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Spider-Vice

Everywhere - by Benzies' "Build A Rocket Boy"

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killdrivetheftvehicle

Lead back-end programmer, Lead gameplay networking programmer and Senior gameplay networking programmer are the new additions to list of sought after talent.

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deadasdisco

Hi all,

 

Recently I have done some thorough research regarding the game ‘Everywhere’ and The Benz new studios. From my current ongoing analysis, Everywhere has currently scaled up to 46+ employees (source Linkedin) with amazing talent and veteran developers from Rockstar Games, Crytek, Digic Pictures and others. The game looks to have started development a year ago in November 2016, however the 3 studios have been extensively scaled up roughly in the past 4-8 months.

 

Some of the talent The Benz and team have managed to grab from Rockstar Games for those whoo are interested (names covered out of respect to them). View if you wish:

 

Former Lead Programmer - Colin Entwistle

Former Veteren Audio Director - Matthew Smith

Former Lead Designer and GTA Online Producer - Andy Duthie

Former QA Supervisor - Adam Whiting

Former Games Tester and It Manager - Steven Kerr

Former QA Tester - Alex Kane

 

 

To add to this, some of the veteran Crytek talent seem to be evolving Amazon’s Lumberyard engine with the relevant tools necessary. This is promising as Amazon Lumberyard is actually licensed and based on Crytek’s well known Cryengine. They'll know the ins and outs of the engine.

 

Anyway to end, a lot of this information you probably know from articles, I just wanted to summarise for people who didn’t know. This is looks to be a really exciting project, with a lot of talented people. I don’t expect anything shown until the next 1-2 years but you never know.

 

Thanks for reading :)

Edited by deadasdisco
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BUT THE BENZ

I expect something truly innovative and groundbreaking, and nothing less.

after all it's the benz who started this project, it's a given it will be special!

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D T

@disco Awesome news! Thanks for sharing dude. Everywhere will become a household name.

Edited by D T
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mombo2811

Hi all,

 

Recently I have done some thorough research regarding the game ‘Everywhere’ and The Benz new studios. From my current ongoing analysis, Everywhere has currently scaled up to 46+ employees (source Linkedin) with amazing talent and veteran developers from Rockstar Games, Crytek, Digic Pictures and others. The game looks to have started development a year ago in November 2016, however the 3 studios have been extensively scaled up roughly in the past 4-8 months.

 

Some of the talent The Benz and team have managed to grab from Rockstar Games for those whoo are interested (names covered out of respect to them). View if you wish:

 

Former Lead Programmer - Colin Entwistle

Former Veteren Audio Director - Matthew Smith

Former Lead Designer and GTA Online Producer - Andy Duthie

Former QA Supervisor - Adam Whiting

Former Games Tester and It Manager - Steven Kerr

Former QA Tester - Alex Kane

 

 

To add to this, some of the veteran Crytek talent seem to be evolving Amazon’s Lumberyard engine with the relevant tools necessary. This is promising as Amazon Lumberyard is actually licensed and based on Crytek’s well known Cryengine. They'll know the ins and outs of the engine.

 

Anyway to end, a lot of this information you probably know from articles, I just wanted to summarise for people who didn’t know. This is looks to be a really exciting project, with a lot of talented people. I don’t expect anything shown until the next 1-2 years but you never know.

 

Thanks for reading :)

i dont think we will see this game in like 5+ years their not backed up by a big publisher like take two. No conformation of platform or any game-play info. Their website is just a hiring page right now

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killdrivetheftvehicle

New additions to sought after talent:

 

  • senior gameplay programmer
  • senior technical artist

http://everywhere.game/work/

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BLOOD

Stealing more R* talents (plus that interview with GI and IGN on GTA Online almost failing until 2015 did not help his image i guess) and you folks thought was the Great Messiah of Gaming :lol::lol:

 

EDIT/NOTE: I will love to see Take-Two's main rivals, Activision and EA buying his company (the latter will shut it down). Anyway how is Amazon going for them? Since Bezos could give a rat about gaming lol.

Edited by BLOOD

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Jason

I'm sure GTA:O having a rough first year has completely ruined the reputation he built up from being the lead developer on every GTA in the 3D era. As for Amazon, he's using their engine (Lumberyard) which is a fantastic game engine and is being used to do some insanely impressive things in Star Citizen like planet sized cities.

 

But it's cool to see you hoping to see people lose their jobs. :sigh:

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BLOOD

Not really on the job loss part, it just business since The Benz will sure sell look at Vince Zampella :colgate: Plus at 47 years he will need a more experienced and older mentor running his company. Take-Two's Lead Independent Director (aka Vice-Chairman of the Board) is 71 years old and was running all of entertainment when the The Benz was still a young lad. And SZ is 60 yrs old. And luckily they manage the company that owns R* :colgate:

 

EDIT/NOTE: Let put Publishing, Distribution, Marketing, Sales, etc. aside, if the game is not unique and flops then he will likely sell. Not to even talk about Global geography footprint mostly Asia. Your need to be own by one of the Big Boys (Activision Blizzard, EA, Take-Two, Ubisoft, Konami, Sega, Bandai Namco, Capcom, Square Enix, Nexon, Zynga, Netmarble) to be able to get all types of audiences. Looking at Sega or Ubisoft picking them up (I see them also stealing PUBG devs).

Edited by BLOOD
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Jason

You really don't need to be owned by "one of the big boys" to get a big audience. To even suggest that in todays world is daft, frankly. We're living in an era where anyone can make a mega-hit game, that's exactly how games like Minecraft and PUBG became what they are and those are just the tip of the iceberg. The whole him needing an older mentor to run the company is nothing more than silly talk too. The dude ran one of the most successful game developers in history for well over a decade and when he left he got investors on board and set up partnerships and studios in a matter of months which means he has a long list of people willing and wanting to work with him, so I'm sure he'll get by juuuust fine. Hell, the fact he keeps getting ex-North devs to join him looks bad on North more than it does him, lol.

 

We don't know how it's all gonna turn out, but his track record is one people would kill for, he's getting talented people involved and I doubt he's lacking funding, so there's no reason to be anything but curious or even a little be excited about what Everywhere could potentially be, because we have no reason to be doom and gloom this early.

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BLOOD

You really don't need to be owned by "one of the big boys" to get a big audience. To even suggest that in todays world is daft, frankly. We're living in an era where anyone can make a mega-hit game, that's exactly how games like Minecraft and PUBG became what they are and those are just the tip of the iceberg. The whole him needing an older mentor to run the company is nothing more than silly talk too. The dude ran one of the most successful game developers in history for well over a decade and when he left he got investors on board and set up partnerships and studios in a matter of months which means he has a long list of people willing and wanting to work with him, so I'm sure he'll get by juuuust fine. Hell, the fact he keeps getting ex-North devs to join him looks bad on North more than it does him, lol.

 

We don't know how it's all gonna turn out, but his track record is one people would kill for, he's getting talented people involved and I doubt he's lacking funding, so there's no reason to be anything but curious or even a little be excited about what Everywhere could potentially be, because we have no reason to be doom and gloom this early.

And who owns Minecraft now? Plus PUBG is owned by Blue Hole a really established game company based in Asia (the biggest regions for games outside NA). And him stealing people from North shows that he does not know how to make games, and Everywhere could go the way of No Man's Sky or Crackdown (the latter was created by DMA now North co-founder Dave Jones who also created the 2D GTA games). With the ongoing lawsuit with R* and Take-Two, he could be sued for stealing employees which have contracts. And lastly he needs a very older person running the business side or chairman-CEO of the board :colgate:

 

EDIT/NOTE: He is the British version of Kojima :lol:

Edited by BLOOD

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Jason

Yes, and why did Microsoft buy Minecraft? Because it was ridiculously popular and MS wanted it in it's pocket. So many break out games have come from small independent studios over the past 10 years or so and it has completely changed the industry for the better. For the first time ever, you don't need a big publisher to be a success.

 

And him stealing people from North shows that he does not know how to make games

 

Oh dear... At least you compared him to Kojima though, one of the industries greatest and most beloved developers of all time.

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Spider-Vice

North is the main and probably most talented R* studio, what are you on about Blood? Also he didn't steal anyone from North, the people that went with him had already quit Rockstar before and were close acquaintances of the Benz. Do you even know what you're saying? So North doesn't know how to make games when they made all of the GTA's and had a big role in Max Payne 3 (well and in every single R* game)?

Edited by Spider-Vice
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BLOOD

Dont get me wrong, he is a legend but at the same time he looks to be doing like he is a "god" lol.

 

 

EDIT/NOTE: EA lost Zampella back in the Medal of Honors days to go create thye beast that is Call of Duty only to buy him back for $455 million. Everywhere will certainly not repeat same history but I think Take-Two in future will splash $100 million+ more or less buy him back :colgate:

 

@Spider-Vice: I did not sat that..I said, He is stealing them because he did not know how to make games lol. And he also does not know how to run a company (North is a subsidiary of R* a subsidiary of Take-Two a publicly-traded company. So in hierarchy structure North will always have a responsible manager)

Edited by BLOOD

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Underrated Unknown

And lastly he needs a very older person running the business side or chairman-CEO of the board :colgate:

EDIT/NOTE: He is the British version of Kojima :lol:

 

And he also does not know how to run a company (North is a subsidiary of R* a subsidiary of Take-Two a publicly-traded company. So in hierarchy structure North will always have a responsible manager)

 

giphy.gif

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BUT THE BENZ

blood is certainly my pick for troll of the year. even if he's serious, he's trolling!

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.Bach

Everyone knows he's a troll. Just go and take a look at the Take-Two discussion thread and you'll see him supporting one of the worst, most anti-consumer publishers of the AAA industry.

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BLOOD

blood is certainly my pick for troll of the year. even if he's serious, he's trolling!

My man :colgate::^: Well off i go :colgate::lol:

 

@.Bach: Worst? I guess you are a fanboy of EA .

Edited by BLOOD

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.Bach

@.Bach: Worst? I guess you are a fanboy of EA .

See? He can't be taken seriously.

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BLOOD

Tbh what company can be worse than EA?

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Jason

Take-Two? You'd actually have to look quite hard to find somebody who thinks Take-Two aren't on the same level of scumbaggery at the moment, especially after their recent comments on how they're planning to add microtransactions to everything. Your fanboyism for Take-Two, as always, blinds you.

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Jabalous

To be perfectly clear, Jason, Take 2 never stated that in-game transactions will be the ultimate goal of their future titles. Quoting Strauss Zelnick below...

 

“We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board," Zelnick said

 

 

It's quite clear that their definition of recurrent consumer spending isn't equivalent to in-game transactions/microtransactions. One viable model is pay-to-play downloadable content, be it an expansion for single player or multiplayer. Recurrent consumer spending will vary from a title to another, so a new Bully game will enjoy a different experience to that of Grand Theft Auto Online in terms of the long-term engagement between R* and the player. I would even argue that some titles, like again Bully, could be transactions- and DLC-free.

 

Take Mafia 3 as an example. Could you point out where the microtransactions are? All the game got was new downloadable contents for the single player.

Edited by Efreet
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BLOOD

God Bless your comment Efreet. Mafia 3 is another great example of RCS.

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.Bach

Tbh what company can be worse than EA?

That's why I said "one of the worst".

 

 

 

To be perfectly clear, Jason, Take 2 never stated that in-game transactions will be the ultimate goal of their future titles. Quoting Strauss Zelnick below...

 

“We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board," Zelnick said

It's quite clear that their definition of recurrent consumer spending isn't equivalent to in-game transactions/microtransactions. One viable model is pay-to-play downloadable content, be it an expansion for single player or multiplayer. Recurrent consumer spending will vary from a title to another, so a new Bully game will enjoy a different experience to that of Grand Theft Auto Online in terms of the long-term engagement between R* and the player. I would even argue that some titles, like again Bully, could be transactions- and DLC-free.

 

Take Mafia 3 as an example. Could you point out where the microtransactions are? All the game got was new downloadable contents for the single player.

 

I'm pretty sure they said "future titles", actually every site and gaming news got it that way. So no, Mafia III can't qualify as an example. Just wait for RDR2 to draw any conclusions.

Edited by .Bach

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BLOOD

Take-Two is yet to get "Worst Company in America" awards two or three time, same with Activision Blizzard..It just EA :lol::colgate:

 

EDIT/NOTE: Star Wars Battlefront 2 will be the most hated game of all time :cry: thanks to what EA just pulled, Disney needs to take action :panic:(Yeah Mafia 3 is a recurring consumer spending since it release many DLCs)

Edited by BLOOD
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Jason

To be perfectly clear, Jason, Take 2 never stated that in-game transactions will be the ultimate goal of their future titles. Quoting Strauss Zelnick below...

 

“We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board," Zelnick said

 

 

It's quite clear that their definition of recurrent consumer spending isn't equivalent to in-game transactions/microtransactions.

 

Is it that clear? Don't get me wrong, I'm saying your take on that quote is wrong but you equally spin it into Strauss implying that single player games ("it may not always be an online model") are getting microtransactions. Imagine RDR2's single player having crates you can buy on the store, or something of the sort. Or new, cool outfits have to be bought on the store with real money.

 

Take-Two have been late to adopting microtransactions to their games and we're only recently starting to see what their plans are and while yes, we have games like Mafia 3 which didn't have them, neither did another game that released in the same year, Mirror's Edge Catalyst, but EA are still busy jamming them in their other big games.

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BLOOD

https://www.reddit.com/r/gaming/comments/7cffsl/we_must_keep_up_the_complaints_ea_is_crumbling/

 

EDIT: @Jason: Take-Two got in late but almost perfected it (still a bit of flaws though) and growing it faster than any other gaming company on the planet to the extant Wall Street, CNBC, and Jim Cramer called the company "King of Digital" (Just saying)

Edited by BLOOD

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Jason

They haven't perfected a God damn thing regarding microtransactions lmao. They're doing the exact same as everybody else. The point people here were making is not that EA are "better" than Take-Two in regards to stuff like that either, it's that Take-Two are becoming just as bad.

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RaMMy

Tbh what company can be worse than EA?

ACTIVISION. ~flies away~

Also, as a QA tester on FIFA, EA isn't so much bad, the dev's are somewhat cool to interact with (not all of them tho', one had a request and then marked my bug issue as an invalid, that fcker T_T)

Edited by RaMMy

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RedDagger

Blood, you'd probably do everyone and yourself a service by toning down this incessant need to fanboy for T2 despite your clear ignorance of video games and the industry as a whole...your enthusiasm is neutered by your bullishness.

 

I don't even get your hate-boner for ex-T2 employees - surely them being a big part in the series that we all love means you'd want them to succeed when working on independent projects? One of the most influential members of R* and you want them to utterly fail, just because the Housers don't like him? Remember, employees would be leaving R* for Everywhere because, to them, it's preferable, yet you're trying to twist it into R* being godlike for...losing employees because of their sh*t working environment?

 

There's nothing wrong with being a fan of R* and T2, but then deciding that everything that isn't T2 is awful even though you know nothing about them just doesn't make any sense.

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