded when they stopped trying to make a better version of a popular thing, and instead made a product that justified its own existence by doing it's own unique thing. 2 hours ago, Jason said: This is precisely why the open world urban crime genre is completely dead, because no one, not even large established studios, want anything to do with the genre as anything they put out will be compared to GTA and they know they can't match R* in that area. The level of detail R* are able to go into is something very few can do, and from a technical aspect their games are considered to be technical masterpieces when they come out due what they're able to achieve in those areas. That (Rockstar building on success after success, and investing that money back into to the next evolution of the very same - right down to their proprietary engine being purpose-built to work on their specific kind of open-world, where even Epic/Unreal didn't start pivoting towards open-world features really until UE5), plus Ubisoft inventing a much more dev-accessible open-world format with Far Cry 3: set the thing in a large outdoor area (where you don't need to have dozens of pedestrians on each street corner for the game to feel believable), and then dot the map with activities like a theme park. It's a template that scales easily, being as simple or as complex as your tech/budget can allow - as opposed to trying to make a believable-looking city ecosystem, where the march of technology (and the big, shiny monolithic representative of the genre, GTA, sits at the hyper-budget cutting edge) means that merely making a cartoony thing scaled down to the size of town centre just won't cut it (not unless you want to get slated for being behind the times). Which is a shame, because that sets the bar impossibly high for a smaller studios, and means that the audience is basically trained to reject city-based sandboxes that aren't made to the standards of Rockstar's newest, shiniest juggernaut. Pity poor Volition - they either have to scale back their ambitions and seem increasingly outdated, or write cheques their tech/budgets/manpower can't cash in order to try to keep up with the times, and still fall short. And ...I don't see an easy way out for them, there (not without more money, expanding their operation, and a major engine upgrade) - perhaps other than not trying to make GTA-like open worlds anymore (so RIP Saints Row... ). Same why it's sad that smaller/indie studios haven't started to make more games on the size/scale of GTA III - there are teams who could absolutely pull off something á la what DMA was doing 20 years ago, with more modern visuals (if still more like Fortnite/Valorant - stylisation is easier/cheaper than trying to do hyper-realism on a budget), and more refined gameplay. But again, audience trained to judge GTA-likes by the standards of GTA - so anyone attempting that would just judged by unfair standards, and found wanting (because why buy cheaper, smaller, dated off-brand GTA, when you could just buy the latest actual GTA and be wowed by it?). Again, it's a shame, and I'd certainly buy a smaller-scale open-world with the visual style of, say, Sable, or Palia, or even the Riot-ish style of the virtual world bits we've seen so far from Everywhere, even. Not the specialist 1 Link to comment Share on other sites More sharing options...
MightyMax Posted August 28 Share Posted August 28 5 hours ago, Commander S said: See, your second part actually contradicts your first - because the second statement is actually more accurate, because it's an example of things not "competing". It's like diehard Saints Row fans, who reckon that all Volition needs to do is find the magic formula that'll enable Saints Row to "compete" with GTA - lol, nope, because it's already foolish to take on something that already exists and got the target audience for that kind of product first, but it's even more foolish to compete head-on when they have the 'incumbent's advantage', waaay more money than you, and a workforce of two thousand people, not two hundred. So no, Saints Row never competed with GTA, and Tenet would never compete head-to-head with Pulp Fiction. Instead, the smaller, scrappier thing would find a different audience, and carve out a new niche. It's like how every FPS game that tried to be Call of Duty (but not as good, or as popular, or with the brand recognition of CoD) and tried to compete with it failed to do so, while the successful FPS alternatives on the market succeeded by being alternatives - i.e., different. I always like to refer people to this video, but it's spot-on: some of the best 'rival' products/brands (most notably, Pepsi) only really succeeded when they stopped trying to make a better version of a popular thing, and instead made a product that justified its own existence by doing it's own unique thing. That (Rockstar building on success after success, and investing that money back into to the next evolution of the very same - right down to their proprietary engine being purpose-built to work on their specific kind of open-world, where even Epic/Unreal didn't start pivoting towards open-world features really until UE5), plus Ubisoft inventing a much more dev-accessible open-world format with Far Cry 3: set the thing in a large outdoor area (where you don't need to have dozens of pedestrians on each street corner for the game to feel believable), and then dot the map with activities like a theme park. It's a template that scales easily, being as simple or as complex as your tech/budget can allow - as opposed to trying to make a believable-looking city ecosystem, where the march of technology (and the big, shiny monolithic representative of the genre, GTA, sits at the hyper-budget cutting edge) means that merely making a cartoony thing scaled down to the size of town centre just won't cut it (not unless you want to get slated for being behind the times). Which is a shame, because that sets the bar impossibly high for a smaller studios, and means that the audience is basically trained to reject city-based sandboxes that aren't made to the standards of Rockstar's newest, shiniest juggernaut. Pity poor Volition - they either have to scale back their ambitions and seem increasingly outdated, or write cheques their tech/budgets/manpower can't cash in order to try to keep up with the times, and still fall short. And ...I don't see an easy way out for them, there (not without more money, expanding their operation, and a major engine upgrade) - perhaps other than not trying to make GTA-like open worlds anymore (so RIP Saints Row... ). Same why it's sad that smaller/indie studios haven't started to make more games on the size/scale of GTA III - there are teams who could absolutely pull off something á la what DMA was doing 20 years ago, with more modern visuals (if still more like Fortnite/Valorant - stylisation is easier/cheaper than trying to do hyper-realism on a budget), and more refined gameplay. But again, audience trained to judge GTA-likes by the standards of GTA - so anyone attempting that would just judged by unfair standards, and found wanting (because why buy cheaper, smaller, dated off-brand GTA, when you could just buy the latest actual GTA and be wowed by it?). Again, it's a shame, and I'd certainly buy a smaller-scale open-world with the visual style of, say, Sable, or Palia, or even the Riot-ish style of the virtual world bits we've seen so far from Everywhere, even. Did you hear what Adam Whiting said after the EVERYWHERE teaser? Link to comment Share on other sites More sharing options...
Commander S Posted August 28 Share Posted August 28 18 minutes ago, MightyMax said: Did you hear what Adam Whiting said after the EVERYWHERE teaser? What, the interview segment at Gamescom? Yeah, I saw it - and it was really funny watching pretty much every livestream covering it get frustrated with how vague he was being, lol. As for me, it sounded like a more coy, "we're just teasing vague stuff for now" hint at ...basically the same stuff as was spelled out in more detail by Richard Kim in that 2020 podcast interview, as well as the sort of things Benzies and the now-ex-co-founders of BaRB said they were aiming to do back in that first 2017 interview. None of which really has anything to do with whether or not they can "compete" with Rockstar - although I don't think they're even trying to (which is good, because that would be daft!). Frankly, their biggest rival might actually be Fortnite, just because that's already a social platform with a creative mode, and the ability to host concerts and events (including ones with big-name artists, and impressive production values), and plenty of brand deals to let players do the Ready Player One thing and have your avatar be Darth Vader, Chun Li, John Wick, Goku, Robocop, and most other things under the sun. Not to mention, nearly everyone plays it (well, except me, because it's not my kind of game, and the FOMO* stuff means I'll never even consider it, free or no ), including a lot of big-name streamers. So to go back to my point up-thread, in this scenario, if Everywhere is more likely going to draw Fortnite comparisons instead of GTAO, then ...it's going to have to find its own defined niche and unique selling point, in a world where Fortnite has all of those things going for it. *if BaRB doesn't end up resorting to FOMO (things like 'battle passes' and exclusive items), or other manipulative tactics to keep you constantly playing, or forking out real money for limited-time things, then that's one difference from Fortnite that really would appeal to someone like me! That, and considering the amount of crunch that's been needed to make all that constant churn of new assets for Fortnite (so much of which get permanently removed from the game eventually - some after only being used briefly), a similar style of live service that doesn't burn out devs just to treat their work as utterly disposable is more likely to earn my goodwill! MightyMax 1 Link to comment Share on other sites More sharing options...
MightyMax Posted August 28 Share Posted August 28 (edited) 1 ora fa, il comandante S ha detto: Cosa, il segmento delle interviste alla Gamescom ? Sì, l'ho visto - ed è stato davvero divertente guardare praticamente ogni live streaming che lo copre frustrato per quanto fosse vago , lol. Per quanto mi riguarda, suonava come un accenno più timido, stiamo solo prendendo in giro cose vaghe" a ... dov'è le cose stesse spiegate più dettagliatamente da Richard in quell'intervista al podcast del 2020, così come il genere di cose che Benzies e gli ormai ex co-fondatori di BaRB dicevano di voler fare in quella prima intervista del 2017. Nessuno dei quali ha davvero nulla a che fare con il fatto che può o meno "competire" con Rockstar, anche se non penso che ci stiano nemmeno provando (il che è positivo , perché sarebbe sciocco!). Francamente, il loro più grande rivale potrebbe essere in realtà Fortnite, solo perché è già una piattaforma social con una creativa e la possibilità di ospitare concerti ed eventi (inclusi quelli con artisti di grande fama e valori di produzione impressionanti) e molti accordi con il marchio per consentire ai giocatori di fare Ready Player One e avere il tuo avatar come Darth Vader, Chun Li, John Wick, Goku, Robocop e la maggior parte delle altre cose sotto il sole. Per non parlare, quasi tutti ci gioca (beh, a parte me, perché non è il mio genere di gioco, e la roba FOMO* significa che non lo prenderò mai in considerazione, gratis o no ), inclusi molti streamer di grandi nomi. Quindi tornare al mio punto in su questo in questo scenario, in cui ha più probabilità di fare vendita GTAO, se Fortnite unico con Fortnite invece di trovare la propria scelta in cui vendita punto Fortnite ... dovrà trovare la propria definita in cui vendita punto ha, in un mondo tutte quelle cose utili. *se BarB non finisce per ricorrere a FOMO (cose come "battle pass" e oggetti esclusivi) o altre tattiche manipolative per giocare costantemente o sborsare soldi veri per cose a tempo limitato, allora è una differenza da Fortnite farebbe davvero gola a uno vieni da me! Questo, e considerando la quantità di crunch necessaria per creare tutto quel costante abbandono di nuove risorse per Fortnite (abbandonomolte delle quali vengono rimosse dal gioco fine alla fine, alcune dopo essere state utilizzate solo momentaneamente), uno stile similitudine di servizio live che non brucia gli sviluppatori solo per trattare il loro lavoro come completamente usa e getta, è più probabile che guadagni la mia buona volontà! Edited August 28 by MightyMax Commander S 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 28 Share Posted August 28 13 hours ago, Commander S said: See, your second part actually contradicts your first - because the second statement is actually more accurate, because it's an example of things not "competing". My point is, tenet was not that good even with that huge budget, it's forgotten by now, while pulp fiction was one of the iconic project in cinema history, dispite how humble its production is. Art is not competition, by competing i mean in reputation and in the online port. I don't care about jaw dropping graphics or a dead gator that i killed three days ago is still decomposing near lagras, that is cool in the first playthrough. Imo, a mature, nostalgic and humble project, that looks like bully in example, with lot of customization, with good story and actul fun multiplayer, will be a hit. It will make rocket gain reputation, be respected in the industry and compete with it's MULTIPLAYER against gta 6 online, Cod, battelfield and any other multiplayer game. But no, they decided to build some metaverse that somehow looks worse than facebook. This everywhere game will fail, cuz it was made for revenge. Commander S and Yannerrins 1 1 Link to comment Share on other sites More sharing options...
Commander S Posted August 29 Share Posted August 29 17 hours ago, Not the specialist said: This everywhere game will fail, cuz it was made for revenge. "Made for revenge" - u wot? Of all the needlessly-risky, most-likely-doomed ideas out there, starting a new gamedev startup and spending half a decade working on an ambitious project (because yeah, just trying to break into the "live service" market with something that can find an audience and not just fizzle out, is an ambitious goal for any studio), including securing funding from investors who are clearly expecting a return on that investment? Right up there - so to do all that, just in order to ...get revenge on Rockstar and the Housers somehow? By what: stealing GTAO's audience or something? That's bonkers, and foolhardy - and clearly not what this game is trying to do, anyway, so it's a moot point. If Benzies and BaRB tried to make a rival off-brand GTA-like, like All Points Bulletin, then even that would be merely be trying to compete with GTA - as I've said before, competing with a bigger, better-established thing normally works out badly for the new challenger, so it's not like a BaRB GTA clone would likely be able to demolish GTA enough for Benzies to "have his revenge" (). But again, this looks so far removed from the core experience of a Rockstar title that any comparison is apples and oranges - Everywhere could be the next Fortnite in terms of success, and Rockstar's fortunes still wouldn't see even a dip as a result (it's not like the existence of Fortnite, Roblox, etc. has ever hurt GTAO, after all). Not the specialist 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 29 Share Posted August 29 (edited) 4 hours ago, Commander S said: "Made for revenge" - u wot? Of all the needlessly-risky, most-likely-doomed ideas out there, starting a new gamedev startup and spending half a decade working on an ambitious project (because yeah, just trying to break into the "live service" market with something that can find an audience and not just fizzle out, is an ambitious goal for any studio), including securing funding from investors who are clearly expecting a return on that investment? Right up there - so to do all that, just in order to ...get revenge on Rockstar and the Housers somehow? By what: stealing GTAO's audience or something? That's bonkers, and foolhardy - and clearly not what this game is trying to do, anyway, so it's a moot point. If Benzies and BaRB tried to make a rival off-brand GTA-like, like All Points Bulletin, then even that would be merely be trying to compete with GTA - as I've said before, competing with a bigger, better-established thing normally works out badly for the new challenger, so it's not like a BaRB GTA clone would likely be able to demolish GTA enough for Benzies to "have his revenge" (). But again, this looks so far removed from the core experience of a Rockstar title that any comparison is apples and oranges - Everywhere could be the next Fortnite in terms of success, and Rockstar's fortunes still wouldn't see even a dip as a result (it's not like the existence of Fortnite, Roblox, etc. has ever hurt GTAO, after all). Porn is abuse and amateur porn is revenge. By revenge it doesn't mean an intention to steal the audience nor taking over a specific company, but to make an over inflated point that we could survive without you, and despite your effort to crush us we are now thriving. By failing, i mean something like an unmanly son that was abused by his manly father day and night, he grew up overworking, buying a house he could barely afford, having a wife and two children. That's never what the son ever wanted, he would be traveling or partying in some high end nightclub somewhere rn, but due to all that abuse from his father all those years, a toxic urge to prove oneself was emerging that drawns the son into all this meaninless sh*t. Which in this case, metaverse from rocket, that nobody asked for. This build a rocket boy is an outcasts club, it is a gathering of the guys who were mistreated by rockstar, and in a way or another, they want to prove themselves, they want to show how special and unique they really are and it was rockstar's loss f*cking them over, by building something they thought the whole world will go wooooow, yet in the end, everyone is confused and worry about how vague the game will definetly be. Same as that abused son, same as that japanese guy who were fired by konami who ended up making that walking simulator, same as our rocket guys here demolishing themselves by their own hands. It is a joke really, a trailer where a 4x4 offroad car racing in the desert. Reminds me of the old miniclip games. It is an artist's job to keep his emotions and ego away from the final project. Edited August 29 by Not the specialist Lexiture, DarkDayz, Commander S and 2 others 1 3 1 Link to comment Share on other sites More sharing options...
Jason Posted August 29 Share Posted August 29 What in the actual f*ck did I just read. Some multl millionaire leaving his job and going and starting a new studio has nothing to do with whatever you just said. The man wanted to continue doing what he spent his entire career doing and that's it. motomami and dieseltech20 2 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 29 Share Posted August 29 4 minutes ago, Jason said: What in the actual f*ck did I just read. Some multl millionaire leaving his job and going and starting a new studio has nothing to do with whatever you just said. The man wanted to continue doing what he spent his entire career doing and that's it. Which is good my friend, i just expected a little much more from him. Link to comment Share on other sites More sharing options...
OysterBarron Posted August 29 Share Posted August 29 I think it's probably not a case of them being very vague, I think the main issue is what you can actually do with the game and create is so broad that by trying to focus on every aspect it can deliver and do makes it come across as vague as its not like a strait single genre that can be tied down to a rpg, or racing game, fps. There's probably a better way to word it but hopefully the point comes across. Not the specialist 1 Link to comment Share on other sites More sharing options...
Jason Posted August 29 Share Posted August 29 I think people who have followed it have a pretty clear idea of what it is tbh. I'm not memeing when I say Roblox, that's literally what the cartoon side of the game appears to be based on all knowledge we have. There does seem to be a single player element to it (the realistic visuals part of the game), what exactly that is we don't have a lot of info on, but the cartoony part of the game seems pretty cut and dry - a game in the same mould as Roblix. Creative tools to make custom maps and modes that you'll be able to upload and share and a hub world where you'll be able to party up with people, customise your character, find games to play etc. I genuinely have no problem with a game like that, I think there's plenty of potential there, but it's the baggage that genre of games is attracting which is the real problem - NFT, blockchain, "metaverse", trend chasing, etc. Link to comment Share on other sites More sharing options...
MightyMax Posted August 29 Share Posted August 29 (edited) Edited August 29 by MightyMax Link to comment Share on other sites More sharing options...
Not the specialist Posted August 29 Share Posted August 29 (edited) Correct me if i'm wrong but i've just read that they wanna make everywhere like ready player one, and it is set to launch next year. Yeah good luck with that. It looks like another cyberpunk failure to me, all style no substance. Edited August 29 by Not the specialist MightyMax 1 Link to comment Share on other sites More sharing options...
MightyMax Posted August 29 Share Posted August 29 (edited) 43 minutes ago, Not the specialist said: Correct me if i'm wrong but i've just read that they wanna make everywhere like ready player one, and it is set to launch next year. Yeah good luck with that. It looks like another cyberpunk failure to me, all style no substance. welcome on Oasis, from 2017 that EVERYWHERE was known to be like ready player one book/movie (The Oasis) Edited August 29 by MightyMax Not the specialist 1 Link to comment Share on other sites More sharing options...
DarkDayz Posted August 29 Share Posted August 29 1 hour ago, Not the specialist said: Correct me if i'm wrong but i've just read that they wanna make everywhere like ready player one, and it is set to launch next year. Yeah good luck with that. It looks like another cyberpunk failure to me, all style no substance. Leslie is still leading this. If we are being real with ourselves it will probably be more substance less style. He has a small team and limited budget to what he’s used too. Which means he’ll have to double down on substance, gameplay and the concept. Not the specialist 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 29 Share Posted August 29 21 minutes ago, MightyMax said: welcome on Oasis, from 2017 that EVERYWHERE was known to be like ready player one book/movie (The Oasis) No thank you i'm good man, it's 2022 and it looks nothing like an oasis, it looks like a vague deathmatch made with the gta online creator that nobody join. An oasis is a great challenge to even rockstar themselves. Imagine buying everywhere, driving in that empty desert from the trailer thinking wtf i'm doing here, then stopping by someone building a castle, and they invite you for tea. It seems that's it. Link to comment Share on other sites More sharing options...
Lexiture Posted August 30 Share Posted August 30 I wonder how are they going to differentiate themselves from GTA Online II... The current GTA Online is the metaverse many companies envision. And the next iteration will likely be the definitive game for us GTA fans. Who's going to care about Everywhere with GTA VI on the market? I don't. Link to comment Share on other sites More sharing options...
Commander S Posted August 30 Share Posted August 30 3 hours ago, Lexiture said: I wonder how are they going to differentiate themselves from GTA Online II... The current GTA Online is the metaverse many companies envision. And the next iteration will likely be the definitive game for us GTA fans. Who's going to care about Everywhere with GTA VI on the market? I don't. Again, I don't think that the point of comparison is going to be GTAO - that's more just because of the Benzies connection, and like's been discussed above, that probably doesn't even occur to most casual game-buyers out there. Instead, you've got a 'social sandbox thing with creative modes and Ready Player One overtones' (and the word "metaverse" floating around any discussions about it) - that's much more likely going to invite Fortnite comparisons than GTAO, IMO. Particularly if BaRB plans on running events inside the social areas - you've already got things that look like in-game concerts or similar in the trailer: ...okay, cool - but then there's already a game (with a massive install base already!) that has real-world name artists doing in-game 'concert' spectacles like this: Now, it does hinge on how well Everywhere defines itself as an alternative experience - and BaRB's been working on the game as a social experience from the moment they first talked about it (early 2017), long before Fortnite even launched (and Fortnite didn't really start the pivot towards being a "metaverse"-y thing until around the 2019 Marshmello event), so it's not impossible that the game can lean towards being a better social space than a 'survival game turned battle royale turned advertising platform'. But nevertheless, it'll still have the disadvantage that Fortnite has so much established brand clout - I don't imagine you'll ever be able to play as Darth Vader or RoboCop or Chun Li in Everywhere, and so it won't be able to deliver on that part of the whole Ready Player One fantasy that some people seemingly want from it (and "metaverse" things in general): Nikhilmao and MightyMax 2 Link to comment Share on other sites More sharing options...
MightyMax Posted August 30 Share Posted August 30 (edited) si 40 minuti fa, il comandante S ha detto: Ancora una volta, non credo che il punto di confronto sarà GTAO - questo è più solo a causa della connessione Benzies e, come è stato discusso sopra, probabilmente non si verifica nemmeno alla maggior parte degli acquirenti occasionali di là fuori giochi. Invece, hai una "cosa sandbox sociale con modalità creative e sfumature di Ready Player One" (e la parola "metaverso" che fluttua intorno a discussione al riguardo): è molto più probabile che inviti a confronta Fortnite rispetto a GTAO, IMO. In particolare se BaRB prevede già di eventi organizzati all'interno delle aree social, nel trailer ci sono cose che sembrano concerti in-game o simili: ...ok, fantastico - ma poi c'è già un gioco (con già un'enorme base di installazione!) che ha artisti di nome del mondo reale che fanno spettacoli di "concerto" all'interno del gioco come questo : Ora, dipende da quanto bene Everywhere si definisca un'esperienza alternativa - e BarB ha lavorato al gioco come esperienza sociale dal momento in cui ne hanno parlato per la prima volta (inizio 2017), molto prima ancora che Fortnite è arrivato lanciato (e Fortnite non lo fece t davvero trasformato iniziare il perno verso l'essere un "metaverso" fino a circa l'evento Marshmello del 2019), quindi non è impossibile che il gioco possa propendere per essere uno spazio sociale migliore di un "gioco di sopravvivenza in battle royale in trasformata piattaforma pubblicitaria".Tuttavia, avrà ancora lo svantaggio che Fortnite ha così tanto potere consolidato sul marchio: non immagino che sarai mai in grado di interpretare Darth Vader o RoboCop o Chun Li in Everywhere, e quindi vincerà" quella parte dell'intera fantasia di Ready Player One che Alcune persone apparentemente vogliono da essa (e dalle cose "metaverse" in generale): Edited August 30 by MightyMax Commander S 1 Link to comment Share on other sites More sharing options...
Jason Posted August 30 Share Posted August 30 37 minutes ago, Commander S said: Now, it does hinge on how well Everywhere defines itself as an alternative experience - and BaRB's been working on the game as a social experience from the moment they first talked about it (early 2017), long before Fortnite even launched (and Fortnite didn't really start the pivot towards being a "metaverse"-y thing until around the 2019 Marshmello event), so it's not impossible that the game can lean towards being a better social space than a 'survival game turned battle royale turned advertising platform'. But nevertheless, it'll still have the disadvantage that Fortnite has so much established brand clout - I don't imagine you'll ever be able to play as Darth Vader or RoboCop or Chun Li in Everywhere, and so it won't be able to deliver on that part of the whole Ready Player One fantasy that some people seemingly want from it (and "metaverse" things in general): My guess, based on what I've seen so far, is that you'll create your own character/avatar. I imagine in BARB's ideal world if the game is a huge success they'll have brands coming in and they'll put together exclusive worlds and avatar cosmetics. Say like Fortnite got Marvel tie in game modes like the Thanos Infinity war stuff, Everywhere could in theory tie into that same sort of stuff except give the creators more freedom to be able to create some really unique and deeper experiences - as the game was designed with all of that in mind from day 1. Lets just hope those tie ins and brand deals don't involve NFT's. Nikhilmao and MightyMax 2 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 30 Share Posted August 30 55 minutes ago, Jason said: give the creators more freedom to be able to create some really unique and deeper experiences. Like what my friend? the best of what the elite in the community can make is something similiar to those community maps in farcry 5, which are cool to explore for half an hour before you get bored, or like those huge creative maps in fortnite that player spent days on the making, people visit them for 5 mins, shared some emojis, took some screenshots and left. It seems that the multiplayer in this everywhere project is without a goal, which is a really, really bad for a multiplayer video game. Link to comment Share on other sites More sharing options...
Not the specialist Posted August 30 Share Posted August 30 1 hour ago, Commander S said: Zooming on that last image on the right, if before the trailer you told me that's fortnite, i would've believed you. Link to comment Share on other sites More sharing options...
Jason Posted August 30 Share Posted August 30 11 minutes ago, Not the specialist said: Like what my friend? the best of what the elite in the community can make is something similiar to those community maps in farcry 5, which are cool to explore for half an hour before you get bored, or like those huge creative maps in fortnite that player spent days on the making, people visit them for 5 mins, shared some emojis, took some screenshots and left. It seems that the multiplayer in this everywhere project is without a goal, which is a really, really bad for a multiplayer video game. Stuff like the FC5 map creator is, in theory, much less powerful than what we could see here. And no, it's not "bad" for a MP game to be like this, otherwise games like Roblox or Minecraft (on PC through mods) and more wouldn't be absolutely massive. MMO's also have tapped into these ideas as well in the past. If Everywhere is what I think it is, will it be the best shooter, racer, RPG, sports game, w/e, out there? No, cause the bespoke games in those genres will be built around those mechanics specifically but something like Everywhere, a game where you can go and play a million different things in the same game, with your character, does have appeal to people. This is not me saying Everywhere will be good, but the basic idea of what we believe it will be based on info isn't some disaster. It's risky still, there are massively popular games working in the same space but I don't know how much people who play those games want a new game as it means abandoning a lot of created content, but it doesn't surprise me to see a new game try and enter this space. None of this matters if the game has NFT/blockchain stuff, mind you, as it'll be DoA if so. Not the specialist and MightyMax 1 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 30 Share Posted August 30 Well from the latest job listing, blockchain is definetly involved. Ain't gonna lie, i still can't understand what the NFT and the blockchain is, but it dosen't sound good. Link to comment Share on other sites More sharing options...
Jason Posted August 30 Share Posted August 30 1 minute ago, Not the specialist said: Well from the latest job listing, blockchain is definetly involved. Ain't gonna lie, i still can't understand what the NFT and the blockchain is, but it dosen't sound good. NFT's are microtransactions that you, supposedly, own, and can trade and sell with other players. The problem is when you take into account the online nature of these then you realise how f*cking dangerous that it is. Artificial rarity, servers going down, etc etc. There's also this idea being pushed by the believers behind that tech that there's some weird cross game potential in it where you can earn X in one game and use it another.. which is just proof that these people have no idea about games they just want to be in early cause they think there's money to be made. Another aspect is the idea of "play to earn" as well, play a game and earn crypto you can spend like real money. This may sound interesting on a basic level but then you're turning a hobby into a chore, an escapism into a job. In general, the NFT/blockchain + video game stuff is nothing more than the NFT crowd wanting to get into games cause they wanna make millions and they think it's an easy industry to plug their sh*te into when it is in fact, not. Not the specialist 1 Link to comment Share on other sites More sharing options...
Not the specialist Posted August 30 Share Posted August 30 Yup definetly bad. Link to comment Share on other sites More sharing options...
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