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Kirsty

Gameplay Ideas Wishlist Topic

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WFD1992

Not sure where else to put this, but I think they should add a feature to your Office where you can choose to leave via a Personal Helicopter.

As for a gameplay idea, I have a "business" idea: Cult Management. While some deal in weapons and others deal in drugs, this will allow you to deal in HEARTS (not literally), building up your cult while defending it against rival cults, including the Epsilon Program.

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Big Molio
On 9/24/2019 at 7:21 PM, UpdateHater said:

I have an idea for an in-game site for selling cars, stolen or not, with the previous owners mods and details on the previous owner.

 

 

An ad would be like

 

"Enus Stafford, frost white, only 20k miles!"

 

"Brand: Enus

 

Model: Stafford

 

Type: Classic

 

Modified? Yes

 

License plate: T0 R1C5 4U

 

Miles: 19,798"

 

"Enus Stafford in frost white, vanity plate fitted, wheels are not original, collection is from vinewood, by my apartment"

 

The idea of adding in miles would be great too, and after a while depreciation will show up meaning players will be able to get cars for very cheap

Never raced or rallied. No time wasters or tyre kickers. First to see will buy.

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Killer Whale

I think it would be great if certain cars’ names change into a special edition when you apply certain parts.

 

Like, if you apply a specific set of bumpers, side skirts, hood, fenders, roof and livery to a Turismo Classic, for example, and if you also max out the performance, you can get a Turismo Classic LM.

 

Or at least letting us change the name of our vehicles like with the Arena War vehicles.

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YELLOW ZOOMER WITH DRONE

Instead of weapons of the same class using the same ammo pool, why not making several caliber types instead?

 

9mm: 
- Pistol
- Combat Pistol
- AP Pistol
- Double Action Revolver
- Vintage Pistol
- Machine Pistol
- SMG
- Mini SMG
- Combat PDW

 

.45 ACP:
- SNS Pistol
- Heavy Pistol
- Micro SMG
- Gusenberg Sweeper

 

.44 Magnum:
- Heavy Revolver

 

.50 AE:
- Pistol .50

 

12-Gauge Buckshot:
- Pump Shotgun
- Sawn Off Shotgun
- Assault Shotgun
- Bullpup Shotgun
- Double Barrel Shotgun
- Sweeper Shotgun

 

12-Gauge Slugs:
- Heavy Shotgun

 

5.56mm:
- Assault SMG
- Carbine Rifle
- Advanced Rifle
- Special Carbine
- Bullpup Rifle

 

7.62mm:
- Marksman Pistol
- Assault Rifle
- Compact Rifle
- MG
- Combat MG
- Sniper Rifle
- Marksman Rifle
- Minigun

 

.50 BMG:
- Heavy Sniper

 

40mm Grenade:
- Grenade Launcher
- Compact Grenade Launcher

 

RPG Ammo:
- RPG

 

Homing Launcher Ammo:
- Homing Launcher

 

Fireworks Ammo:
- Firework Launcher

 

Railgun Ammo:

- Railgun

 

Musket Ammo:

- Musket

 

Laser Ammo:
- Unholy Hellbringer
- Widowmaker

 

Now you would ask: why? Well, it would add a more tactical side to the game, for example, would you rather spend your 7.62mm ammo with the Minigun or would you save it for the Marksman Rifle instead? Things like that.

 

Take in mind that I used the real caliber names for clarity sake, even when some calibers have their own generic names ingame, like ".45 ACB" or "7.62mm STI".

 

Also, I took the liberty of changing around the calibers of some weapons either for convenience reasons or to match their real life counterparts better, for example:

 

- I combined all 7.62x39mm (Assault Rifle and Compact Rifle), 7.62×54mmR (MG), 7.62x56mm NATO (Combat MG, Sniper Rifle, Marksman Rifle and Minigun) and .308 Winchester (Marksman Pistol) chambered weapons into a generic 7.62mm class for simplification sake.

- I put the Bullpup Rifle in the 5.56mm ammo class because the real version of the Bullpup Rifle (QBZ-95) has an import version chambered in 5.56x45mm NATO, the QBZ-97.

- The Double Action Revolver is based on the Colt M1892, which was chambered in .38 Long Colt, a caliber in the 9mm range.

- Even when the Assault SMG has the words "STI ACB 6×30mm" imprinted on it (a made up caliber implied to be a propietary PDW one), I changed it to 5.56mm because its main inspiration, the Magpul PDR, was chambered in 5.56x45 NATO.

 

Also bear in mind that I'm not a weapons expert by any means, so feel free to correct me if I'm wrong.

Edited by YELLOW DOG WITH CONE
Made some corrections
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Kingaverage joe

Rockstargames Should add Festivals in the GTA online freemode. I think that would be fantastic idea and very fun and entertaining for players to past the time. It should be periodically and  a recurring thing within that online freemode session.

I also think it should be in different locations each time such as vispucci beach, Sandy shores , Poleto bay, and even the airport for example. It also should be big enough for a whole lobby to attend and enjoy, make it to where it's friendly fire as if we were all in the diamond casion and we can't use weapons. Make it where there are small interactions we can do at the Festivals like dance, maybe a bar and a little shopnso we can buy glow up merch for the Festivals. I know rockstar can make this happen and make this a real thing, it adds longevity and more entertainment to freemode. Turn free mode from a good thing to a great thing, make freemode great. Pleases leave comments lets talk about it. Add me on PS4 "Kingaveragejoe"

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DentureDynamite

Dear Rockstar,

 

Blue Thunder, whose native home is Los Angeles Los Santos, wants its Brown Thunder proper name back.

 

bluethunderchopperla.jpg

 

blue_thunder.png

 

Thank you.

Edited by DentureDynamite
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SlammerRPM

^^ ""Blue Thunder" is one of my all time favorite movies. Got to see it several times in the theater when it came out.

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Beato_dim
On 10/16/2019 at 12:49 PM, YELLOW DOG WITH CONE said:

Now you would ask: why? Well, it would add a more tactical side to the game, for example, would you rather spend your 7.62mm ammo with the Minigun or would you save it for the Marksman Rifle instead? Things like that.

Except I don't think bullets put a huge dent in your wallet even at low levels, so the point is kind of moot.

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YELLOW ZOOMER WITH DRONE
6 hours ago, Beato_dim said:

Except I don't think bullets put a huge dent in your wallet even at low levels, so the point is kind of moot.

My point wasn't about the pricing of ammo, but the decisions that one could take if some weapons shared ammo types regardless of the class they're on.

 

Like, you would rather save your ammo for a full 100 round magazine with the Combat MG or for 10 magazines of 10 rounds each for the Sniper Rifle? Granted, most people would pick the former because the Sniper Rifle sucks, but you get my idea.

 

Also, this idea would work way better if we couldn't just carry 9,999 rounds of everything and buy ammo on the fly.

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DentureDynamite
12 hours ago, SlammerRPM said:

^^ ""Blue Thunder" is one of my all time favorite movies. Got to see it several times in the theater when it came out.

Same here!

 

Seeing as the "Frogger" is the helicoper it's based on, it's that much easier for R* to create; in fact, there are already Blue Thunder models for GTA5 out there:

 

 

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SlammerRPM

OHHH I want one. Then I can go practice some "urban pacification".

This helicopter was a modified Aerospatiale Gazelle made to mimic the look of the US Army's Apache. Hence the line at the end of the film that the equipment portrayed is in current use by the military. The current evolution of the Gazelle (used for decades by European militaries) is the Airbus/Eurocopter EC-120. both are capable of performing a loop unlike the claims in the movie that helicopters can't perform loops. 

One of the most impressive/noteworthy features of this chopper is it's sound. I wish GTA would include the appropriate sounds for helicopters. The US assembly plant for Airbus/Eurocopter is in Grand Prairie, TX not too far from where I live and hearing those turbine helicopters with their asymetric finestron tail rotors always sounds impressive. And I also see alot of EC-155 traffic over my house. Also very distinctive sound. 

My favorite GTA helo is the Buzzard (based on the MD-500) and I often pretend I'm Col. F. E. Cochrane buzzing through the skyscrapers and the river blasting away.

What does F. E. stand for?

"f*ck Everyone"

 

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YELLOW ZOOMER WITH DRONE

The following weapons should have a movement penalty when carrying them around, like being unable to sprint at full speed:

- MG

- Combat MG/Combat MG Mk II

- Unholy Hellbringer

- Heavy Sniper/Heavy Sniper Mk II

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effenG

Snipers shouldn’t dance. I realize it is silly to ask for a bit of realism in a game like GTA online but, if a real sniper tried to jerk side to side really quickly while aiming down a scope then the target wouldn’t have anything to worry about. In fact, I’m reasonably certain the technique violates every rule of precision shooting. To be successful in this game you will need to learn the sniper dance, but I don’t want to because it is just plain ludicrous. Rockstar: please make the image seen inside the rifle scope hopelessly unsteady for any shooter that is wiggling back and forth. End the dancing sniper nonsense, please.

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Standard Deluxe 59
26 minutes ago, effenG said:

Snipers shouldn’t dance. I realize it is silly to ask for a bit of realism in a game like GTA online but, if a real sniper tried to jerk side to side really quickly while aiming down a scope then the target wouldn’t have anything to worry about. In fact, I’m reasonably certain the technique violates every rule of precision shooting. To be successful in this game you will need to learn the sniper dance, but I don’t want to because it is just plain ludicrous. Rockstar: please make the image seen inside the rifle scope hopelessly unsteady for any shooter that is wiggling back and forth. End the dancing sniper nonsense, please.

At one time you couldn't move while looking down a sniper scope. I think it was last team standing that changed it with the introduction of the marksman rifle.

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effenG

Marksman rifle with holographic sight is A-OK to move with.
Moving quickly while using any scoped rifle: unreal.

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Big Molio

In racing, I would introduce a "par" time for each lap or even half or quarter-laps. If you are outside of the par time, your car is ghosted and flashing, much like it is when you re-spawn on the track after a crash.

 

Something like that might stop all the race trolls who just gather on ramps etc and ruin the race for everyone else.

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YELLOW ZOOMER WITH DRONE
On 10/30/2019 at 8:44 PM, effenG said:

Snipers shouldn’t dance.

Disagree:

 

EquatorialHelplessFinch-size_restricted.

 

lol jk, agreed with everything you said, sniper dancing is nonsensical and defeats the purpose of sniper rifles, which is to actually be accurate with them.

 

3 hours ago, Big Molio said:

In racing, I would introduce a "par" time for each lap or even half or quarter-laps. If you are outside of the par time, your car is ghosted and flashing, much like it is when you re-spawn on the track after a crash.

 

Something like that might stop all the race trolls who just gather on ramps etc and ruin the race for everyone else.

Ghosting players who are lapped or driving the wrong way could work too. And it's not like it's impossible to code either, because it already happens in Wreck It of all things, go figure.

 

zrljrwxoz3731.jpg

 

Obviously this should be an option set on by default, but that it can be disabled too for those who want to, like a dedicated racing crew, for example.

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ilovebender.com

That GTA 6 doesn't be set in Vice City (that's what YouTube's been alluding to very strongly as to make this almost fact); but...

 

 

:D and here's the clever part.

 

 

I wish that GTA 5, GTA 6 and GTA 7 become a thing.

Where GTA 5, it's Los Santos and Blain County, GTA 6 is ? County and San Fierro with GTA 7 being Bone County and Las Ventraus and.... If you buy GTA 6 or 7; bridges will open up from GTA 5 Blain County to GTA 6 or GTA 7, and... If you buy one or both of those games, this automatically gives you a either GTA 6 and or GTA 7 that enables you to seamlessly and 'integratedly' pass from GTA 5, GTA 6 and GTA 7 and make it all grow GTA Online by marry everything I've got to everything that's coming out... for these 3 games... So; you car jack or hot wire a ride in Las Ventarus you can drive it back to GTA 5 (if you have have GTA 5; if you buy GTA 6 or GTA 7 and don't have any other GTA... Then until you buy the other GTA(s) you can't go there.

Edited by ilovebender.com
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YELLOW ZOOMER WITH DRONE

Turn these into enterable buildings:

 

latest?cb=20180914111143

 

latest?cb=20180914111107

 

latest?cb=20180914111129

 

latest?cb=20140807025331

 

latest?cb=20150120022255

 

latest?cb=20150113004921

 

latest?cb=20150113005114

 

latest?cb=20150120014120

 

latest?cb=20150203034145

 

latest?cb=20150203034301

 

latest?cb=20150224203413

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SlammerRPM

I've said it before and I'll say it again. Like GTA IV this game looks unfinished due to all of the buildings that have visible partial interiors. Get these finished and open. A lot of these stores are chain stores and should be made once and duplicated. They need to finish the fast food stores and restaurants and bring back real food. not to mention the gym, coffee shops, night clubs, shops around the downtown plaza. And specially the mall. And all of the beach and swim related shop along Del Pierro Beach Walk. They all are screaming for attention.

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DentureDynamite
Quote

Turn these into enterable buildings:

Yes--a thousand times, yes!

 

All too often I've actually spawned into a session where all the stores have been robbed.

 

The 24/7 stores also need a back door that you can leave through after robbing them; some variety in evading the LSPD that way would be nice.

 

 

 

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SlammerRPM

An idea i got while flipping on to a shopping network segment: Products you can buy at the salon or a specialty store to alter your character's appearance (mainly female).

You take them home and store them on your bathroom counter and consume them. They have a size amount (like IRL) and you use more the less clothes you are wearing.

Sprays and oils or gels that stay on until you wash them off or the day changes. Such as:

Tanning spray to make you look darker.

Moisturizer to give you that glow.

Baby oil to make you look always wet looking.

Shimmer/bronzer gel to give you a golden look. Comes in gold, silver, bronze, metallic blue, red, green, and other colors.

Body glitter with same options.

Also different perfumes/colognes to wear that cause reactions from NPCs and other players are prompted with a short text of how you smell.

Hair gel to give your hair the wet look always. And be able to unfasten/refasten the ponytail at will and slick back the hair.

 

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MaxwellSterling

I've been playing a bit with both first person and third person cameras, and noticed some pretty nasty controls on third person, as well as some pet peeves, those being:

  • Your "realistic" direction change when strafing and aiming in third person, AKA your character going either forward or backward a bit, as if they were turning in third person without aiming (just hold shift and either A or D, then the opposite to see what I'm talking about). This isn't present in first person and feels obscenely off to play with in third person, specially when trying to fight a sniper with a sniper and having your strafe effectively punish you by being out of time if you didn't activate first person beforehand;
  • The lack of shoulder swap on third person, which is pretty much a standard nowadays and very frustrating when getting out of cover from the left without using the boring cover system, because it exposes your entire body before you can even get a shot against an enemy;
  • The cover system itself, which is clunky to use and sometimes your character will be exposed enough to take damage even behind the object they're using for cover, while you can't do some minor adjusting. Mass Effect Andromeda, despite all the crap it got from people, has excellent combat controls, including the shoulder swap and an automatic cover system that doesn't try to glue you to cover, but simply adjusts your character slightly to fit the cover, while still enabling you the freedom of just pressing the movement keys to get away from cover without feeling like your character just unglued themselves;
  • And the lack of cameras to pick from, or in more detail, "why can't I just swap between first person and the first camera of third person, instead of going through other two cameras I don't care about before reaching first person again?" Not to mention that the camera change sometimes doesn't register, so you sit there mashing the button until it works. Basically, add a checklist in the options to allow only certain cameras to be cycled through.

I don't think I have more, or if I do, I forgot them while typing.

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SlammerRPM

I would like military style hand signals and gestures added. They would be helpful during missions and heists to communicate between team members. I run into many players that either don't have a mic,or headset, or have chat turned off and specially for those players of a different language.

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Big Molio
On 11/13/2019 at 8:47 AM, SlammerRPM said:

An idea i got while flipping on to a shopping network segment: Products you can buy at the salon or a specialty store to alter your character's appearance (mainly female).

You take them home and store them on your bathroom counter and consume them. They have a size amount (like IRL) and you use more the less clothes you are wearing.

Sprays and oils or gels that stay on until you wash them off or the day changes. Such as:

Tanning spray to make you look darker.

Moisturizer to give you that glow.

Baby oil to make you look always wet looking.

Shimmer/bronzer gel to give you a golden look. Comes in gold, silver, bronze, metallic blue, red, green, and other colors.

Body glitter with same options.

Also different perfumes/colognes to wear that cause reactions from NPCs and other players are prompted with a short text of how you smell.

Hair gel to give your hair the wet look always. And be able to unfasten/refasten the ponytail at will and slick back the hair.

 

Gay Theft Auto

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effenG
On 11/28/2019 at 3:08 AM, Big Molio said:

Gay Theft Auto

Yes- and the snack menu should have more vegan options

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Big Molio

I'd like an Air Freight / Air Taxi* mode.

 

The way it would work is, you would start the job, and a clock would start ticking down, say from 10:00 minutes. You would have to fly a small plane from one destination to the next, and land it in the yellow circle. Each successful delivery would add a bit of time back to your clock. Each time you popped up above radar would take a bit from your clock, make it run down faster. You would have to try and keep it going as long as you could, getting paid per delivery.  You would run into enemies and no-fly zones that you would have to go around as you did it. The idea would be a bit like those solo pool games where you keep sinking balls against the clock, getting a few seconds back for each potted ball.

 

*It might also work along a similar line for van / truck deliveries, or taxi / bus driver mini-jobs. Just for fun.

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effenG
On 10/30/2019 at 7:44 PM, effenG said:

End the dancing sniper nonsense, please.

Could it be that a prayer has been answered? O frabjous day he chortled in his joy!

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OfficerJenkins

Two words, just two words

Skate+Board= one word for a great new addition the Skateboard

We could do tricks hang with friends at the skate parks, get blown up.. by ... oppressors.......

Itd be great fun i swear, for the missle inclined we could strap uh

Missles to the uhm skateboard?

Hmmm..

Edited by OfficerJenkins
MechanicMammel's expert reasoning skills
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MechanicMammal

I am sure its just one word "skateboard",

But in the game it would be pretty cool to have one, make use of the skateparks get tows from cars etc.

But knowing rstar they will probably be Back to the future hovering ones with missiles, explosive cannons, countermeasures and always be off the radar. It will be called the Olliepressor mk1.

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