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Everywhere - by Build A Rocket Boy


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On 12/21/2021 at 7:41 PM, Commander S said:

stuff, aside from my lingering concern that Benzies and BaRB might have decided to jump on either/both of the NFT or "mEtAvErSe!" bandwagons...

 

This would be my main worry. Remember when Benzies was building up his studio? Tons of outside investment. Those investors will be expecting a return and clinging on to the current trends is seen as much less of a risk to investors than innovation in the industry - as we've all seen with the big publishers in the industry.

 

I mean the only leaks we've had from a few years ago now implied it was going to involve VR in some shape or form and I'd expect that was because for a brief moment it looked like VR was about to explode around the time the game may release (anywhere within the next four years, basically) but the hype around VR has died down again, largely in part due to Sony's waning support, MS's lack of interest and a still obscenely high cost of entry into the platform, especially as all but the Quest still require a separate platform to actually run the games on.

 

I wouldn't be at all shocked if the game has dropped the VR angle - if it was a heavy VR angle to begin with, and not just an optional mode - and gone to something more conventional.

 

Eitherway, I still expect that the game, if it ever sees the light of day, to be a very traditional looking game without much in the way of innovation. All signs point to it being a heavily social traditional MMORPG anyway... which by the way don't do very well in 2021 lol.

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1 hour ago, MightyMax said:

 

 

I've read that article, and it's just a whole lot of rampant speculation, based on that early (2017) VentureBeat interview (so early, in fact, that they hadn't even settled on the original "Royal Circus Games" as a studio name, let alone Build a Rocket Boy). There's nothing in there that somehow automatically means that Everywhere is going to be akin to the Oasis from Ready Player One - like, take this description, for example:

 

"...we know that Everywhere will feature an open-world, multiple narratives and seamless multiplayer, meaning you're always connected to a general hub."

 

Do you know what else that describes? GTA ONLINE - or Red Dead Online. Or heck, considering the multiple story episodes, and 'drop-in, drop-out' multiplayer that's even more seamless than Rockstar's online games, that description also fits ...Forza Horizon 5. :turn: It's that vague - it could apply to the vast majority of MMOs and 'live services'.

 

Besides, unless it also has dozens and dozens of licensing deals with various pop-culture IPs, so that players can style themselves after famous characters from stuff like comicbooks and sci-fi, and take part in modes based on those properties, it's not going to be anything like Ready Player One - RPO is fundamentally about wallowing in pop-culture nostalgia, and name-checking That Famous Thing You Like (to the point where the main character's car is a mash-up of Back to the Future, Ghostbusters, Knight Rider, and Buckaroo Banzai).

 

Honestly, aside from wearing a total-immersion VR motion-capture suit like they do in RPO, there's already an online game that's pretty much the Oasis - right down to the whole 'metaverse' angle where it's not just a game, but a social space where you can watch movies, go to a concert, etc., and it's called Fortnite:

 

 

Edited by Commander S
Edited: added link to interview
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8 hours ago, Commander S said:

 

 

I've read that article, and it's just a whole lot of rampant speculation, based on that early (2017) VentureBeat interview (so early, in fact, that they hadn't even settled on the original "Royal Circus Games" as a studio name, let alone Build a Rocket Boy). There's nothing in there that somehow automatically means that Everywhere is going to be akin to the Oasis from Ready Player One - like, take this description, for example:

 

"...we know that Everywhere will feature an open-world, multiple narratives and seamless multiplayer, meaning you're always connected to a general hub."

 

Do you know what else that describes? GTA ONLINE - or Red Dead Online. Or heck, considering the multiple story episodes, and 'drop-in, drop-out' multiplayer that's even more seamless than Rockstar's online games, that description also fits ...Forza Horizon 5. :turn: It's that vague - it could apply to the vast majority of MMOs and 'live services'.

 

Besides, unless it also has dozens and dozens of licensing deals with various pop-culture IPs, so that players can style themselves after famous characters from stuff like comicbooks and sci-fi, and take part in modes based on those properties, it's not going to be anything like Ready Player One - RPO is fundamentally about wallowing in pop-culture nostalgia, and name-checking That Famous Thing You Like (to the point where the main character's car is a mash-up of Back to the Future, Ghostbusters, Knight Rider, and Buckaroo Banzai).

 

Honestly, aside from wearing a total-immersion VR motion-capture suit like they do in RPO, there's already an online game that's pretty much the Oasis - right down to the whole 'metaverse' angle where it's not just a game, but a social space where you can watch movies, go to a concert, etc., and it's called Fortnite:

 

 

 

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“If the patents are correct, Everywhere will be a multiplayer open world, set in the near future, where players will be able to buy their own vehicles and objects, create minigames and interact,” Nestor says. “It is inevitable to think of Ready Player One, where there were different worlds with different games, and you could dress as you wanted and have the car or motorcycle you wanted. Virtual reality will also play an important role in the game, but I don't think it is necessary to enjoy it.” These ideas summon inevitable Roblox comparisons, another game with its own metaverse nurtured by player-built games and spaces.

Many outlets have referred to the game as a “GTA Killer,” but after studying the patents, the community doesn’t see that as a fair comparison. “I think it will be a very, very different game from GTA — there’s no sense in calling it ‘the GTA killer’, as it’s not here to kill anything,” Nestor says. “It will be an open-world MMO, but nothing to do with what Rockstar has created so far.”

Razor echoes Benzies’ 2017 comments, saying they don't believe that Everywhere is “looking to replace GTA.” Instead, they argue that Benzies is trying to build a reputation for his new studio separate from his existing legacy, adding new mechanics and content as-yet-unseen in the industry.

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Part of this innovation includes the minigames mentioned by Nestor, which, if the patents are to be believed, feel like a key pillar of Everywhere. It’s thought that they would be accessible via in-game virtual reality glasses. This feature is seen in the patent drawings where a user in a lifelike setting dons a visor peripheral and enters a surreal metaverse.

“In the patents, we see a moment in which the in-game character, in the third person, puts on virtual reality glasses,” says Nestor. “That serves as a transition to enter a different world, where, according to patents, everything can be different, from visual style, gravity, physics etc.” Razor calls it “a good syntactic way to justify some things ‘out of the ordinary.’”

2VEIir1.png

As for the makeup of these two disparate worlds, Nestor has ideas: “I think the first world will be something similar to GTA Online and the second world will be the one that looks like Ready Player One, where you can create worlds and games for the enjoyment of other players, and access them through doors or portals."

Build A Rocket Boy’s patents also suggest a unique approach to monetisation in Everywhere. “If the patents refer to Everywhere, we are going to see microtransactions to be able to buy in-game objects, but not only that, since a system is named to be able to make purchases in the game of real objects, in real life,” Nestor explains.

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The patents suggest that players will be able to examine purchasable objects, including clothing, vehicles, food and even kitchen appliances in Everywhere. One drawing depicts a product advertisement on an in-game billboard, with players able to select it, see its attribute benefits and purchase the asset on the move. Razor notes that the functionality of purchasing real-world objects in-game could shake out similarly to Nintendo’s Amiibo figure collection, which are toys that can be bought in real-life but also have effects within virtual software.

Another critical feature seen within the patents is a means to broadcast media content from within the Everywhere platform. “We can see Netflix with friends in a cinema (perhaps with VR, to make it more immersive), or Spotify music on the jukebox that you have bought in an Everywhere store, for example.” Razor compares it to Garry’s Mod - which has embedded cinemas already - and says that players may have to log in to their streaming account APIs within Everywhere to watch the content. It’s worth noting that Fortnite is already riding a similar wave, debuting trailers from Tenet and Star Wars within its virtual playspace.

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This idea appears elsewhere in the patent in the form of an in-game screen that would let players spectate content while playing Everywhere. Nestor compares it to watching another player’s game via the television in your virtual room in GTA Online. Razor refers to a patent drawing that shows a player in one world observing another player engaged in a military shooter. This could be one of Everywhere’s minigames or even an esports event beyond the game, thanks to the screen’s potential versatility.

We recently reported on fan discoveries about Everywhere, the upcoming game from ex-Rockstar president Leslie Benzies and his new studio Build a Rocket Boy. The studio has now told IGN that some of the theories fans have been putting together are "not far off" what Build a Rocket Boy is envisioning for the final project – but may not represent the scale of the game it's aiming for.

In a statement to IGN, a Build a Rocket Boy spokesperson said that the company keeps a close eye on its communities, and has been impressed by what fans have pieced together using the slim number of clues available:
"We love how the community is piecing together all the information they can find to build an idea of what Everywhere might be about. Believe me when I say, we’re a regular reader of the Subreddits! Some of the things they found out, and you touched on in your article, are actually not far off from what we envision, but there’s a lot of context and scale missing that will be really exciting for players to dive into and experience once we release.
"We don’t like thinking in terms of open-world, or closed-world, but rather how we can build new worlds, and exciting, new ways of playing games."

 

The spokesperson of Build A Rocket Boy didn't go into more detail about which elements were close, but our report included a number of details drawn from patents and hidden areas of the Everywhere website. The Everywhere fan community has been drawing lines between those ideas, putting together an image of a somewhat realistic online world, within which a second virtual world exists, where players can potentially create their own minigames.

“I think the first world will be something similar to GTA Online and the second world will look like Ready Player One," said Everywhere Discord admin Nestor, "where you can create worlds and games for the enjoyment of other players, and access them through doors or portals."

Other elements included potential payment systems, perhaps even for real-world objects, in-game spectation services, a battle royale potentially tied to music tracks, and even a companion app that ties together all of the above - which can seemingly already be accessed in part.
Build a Rocket Boy hasn't given any indication of when it might officially reveal more about the project. Previously, we've learned that the game will be "an immersive and large MMO experience", which recently switched from the Amazon Lumberyard engine to Unreal.

EVERYWHERE will be a multiplayer open world, set in the near future, where players will be able to buy their own vehicles and objects, create minigames and interact,” Nestor says. “It is inevitable to think of Ready Player One, where there were different worlds with different games, and you could dress as you wanted and have the car or motorcycle you wanted. Virtual reality will also play an important role in the game, but I don't think it is necessary to enjoy it.” These ideas summon inevitable Roblox comparisons, another game with its own metaverse nurtured by player-built games and spaces.
The spokesperson of "Build A Rocket Boy" didn't go into more detail about which elements were close, but our report included a number of details drawn from patents and hidden areas of the EVERYWHERE website. The EVERYWHERE fan community has been drawing lines between those ideas, putting together an image of a somewhat realistic online world, within which a second virtual world exists, where players can potentially create their own minigames.
“I think the first world will be something similar to GTA Online and the second world will look like Ready Player One," said EVERYWHERE Discord admin Nestor, "where you can create worlds and games for the enjoyment of other players, and access them through doors or portals."
Other elements included potential payment systems, perhaps even for real-world objects, in-game spectation services, a battle royale potentially tied to music tracks, and even a companion app that ties together all of the above - which can seemingly already be accessed in part.
Build a Rocket Boy hasn't given any indication of when it might officially reveal more about the project. Previously, we've learned that the game will be "an immersive and large MMO experience", which recently switched from the Amazon Lumberyard engine to Unreal.
"In the near future, technology has brought humanity to the precipice of a world shifting change.
There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?
There’s a war between good and evil in the hearts of men and women. Everything is changing. And there’s no going back.
It’s a game. It’s a community. It’s a new world. The storm is on the horizon. And it is only the beginning of EVERYWHERE."

 

 

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Edited by MightyMax
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14 hours ago, Jason said:

 

This would be my main worry. Remember when Benzies was building up his studio? Tons of outside investment. Those investors will be expecting a return and clinging on to the current trends is seen as much less of a risk to investors than innovation in the industry - as we've all seen with the big publishers in the industry.

 

I mean the only leaks we've had from a few years ago now implied it was going to involve VR in some shape or form and I'd expect that was because for a brief moment it looked like VR was about to explode around the time the game may release (anywhere within the next four years, basically) but the hype around VR has died down again, largely in part due to Sony's waning support, MS's lack of interest and a still obscenely high cost of entry into the platform, especially as all but the Quest still require a separate platform to actually run the games on.

 

I wouldn't be at all shocked if the game has dropped the VR angle - if it was a heavy VR angle to begin with, and not just an optional mode - and gone to something more conventional.

 

Eitherway, I still expect that the game, if it ever sees the light of day, to be a very traditional looking game without much in the way of innovation. All signs point to it being a heavily social traditional MMORPG anyway... which by the way don't do very well in 2021 lol.

When we will have an announcement of EVERYWHERE with possible date 2023 or 2025

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9 hours ago, MightyMax said:

 

< snipped for space, because holy moly... :blink: >

 

 

 

That's still just fans speculating from patents (or IGN interviewing fans speculating about patents) - we've seen nothing of the game in action, no gameplay footage, no screenshots, nada. There are games still (supposedly) in development where we've seen work-in-progress gameplay (like Beyond Good and Evil 2, or Vampire: the Masquerade - Bloodlines 2), only for them to have development issues, and now it's anyone's guess whether or not they'll still look like the previews if/when they ever get released (or maybe they'll just get cancelled, and never see the light of day).

 

Meanwhile, we've got even less to go on about Everywhere, and there's no telling how any of those patent concepts will shake out, what'll actually make it into the game, what the art style is going to be like (because those concept renders on the official site are just that: concepts, with no guarantee that the finished game will use that style), and fundamentally, what it's going to be like to actually experience the game hands-on (and whether or not anyone's actually going to enjoy doing ...whatever it is).

 

Just because the patents show a hub world with instanced areas for different activities, doesn't automatically mean "Everywhere will be the Oasis!" - Super Mario 64 used a very similar structure, after all, and that's clearly not 'Oasis metaverse super-immersion virtual world wow!'.

 

 

17 hours ago, Jason said:

 

This would be my main worry. Remember when Benzies was building up his studio? Tons of outside investment. Those investors will be expecting a return and clinging on to the current trends is seen as much less of a risk to investors than innovation in the industry - as we've all seen with the big publishers in the industry.

 

I mean the only leaks we've had from a few years ago now implied it was going to involve VR in some shape or form and I'd expect that was because for a brief moment it looked like VR was about to explode around the time the game may release (anywhere within the next four years, basically) but the hype around VR has died down again, largely in part due to Sony's waning support, MS's lack of interest and a still obscenely high cost of entry into the platform, especially as all but the Quest still require a separate platform to actually run the games on.

 

I wouldn't be at all shocked if the game has dropped the VR angle - if it was a heavy VR angle to begin with, and not just an optional mode - and gone to something more conventional.

 

Eitherway, I still expect that the game, if it ever sees the light of day, to be a very traditional looking game without much in the way of innovation. All signs point to it being a heavily social traditional MMORPG anyway... which by the way don't do very well in 2021 lol.

 

 

Definitely think the VR angle is going to (have to) get scaled back, or dropped entirely, yeah - VR is still just too niche right now, for all the reasons you cite. As for the overall experience, I don't necessarily think it'll be a traditional thing - 'live services' in this day and age can be all sorts of things (look at something like Warframe, for example), so I think more 'MMO-like' or 'MMO-lite'.

 

But beyond that, there are the aforementioned patent concepts, which are what puzzle me - they all come across like minigames or gimmicks, and I'm not really seeing a cohesive whole in there. A mall-like social hub with portals to random minigames, and the ability to shop for *whatever* in-game - even if you bolt all that together, it doesn't sound all that compelling, personally. I hope there's more to it - but on the other hand, it goes back to what I said above about 'we've no idea how much of that will actually make it into the finished game'. If it doesn't completely crash and burn, and winds up being a conventional MMO-ish thing with not much new going for it, that'd probably indicate a situation where hifalutin' ideas were thrown around, nothing could be made to stick, and then in order to release something, they put together something much more by-the-numbers to at least draw a line under the project without scrapping it entirely.

 

Again, I hope I'm wrong, and it isn't a case of Benzies going all Peter Molyneux, now that he's left Rockstar. Or look at Dave Jones, and his big, ambitious post-GTA project/flop, All Points Bulletin - whole lot of grand ideas and money floating around, and none of it mattered because the project was spectacularly mismanaged. Not to presume that development at BaRB is going badly, mind - but merely that just being a former lead on GTA doesn't automatically mean a sure-fire banger.

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1 hour ago, Commander S said:

Definitely think the VR angle is going to (have to) get scaled back, or dropped entirely, yeah - VR is still just too niche right now, for all the reasons you cite. As for the overall experience, I don't necessarily think it'll be a traditional thing - 'live services' in this day and age can be all sorts of things (look at something like Warframe, for example), so I think more 'MMO-like' or 'MMO-lite'.

 

Warframe is very traditional, it's one of the games that really laid the groundwork for the current model of live service games. No one makes fully fledged MMO's anymore outside of Asia, instead they make less expensive MMO-lite's, which is why we have a ton of games like Warframe, Destiny, Division, Path of Exile, Dauntless and many more. Each game may have it's quirks but they still all revolve around the same beats cause it's straight forward to monetise.

 

It's one of the reasons why I'm skeptical of Everywhere, as I mentioned before shareholders/investors will want their money back given that a lot has been put in, and innovation and monetisation don't gel well together.

 

I still suspect it'll be a mix of second life and GTAO. Lot of emphasis on the social aspect, so probably social hubs, clothing stores, lots of customisation, etc, but then you can group up with friends and go do some missions or whatever.

 

...typing that I realised what I'm describing is All Points Bulletin, which was the brainchild of David Jones, the creator of GTA and Crackdown lol. Funny if it does end up being APB 2.0.

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17 hours ago, Jason said:

It's one of the reasons why I'm skeptical of Everywhere, as I mentioned before shareholders/investors will want their money back given that a lot has been put in, and innovation and monetisation don't gel well together.

 

Precisely this. I'm very sceptical of Everywhere for this reason too. I can see it being another online shopping mall in a videogame world. Part of me appreciates the ambition they seem to show but part of me wishes they made a scaled down indie game more within their means without as much outside investment. Test the waters. Build something nice, and commendable. Then off the success of that build bigger. 

 

We also don't know Benzies motives. This may be a "passion project" for him, or it could be a retirement project (ie, take the money and retire and/or with that big sell, develop the game he really wanted to with his own finance). For all we know, this project could be developed for the Metaverse, and his end goal may be to build a compelling and competitive 3-D world with the intention of it being bought out by Facebook/Meta for big money. 

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3 hours ago, Mister Pink said:

Precisely this. I'm very sceptical of Everywhere for this reason too. I can see it being another online shopping mall in a videogame world. Part of me appreciates the ambition they seem to show but part of me wishes they made a scaled down indie game more within their means without as much outside investment. Test the waters. Build something nice, and commendable. Then off the success of that build bigger. 

 

We also don't know Benzies motives. This may be a "passion project" for him, or it could be a retirement project (ie, take the money and retire and/or with that big sell, develop the game he really wanted to with his own finance). For all we know, this project could be developed for the Metaverse, and his end goal may be to build a compelling and competitive 3-D world with the intention of it being bought out by Facebook/Meta for big money. 

being bought out by Facebook/Meta ???? maybe EPIC Games since it uses Unreal Engine XD

Edited by MightyMax
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  • 4 weeks later...
24 minutes ago, WanteD1 said:

This game will use UE5? 

We don’t know yet, but that depends on when the Game will release, so the dev can give them self enough time to work on it.

Edited by Nawaf
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There's absolutely no confirmation it'll use UE5 as far as I've seen, only that it's being moved to Unreal from Lumberyard.

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On 12/23/2021 at 9:40 PM, Jason said:

 

Warframe is very traditional, it's one of the games that really laid the groundwork for the current model of live service games. No one makes fully fledged MMO's anymore outside of Asia, instead they make less expensive MMO-lite's, which is why we have a ton of games like Warframe, Destiny, Division, Path of Exile, Dauntless and many more. Each game may have it's quirks but they still all revolve around the same beats cause it's straight forward to monetise.

 

It's one of the reasons why I'm skeptical of Everywhere, as I mentioned before shareholders/investors will want their money back given that a lot has been put in, and innovation and monetisation don't gel well together.

 

I still suspect it'll be a mix of second life and GTAO. Lot of emphasis on the social aspect, so probably social hubs, clothing stores, lots of customisation, etc, but then you can group up with friends and go do some missions or whatever.

 

...typing that I realised what I'm describing is All Points Bulletin, which was the brainchild of David Jones, the creator of GTA and Crackdown lol. Funny if it does end up being APB 2.0.

 

I know I'm super late to this

 

Answering to your first comment: Everywhere is not related to NFTs at all in my opinion. I've seen too many important devs from BARB (even a director, I won't name them xD) talking sh*t about NFTs lately... I guess it's going to be something between GTA Online and Roblox. Take the creative part of Roblox and add the visuals and gameplay of GTA, but with a twist that they can't show yet.

 

They hired a team experienced in VR and mobile games, but I don't think  it's going to be a VR game, it wouldn't make sense. 

 

Free to play, player created content, an in game simulated world within an in-game "real" world, optional VR, lots of activities and games inside the game, "portals" to other worlds, great graphics, lots of vehicles, semi-futuristic... That's my bet 👀

 

Also: If the game is releasing next year or in 2024/25 it's safe to say it will be developed in Unreal 5. Specially after this words from Leslie: "The engine's tech advances over the last two years, and Epic Games' roadmap provides us a great opportunity to create a game built on a foundation that will remain at the forefront of the industry for years to come"

Edited by NestorSite
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There was patent stuff i I remember right that showed VR screenshots, which is why it was expected to involve VR, but that was during a period where VR was looking like the next big thing and... it's not.

 

I do think you're right with Roblox meets GTAO though. It sounds like Second Life with better gameplay pretty much... which is sorta the same goal a lot of these "Metaverse" type stuff is going for. 

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3 minutes ago, Jason said:

There was patent stuff i I remember right that showed VR screenshots, which is why it was expected to involve VR, but that was during a period where VR was looking like the next big thing and... it's not.

 

I do think you're right with Roblox meets GTAO though. It sounds like Second Life with better gameplay pretty much... which is sorta the same goal a lot of these "Metaverse" type stuff is going for. 

 

There are two interesting patents, the one that talks about the game and the other one that talks about a VR method for real estate/architecture visualization. I'd say that's for VR-Chitech Limited, a company owned by Leslie.

 

The first patent talks about VR too, but it only mentions that there's an IN-GAME VR device your character uses to get into a simulated world. Maybe we will be able to use a VR headset IRL too, but no confirmation on that yet, we'll see! 

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On 2/1/2022 at 7:03 PM, Jason said:

There was patent stuff i I remember right that showed VR screenshots, which is why it was expected to involve VR, but that was during a period where VR was looking like the next big thing and... it's not.

 

I do think you're right with Roblox meets GTAO though. It sounds like Second Life with better gameplay pretty much... which is sorta the same goal a lot of these "Metaverse" type stuff is going for. 

for me sounds like Oasis of "ready player one" concept but digital for now and VR maybe in the future support.

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  • 1 month later...
Mister Pink

Probably implementing some NFT system, IMO. I need to find out more about this project before I can become remotely excited for it. Right now it's just a curiosity at this point. 

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2 minutes ago, Mister Pink said:

Probably implementing some NFT system, IMO. I need to find out more about this project before I can become remotely excited for it. Right now it's just a curiosity at this point. 

we hope get news in these months :)

The jobs of Build A Rocket Boy give small info :)

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If they are adding NFT's it would only help reinforce my beliefs about the game even more.

 

Which is that they've been making this game for so long that they're gonna launch a game that's years out of date. The metaverse stuff is being forced on people more so than there being a genuine natural interest in there, I've said in the past that I believe metaverse type experiences (VR, online virtual social worlds) are gonna be massive in future and I have no doubt that will still be the case but it's not now and I have a feeling that these companies trying to force it onto us is likely gonna set the idea of it back a few years at least. Not to mention the hardware isn't there yet.

 

Then you have NFT's which those who are trying have either failed miserably at due to virtually zero interest in it from the players, or have reversed their plans due to overwhelmingly negative feedback from players.

 

At this point I genuinely fully expect this game to look like a meme when it's finally revealed, lol.

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14 hours ago, MightyMax said:

So - the concerns about cryptocurrency implementations is true?

 

I hope that this is not a obligatory thing to play/build your own worlds or else nobody will play this game (except for some crypto-bros from Metaverse).

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4 hours ago, Yannerrins said:

So - the concerns about cryptocurrency implementations is true?

 

I hope that this is not a obligatory thing to play/build your own worlds or else nobody will play this game (except for some crypto-bros from Metaverse).

In the near future, technology has brought humanity to the precipice of a world shifting change.

There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?

There’s a war between good and evil in the hearts of men and women. Everything is changing. And there’s no going back.

It’s a game. It’s a community. It’s a new world. The storm is on the horizon. And it is only the beginning of EVERYWHERE.

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Commander S
On 3/19/2022 at 9:36 PM, Jason said:

If they are adding NFT's it would only help reinforce my beliefs about the game even more.

 

Which is that they've been making this game for so long that they're gonna launch a game that's years out of date. The metaverse stuff is being forced on people more so than there being a genuine natural interest in there, I've said in the past that I believe metaverse type experiences (VR, online virtual social worlds) are gonna be massive in future and I have no doubt that will still be the case but it's not now and I have a feeling that these companies trying to force it onto us is likely gonna set the idea of it back a few years at least. Not to mention the hardware isn't there yet.

 

Then you have NFT's which those who are trying have either failed miserably at due to virtually zero interest in it from the players, or have reversed their plans due to overwhelmingly negative feedback from players.

 

At this point I genuinely fully expect this game to look like a meme when it's finally revealed, lol.

 

 

Yep. It's baffling: anyone with any common sense could see that NFTs were a bubble, and thus it was only a matter of time before it burst (which has more or less happened: general interest dropped off some time in January, and hasn't bounced back). On top of that, with game NFTs, you already had the backlash to STALKER 2, and the tepid reception to Ubisoft's "Quartz" thing (not just from players, but Ubisoft's own devs!) - surely Benzies and co. should have seen that and maybe figured to go in a different direction.

 

But then, it might be that someone at BaRB is so deep into crypto that they're just dug in at this point - or like you've mentioned in the past, the investors really want this to be their GTAO-style money printer, and figure that fleecing players for expensive 'digitally rare' (:rol:) in-game purchases will achieve that (despite, again, barely anyone actually buying those Ubisoft NFTs...). In any case, it certainly makes BaRB and Everywhere come across less like being about an interesting new experience for players, and more like already they're working out just how much money they can make from a 'play-to-earn', 'let players sell stuff to each other and skim cream off the top' racket. :turn: Not exactly a good look, is it?

 

(oh, and bonus points for building it on Etherium, which is still a 'proof-of-work' blockchain, which means that all the environmental concerns about massive energy costs/waste absolutely apply!)

 

 

As for the whole "metaverse" push, what really amuses/frustrates me is that folks like Zuckerberg making cheap, boring-looking PlayStation Home clones isn't going to be the future of that stuff - because better, deeper alternatives have already existed for ages! Digital worlds where you can hang out with friends from all over the real world? That describes, oh, ...every MMO-like game ever, including WoW, FFXIV, EVE, Second Life, Animal friggin' Crossing, and ...what's that little thing that's like Grand Theft Auto, but also online? :p We're already up to our eyeballs in better takes on these kinds of things (I've said before that if you want a Ready Player One thing with social spaces, PvP arenas, and every branded character under the sun, then ...that exists, and it's called Fortnite, ffs!), so watching out-of-touch tech dorks ignore all that and flail around making basic mistakes is akin to living in a world where Ferrari and Porsche already exist, and yet someone proudly declares that they're creating this revolutionary new thing called "the wheel!" (and then they make it square...). :sigh:

 

...but yeah, general rant aside, this sounds very much like what I hoped it wouldn't be, when I first had misgivings about the link to Mythic Games: namely, a game cynically designed to make as much money from players as possible, under the guise of "you can earn real money by selling your virtual stuff for a profit". I.e., all the stuff that made older 'real-money MMOs' like Entropia basically a casino, but with the additional gambling of the crypto stock market, and vast, planet-harming energy waste on top. And still with not a shred of concept art, setting details, or gameplay shown off - although I expect that's not as pressing an issue, if you're mainly trying to attract players by the prospect of "you can earn money just by playing videogames!", and not compelling fiction, enjoyable experiences, or any of the stuff that actually makes games good and worth buying/playing.

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I just want something creator-flexible like Second Life or Roblox, popular like GTA O or SAMP, and with decent quality like FFXIV or Fortnite.

Unfortunately, seems like EVERYWHERE is not the case that i wanted to saw...

 

If Leslie is actually want to turn EVERYWHERE into NFT-based game - he will be made a laughingstock, game will be a total failure and BaRB will be bankrupt wery quickly. Mark my words.

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23 hours ago, Yannerrins said:

I just want something creator-flexible like Second Life or Roblox, popular like GTA O or SAMP, and with decent quality like FFXIV or Fortnite.

Unfortunately, seems like EVERYWHERE is not the case that i wanted to saw...

 

If Leslie is actually want to turn EVERYWHERE into NFT-based game - he will be made a laughingstock, game will be a total failure and BaRB will be bankrupt wery quickly. Mark my words.

 

I'm 99% it's going to be something like Roblox-Second Life but with GTA gameplay/graphics. No need to worry about that. Who said they are implementing NFTs? Blockchain means a lot of things, not only NFTs...

 

Wait and trust.

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On 3/19/2022 at 10:36 PM, Jason said:

If they are adding NFT's it would only help reinforce my beliefs about the game even more.

 

Which is that they've been making this game for so long that they're gonna launch a game that's years out of date. The metaverse stuff is being forced on people more so than there being a genuine natural interest in there, I've said in the past that I believe metaverse type experiences (VR, online virtual social worlds) are gonna be massive in future and I have no doubt that will still be the case but it's not now and I have a feeling that these companies trying to force it onto us is likely gonna set the idea of it back a few years at least. Not to mention the hardware isn't there yet.

 

Then you have NFT's which those who are trying have either failed miserably at due to virtually zero interest in it from the players, or have reversed their plans due to overwhelmingly negative feedback from players.

 

At this point I genuinely fully expect this game to look like a meme when it's finally revealed, lol.

 

Maybe... we shouldn't bury a game that we've only seen a few job offers for, and a couple of lines on their website. It could be a total failure or an amazing game, who knows. I don't think NFTs will be a thing in the game (not how they exist nowadays, maybe they can use the technology in a useful way). The problem with all these NFTs games is that the gameplay is total sh*t. If those games were fun and looked good no one would care about the implementation of NFTs, no doubt about it. With that said, Leslie CAN make great games, it's not the first time he does it. We'll see! 😄
 

PD: I want a wall of shame in case the game turns out to be a banger... or if it flops  🤣

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BS_BlackScout

I smell the COPIUM. What already looked an empty promise now looks even dead-er to me. 

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7 hours ago, NestorSite said:

Maybe... we shouldn't bury a game that we've only seen a few job offers for, and a couple of lines on their website.

 

On one hand, you're right. On the other hand this wouldn't be the first game where people have seen the writing on the wall and the game came out as predicted.

 

Based on the info we have so far - which is from a mix of official info, interviews, job offers and patents - the game looks like an absolute cauldron of ideas that give the strong impression the game is trend chasing. Online based, creation aspects, VR, NFT's, it's all very "metaverse". Problem with that is, the metaverse is a buzzword fabricated in order to imply it's something new when we've had "metaverse" games for decades. When the little info we have on the game is all stuff we should be heavily skeptical and cautious about, that's not a good early sign.

 

7 hours ago, NestorSite said:

The problem with all these NFTs games is that the gameplay is total sh*t. If those games were fun and looked good no one would care about the implementation of NFTs, no doubt about it. 

 

Not true, and happens to be a take so bad I've literally never seen it before. A touch of research on NFT's would explain to you very quickly why people don't like them.

 

NFT issues stem from how flimsy they are as a concept. Your proof of ownership is exceptionally thin. There's a million potential problems with them that will absolutely come to head in the coming years if NFT's become more popular.

 

In a nutshell, though, the people creating them are the only people making money from them. The implication to the player is that you own it and can sell it for money (heavily implied this will be a profit) when that is extremely unlikely to be the case. More so, that NFT you invested in has a half life which is the life of the game and the servers the NFT is linked to. If those go, bye bye.

 

If your response to that is that they sound like modern day microtransactions in games then you're absolutely right. NFT's in games will be nothing more than a new version microtransactions that are incredibly volatile for the playerbase. They are, as of today, extremely anti-consumer.

 

The reaction from the community towards them has literally f*cking zero to do with the quality of the games that developers have tried to add them into and everything to do with the incredibly shady nature of NFT's.

 

7 hours ago, NestorSite said:

With that said, Leslie CAN make great games, it's not the first time he does it. We'll see! 😄

 

He's only ever made great games with the help of a world class studio full of world class talent and in partnership with people like Sam and Dan Houser. This isn't to write him off, as by even the Houser's own admission according to court documents he was incredibly important, but going solo is going to be a very different challenge for him.

 

7 hours ago, NestorSite said:

PD: I want a wall of shame in case the game turns out to be a banger... or if it flops  🤣

 

I personally genuinely have no problems admitting I was wrong but I have nothing to admit I was wrong about. What I've personally shown regarding the game is caution based on the info we have. It was announced several years ago now and the only thing we have seen is what appears to be trendchasing.

 

To me it sounds like a game stuck in development hell, honestly.

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Commander S
8 hours ago, NestorSite said:

 

Who said they are implementing NFTs? Blockchain means a lot of things, not only NFTs...

 


It's on the job listing for the Smart Contract Developer position - quote: "Deploy and manage a multitude of fungible, semi-fungible, and non-fungible tokens".

 

And while blockchain indeed doesn't just mean NFTs, it currently does really only mean cryptocurrency. Indeed, NFTs are basically just units of cryptocurrency themselves - the only difference between an NFT and a bitcoin is that a bitcoin can't really do anything, while an NFT is a unit of crypto that can hold a few lines of code (a bit like a digital fortune cookie). Not enough for something like an entire game/program, but maybe a hyperlink to an image or website, or a microprogram or applet (or even a virus or malware!). But that just means they're crypto coins with tiny amounts of not-very-useful storage, for code that can be stored anywhere else using normal means, so they're not particularly useful.

 

That's why, despite that extra function that Bitcoin doesn't have, they're still used in largely the same way: as 'speculative digital assets' that people (usually with a fair amount of money to begin with) trade back and forth with other speculators in order to make a profit, similar to the stock market. Except with an NFT, that stock might have a link in it that directs to a picture of a monkey, or a gif of a McRib. :beerhat:

 

 

7 hours ago, NestorSite said:

 

I don't think NFTs will be a thing in the game (not how they exist nowadays, maybe they can use the technology in a useful way). The problem with all these NFTs games is that the gameplay is total sh*t. If those games were fun and looked good no one would care about the implementation of NFTs, no doubt about it.

 

 

Trouble is, again, that there's really only one consistent use for NFTs: as things people can sell/trade. And so far with regards to Everywhere, our only clue is the fact that the CEO of Mythical Games, John Linden, was motoring around in Benzies' Everywhere-branded RV two years ago - Mythical Games being a company specialising in blockchain-based economies, specifically. That, plus the fact that BaRB intends to use the Etherium blockchain (by far the most popular for NFTs, and seen as the most lucrative), suggests that they're using blockchain tech as part of the in-game economy, and not, say, for things like verifying saved data.

 

In other words, same as every other NFT game, and the core thing that makes them so crap: the fact that they're built as crypto-based marketplaces (where the game's creators earn money from every initial sale, and skim a cut from every resale between players), where minting things as limited-edition NFTs means people get FOMO'd into buying stuff so they don't lose out forever. That's literally how Mythical's first game, Blankos Block Party, works: you have Fall Guys-style characters with different skins, and then you can buy NFT-based limited-edition skins ...with real money.

 

If that's indicative of how Everywhere's economy is going to work, then it doesn't fill me with confidence, no matter how robust the rest of the game experience might be. :/

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On 3/22/2022 at 2:07 PM, Jason said:

 

On one hand, you're right. On the other hand this wouldn't be the first game where people have seen the writing on the wall and the game came out as predicted.

 

Based on the info we have so far - which is from a mix of official info, interviews, job offers and patents - the game looks like an absolute cauldron of ideas that give the strong impression the game is trend chasing. Online based, creation aspects, VR, NFT's, it's all very "metaverse". Problem with that is, the metaverse is a buzzword fabricated in order to imply it's something new when we've had "metaverse" games for decades. When the little info we have on the game is all stuff we should be heavily skeptical and cautious about, that's not a good early sign.

 

 

Not true, and happens to be a take so bad I've literally never seen it before. A touch of research on NFT's would explain to you very quickly why people don't like them.

 

NFT issues stem from how flimsy they are as a concept. Your proof of ownership is exceptionally thin. There's a million potential problems with them that will absolutely come to head in the coming years if NFT's become more popular.

 

In a nutshell, though, the people creating them are the only people making money from them. The implication to the player is that you own it and can sell it for money (heavily implied this will be a profit) when that is extremely unlikely to be the case. More so, that NFT you invested in has a half life which is the life of the game and the servers the NFT is linked to. If those go, bye bye.

 

If your response to that is that they sound like modern day microtransactions in games then you're absolutely right. NFT's in games will be nothing more than a new version microtransactions that are incredibly volatile for the playerbase. They are, as of today, extremely anti-consumer.

 

The reaction from the community towards them has literally f*cking zero to do with the quality of the games that developers have tried to add them into and everything to do with the incredibly shady nature of NFT's.

 

 

He's only ever made great games with the help of a world class studio full of world class talent and in partnership with people like Sam and Dan Houser. This isn't to write him off, as by even the Houser's own admission according to court documents he was incredibly important, but going solo is going to be a very different challenge for him.

 

 

I personally genuinely have no problems admitting I was wrong but I have nothing to admit I was wrong about. What I've personally shown regarding the game is caution based on the info we have. It was announced several years ago now and the only thing we have seen is what appears to be trendchasing.

 

To me it sounds like a game stuck in development hell, honestly.

 

 

 

If the game revolves around making money with NFTs of course it will flop. I don't think that's the case here. According to everything we've seen (the patents, job offers etc) it looks like something bigger, but yea, I could be totally wrong. Maybe all this backlash is the reason why they are not showing anything just yet, until the game is almost ready to be released. Can't say much more right now, it's all just speculation, but there's an incredibly big and talented team behind Everywhere, there's no way it's going to be another NFT sh*tty game. Also, if they were on a development hell, why would they buy and build a new studio with even more people? And then there is the investors, that seem to be happy about the product. Idk doesn't sound that bad to me

If it turns out to be a disaster, then put me on the wall of shame, I'd have to give my Everywhere discord server and community to someone else😂🤍

 

We'll see! I'm excited and a bit worried, but it's going to be fun either way 💪🏻

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