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Everywhere - by Build A Rocket Boy


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On 1/18/2021 at 5:15 PM, jacson said:

1 the game has realistic graphics

2 the setting is not sci-fi or cyberpunk, it was a real world like gta

3 the scene took place in a movie theater, where Disney's soul was broadcast

 

I could see only a minute and the game is in third person

hype :) 

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and strauss will eat his own dick when he calculated all the money he will have lost (again), since benzies' money is no longer up for TT to just grab and snort away!

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Does anyone know if this game would be a sci-fi (which I'm seeing from various sites) or will it be in a modern day world like GTA? God I hope it's not sci-fi and a GTA RP experience but on a much bigger scale.

Edited by EliteGamer_6
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On 2/2/2021 at 8:59 AM, EliteGamer_6 said:

Does anyone know if this game would be a sci-fi (which I'm seeing from various sites) or will it be in a modern day world like GTA? God I hope it's not sci-fi and a GTA RP experience but on a much bigger scale.

pretty sure its post-apocolyptic with scifi elements.

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Pretty sure nobody has a damn clue yet what it might be. We're getting bits, but essentially we don't know what genre the game is or how the gameplay might even look.

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On 2/2/2021 at 7:59 AM, EliteGamer_6 said:

Does anyone know if this game would be a sci-fi (which I'm seeing from various sites) or will it be in a modern day world like GTA? God I hope it's not sci-fi and a GTA RP experience but on a much bigger scale.

 

The game's website says:

 

Quote

"In the near future, technology has brought humanity to the precipice of a world shifting change."

 

Which sure sounds like sci-fi to me but then it goes on to say:

 

Quote

"There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?

 

There’s a war between good and evil in the hearts of men and women. Everything is changing. And there’s no going back.

 

It’s a game. It’s a community. It’s a new world. The storm is on the horizon. And it is only the beginning of EVERYWHERE."

 

Which somehow sounds pretentiously overwritten yet so vague that it doesn't really say anything at all. Honestly, it sounds more like Watch Dogs than GTA to me.

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16 hours ago, DexMacLeod said:

 

The game's website says:

 

 

Which sure sounds like sci-fi to me but then it goes on to say:

 

 

Which somehow sounds pretentiously overwritten yet so vague that it doesn't really say anything at all. Honestly, it sounds more like Watch Dogs than GTA to me.

watch dogs + gta + second life + the sims

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So apparently this new patent may or may not shine some light on what Everywhere is trying to be.

 

https://screenrant.com/gta-6-rival-everywhere-gameplay-patents-tease/

 

To me, for as ambitious and full of potential as all that sounds, it also sounds a bit "meh". Like the game's not trying to compete with GTA VI but rather GTA Online. 

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8 hours ago, DexMacLeod said:

Quindi, a quanto pare, questo nuovo brevetto può o non può far luce su ciò che Everywhere sta cercando di essere.

 

https://screenrant.com/gta-6-rival-everywhere-gameplay-patents-tease/

 

A me, per quanto ambizioso e pieno di potenziale come tutto ciò suona, suona anche un po '"meh". Come se il gioco non stesse cercando di competere con GTA VI ma piuttosto con GTA Online. 

welcome ready player one VR game XD

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  • 4 weeks later...
On 1/17/2021 at 7:34 PM, jacson said:

next week we will have a real leak of the game, I could see something and it is crazy

 

where are you now?

On 1/18/2021 at 5:15 PM, jacson said:

1 the game has realistic graphics

2 the setting is not sci-fi or cyberpunk, it was a real world like gta

3 the scene took place in a movie theater, where Disney's soul was broadcast

 

I could see only a minute and the game is in third person

come back to we, tell more news leaks :)

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source: https://www.ign.com/articles/everywhere-leslie-benzies-new-game-gta-community-discord-reddit

 

Inside the Community Deciphering Ex-GTA Boss' Mysterious New Game

We talk to the people who want to know everything about Everywhere.

 

Joining the Everywhere community Discord is, for the most part, a conventional experience. You agree to a set of rules and get access to channels full of fans sharing everything they can find on this mysterious new game from the former president of GTA developer Rockstar North. Actually, he happens to be the first person you speak to. Leslie P. Benzies is the tongue-in-cheek name of the group’s Discord bot that welcomes new sleuths into the fold.

 

The strange thing about the Everywhere community is that its members are wildly excited for the game not based on what they’ve been shown, but what they’ve dug up themselves. Everywhere is, in the wider popular consciousness, barely more than a name and a set of vague ideas – but the sheer development pedigree of Benzies himself has led to hundreds of fans doing everything they can to find out about his next project.

Benzies was thought to be Rockstar’s “unseen mastermind” during his time at the studio, producing several of its most formative games and directing GTA Online, a game that is still growing its player base and increasing its revenue some eight years after launch. In 2016, he left amid some controversy to found his own studio, Build A Rocket Boy and has been working on Everywhere ever since.

 

The Discord is full of ex-pat Rockstar fans who are very fond of Benzies, with memes depicting him as a father figure ready to deliver unto them a new era of gaming innovation, and in one case, a custom hoodie with “The Benz” written on the back. That devotion has led to a mild obsession with discovering exactly what (ahem) The Benz’s next game will actually be.

Admins Nestor and Razor have been following Everywhere since its announcement in 2017, and out of grassroots excitement, they have built Everywhere communities, well, everywhere — across DiscordRedditTwitter and Instagram. With over 600 members in the subreddit, it's a relatively modest crew, but that hasn’t stopped a steady flow of excitable headlines and URLs to obscure corners of the internet that might point to clues on the game.

We spoke extensively to Nestor and Razor about what they’ve found so far, and it creates a very intriguing picture of what sounds like an almost absurdly ambitious game. But before we get to that, it’s probably useful to hear what Build a Rocket Boy itself has already told us about Everywhere.

The Official Word on Everywhere

You might not even be aware of Everywhere yet – and you couldn’t be blamed for that. The game is in active development, but there have been no trailers or teasers just yet, never mind gameplay reveals.

Officially, we know that Everywhere will be some kind of MMO thanks to this job listing for a Vehicle Artist, which says the candidate will be responsible for creating “a wide range of vehicle assets to populate an immersive and large MMO experience.” The human faces we can see on the landing page for the game’s website also tease a realistic art style, with the official description calling Everywhere “a game, a community and a new world.”

 

 

“In the near future, technology has brought humanity to the precipice of a world shifting change,” it reads. There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?”

A handful of interviews were conducted to promote the game’s announcement in 2017, revealing vague but important details. Benzies told VentureBeat that the goal for Everywhere was “to create a platform where players can be entertained, and also entertain others while blurring the lines between reality, and a simulated world.”

“I see a future where we don’t reference single or multiplayer — we just choose when we play and if we want to hang out with others or we want to be alone,” he told Polygon. “We’re making “Everywhere” as seamless as possible so players won’t have to think about jumping from mode to mode — except when it helps the gameplay.” With all the pieces put together, the game starts to appear more like a living social platform than anything bound by typical video game genre convention.

Batting away inevitable Grand Theft Auto comparisons, Benzies told Polygon that Everywhere is “very different” from the series to which he gave a good part of his career. “There may be parts of our game that include satire but the tone will be very different and at times our players will be in control of how the tone is set,” he said.

 

“I see a future where we don't reference single or multiplayer — we just choose when we play and if we want to hang out with others or we want to be alone" - Leslie Benzies"
 

Ex-Rockstar North lead Matthew Smith, who joined Benzies in founding Build a Rocket Boy, described the game as “more like a social network”, and cryptically added that, “If a future President chose to make policy announcements in Everywhere, that’s something I’d certainly find interesting."

Official channels have been silent for a good few years now, but as of 2020, it at least looks like development has been ramping up. Last September, Build a Rocket Boy raised $40 million in funding for the game from firms such as Netease and Galaxy Interactive. In November, the studio announced that the game had made the leap from the troubled Amazon Lumberyard engine to Unreal Engine to “create a game built on a foundation that will remain at the forefront of the industry for years to come.”

Overall it feels like we’ve heard quite a lot, but learned quite little. Thankfully, beyond these small, often disconnected official details, the Everywhere community has been picking up every potential puzzle piece of information it can find – from patents to hidden websites – and using them to slot together a potential picture of what Everywhere will be. How much of this will turn up on our screens, and how much is simply the experiments of a brand new studio, remains to be seen – but it’s clear that Build a Rocket Boy is trying to live up to its grand promises.

 

What the Community's Found

Beyond the bold blurbs above, there really wasn’t much to go on for the superfans in the Everywhere social media community, before a set of patents blew the metaphorical doors off earlier this year. Nestor says that a user known as Wolf first shared a link to these documents in the Everywhere Discord. The community gave them a thorough investigation, posting their conclusions to Reddit in February of 2021.

Before explaining their findings, Nestor and Razor were clear (as we should be, too) that these are just patents — it’s possible that none of this technology will make it into the final game. But that hasn’t stopped the community from getting very excited about it all, and creating its own vision of what Everywhere could be.

 

"If the [patents] are correct, Everywhere will be a multiplayer open world, set in the near future, where players will be able to buy their own vehicles and objects, create minigames and interact." - Nestor"
 

“If the [patents] are correct, Everywhere will be a multiplayer open world, set in the near future, where players will be able to buy their own vehicles and objects, create minigames and interact,” Nestor says. “It is inevitable to think of Ready Player One, where there were different worlds with different games, and you could dress as you wanted and have the car or motorcycle you wanted. Virtual reality will also play an important role in the game, but I don't think it is necessary to enjoy it.” These ideas summon inevitable Roblox comparisons, another game with its own metaverse nurtured by player-built games and spaces.

Many outlets have referred to the game as a “GTA Killer,” but after studying the patents, the community doesn’t see that as a fair comparison. “I think it will be a very, very different game from GTA — there’s no sense in calling it ‘the GTA killer’, as it’s not here to kill anything,” Nestor says. “It will be an open-world MMO, but nothing to do with what Rockstar has created so far.”

Razor echoes Benzies’ 2017 comments, saying they don't believe that Everywhere is “looking to replace GTA.” Instead, they argue that Benzies is trying to build a reputation for his new studio separate from his existing legacy, adding new mechanics and content as-yet-unseen in the industry.

 

Part of this innovation includes the minigames mentioned by Nestor, which, if the patents are to be believed, feel like a key pillar of Everywhere. It’s thought that they would be accessible via in-game virtual reality glasses. This feature is seen in the patent drawings where a user in a lifelike setting dons a visor peripheral and enters a surreal metaverse.

“In the patents, we see a moment in which the in-game character, in the third person, puts on virtual reality glasses,” says Nestor. “That serves as a transition to enter a different world, where, according to patents, everything can be different, from visual style, gravity, physics etc.” Razor calls it “a good syntactic way to justify some things ‘out of the ordinary.’”

 

As for the makeup of these two disparate worlds, Nestor has ideas: “I think the first world will be something similar to GTA Online and the second world will be the one that looks like Ready Player One, where you can create worlds and games for the enjoyment of other players, and access them through doors or portals."

Build A Rocket Boy’s patents also suggest a unique approach to monetisation in Everywhere. “If the patents refer to Everywhere, we are going to see microtransactions to be able to buy in-game objects, but not only that, since a system is named to be able to make purchases in the game of real objects, in real life,” Nestor explains.

 

The patents suggest that players will be able to examine purchasable objects, including clothing, vehicles, food and even kitchen appliances in Everywhere. One drawing depicts a product advertisement on an in-game billboard, with players able to select it, see its attribute benefits and purchase the asset on the move. Razor notes that the functionality of purchasing real-world objects in-game could shake out similarly to Nintendo’s Amiibo figure collection, which are toys that can be bought in real-life but also have effects within virtual software.

Another critical feature seen within the patents is a means to broadcast media content from within the Everywhere platform. “We can see Netflix with friends in a cinema (perhaps with VR, to make it more immersive), or Spotify music on the jukebox that you have bought in an Everywhere store, for example.” Razor compares it to Garry’s Mod - which has embedded cinemas already - and says that players may have to log in to their streaming account APIs within Everywhere to watch the content. It’s worth noting that Fortnite is already riding a similar wave, debuting trailers from Tenet and Star Wars within its virtual playspace.

 

his idea appears elsewhere in the patent in the form of an in-game screen that would let players spectate content while playing Everywhere. Nestor compares it to watching another player’s game via the television in your virtual room in GTA Online. Razor refers to a patent drawing that shows a player in one world observing another player engaged in a military shooter. This could be one of Everywhere’s minigames or even an esports event beyond the game, thanks to the screen’s potential versatility.

Perhaps the most curious patent seen by the community is for another multiplayer game that could be an Everywhere minigame or exist as a separate project. This game is perhaps best described as a musical battle royale that uses the attributes of music tracks to dynamically change the game’s scoring system and incur environmental events.

 

Based on the patent wording and drawings, Nestor has ideas how this idea could work in motion. “Personally, I imagine it is a battle royale in which the music will alter EVERYTHING. When the song reaches certain moments, things will happen on stage (volcanoes or storms are mentioned), or when the speed of the music advances, the players can go faster etc. The song would be chosen by the players before starting each game through a vote.”

To pull every part of this ambitious experience together, both admins believe that there will be some kind of Everywhere companion app accessible via a browser or through smart devices. The official Everywhere website alludes to this, saying that “through both website and in-game challenges, your player will evolve and your place in Everywhere will become clear.”

Brilliantly, through some URL tinkering, the community has even found a hidden page on the game's website that seems to confirm how this will all work.

 

After signing up to the site, and clicking your account name in the top-right, you can then chop the end of the URL that reads "edit" – which takes you to a progress hub (shown above). It explains that this page will eventually let players manage their settings and attributes in Everywhere, which can be developed by completing challenges in solo or co-operative play.

Challenges will improve a ‘Tenacity’ attribute, with a separate unexplained ‘Kinship’ skill listed underneath. The page also introduces a global currency called ‘Artas’, which players can earn, with “new opportunities” to bank more coming soon. Everywhere might still be a mystery, but the fact that Build A Rocket Boy is building up its backend services already seems to tell us quite how in-depth a project this is aiming to be.

At this early stage, this is quite the motherload of information for one small community to stumble upon, and it’s likely Everywhere fans’ finds will only grow in detail and interest as the Build A Rocket Boy marketing machine revs up.

The Future of Everywhere – and its Community

The fact that a community this dedicated to the tiniest of details already exists speaks to quite how exciting – and tantalisingly mysterious – Everywhere feels. And that’s down to the pedigree of the people making it, most particularly Benzies himself (who is personally listed as the sole inventor of those patents).

Nestor says that they’ve been following Benzies since the widely publicized lawsuit between Benzies and Rockstar exposed his “behind the curtain” role in crafting some of their favourite games. “I think many fans delved much deeper into Leslie's story. Sam and Dan [Houser] did a spectacular job, they are two of the best developers in the history of video games, but Leslie was a bit in the shadows,” Nestor explains. “He was the mind behind GTA Online, and also the one who saved RDR 1, according to Sam Houser's emails.

 

Razor echoes that idea. “When I found out that Leslie was leaving (or was being fired) from Rockstar, I was upset, because although he was always working in the shadows, it is thanks to him that we have games of this immense quality. When I found out that we was creating a new video game, I immediately became interested in it, because as [Build A Rocket Boy] described it in the first interview they gave, it seemed like the ideal game for me. It was just my favourite developer creating my favourite game – what could go wrong?”

“Our excitement for the game is comparable to what people had in mind when [Hideo] Kojima left Konami to start a new project,” Nestor continues. “Why were we so excited for Kojima's new project but not so much about Leslie's one? I mean... Kojima made Metal Gear, which is one of the biggest sagas of all time, but Leslie was the one behind GTA 3, Vice City, San Andreas, GTA 4, GTA V, RDR 1, etc.”

There’s an early sense that Build A Rocket Boy’s Everywhere is aiming to be unlike anything we’ve seen before. The truly unanswered question is that, with so many ambitious ideas in the pipeline, when is it going to come out? Starved of official details, the folks over at /R/EldenRing were forced to make their own version of the game to control their hype - are we seeing the beginnings of the same thing happening with Everywhere?

 

There’s an early sense that Build A Rocket Boy’s Everywhere is aiming to be unlike anything we’ve seen before.
 

One of the latest finds from the Everywhere Discord was a strategic company report from December 2019, which included some telling financial statements. “The goal of a game launch in Q4 2021 remains viable,” the document reads. “However, given the ambition of the game and the complexity of the technology development, there is risk that the game will need more development time to complete.”

Build A Rocket Boy wrote this pre-COVID, so it’s fair to say that the viability of a Q4 2021 launch for Everywhere has most likely changed. In a blog post written in March 2020, the studio wrote that the transition to working from home has gone “quite well,” with the team’s effort during the pandemic described as “nothing short of inspirational.” In any case, if the studio initially planned to launch the game later this year, it suggests that development must be quite far along.

That’s only likely to push the Everywhere community to find more. Even with precious little to work with, this community is putting together a picture of the game we’d never seen before – as much a testament to the community’s ingenuity as the studio’s imagination-stoking ideas. That community will only grow with time too, as what we’ve seen so far suggests that we may hear more about this project soon, perhaps in a more official capacity. Until then, we can be sure that the Everywhere community will be doing its best to find out more about the new baby from their beloved Benz. We'll certainly be watching.
 

IGN reached out to Build A Rocket Boy for comment on this story, but it didn’t get back to us before publication.

Edited by MightyMax
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https://www.ign.com/articles/everywhere-fan-theories-about-gta-masterminds-new-game-are-not-far-off-says-developer

 

Everywhere: Fan Theories About GTA Mastermind's New Game are 'Not Far Off', Says Developer

"But there’s a lot of context and scale missing that will be really exciting for players to dive into and experience once we release."

We recently reported on fan discoveries about Everywhere, the upcoming game from ex-Rockstar president Leslie Benzies and his new studio Build a Rocket Boy. The studio has now told IGN that some of the theories fans have been putting together are "not far off" what Build a Rocket Boy is envisioning for the final project – but may not represent the scale of the game it's aiming for.

 

In a statement to IGN, a Build a Rocket Boy spokesperson said that the company keeps a close eye on its communities, and has been impressed by what fans have pieced together using the slim number of clues available:

"We love how the community is piecing together all the information they can find to build an idea of what Everywhere might be about. Believe me when I say, we’re a regular reader of the Subreddits! Some of the things they found out, and you touched on in your article, are actually not far off from what we envision, but there’s a lot of context and scale missing that will be really exciting for players to dive into and experience once we release.

"We don’t like thinking in terms of open-world, or closed-world, but rather how we can build new worlds, and exciting, new ways of playing games."

 

The spokesperson didn't go into more detail about which elements were close, but our report included a number of details drawn from patents and hidden areas of the Everywhere website. The Everywhere fan community has been drawing lines between those ideas, putting together an image of a somewhat realistic online world, within which a second virtual world exists, where players can potentially create their own minigames.

 

“I think the first world will be something similar to GTA Online and the second world will [look] like Ready Player One," said Everywhere Discord admin Nestor, "where you can create worlds and games for the enjoyment of other players, and access them through doors or portals."

Other elements included potential payment systems, perhaps even for real-world objects, in-game spectation services, a battle royale potentially tied to music tracks, and even a companion app that ties together all of the above - which can seemingly already be accessed in part.

Build a Rocket Boy hasn't given any indication of when it might officially reveal more about the project. Previously, we've learned that the game will be "an immersive and large MMO experience", which recently switched from the Amazon Lumberyard engine to Unreal.

“In the near future, technology has brought humanity to the precipice of a world shifting change,” reads an official blurb. "There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?”

Build a Rocket Boy was founded by Leslie Benzies, the "unseen mastermind" of Grand Theft Auto. Benzies worked on almost every Rockstar game from Grand Theft Auto 3 in 2001 through to Grand Theft Auto 5 in 2013, and directed GTA Online. He left Rockstar amid some controversy in 2014, and announced Everywhere in 2016.

 

 

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A trademark filing for Everywhere has revealed more details about the mysterious title being developed by ex-Rockstar employees.
Everywhere is an experimental game being developed by a studio formed by ex-Rockstar North President Leslie Benizes by the name of Build A Rocket Boy
The previously-discovered patents suggested that Everywhere would be more of a VR social platform rather than a sandbox adventure like the GTA series.
The documents described a ambitious virtual overworld that would serve as a digital hub for users to socialize, shop for in-game or real-world products, and play games with friends.
These patents made Everywhere sound like gamers would need a VR rig to play, but a recently-discovered trademark filing hinted that the title might be playable on mobile platforms too
Redditor LogicalBridge553 discovered a Build A Rocket Boy trademark application for "EVERYWHERE MINDSEYE" with the United Kingdom's Intellectual Property Office published on January 15th .
The document was filed under three IP classifications, or labels used to describe the nature of a product, technique, or invention. The upcoming title was categorized as a Class 9 trademark meant for game software as a whole, but the classification notably includes mobile-game, augmented-reality, and virtual-reality software.
Trademark filing classifications are nonspecific and are meant to categorize products under certain industries broadly.
That means that Everywhere could end up being one of the numerous products that fall under the Intellectual Property Office's Class 9. Still, the filing shows the Build A Rocket Boy isn't ruling anything out, and the bizarre "EVERYWHERE MINDSEYE" name could be hinting at a potential new piece to the Everywhere puzzle.
It's possible that "EVERYWHERE MINDSEYE" will be a mobile extension of the title that lets users access the virtual world through their smartphones. Instead of using pricier VR headsets, gamers could holster their devices to a smartphone VR headset, like Google Cardboard, and play
Everywhere alongside users with Oculus Rift or HTC Vive headsets. Enabling this would make Build A Rocket Boy's release much more accessible than GTA games, which will most likely only run on PC and next-generation consoles. That would perfectly fit its name by truly letting gamers play the title anywhere and everywhere they want.
Rockstar North President Leslie Benizes by the name of Build A Rocket Boy. A series of unearthed Everywhere patents revealed that the title could end up being a virtual reality experience like none other. Now, this new trademark filing has revealed that it could be even much much more than that,
Exciting times indeed, roll on the future of gaming as we know it
 
 
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  • 2 weeks later...
  • 2 weeks later...
_ Grand Theft Auto _

I'm interested in learning more about this game, but I'll probably lose interest when I finally find out what it's about.

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4 hours ago, Red Orange said:

I'm interested in learning more about this game, but I'll probably lose interest when I finally find out what it's about.

why  lose interest when you finally find out what it's about?

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_ Grand Theft Auto _
20 hours ago, MightyMax said:

why  lose interest when you finally find out what it's about?

 

I don't play many games and unless it's something that seems really awesome to me, I'll never play it. It's probably not going to be my type of game.

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1 hour ago, Red Orange said:

 

I don't play many games and unless it's something that seems really awesome to me, I'll never play it. It's probably not going to be my type of game.

EVERYWHERE will be masterpiece game :)

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  • 3 weeks later...
Volatollotalov

Some of their job vacanices still seem to be around since I last looked a few months ago. I know some tech jobs are always hard to fill but it seems kinda strange...

 

Edited by Volatollotalov
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NestorSite

I made a post explaining everything we know about the game so far in Everywhere's Subreddit.

 

So... here we go:

 

Who is Build a Rocket Boy?

BARB is a new videogame studio founded by Leslie Benzies, the creator of Grand Theft Auto and ex-Rockstar Games executive producer, development director and game designer, depending on the game. In Build a Rocket Boy there are also several developers who left Rockstar along with Leslie Benzies and some from Crytek and other important video game companies like the gameplay animator director, from Electronic Arts.

They are working in three different studios (that we know): Edinburgh, Los Angeles and Budapest.

 

What is Everywhere about?

According to Leslie Benzies: "Everywhere includes features that games haven't touched on yet. We want this game to be less restrictive than any other games. While the game has multiple narratives*, we also want* players to create their own narratives that include characters with a real personality. If we do this right, we're going to give players the chance to really live out their fantasies*, not just the limited fantasies that most games set up for them, and do so in a deeply immersive way." (Polygon interview).

Their website states:

In the near future technology has brought humanity to the precipice of a world shifting change.

There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?

There’s a war between good and evil in the hearts of men and women. Everything is changing. And there’s no going back.

It’s a game. It’s a community. It’s a new world. The storm is on the horizon. And it is only the beginning of EVERYWHERE.

You the player are integral to the creation, growth and future of EVERYWHERE. Our journey together begins when you* register with EVERYWHERE.

In time, through both website and in-game challenges*, your player will* evolve and your place in EVERYWHERE will become clear"

So it's an MMO set in a near future, right? Well, yes, but actually no... Build a Rocket Boy told to IGN: "We don’t like thinking in terms of open-world, or closed-world, but rather how we can build new worlds, and exciting, new ways of playing games", and Leslie also said in 2017 that "we’re making Everywhere as seamless as possible so players won’t have to think about jumping from mode to mode.

Thanks to some patents from Build a Rocket Boy we can have a look inside the development of this project. I recommend you to read the post about this I made a couple of months ago or this article from IGN.

 

Other interesting info:

  • The game currency will be one called Artas

  • It will have vehicles, but we don't know what type yet

  • You can register on their website and see a series of attributes that your character will have, such as "tenacity"

 

When is the game coming?

We don't have a release date yet, but the community found a document from Build a Rocket Boy that reported that the ideal release date was the end of 2021. This document was from before the coronavirus pandemic, and besides that, it also states that it could be delayed. So yea, 99% it's not coming this year. If I had to guess I'd say late 2022 or 2022.

 

Do we have any image from the game?

We actually do, but only a few and they are faces. We shared them here.

 

Which engine is it running on?

The game was originally running on Amazon's Lumberyard, but that changed in November 2020. Now it's running on Unreal Engine.

 

What about the marketing?

Well, they are not marketing the game yet. The only thing we found was this huge RV in the United States, but as long as we know it's just Leslie Benzies personal RV, that was lent to a friend. You can find pictures here and here.

 

I recommend you to read the post about the patents that I cited above. There is a lot of information that perhaps is not totally accurate, since it's from patents, but BARB commented that it is not far from the vision they have of Everywhere.

 

Lastly, I would like you to join our Discord Server if you want to be in touch with the community!

 

 

EDIT: Lmao I don't know why all the text is looking white, sorry about that xD

 

Edited by NestorSite
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