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Kirsty

DLC Ideas Wishlist Topic

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Polynoid
2 hours ago, MisFit-138 said:

 luxury swimsuits.

"Realise" brand?

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xaml

That would hopefully include a more detailed yacht model similar to the one in the heist setup and the resupply mission. This current implementation available to players seems incredibly limited. The lack of a machine or motor room is one missed chance to have a place with a special atmosphere and ambient noises, something more meaningful could have been included instead of a setup with, albeit luxurious and not unappealing, multiple bedrooms and bathrooms.

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xaml
Posted (edited)

Improvements to the quality of life:

 

This is more or less spontaneous and may be updated along the way.

 

- Increased health for pedestrian drivers, they pass out way too easily on light collisions and in most cases I cannot help but help them out of the vehicle, place their vehicle so that they do not get freaking run over and call emergency services. Interestingly, they seem a bit more robust in storymode?

- More variety in vehicles which are parked and which are driving around. This is partially already in effect for some reason, even with sales restrictions, though only with a few vehicles from the "Hipster" update and in a limited area close to the docks.

(I am on the fence on mentioning to somehow want the "Sentinel" driver back. I concluded that I do want them back.)

- The ability to use the yacht helicopter as a "Pegasus" vehicle. As this is not likely to be possible, at the very least, if a player owns an additional "Supervolito Carbon", they should not have to pay GTA$ 10'000 in order to request a "Supervolito" as part of an organisation.

- Additional phone models, ringtones and backgrounds. A good amount technically already exist in the game.

- Making available "Rainé" water as an alternative to the sodas. If necessary with the additional benefit of replenishing not only health but parts of the armour as well due to lead in rainwater.

- Making food vendors interactive and making available additional types of food, at least those which already are present in inoperable snack machines.

- I forgot, in order to lessen the need for character swaps it would make sense for "login bonus" items unlocked and placed in the inventory of one character of a player to also be unlocked and placed in the inventory of their other character, if present and in good standing. I stole that last part from the Twatch campaign smallprint thingy. I mean Twitch.

- Again I forgot, purchased vehicle modifications are purchased vehicle modifications and therefore they should persist as such per vehicle and across modification garages, sessions and so on. This would also apply to things like apartment styles, penthouse styles, office styles, yacht styles and style styles.

- It seemed to me as if some clothing items offered for female characters are of markedly lower texture quality, some caps especially. I understand an intentional loose wear style but apart from this, is there a tendency for these hats and slouchies not to optimally fit to the heads? The nice "Special Hats" snapbackless caps, as well as the caps added in the "Lowrider" update are an exception and fit well.

- This leads to something related, namely that it would be nice for these mentioned hats to be wearable backwards.

- Another aspect I believe could be slightly improved has to do with the difficulty setting. It happens that the player hosting the mission accidentally sets the difficulty to normal or easy, while the desired difficulty would have been hard. In case they notice it or are notified of it during the mission, chances are that they will leave the mission or vote to continue in case something happens. It can sometimes be a hassle to regroup. An idea would be that unused lives at the time of mission completion would increase mission difficulty and thus rewards accordingly.

- In case they do not already change over time, which for some reason I think they do in certain locations, introducing a global billboard advertisement system in the background would in my view be a worthwhile effort.

 

Improvements to the quality of life / Additional points:

- Inspired by "Sprunk in your Trunk" (and "Bootsy in your coffee" inverted), I thought about the "Rainé" water consumable some more and as I assume that it would have to differentiate itself from the sodas and the green juice even further than replenishing not only health but parts of the armour too, first it would cost more, say 150, 500 or 1250 GTA$ per bottle, and it would not be a consumable held in the inventory but consumed directly at a vending machine, however sealed packs of six bottles could be placed in the trunk and consumed from there. Though you would need to know in which trunk you placed it, adding some fun to your collection and making use of the trunk respectively highlighting its potential for further uses such as a job or mission element where you need to find, break into trunks and so on.

- A welcome improvement in my view would also be to make the backseats of compact cars with two side doors interactive. It surely would be hilarious for players to be cramped back there.

- There is a weapon loadout feature, yes, but it would be great if the game saved the weapon selection as currently it defaults back to a standard selection and having to adjust it back to how one likes it every time one plays the game can be a hassle.

- This then leads me to the weapon selection in vehicles, especially cars and motorcycles. It would be helpful for the last selected weapon to be remembered by the game across sessions and playtimes. I prefer to use a particular item but selecting it can take some time and especially selecting it without accidentally moving one slot too far while things are heating up. There are other useful hand sized items that I do not want to hide using the loadout feature.

 

Thank you for these improvements to the quality of life already made:

 

- The addition of liveries and additional modifications for some older vehicles.

- Tweaks to the vehicle models of some older vehicles, some really could use this as some of their components look less appealing in comparison to newer vehicles which I would assume benefit from design improvements.

- Tweaks to attempt to limit the abuse of "Passive Mode".

- The ability for the armed "Buzzard" to lock on players especially in land vehicles, for defensive purposes of course.

(Not mentioning that certain flying toy or that false friend and the dummy in their company granting them power because life quality.)

Edited by xaml

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suicidal_banana
15 hours ago, xaml said:

(I am on the fence on mentioning to somehow want the "Sentinel" driver back.)

They move the 'special car' area's around every few DLC, assuming you mean those purple and green sentinel xs's, they still exist, last location im aware of (not sure if thats still currently their location though!) is right next to eclipse towers at night (when exiting go left towards the big road, then just keep circling that city block thats right there) also very rarely one of them will spawn parked at the main LS Customs.

---

I want them to add liveries and ramming-bumper and stuff to the "Stanier" in LS Customs (bscly the starting point for taxi's, police cars, unmarked cruiser etc) let me roll play dammit.

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MisFit-138
On 8/30/2019 at 9:56 AM, Polynoid said:

"Realise" brand?

Absolutely!

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xaml
On 8/31/2019 at 4:14 PM, suicidal_banana said:

They move the 'special car' area's around every few DLC, assuming you mean those purple and green sentinel xs's, they still exist, last location im aware of (not sure if thats still currently their location though!) is right next to eclipse towers at night (when exiting go left towards the big road, then just keep circling that city block thats right there) also very rarely one of them will spawn parked at the main LS Customs.


I want them to add liveries and ramming-bumper and stuff to the "Stanier" in LS Customs (bscly the starting point for taxi's, police cars, unmarked cruiser etc) let me roll play dammit.

Thank you for your explanation. There was a reckless or less thoughtful driver sometimes appearing in freeroam during the night as well as after returning to freeroam from missions. Albeit lightly, they were also armed. In my view this contributed to a slightly more intriguing or dynamic experience. It also happens to hold a rather good reminder to the player about their actions. They mainly drove "Sentinels" but there was a variation where a sports classic was driven.

 

I understand you and I think that grille, hood and spoiler modifications, perhaps along with something funny to place on the roof, would not be too much to ask or perhaps even the expected minimum in regards to the first generation "Stanier". In regards to the second generation unmarked cruiser, is it not so that part of the charm about it is that its occurrence is relatively rare? I could see the introduction of a more customisable third generation in the future.

:)

Edited by xaml

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Bakkerbaard

At the risk of opening up old wounds, how about this:
Actual console wars.

I haven't got the whole thing worked out properly yet, but you might take up ownership of an arcade this time, which really is something more 80s, I agree, but honestly with flying motorcycles from the future and an actual time machine, why not?

You'd side with either the Xorbio-folks (which I assume to be an Xbox-analog) or the GTA-version of Playstation and do missions to thwart the other guys. Like I said, I haven't worked it out.

Then there's a whole bunch of retro games that could be stuffed inside of GTA. I guess with forced camera they could even simulate a sidescrolling brawler. Like they did in Saints Row 14, but better, and for f*ck's sake, don't make it a mandatory mission.

And ofcourse you can play them all on a console you can put under your TV in your house, give us a reason to leave the office for a bit.

Then the dripfeed might have a new retrogame every week? Is something like that feasible?

 

Also, I saw this thing, which might fit in nicely: 

 

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Up2NoGood45

I think it's time to open up all business on solo/private lobbies.  

 

Everyone and their brother knows how to create their own solo, public lobby.  The people who enjoy selling with a risk in public, full lobbies will do it regardless.  The people who will never take a chance in a populated lobby will always find ways to get their own lobby.  

 

Just save the headaches RS and open it up.  You won't lose a dime.  

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CaliMeatWagon

I really, really want a Naval DLC
Triton-G810-Angkasa-Review.png?width=580&height=387

 

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xaml

Improvements to the quality of life /

Additional points:

- Inspired by "Sprunk in your Trunk" (and "Bootsy in your coffee" inverted), I thought about the "Rainé" water consumable some more and as I assume that it would have to differentiate itself from the sodas and the green juice even further than replenishing not only health but parts of the armour too, first it would cost more, say 150, 500 or 1250 GTA$ per bottle, and it would not be a consumable held in the inventory but consumed directly at a vending machine, however sealed packs of six bottles could be placed in the trunk and consumed from there. Though you would need to know in which trunk you placed it, adding some fun to your collection and making use of the trunk respectively highlighting its potential for further uses such as a job or mission element where you need to find, break into trunks and so on.

- A welcome improvement in my view would also be to make the backseats of compact cars with two side doors interactive. It surely would be hilarious for players to be cramped back there.

- There is a weapon loadout feature, yes, but it would be great if the game saved the weapon selection as currently it defaults back to a standard selection and having to adjust it back to how one likes it every time one plays the game can be a hassle.

- This then leads me to the weapon selection in vehicles, especially cars and motorcycles. It would be helpful for the last selected weapon to be remembered by the game across sessions and playtimes. I prefer to use a particular item but selecting it can take some time and especially selecting it without accidentally moving one slot too far while things are heating up. There are other useful hand sized items that I do not want to hide using the loadout feature.

- In case they do not already change over time, which for some reason I think they do in certain locations, introducing a global billboard advertisement system in the background would in my view be a worthwhile effort.

Edited by xaml

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éX-Driver

Honma ni kyawaii update

 

Boys get bosozoku and yankii and gyaruo clothes and hair and a new spraytan option with varying shades of orange, things such as jumpsuits and gakuran and other Yakuza-style stuff. Popped collars, tucked unbuttoned shirts, Japanese embroidering. Kamikaze headbands.

Girls get kogal and ganguro and lolita clothes and hairstyles and gaudy makeup with glitter sparkles and stickers, also get the spraytan option boys do. Sailor fuku and anime cosplay stuff too.

New gaudy jewellery like necklaces and earrings and bracelets for both. New emotes like double peace and nodding your head backwards. New walk style for boys based on the stereotypical yankii walk of a wide stance and hands-in-pockets. New walk style for girls being an overly feminine pigeon-toed stance. 

 

New weapons in the form of an iron pipe and katana for melee, Glock 17 pistol, Mac 11 SMG, XM556 microgun in the heavy category, Spas12 shotgun, and M1 Garand rifle.

 

New cars/bikes based on the Honda CB750 with gaudy Bosozoku mods like tall handlebars and a giant fairing and sissy bar, Mazda RX-7 FD with a Benny’s Custom widebody based on the RB Boss kit and a Nissan S14 with a Benny’s Custom based on the RB Boss kit. A classic Japanese minivan with a Benny’s conversion based heavily on Dekotora and Bosozoku vans. 

In addition, new Bennys Custom versions of the Warrener and 190Z and Futo that give them proper widebodies and all sorts of Shakotan/Bosozoku mods, along with the 9F Cabrio based on the Liberty Walk R8 with its own gaudy Bosozoku mods based on some of the Yakuza Lamborghinis and Ferraris running around Tokyo the last few years. And the return of the Double T Custom as a proper Benny’s conversion of the regular Double T. Also a Retro Custom conversion of the Blista that turns it into an EG6/EK9 mix with Kanjo mods and liveries. 

Mild updates and liveries for both the Youga and the Intruder. More Dajiban mods and liveries for the former and more VIP/Bippu stuff for the latter. Lastly, the Nakajima A6M2-N WW2 seaplane fighter. Best turning combat aircraft, but also the slowest and weakest. Slow firing weak cannons and MGs.

 

And finally new classic JDM wheels like SSRs Enkeis and Works in the tuner category, new VIP-inspired wheels in the SUV category, American Racing and Weld Racing and Cragar hotrod wheels in the Muscle category, and fifteen52/Rotiform wheels in the Sports category. All with real dish, and all available to every car in the game.

 

— I’m degenerate weeaboo trash

Edited by éX-Driver

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Up2NoGood45

I'm holding out hope for a bunker based nuclear weapon that takes weeks and weeks of grinding to get it ready to launch.  And when it's launched it basically ends a session.  Everyone gets wiped out and thrown into a new session LOL.  

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éX-Driver

Nautical update

First you have to purchase a dock at Puerto Del Sol in Vespucci, which grants you the ability to have customisable Personal Vehicle boats. When you want to select a boat, you have to go to the dock you purchased and select it out of the list. If you want to modify it, click ‘modify’ option whilst in the menu and the game teleports you to a large drydock interior that works like any other mod shop. Boats too big for the docks instead spawn in the middle of the port.

 

•has a unique ultra luxury interior with a shower and a closet and television and bar

Rio — Flybridge Catamaran yacht around 60-70’

 

•all customisable Personal Boats

Wellcraft Scarab KV 38’

Cigarette AMG electric drive

Cigarette Huntress 42’

Donzi Icon 44’

Chris Craft Calypso 30’

Donzi Classic 16’

Reefer — same as GTA 4

Magnum Marine Sport 27’

Jetsprint boat

PACV hovercraft with .50 cal MGs

CB class midget sub with torpedoes

GP Hydroplane race boat

PBR boat with MGs and grenade launcher

ASPB boat with MGs, motorcannon, and grenade launcher

55’ WW2 Royal Navy MTB with torpedoes and MGs

Sunfish personal sail dinghy

Racing sail catamaran

Stand-up PWC

Airboat with MG

Seabreacher personal sub

[the Jetmax, Toro, Speeder, Seashark, Squalo, and Marquis are now all customisable PVs as well. The Marquis now has its own unique luxury interior, but not as good as the Rio’s. the Smuggler, Blade, and Floater return from TBOGT]

Now able to name all owned PV boats, and it will appear on the stern as it does on the Galaxy yacht. Mod options for both visuals and performance for all motorboats. Finally fix boat handling by making them steer from the rear rather than the weird motorcycle turn they currently do.

 

VW Schwimmwagen with optional MG

Gibbs Aquada

unarmed Blazer Aqua and Rebel Aqua

 

HK P11 submarine pistol

Edited by éX-Driver

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MSK_MKIII

Open your own garage DLC.

 

Where we buy garage properties spread out through the map just like any other business but we get to customized other online player's ride. Let them decide if they wanna keep that customization. If they do, the garage owner gets to keep maybe 5-10 percent of the customization costs. If not, they don't have to pay a dime and the car will revert back to it's original state before entering our garage.

 

And we can hire other online players to be our staff and go out to do various missions like stealing car parts and heavy garage equipment so we can upgrade our garage to handle advance(Benny like) customization options not found in regular LS Customs or Benny's. 

 

And R* can sell shark cards by having the whales buy those car parts and heavy garage equipment right away at a higher cost without waiting for the unlock price.

 

I love customizing the cars before the export missions even if I don't get to keep it. This would be like the MK2 version of that :inlove:

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mickt1978

Only thing i wish for is the total removal of all AHF's. I race mostly in gtao as a member of core. And these AHF's just cripple most cars whilst still costing millions. Its nothing short of stupid by r*. 

Edited by mickt1978
Meant to put in gameplay wishlist not dlc wishlist so apologies

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