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Gameplay Ideas Wishlist Topic


Kirsty

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DentureDynamite
Quote

"why can't I just swap between first person and the first camera of third person, instead of going through other two cameras I don't care about before reaching first person again?"

Very good point!

 

In terms of character movement, I would love to see GTA Online copy BF3's mocap--hands down, the best and most realistic I've played in any game, including weapons handling.

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KingAJ032304
On 1/31/2017 at 9:04 AM, Big Molio said:

I would like the following:-

 

Create-a-Hold-Your-Ground-Match - A defend / attack / siege type match that you could build yourself. I built a really good fort once in the desert, and also a really good biker hideout for LTS games, but they would have best served the type of match above.

 

Weapon rules in user created deathmatches / LTS etc - decided by the creator. Instead of having to tell players not to use RPG etc and hope they dont - it would be better if you could lock the weapon loadout to the type of match that you want to create.

 

Be able to stack weapons / vehicles etc on props in the deathmatch LTS creator. I can't seem to do it??

I want a "LMS" mode for gta online 

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Gunbladelad

I think one good solution to combat griefers would be to have an active automated bounty system much like the one in Elite Dangerous.

Essentially if a player is attacking others without provocation or cause, then the game could automatically assign a bounty to that player - with the bounty going up for every time they kill anyone unprovoked - and for the bounty money to either be taken out of their pocket (as "bail" or something similar as an extra incentive to encourage against anti-social behaviour) or automatically generated by the system - with the only expiration of the bounty being upon collection.  Naturally if the person racks up subsequent bounties on them generated by this system, the bounty amount would be increased.

Another option could be to have dedicated PvP servers as well as servers where people can take part in business activities, purchasing of items and so on.  The two ideas could even be combined to the point where repeated griefers who consitently offend enough to rack up bounties will end up being limited to only PvP servers and unable to take part in servers with business activities.

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suicidal_banana
11 hours ago, Gunbladelad said:

Essentially if a player is attacking others without provocation or cause, then the game could automatically assign a bounty to that player - with the bounty going up for every time they kill anyone unprovoked - and for the bounty money to either be taken out of their pocket (as "bail" or something similar as an extra incentive to encourage against anti-social behaviour) or automatically generated by the system - with the only expiration of the bounty being upon collection.  Naturally if the person racks up subsequent bounties on them generated by this system, the bounty amount would be increased.

This is pretty much what they did for RDO

---

Wasnt really sure if i should post this here or in the DLC wishlist topic, but i decided here is best:
When i have bought the company thats a front for the casino heist i want it to give me the option to replace the 'gang war' arcade machines in my penthouse with something more fun.

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Big Molio
On 12/6/2019 at 4:16 AM, Gunbladelad said:

I think one good solution to combat griefers would be to have an active automated bounty system much like the one in Elite Dangerous.

Essentially if a player is attacking others without provocation or cause, then the game could automatically assign a bounty to that player - with the bounty going up for every time they kill anyone unprovoked - and for the bounty money to either be taken out of their pocket (as "bail" or something similar as an extra incentive to encourage against anti-social behaviour) or automatically generated by the system - with the only expiration of the bounty being upon collection.  Naturally if the person racks up subsequent bounties on them generated by this system, the bounty amount would be increased.

Thing is though, I would love having, say, a $1 million bounty on me so all the lobby were after it. It would be mint. 

 

I rarely get attacked. People even leave the lobby in panic when I approach these days, even if it is just to toot my Issi Classic horn at them. You don't see them for dust.

Edited by Big Molio
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SlammerRPM

Been playing on the XBox One for a few weeks now and saw some things I liked. But only in new areas like the casino, and the nightclub. Would like to see these features along with others added globally to Online and should be MANDATORY for GTA 6:

1. The ability to sit down ANYWHERE I choose. All chairs and stools that would be movable IRL should be in game and usable. And they should even be able to be picked up and used as weapons. I should be able to sit down and use ANY chair, stool, swivel chair, bench, chair arm, etc. And even sit down on the edge or side of a bed. And sit on any surface that I would be able to IRL. Including the ground. And to be able to sit on a car hood or fender.

2. The ability to crouch down to a knee or both knees and progress down to a prone position. Like most shooter games do.

3. The ability to lay down on any object such as chaise lounges, benches, beach towels, and on the ground. Essentially any way that could be down IRL. And be able to transition to different laying styles. Such as on stomach flat, on stomach with knees bent, on either side, on back, on back with knees bent, etc. 

 

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NULL AND VOID

Missions should not fail if an individual dies. Period.

 

Casino Heist for example..if one of my hired goons dies during the getaway I should be able to throw his fecking feck ass out of the damn car! Pacific Standard heist is another one that this should apply to. If they die during the getaway well then...who the feck cares? He's dead! If he spectates to the end of the mission he can have either some or all of his take for being a good little bitch and sitting tight... Na'am sayin? If he quits then his cut can either be forfeited or divided between the remaining players. Because it wasn't going to matter anyway.

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Giantsgiants

I hope Rockstar gives us one of these 2000's Fast and Furious arcade games for our GTA Online arcade. I spent so much money on them back in the day.

 

 

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halapeno71

I would like an option to rotate the window views in high-end apartments and executive offices by 90 degrees at a time until the desired view is displayed.  If it costs to do this (and of course it would) so be it.  I'd prefer my Lombank office to face directly west (beach/ocean) rather than south.

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SlammerRPM

A few things:

The ability to take off/put on clothing and accessories realistically. Such as a quick option to take off/ put on a pair of sun glasses with options instead of hunting through my inventory to find the "None" option. Just take them off and put away in a pocket. I have a favorite pair from my dozen or so I wear most often. It would be nice to be able to just take them off and put them back on. Options would be how to do it. Like doing it single handed or with both hands, taking them off with style like the guy from "CSI Miami", quickly taking them off like Superman/Supergirl when they change to their superhero costume, etc. The same with hats and caps.

Taking off/put on jackets and coats realistically and throw in a back seat of the car. Then picking them up and putting back on. options would be zipping/unzipping to different levels. The same with buttons. If we ever get a one piece swimsuit with a front zipper it would be nice to have it adjustable, "Baywatch" style.

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Collibosher

I want some sort of virtual reality mode/experience thing. I just downloaded LA Noire for PSVR and really wished I could "personally" experience all the familiar Los Santos locations too. Sure GTA Online in VR would be absolute puke fest, but I wouldn't demand a full VR support.

 

At least be able to wander around in your garages? Everyone who has played VR car games knows, that most of those games have the ability to "inspect" the car in this showroom mode, so it would be pretty cool to see all your personal GTA vehicles in 3D, 1:1 scale in front of you.

 

 

I think I would have to create a male character in that case tho, I prefer looking at the female figure, not actually be one myself...

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Sanches
On 1/14/2020 at 7:37 PM, NULL AND VOID said:

Missions should not fail if an individual dies. Period.

 

Casino Heist for example..if one of my hired goons dies during the getaway I should be able to throw his fecking feck ass out of the damn car! Pacific Standard heist is another one that this should apply to. If they die during the getaway well then...who the feck cares? He's dead! If he spectates to the end of the mission he can have either some or all of his take for being a good little bitch and sitting tight... Na'am sayin? If he quits then his cut can either be forfeited or divided between the remaining players. Because it wasn't going to matter anyway.

And what if host dies?

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Kiethblacklion

I'd like the option of being able to start a heist from the finale instead of having to go through all the setups. Basically, this is how it would work.

 

The first time you host a heist, you have to go through all the setup missions and then the finale, like it is now. But, once you do that, you can go to the planning board and jump straight into the finale without having to do the setups. As a way to balance against players simply farming the finale over and over, there would be a cool down added so that you can only host a finale once every 2 or 3 hours. Or another option would be that you can only host a heist up to 3 times in 24 hours. Once you use up all 3, you have to wait until the reset. If you only host once or twice, the counter still resets at midnight (as opposed to 24 hours from the first time you hosted a finale).

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SlammerRPM

Saw something in a youtube vid by Mrboss that included a clip of Michael's daughter dancing around in front of a tv camera. Would like to see her dance cut up into several actions that my female character can do. 

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Rev. Gnash

Rockstar should add a classical music station (even if its recycled music from GTA 3).

 

Bow out in style.

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SlammerRPM

This needs to be added to the Playboy mansion as an homage:

During the nighttime party there needs to be a guy added to the crowd just wandering around talking to everyone. A older gentleman with greying hair wearing silk pajamas and a satin red robe with slippers. with a drink in one hand and a lit cigar in the other. 

RIP Hef. For over 50 years every man wanted to be you.

 

And add lots more girls. The ones in the grotto should be nude. Ala Pam Anderson.and co.

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Yellow Dog with Cone

It would be cool if the Heavy Revolver and Heavy Revolver Mk II were reworked so they worked in both Single Action (pulling the hammer after each shot) and Double Action (not needing to pull the hammer between shots).

 

Something like how revolvers behave on this game:

 

 

Basically, if you fire a single shot, the "pulling the hammer" animation plays (while making the next shot not needing to fully press the fire button), but if you keep tapping the fire button, said animation is skipped and you fire faster instead. Basically, an emulation of how DA/SA revolvers work in real life.

 

Obviously, being able to fire faster with the Heavy Revolver and its Mk II variant would warrant a nerf, but in exchange, it would become a more versatile and viable weapon.

 

Thoughts?

Edited by YELLOW ZOOMER WITH DRONE
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Yellow Dog with Cone
1 hour ago, MSK_MKIII said:

Random stranger encounter missions like in RDR2 Online please.

GTA V also has those:

 

 

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MSK_MKIII
21 hours ago, YELLOW ZOOMER WITH DRONE said:

GTA V also has those:

 

 

 

My apologies, i meant for GTA Online sir :pp

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Big Molio

Characters and their accounts should be interchangeable.

 

So if I wanted to use my character #2, I should be able to choose whether I use him on my main character account #1, with everything #1 already owns, or his own account, and vice versa.

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nealmac
28 minutes ago, Big Molio said:

Characters and their accounts should be interchangeable.

 

So if I wanted to use my character #2, I should be able to choose whether I use him on my main character account #1, with everything #1 already owns, or his own account, and vice versa.

Couldn't agree more. I mean they changed things around like, making it so you can only have one spin on the lucky wheel between each character, they should have consistently applied it across the board. Let us have the same properties, upgrades, vehicles etc on both characters. I suppose consistency was never their strong point. As it stands, it makes me avoid using my second character, as he has nothing going for him, it's almost like starting the game all over again.

 

 

Edited by nealmac
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janicegriffith

Mille miglia races for sport classics from LS to paleto bay, complete with the spectators, billboards of sponsors just like the real race

Mille_Miglia_____Passion_and_Rivalry.jpg

590full-mille-miglia.jpg

 

Cannonball run free for all race, winner is based on classes 

i010259.jpg

additionalimagebw2.8493.jpg

 

Now that is fun rather than stuck in a go kart running around the circle jerk for 10 long laps, why can't they make these kind of races instead sport races? Sport races are boring 😑

Edited by janicegriffith
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After Hours pt2, 80s editions:

New Cars, HUGE new radio station from classic 80s hits to Jpop/city pop, to Hip hop and New Jack swing, Huge new wardrobe, and a mini heist were you can rob other night clubs, both player owned and non player owned aka Bahama Mamas west and Tequi-la-la.

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Soultosqueeze

Instead of the stunt tracks, why don't they made a city road tracks just like in Gran Turismo, just add some props and checkpoints in city streets 

Gran-Turismo-5-Seattle-Circuit.jpg

Gran-Turismo-5-New-York-Rain.jpg

 

And make a hell of a good race like this, a road race

 

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SlammerRPM

Was watching a Youtube video on the stuntwoman that taught Halle Berry her moves in "John Wick 3". I want my female character to be able to do that sort of stuff.

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