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Kirsty

DLC Ideas Wishlist Topic

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robp77

San Fierro and Las Venturas. Should've been in the base game. Los santos by itself is too bland and boring to carry an entire game by itself. 

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Pedriko

The map is absolutely fine king. Rockstar absolutely knows how to make a vivid map, with its topography, size, etc.

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robp77

No, no it's not. 

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Rez090
15 hours ago, robp77 said:

San Fierro and Las Venturas. Should've been in the base game. Los santos by itself is too bland and boring to carry an entire game by itself. 

Las Venturas shouldn't have even been in the San Andreas game, wrong state completely.

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GTA-Biker
On 4/27/2020 at 2:58 AM, Rez090 said:

Las Venturas shouldn't have even been in the San Andreas game, wrong state completely.

San Andreas is a fictional state,it's loosely based on California and Nevada,but it isn't supposed to be a 100% accurate representation of either.Since it doesn't exist in real life and R* literally made it up,they could base it on whatever they wanted and put whatever city they wanted in it,and it wouldn't be wrong (it's the same when it comes to Californian cities that weren't included in the state of San Andreas,such as San Diego, Sacramento, Oakland and many others,they simply don't exist in GTA universe).

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Mami_Entod

Anything goes rally raid race like in the crew 2, also make the opponents "ghosted" when they're crashing to us, just like the crew 2 PvP

 

the-crew-game-ubisoft-5572.jpg

 

The best racing game in current game imo, it's like golden age of racing games in PS1 & PS2. Test Drive Off Road, Test Drive, Underground series, Midnight Club. It's amazing, only lacks in cop chase 

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McIn Tyler

I really hope that we can have the ability to sell our properties that we don't use in the next update....

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BumpyJohnson
Posted (edited)

This is what we should've gotten from Gerald...

 

SI8OFZE.jpg

 

R* has done something for just about every aspect of the game EXCEPT fighting. Previous GTAs had better mele systems so I'm not sure why they took a step backwards with this game. Regardless, I think its about time to update the fighting system and a Fight Club DLC would be the perfect way to do it. I've taken the time to come up with a way using things (mechanics, logics, etc) that are already in the game so this doesnt require a complete ovehaul by R*. Anyway, on with the show.

 


INTRODUCTION

 

It starts with you getting a call from Gerald. He asks if you like to fight and if so stop by his place when you can for the details. A "G" will then pop up on the map. Go there whenever youre ready to get started. Once there Gerald will get in your car and tell you to go to a location. A white fist icon will then pop up on the map showing you where to go. When you arrive there will be a crowd surrounding a fight. A man raises the winners arm and asks the crowd "who else wants to try their luck?" Gerald shouts "My boy right here does!"  Simply go in and beat the guy up. :p

After your introduction fight, Gerald will praise you for winning and give you a cut of his winnings or ridicule you for losing and give you nothing. Either way he'll then tell you to drop him off at home and to call him whenever you want another fight. When you do call him an option titled "Request Fight" will then be available.  Eventually Gerald will send you a text saying he's impressed (or disappointed if you lost) and suggests you visit a fight gym (more on gyms below) and improve your skills because the competition is only going to get tougher.

 

 

THE TYPE OF FIGHTS

 

* Street  - These are fights against NPCs and take place in freemode. To trigger them you call Gerald and select the "Request a Fight" option.  A white fist icon will then pop up on the map in a random location. Go there and you'll see a guy waiting in a fight area (he may be with a few people or surrounded by a crowd). Simply enter the fight area (entry fee will be deducted), beat the guy up and get paid. The more you win the more difficult the next opponent and higher the entry fee/payout.

 

* Request - This will be similar to Business Battles. At random times Gerald will contact the lobby requesting things such as "beating a guy up and stealing his chain and bringing it to Gerald".  Only mele will force the object to be dropped. If you kill the NPC with a weapon the mission fails.

 * Prize - These are fights against other players and must be hosted through a job carona or from your gym (more on gyms below).  This basically goes like Arena Wars as far as rankings,  leveling up,  etc.  The way these fights will work is once the job starts two players are placed in the fight area while the rest are outside of it in spectator mode.  Once the fight is over two new players are placed in the area to fight and so on until everyone has fought. Just like any other job there will be options for different rules to fight under which are...

 1) Last man standing - You lose once and you're out. The game will keep matching up the winners until all but one has been eliminated.
2) Set number of wins - First person to a set number of wins.  The game will keep matching up the winners until the number of wins is reached.
3) Time limit - Gain as many wins as you can.  Whoever has the most wins when the time runs out is the winner.

 


BASIC MELE COMMANDS

 

COMMAND COMPARISON (while holding left trigger)

 

COMMANDS = CURRENT / MY SUGGESTION
Left Trigger = Fight stance/Lock on / Fight stance/Lock on
X = Dodge / Block

Y = Unassigned / Push
A = Kick / Groin Kick
B = Punch / Punch
Right Trigger = Punch / Special Moves modifier

 

As you can see my suggestion is very similar to the current controls. The difference is that the right trigger will be used for special moves (more on this in the SPECIAL MOVES & COMBOS spoiler below) and the dodge will be replaced with a block (more on this in the FIGHTING META spoiler below).  Also,  since the Y button currently has no function it will be turned into the push animation (which is already in the game).  This shouldn't be difficult to impliment since everything is already in the game.  It will definitely make the fighting experience much better. Now on to the SPECIAL MOVES & COMBOS.

 


SPECIAL MOVES & COMBOS

 

SPECIAL MOVES - These moves are more powerful than normal moves and also have a slower animation.  These moves are executed by holding the right trigger (while in your fight stance) then pressing a face button. Basically the right trigger is a modifier (serves the same purpose as A for bike mele which is hold A and then press left/right bumper).  All special moves must be purchased/earned.  In other words you pay a fee and then must complete a lesson (no refund if you fail).  Here are some examples of special moves...

While in your fight stance/locked on
* right trigger + X = dodge (combo counter is NOT automatic you must execute it yourself)

* right trigger + Y = grab (facing the enemy = grab their colar, behind the enemy = human shield)
* right trigger + A = spinning kick to the head,  flying knee, etc
* right trigger + B = headbutt,  elbow,  uppercut,  etc

There will be many more moves you can aquire but you can only have 4 active since you only have 4 face buttons. What I mean by "active" is like the actions in your interaction menu. You have a bunch of actions but only one is active at a time. R* could do the same for special moves by giving them their own category in the interactive menu like they did with dancing.

COMBOS - This is when you execute multiple strikes in a row within one attack. An example of that in the game now is when you dodge a punch and counter with 3 punches. Except in this case,  combos can be executed at will instead of only after a dodge.  you can also choose which combo to execute instead of the same 3 punch combo for everyone.  Using my suggested command scheme above these are the combos...

While holding left trigger (fight stance/lock on)
* B, B = left jab, right cross
* B, B, B = left jab, right cross, left hook
* B, B, A = left jab, right cross, left kick
* B, A = left jab, right kick

 

NOTE: "hold" A or B at the end of a combo to turn the last strike into a special move (ex. B, "hold" B = left jab, power right hook or B, "hold" A = left jab, sparta kick)

Not complex like a true fighter game but a lot more than we have now.  The most importantly part is we will have control over what we do which would provide diversity in attacks so all fights don't look exactly the same. When you factor in special strikes and countering after a dodge theres a possibility for even more combos.

 

NOTE: All special moves and combos must be aquired by completing a "purchased" lesson at a gym (more on gyms below).

 

 

FIGHTING META

 

OK now lets talk about how the actual fighting will go down. Currently the games fighting meta (way to fight) is either dash punch, dash punch, etc until you KO them or wait until they punch then counter. This is boring and not fun at all. 1st,  take the dash punch out of the default strike list and make it a special move that also CANT be spammed.  2nd,  the defense needs to be more challenging and lastly,  the offense needs more diversity in the strikes and should require stradegy.

 

DEFENSE - As of now you just hold X and wait. This requires no skill and makes all the fights look the same. I think a good way to add difficulty and diverse action is to make the default defense a block and the dodge a special move.  Then make it so normal moves can only be blocked and special moves can only be dodged. So for example if someone throws a normal strike like a jab you must use the default block but if someone throws a special move like a headkick you must use a dodge. This way people have to actually choose the correct defense instead of being able to safely sit on the dodge waiting to counter.

 

OFFENSE - Going off the above we know the defense cant "dodge" normal moves and they cant "block" special moves. So the stradegy is to hit them with a special move when they're trying to block or hit them with a normal move while their trying to dodge.  An example would be to use normal moves to set up your special moves (ie. throw normal attacks multiple times to get them use to blocking then follow with a special move).

 

STAMINA - This is already in the game but doesnt have an impact on fighting. I think all strikes/moves should cost stamina.  Special moves will cost more stamina than normal moves.  The lower your stamina the slower you move and strike as well as the more damage you take and less damage you inflict. To regenerate your stamina you must not perform any moves (similar to letting the boost fill on the MKII). This means simply spamming away in a fight is NOT a good idea thus adding an additional stradegy to the fighting.

 

 

FIGHT GYMS

 

Just like Nightclubs and Arcades we can purchase a building and turn it into a fight gym.  We can customize the interior,  add/upgrade equipment and even earn a daily income like Nightclubs and Arcades.  Instead of dancing/playing arcade games and drinking we'll have minigames like hitting mits to unlock combos,  punch heavybags to unlock power strikes or complete lessons with a teacher to earn special moves.  Also,  just like DJs we would hire trainers to come to our gym.  Each trainer would come with different moves to earn.  I suggest at least 3 types of trainers...

* Boxing
~ teaches special punches (ie. haymaker)
~ teaches combos involving punches
~ teaches the ability to dodge strikes

* Muay Thai
~ teaches special kicks (ie. head kick)
~ teaches combos involving elbows and knees
~ teaches the ability to counter into a grab (head clinch)

* Wrestling
~ teaches special grabs (ie. suplex)
~ teaches ground and pound punch combos
~ teaches the ability to counter into a takedown

Trainers coming with their own specific special moves and combos will create diversity in styles amongst the players so everyone isnt the exact same like now.  I think a good way to encourage players to visit other gyms is to only allow 1 coach per gym.  So for example,  you have a boxing coach at your gym but want to learn wrestling moves.  You must go to another player's gym who has a wrestling coach to do the minigames.  Additionally,  when players come to your gym and takes lessons from your coach your gym gets paid on top of the daily income.

 

 

WHAT WOULD COME WITH THIS DLC

 

Some people have already shot down this idea because they believe R* wont do it because they cant encourage shark card sales from this. Well here you go...

 

* Gyms - buy a warehouse and turn it into a gym

* Equipment - punching bags,  weights,  etc

* Trainers - choose from multiple trainers who each teach their own moves

* Clothes - boxing shorts, boxing robes, Karate Gi, mauy thai shorts, wrestling uniforms, etc

* Hats - boxing headgear, wrestling headgear, etc
* Shoes - boxing shoes, wrestling shoes, etc
* Gloves - boxing gloves, MMA gloves, fist wraps, etc
* Mele weapons - more brass knuckles, glass glued on fist wraps like Bloodsport, steel fist gloves,  etc
* Fight moves - basically all the moves that are in the game that are rarely ever triggered and more
* Fight combos - jab-cross, jab-kick, etc
* Fight themed tattoos - boxing gloves, brass knuckles, sayings, etc
* Fight themed haircuts - maybe not fight themed but this is definately an opportunity to add more hairstyles
* Fight themed jewelry - chain emblems like boxing gloves, brass knuckles, etc

 

...and I'm sure there are more I havent thought of yet that could be included in this.

 

 

EXAMPLES OF POSSIBLE FIGHT CLUB ARENAS -


What do you guys think? Too far fetched even tho everything needed is already present in the game?. I think this would be awesome and definately add something new to the game. It could even become a trend like car meets.  Thoughts?

Edited by BumpyJohnson
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Up2NoGood45
7 hours ago, McIn Tyler said:

I really hope that we can have the ability to sell our properties that we don't use in the next update....

Or just delete them for no money.  

 

Also, we should be able to set any motorcycle we want as our "favorite"  instead of RS deciding which one we use the most.  I actually deleted my main character and started a new one just to get the OP MK II as my favorite as I only use it for grinding and it's so nice to have your health restored while on it.  

 

We should be allowed to choose whatever screen name we want for our 2nd character instead of just appearing as the same exact person in the game.  I would start new characters just to have a funny name for him.  

 

We should be able to source and sell any products in a friends only or invite only lobby.  It's so stupid because everyone who wants to do business in populated lobbies does it and everyone who wants to do in solo lobbies knows how to do that. Why not just allow it and create a little goodwill with the community?  They will never be able to patch the Nat Test solo lobby method so just give it up already.  

 

Allow players less than 100 level to steal any car and store them in their garage including Bullets, Infernus's ect.  They can't sell them but they can insure them and customize them.  Why not let them have some nice cars?

 

All this would cost them hardly anything.  

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ArmenianAssasin77

They should add a Naval dlc.

- Weaponized boats

- Military submarines

- Aircraft carriers

 

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SouthLand

Whatever they add it's going to be useless and overpriced. Just like the Casino's penthouse. 

It's only useful, at least for me, as a spawn point since when when a new car is up, i try to spin the wheel as much times as possible and it's easier if you already spawn in the casino. 

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Jasperathome

im loving the open wheel races so i want some more cars for that and more races

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NightShineDragon
On 3/30/2020 at 1:45 PM, TheMuscle01 said:

Vehicles:

- New Rims for cars

- New Custom Tires for Cars

- New cars available for Import/Export

- New Pfister Vehicles

- Passenger Jet from singleplayer

- Cargo Plane

- Purchasable Cop cars

- Hovercraft (Like the Vortex in SA)

- Blackhawk helicopter (Possibly Annihilator MK II)

- Another Jump Jet which is more sleek like the one in SA (The Hydra we have is too bulky imo)

- Go Kart

- New Entity Vehicles

- A car based off of the Ford GT90 Concept

- Lamborghini LM002

- Savanna (From SA)

- Nitrous

- Un-Armored ZR380

- Ice-Cream Truck

- Sandking Classic (From the 3D Era)

- New Tanks

 

Weapons:

- Flamethrower

- Katana

- Explosive Automatic Shotgun (Like the one in TBoGT)

- Tools as melee weapons which you can get from a hardware shop (Like in VC)

- Railgun availabe for purchase

- M1 Garand

- Flashbangs

- Walther PPK

 

Missions:

- New property which is a radio tower. From there you can start bounty missions for varies entities like SecuroServ, Merryweather, etc. (Similar to Maude's Bounty Target Missions)

- New Missions for existing businesses

 

Others:

- Animals in Online

- Updated Traffic with newer cars

Yes more military equipment the faster the better and to 1 player was very powerful and bulletproof )

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NightShineDragon

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NightShineDragon

we need a whole big DLC dedicated to tanks )

Tanks_2K_Black_Panther_549291_2560x1600.jpg

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Breadpit
On 5/9/2020 at 6:03 PM, NightShineDragon said:

we need a whole big DLC dedicated to tanks )

Tanks_2K_Black_Panther_549291_2560x1600.jpg

 

On 5/9/2020 at 8:13 AM, NightShineDragon said:

1412197519-9074408.jpg

Get that sh*t outta here! ;)

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NightShineDragon
3 minutes ago, Breadpit said:

 

Get that sh*t outta here! ;)

go play the Sims

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éX-Driver
Posted (edited)

Diesel Dudebros DLC

 

Brings a new semi-legal [pun intended] trucking business, along with several customisable Personal Vehicle lorries that can be stored in your regular PV garage. The new business is located in the Port of LS/Terminal, where you have to buy a parking slot [which includes a personal customisable box trailer for your lorry] to gain access to the business operations. Doing so also grants access to a new mod shop for your lorry and your trailer, which has a Benny’s-style character running it. You can buy the trucks and drive them as PVs beforehand, but can’t mod them until you own a parking slot.

 

There are two types of trucking missions introduced to you, ‘legal’ and ‘less-than-legal’. Legal missions are as the name implies; simply moving goods from one place to another. LTL missions are moving illicit goods whilst trying to avoid getting caught by the police and other players. With legal missions, your blip will be removed from the radar for all rival players and you will face essentially no threats from anyone else. They cannot steal your cargo, only destroy it if they happen to find you. Legal missions use one of the vanilla trailers already in-game [think: generic box/shipping container trailer, tanker trailer, car carrier, logging trailer, yacht trailer, flatbed with various industrial machines], depending on destination. LTL meanwhile always uses your own custom trailer, and require you to keep your speed below a certain limit to stay off-radar, as well as periodically avoid police checkpoints. Further, other players can steal your cargo and deliver it for themselves. Firing a weapon or picking up a wanted level would mark you and your cargo on the map regardless of which type of mission you’re running.

Which type of mission and distance you choose to take affects payout, with legal work paying less than LTL. 

 

Further, there are 3 cargo sizes. Small; using small vans, medium; using medium-duty box vans, and large; using full-size lorries. Missions are started by driving an acceptable vehicle into your parking spot, and choosing one of the missions off the popup menu available for that vehicle size. At which point you’ll get a waypoint to pick up the cargo from its current location and then drive it to its destination. The small vans can use LSC, whilst the larger vehicles require the new mod shop. Size concerns, and all that

 

The new mod shop focuses on the big trucks too large to fit in LSC. Introduces an entire new line of ‘commercial’ class wheels based on lorry designs. Both the modern & classic disc wheels seen in the diesel/lorry tuning scene and old school 50s-70s Dayton/spider multipiece designs. The front and rear wheels being different, due to the rear wheels being dually designs. Both interior and exterior mods, as with Bennys. The new wheels being also available in LSC, and have both on-road and off-road tread pattern options. Your trailer can either be a generic US-style twin axle artic design or a Euro-style triple axle. Has various mods like chromed parts and lights and armour, and liveries varying from basic stripes to intricate airbrushed murals. 

 

Vehicles introduced for and usable for the trucking missions are:

•Jobuilt Linerunner — Needlenose Peterbilt 281 single-axle [US show truck mods, 2 stroke diesel sound] *large*

•Jobuilt Bobtail — Peterbilt 282 COE & GMC Crackerbox single-axle [US show truck mods, GMC twin six sound] *large*

•BF GTTT — MAN TGX & Renault T series single-axle [Euro scene mods] *large*

•Vulcar Svardsorden — Volvo Iron Knight [racing lorry mods] *large*

•Maibatsu Packmule — Fuso Canter FG4x4 crew cab [dekotora mods] *medium*

•Brute Boxville Classic — Hotrod 60s Chevrolet P10 stepvan [various shop van, postvan, and ratrod liveries and mods] *medium*

•Dinka Perennial — Kei van [shakotan mods] *small*

•Vapid Citi Speedo — 2020 Ford Transit Connect *small*

•Vapid Gang Slamvan — PV Lost Slamvan *small*

•Vapid Steed — 2020 Transit luton van *medium*

•Cheval Morpheus — Holden Sandman panelvan *small*

Additionally; the Gang Burrito *S*, Speedo Custom *S*, Mule Custom *M*, Pounder Custom *M*, Rumpo Custom *S*, Youga Classic *S*, MOC cabs *L*, and Phantom Wedge *L* would all be usable in their respective size categories. 

 

Further cars that could be added to fit the theme are:

•Annis Hercules — 2019 Nissan Titan [custom: Pandem widebody]

•Benefactor Swamper — Unimog black edition 

•Bravado Duneloader Custom — Legacy Trucks Powerwagon 4 door

•Brute Brodozer — lifted 2019 GMC Sierra dually showtruck [rolls coal when you rev the engine on the handbrake, detailed undercarriage]

•Brute Walton — 1950 GMC COE diesel hotrod

•HVY Barracks OL — bobbed deuce M35

•Imponte Phoenix Flamer — 77 Trans Am

•Mammoth Patriot Classic — Humvee H1

•Rune Bohemian — Tatra T813 trials truck

•Vapid Bobcat Custom — slammed 80s Ford dually on airbags

•Vapid Woody — 1946 Ford Woody hotrod

•Western Trike — 60s Harley Servicar

amongst others

 

New clothing would be country & western wear and hairstyles. Think: cowboy boots, tucked 70s flannel shirts with wide collars, big belt buckles, feathered long hair, bushy moustaches. Burt Reynolds and Farrah Fawcet-type stuff

 

New weapons would be an M1 Garand, an XM556, a flamethrower, a MAC 11, a Winchester 1887 mare’s leg [usable from a bike, spincocks the lever Terminator 2-style], and thrown/dropped caltrops that can blow out tyres [usable from a car].

Edited by éX-Driver

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Killer_Potato
On 5/9/2020 at 5:03 PM, NightShineDragon said:

we need a whole big DLC dedicated to tanks )

Tanks_2K_Black_Panther_549291_2560x1600.jpg

HELL NO

18 hours ago, NightShineDragon said:

go play the Sims

Go play Battlefield or CoD

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NightShineDragon
53 minutes ago, Killer_Potato said:

HELL NO

Go play Battlefield or CoD

I ONLY LOVE GTA

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drizztle
On 5/2/2020 at 10:00 PM, BumpyJohnson said:

This is what we should've gotten from Gerald...

 

SI8OFZE.jpg

 

R* has done something for just about every aspect of the game EXCEPT fighting. Previous GTAs had better mele systems so I'm not sure why they took a step backwards with this game. Regardless, I think its about time to update the fighting system and a Fight Club DLC would be the perfect way to do it. I've taken the time to come up with a way using things (mechanics, logics, etc) that are already in the game so this doesnt require a complete ovehaul by R*. Anyway, on with the show.

 


INTRODUCTION

  Hide contents

It starts with you getting a call from Gerald. He asks if you like to fight and if so stop by his place when you can for the details. A "G" will then pop up on the map. Go there whenever youre ready to get started. Once there Gerald will get in your car and tell you to go to a location. A white fist icon will then pop up on the map showing you where to go. When you arrive there will be a crowd surrounding a fight. A man raises the winners arm and asks the crowd "who else wants to try their luck?" Gerald shouts "My boy right here does!"  Simply go in and beat the guy up. :p

After your introduction fight, Gerald will praise you for winning and give you a cut of his winnings or ridicule you for losing and give you nothing. Either way he'll then tell you to drop him off at home and to call him whenever you want another fight. When you do call him an option titled "Request Fight" will then be available.  Eventually Gerald will send you a text saying he's impressed (or disappointed if you lost) and suggests you visit a fight gym (more on gyms below) and improve your skills because the competition is only going to get tougher.

 

 

THE TYPE OF FIGHTS

  Hide contents

* Street  - These are fights against NPCs and take place in freemode. To trigger them you call Gerald and select the "Request a Fight" option.  A white fist icon will then pop up on the map in a random location. Go there and you'll see a guy waiting in a fight area (he may be with a few people or surrounded by a crowd). Simply enter the fight area (entry fee will be deducted), beat the guy up and get paid. The more you win the more difficult the next opponent and higher the entry fee/payout.

 

* Request - This will be similar to Business Battles. At random times Gerald will contact the lobby requesting things such as "beating a guy up and stealing his chain and bringing it to Gerald".  Only mele will force the object to be dropped. If you kill the NPC with a weapon the mission fails.

 * Prize - These are fights against other players and must be hosted through a job carona or from your gym (more on gyms below).  This basically goes like Arena Wars as far as rankings,  leveling up,  etc.  The way these fights will work is once the job starts two players are placed in the fight area while the rest are outside of it in spectator mode.  Once the fight is over two new players are placed in the area to fight and so on until everyone has fought. Just like any other job there will be options for different rules to fight under which are...

 1) Last man standing - You lose once and you're out. The game will keep matching up the winners until all but one has been eliminated.
2) Set number of wins - First person to a set number of wins.  The game will keep matching up the winners until the number of wins is reached.
3) Time limit - Gain as many wins as you can.  Whoever has the most wins when the time runs out is the winner.

 


BASIC MELE COMMANDS

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COMMAND COMPARISON (while holding left trigger)

 

COMMANDS = CURRENT / MY SUGGESTION
Left Trigger = Fight stance/Lock on / Fight stance/Lock on
X = Dodge / Block

Y = Unassigned / Push
A = Kick / Groin Kick
B = Punch / Punch
Right Trigger = Punch / Special Moves modifier

 

As you can see my suggestion is very similar to the current controls. The difference is that the right trigger will be used for special moves (more on this in the SPECIAL MOVES & COMBOS spoiler below) and the dodge will be replaced with a block (more on this in the FIGHTING META spoiler below).  Also,  since the Y button currently has no function it will be turned into the push animation (which is already in the game).  This shouldn't be difficult to impliment since everything is already in the game.  It will definitely make the fighting experience much better. Now on to the SPECIAL MOVES & COMBOS.

 


SPECIAL MOVES & COMBOS

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SPECIAL MOVES - These moves are more powerful than normal moves and also have a slower animation.  These moves are executed by holding the right trigger (while in your fight stance) then pressing a face button. Basically the right trigger is a modifier (serves the same purpose as A for bike mele which is hold A and then press left/right bumper).  All special moves must be purchased/earned.  In other words you pay a fee and then must complete a lesson (no refund if you fail).  Here are some examples of special moves...

While in your fight stance/locked on
* right trigger + X = dodge (combo counter is NOT automatic you must execute it yourself)

* right trigger + Y = grab (facing the enemy = grab their colar, behind the enemy = human shield)
* right trigger + A = spinning kick to the head,  flying knee, etc
* right trigger + B = headbutt,  elbow,  uppercut,  etc

There will be many more moves you can aquire but you can only have 4 active since you only have 4 face buttons. What I mean by "active" is like the actions in your interaction menu. You have a bunch of actions but only one is active at a time. R* could do the same for special moves by giving them their own category in the interactive menu like they did with dancing.

COMBOS - This is when you execute multiple strikes in a row within one attack. An example of that in the game now is when you dodge a punch and counter with 3 punches. Except in this case,  combos can be executed at will instead of only after a dodge.  you can also choose which combo to execute instead of the same 3 punch combo for everyone.  Using my suggested command scheme above these are the combos...

While holding left trigger (fight stance/lock on)
* B, B = left jab, right cross
* B, B, B = left jab, right cross, left hook
* B, B, A = left jab, right cross, left kick
* B, A = left jab, right kick

 

NOTE: "hold" A or B at the end of a combo to turn the last strike into a special move (ex. B, "hold" B = left jab, power right hook or B, "hold" A = left jab, sparta kick)

Not complex like a true fighter game but a lot more than we have now.  The most importantly part is we will have control over what we do which would provide diversity in attacks so all fights don't look exactly the same. When you factor in special strikes and countering after a dodge theres a possibility for even more combos.

 

NOTE: All special moves and combos must be aquired by completing a "purchased" lesson at a gym (more on gyms below).

 

 

FIGHTING META

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OK now lets talk about how the actual fighting will go down. Currently the games fighting meta (way to fight) is either dash punch, dash punch, etc until you KO them or wait until they punch then counter. This is boring and not fun at all. 1st,  take the dash punch out of the default strike list and make it a special move that also CANT be spammed.  2nd,  the defense needs to be more challenging and lastly,  the offense needs more diversity in the strikes and should require stradegy.

 

DEFENSE - As of now you just hold X and wait. This requires no skill and makes all the fights look the same. I think a good way to add difficulty and diverse action is to make the default defense a block and the dodge a special move.  Then make it so normal moves can only be blocked and special moves can only be dodged. So for example if someone throws a normal strike like a jab you must use the default block but if someone throws a special move like a headkick you must use a dodge. This way people have to actually choose the correct defense instead of being able to safely sit on the dodge waiting to counter.

 

OFFENSE - Going off the above we know the defense cant "dodge" normal moves and they cant "block" special moves. So the stradegy is to hit them with a special move when they're trying to block or hit them with a normal move while their trying to dodge.  An example would be to use normal moves to set up your special moves (ie. throw normal attacks multiple times to get them use to blocking then follow with a special move).

 

STAMINA - This is already in the game but doesnt have an impact on fighting. I think all strikes/moves should cost stamina.  Special moves will cost more stamina than normal moves.  The lower your stamina the slower you move and strike as well as the more damage you take and less damage you inflict. To regenerate your stamina you must not perform any moves (similar to letting the boost fill on the MKII). This means simply spamming away in a fight is NOT a good idea thus adding an additional stradegy to the fighting.

 

 

FIGHT GYMS

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Just like Nightclubs and Arcades we can purchase a building and turn it into a fight gym.  We can customize the interior,  add/upgrade equipment and even earn a daily income like Nightclubs and Arcades.  Instead of dancing/playing arcade games and drinking we'll have minigames like hitting mits to unlock combos,  punch heavybags to unlock power strikes or complete lessons with a teacher to earn special moves.  Also,  just like DJs we would hire trainers to come to our gym.  Each trainer would come with different moves to earn.  I suggest at least 3 types of trainers...

* Boxing
~ teaches special punches (ie. haymaker)
~ teaches combos involving punches
~ teaches the ability to dodge strikes

* Muay Thai
~ teaches special kicks (ie. head kick)
~ teaches combos involving elbows and knees
~ teaches the ability to counter into a grab (head clinch)

* Wrestling
~ teaches special grabs (ie. suplex)
~ teaches ground and pound punch combos
~ teaches the ability to counter into a takedown

Trainers coming with their own specific special moves and combos will create diversity in styles amongst the players so everyone isnt the exact same like now.  I think a good way to encourage players to visit other gyms is to only allow 1 coach per gym.  So for example,  you have a boxing coach at your gym but want to learn wrestling moves.  You must go to another player's gym who has a wrestling coach to do the minigames.  Additionally,  when players come to your gym and takes lessons from your coach your gym gets paid on top of the daily income.

 

 

WHAT WOULD COME WITH THIS DLC

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Some people have already shot down this idea because they believe R* wont do it because they cant encourage shark card sales from this. Well here you go...

 

* Gyms - buy a warehouse and turn it into a gym

* Equipment - punching bags,  weights,  etc

* Trainers - choose from multiple trainers who each teach their own moves

* Clothes - boxing shorts, boxing robes, Karate Gi, mauy thai shorts, wrestling uniforms, etc

* Hats - boxing headgear, wrestling headgear, etc
* Shoes - boxing shoes, wrestling shoes, etc
* Gloves - boxing gloves, MMA gloves, fist wraps, etc
* Mele weapons - more brass knuckles, glass glued on fist wraps like Bloodsport, steel fist gloves,  etc
* Fight moves - basically all the moves that are in the game that are rarely ever triggered and more
* Fight combos - jab-cross, jab-kick, etc
* Fight themed tattoos - boxing gloves, brass knuckles, sayings, etc
* Fight themed haircuts - maybe not fight themed but this is definately an opportunity to add more hairstyles
* Fight themed jewelry - chain emblems like boxing gloves, brass knuckles, etc

 

...and I'm sure there are more I havent thought of yet that could be included in this.

 

 

EXAMPLES OF POSSIBLE FIGHT CLUB ARENAS -


What do you guys think? Too far fetched even tho everything needed is already present in the game?. I think this would be awesome and definately add something new to the game. It could even become a trend like car meets.  Thoughts?

How about Mecha arena? 

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Story Mode
Posted (edited)

I'm totally agree with The Fight Club DLC.

Now I have some ideas too.

Because GTA O is one of the best online games ever, there should be some major updates that enhances some regular gameplay elements. Now read all the update changes:

 

+ The player is now able to PRONE behind short covers or on sniper towers if the player desires, and can use any type of weapons except throwing objects, heavy weapons and melee weapons.

+ You can now toggle windshield wipers of your vehicle.

+ You can toggle hazard lights of your vehicle.

+ Marathon races available and can hold up to 16 players to join.

+ Submarine races available and can hold up to 10 players to join.

+ A bunch of new submersibles like luxury submersible, military submersible which can shoot underwater rockets, and more.

+ Make the regular submersible have two passengers instead of one, because it actually have two seats, but the game only lets one person to enter.

+ (IMPORTANT) Allow the use of weapons while climbing the ladder, like CoD MW, because every time I'm climbing a ladder, other players shoot me and I can't do anything exept dying. The weapons you use while using ladders are the same as you drive a vehicle. Press Tab (PC) to cycle through your owned weapons.

+ You can now take photos by using your in game cellphone while free falling, parachuting and while underwater. So the players can use Snapmatic to take more epic photos.

+ A bunch of new weapons like flamethrower, wrench, flashbang, smoke bombs, timer bombs, crossbow, spear, spiked club, M1 Garand, throwing knives, sword, shovel, grease gun, glock pistol, double pistol, and more.

+ Some new equipments like night vision goggles, fire extinguisher, flashlight, two way radio, zip line, umbrella, fishing rod, skateboard, surf board, spray can, etc.

+ Tints and skins for melee weapons (new to the game and usable in story mode too).

+ New super cars.

+ Be able to customise boats, planes and bicycles.

+ Be able to go to a barbershop to change the color of your hair, like red, brown, blonde, black, gray, etc.

+ You can workout in gyms to increase your Strength and Stamina stats.

+ Some new interiors like Burger Shot, Cluckin Bell, especially Bahma Mamas West nightclub which it's already available but the door is solid locked.

+ Dancing minigame.

+ Animals return.

+ Be able to donate money to your friends of crew members. Access your Interaction Menu, choose Donate, select Money, choose the amount of the money you want to give to your selected friend (minimum $100/maximum $10,000) and select Donate. Not only you'll make your friend happy, but you'll feel warm and fuzzy inside. You will also gain RP too depending on how much you've donated (1 real-time hour cool down time after donation).

+ A new series of STEALTH missions from Lester that require 1-4 player(s) to steal precious data from government facilities.

+ New heist:

Fort Zancudo armory heist: steal weapons and military hardware from Fort Zancudo.

Maze Bank Tower heist, with accesible interior.

The Union Depositary heist (yes, again) with accesible interior.

The Paleto Forest drug lab heist: steal some expensive drugs and load them on a plane then bring them to Trevors's Airfield to sell them all to Trevor (yes, you heard right, I said Trevor).

+ A new location: underwater drug lab (requires submersible to enter) and some new missions relate to it.

 

I know some of them sounds crazy and impossible for Rockstar, but this is an official wishlist topic and these are my toughts. What do you think guys?

Edited by Story Mode

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Big Molio
5 hours ago, Story Mode said:

I know some of them sounds crazy and impossible for Rockstar, but this is an official wishlist topic and these are my toughts. What do you think guys?

I agree. Some of them are crazy and impossible, especially changing the colour of your hair at the barber's, having a flashlight and night vision, and also being able to customise your plane.

 

That will never happen bro, trust me.

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River God
Posted (edited)

I wonder what is the next update for GTA O and my first guest is Cops & Crooks DLC update and release should be around early May give a take. Unless Rockstar release DLC trailer, time will tell.

Edited by River God

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SkupperNog

If anything, they should at least give us a repaired T34. The one scrapped over by the workshop.

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Brn12

Part II for Nightclubs and Import/Export. They could be fairly small downloads, only maybe 5 cars and 1 combined property slot. This would help keep the focus on the expanded business play. Introduce new sell missions with these DLCS.

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FuturePastNow

Cops vs. street racers DLC containing everything R* can legally steal from the F&F franchise

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ilovebender.com
Posted (edited)

I still want GTA VI to merge with GTA V and then they could do GTA VI AND GTA VIII being LA, SF and LV and we'd all get to keep our stuff.

Edited by ilovebender.com

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NightShineDragon
On 5/20/2020 at 3:38 AM, FuturePastNow said:

Cops vs. street racers DLC containing everything R* can legally steal from the F&F franchise

such DLS just kill GTA turning it into ze Sims

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Yangy
On 5/12/2020 at 11:41 AM, Story Mode said:

I'm totally agree with The Fight Club DLC.

Now I have some ideas too.

Because GTA O is one of the best online games ever, there should be some major updates that enhances some regular gameplay elements. Now read all the update changes:

 

+ The player is now able to PRONE behind short covers or on sniper towers if the player desires, and can use any type of weapons except throwing objects, heavy weapons and melee weapons.

+ You can now toggle windshield wipers of your vehicle.

+ You can toggle hazard lights of your vehicle.

+ Marathon races available and can hold up to 16 players to join.

+ Submarine races available and can hold up to 10 players to join.

+ A bunch of new submersibles like luxury submersible, military submersible which can shoot underwater rockets, and more.

+ Make the regular submersible have two passengers instead of one, because it actually have two seats, but the game only lets one person to enter.

+ (IMPORTANT) Allow the use of weapons while climbing the ladder, like CoD MW, because every time I'm climbing a ladder, other players shoot me and I can't do anything exept dying. The weapons you use while using ladders are the same as you drive a vehicle. Press Tab (PC) to cycle through your owned weapons.

+ You can now take photos by using your in game cellphone while free falling, parachuting and while underwater. So the players can use Snapmatic to take more epic photos.

+ A bunch of new weapons like flamethrower, wrench, flashbang, smoke bombs, timer bombs, crossbow, spear, spiked club, M1 Garand, throwing knives, sword, shovel, grease gun, glock pistol, double pistol, and more.

+ Some new equipments like night vision goggles, fire extinguisher, flashlight, two way radio, zip line, umbrella, fishing rod, skateboard, surf board, spray can, etc.

+ Tints and skins for melee weapons (new to the game and usable in story mode too).

+ New super cars.

+ Be able to customise boats, planes and bicycles.

+ Be able to go to a barbershop to change the color of your hair, like red, brown, blonde, black, gray, etc.

+ You can workout in gyms to increase your Strength and Stamina stats.

+ Some new interiors like Burger Shot, Cluckin Bell, especially Bahma Mamas West nightclub which it's already available but the door is solid locked.

+ Dancing minigame.

+ Animals return.

+ Be able to donate money to your friends of crew members. Access your Interaction Menu, choose Donate, select Money, choose the amount of the money you want to give to your selected friend (minimum $100/maximum $10,000) and select Donate. Not only you'll make your friend happy, but you'll feel warm and fuzzy inside. You will also gain RP too depending on how much you've donated (1 real-time hour cool down time after donation).

+ A new series of STEALTH missions from Lester that require 1-4 player(s) to steal precious data from government facilities.

+ New heist:

Fort Zancudo armory heist: steal weapons and military hardware from Fort Zancudo.

Maze Bank Tower heist, with accesible interior.

The Union Depositary heist (yes, again) with accesible interior.

The Paleto Forest drug lab heist: steal some expensive drugs and load them on a plane then bring them to Trevors's Airfield to sell them all to Trevor (yes, you heard right, I said Trevor).

+ A new location: underwater drug lab (requires submersible to enter) and some new missions relate to it.

 

I know some of them sounds crazy and impossible for Rockstar, but this is an official wishlist topic and these are my toughts. What do you think guys?

Have you played the game lately?
The following already exist

 

+ Dancing was introduced in After Hours

+ We've been able to customise planes in our hangar since Smuggler's Run

+ Submarine races technically exist through special vehicle races and transform races

+ You can take pictures mid free-fall or underwater if you just use the record feature and take the picture in the Rockstar editor. It's a much more powerful photo-mode than the Snapmatic camera

+ Be able to go to a barbershop to change the color of your hair has been in the game since launch? Are you talking about single player here? Have you even played GTA V?

+ Night vision goggles came in the Heists update and can be purchased at the gear area of AmmuNation

 

 

 

And these are pointless

 

+ You can now toggle windshield wipers of your vehicle.

+ You can toggle hazard lights of your vehicle.

 

I mean, what controls would be dedicated to this on console? It's a pretty useless feature

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