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Kirsty

Gameplay Ideas Wishlist Topic

Recommended Posts

CrysisAverted

Annual Le Mans 24 hour race in GTA where either

you drive for 24 hours irl or

Monthly Le Mans 24 hour race where you drive for 24 hours in-game

 

either way, rewards are big, and order to be allowed to compete you need to sign with a team

and organize

it would be like a sponsored crew event

 

maybe even real companies could get behind it and all winners get a shark card or something

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SlammerRPM

The K/D stat needs to be removed from the Players page and remain buried in the Statistics page for each player.

Also the game needs to keep track of how many times you complete a heist setup and finale. All I do now is hang out and help others do their heists.

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wizooord
Posted (edited)

It annoys me that dead NPC's can only drop so much money.

17$... 20$... 34$... 22$... 28$... 

 

Imagine if once in a while you would see 370$... 1180$... 5000$...

I mean really rarely, not with a set % so you can farm it, but the % + time restriction.

 

Lets say 1% of dropping 50-500$ and once it dropped it has a cooldown of 3 real life hours before it can trigger again,

0.2% for 500-2000$ with 8 hour cooldown

0.05% for 4000-7000$ with 48 hour cooldown

something along these lines

 

I mean, surely it can't hurt shark card sales, right? But it will give an extra incentive to pick up money, which anyone rarely does.

It will also improve the realism of the whole thing, it's illogical that EVERY Los Santos citizen EVER carries roughly the same amount of money on them at any given time.

Maybe someone is on his way to deposit a large amount of 4500$? Or someone is on their way to buy weed with 70$ Or someone just sold 240$ worth of Yu-Gi-Oh cards, whatever the case, it will add to the immersion.

 

Not expecting this in V, but I hope they can implement it for VI.

Edited by wizooord

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FuturePastNow
On 6/26/2019 at 2:57 PM, wizooord said:

It annoys me that dead NPC's can only drop so much money.

17$... 20$... 34$... 22$... 28$...

If you see a NPC using an ATM, wait for them to finish and walk away (don't interrupt them) and they'll drop $80-150.

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Arrows to Athens
Posted (edited)

Passive lobbies and non-passive lobbies. This way, those who don't want to engage in battles can play in passive lobbies, and they don't have to be ghosted to everyone else in the lobby. And those who want to engage in battles can play in non-passive lobbies, where passive mode doesn't exist, thereby preventing players from abusing it.

 

Also, an option to remove traffic, at least in missions, as well as the option remove cops. 

 

But since these ideas would make too much sense, Rockstar won't implement them.

Edited by Arrows to Athens

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RaigeGames

I still want to be able to lean on th railing in my nightclub. You can do it in biker businesses, why not the nightclub?

 

 

Also a "return vehicle to storage" option for regular vehicles, not just bikes as an MC

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zombie_213
On 6/4/2019 at 12:09 AM, Onishiro said:

A-f*ckING-MEN! This guy gets it. f*ck the businesses and aircraft carriers and other stupid cheap content. Fix and rebalance the game first and add something FUN. No way in hell that a rocket bike should be outgunning jets and attack choppers, and a Harrier should have countermeasures. Then there's the benefit of upgrading the speed of the Cargobob, maybe even a faster mkII with a magnet instead of a hook.

I'm glad you agree with me :)

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Onishiro

If anything GTAO needs quality of life and balance changes first.

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SlammerRPM

The apartments with balconies like Eclipse and Tensil Towers need to be functional, The glass walls need to line up with the outside detail. It would be nice to be able to open a glass door and relax on the balcony.

Last night I tried to parachute onto a balcony at both locations and failed. I hit something invisible. Took a Buzzard up and tested both balconies and found an invisible wall with the tips of my rotors.

It would be cool to have some rope and climbing gear to play cat burglar and climb down from the roof and break into a location. Or climb up from below. 

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⁣V⁣
Posted (edited)

Overtime, I've compiled some things that would make the game better generally. These are little niggles that bother everyone and for those who play the game often and for a long period of time, it becomes really annoying.


So here's my list of things that I want changed, in no particular order.

I might edit and update this as time goes by to fit in a youtuber's Top 10 video.

 

- The ability to decline phone calls
Or just remove all after-resupply phone calls like crates.

 

- Lower the time on "You're now CEO/President of ..." and "Time Trial started" notifications

It's current length is 11 seconds.

I think 2-4 seconds is more than enough to convey that simple information through.

 

- Separate volume for dialog
This one is a bit impossible but having separate volumes for dialog and SFX is supposed to be a common thing among videogames and muting Lester's speech and not the whole SFX while replaying a heist for the millionth time should be human right.

MHRdcH9.png

 

- Blocking or hiding notifications
the "new" adversary modes (modes from 3 years ago), random job notifications from strangers, Martin and Simeon.
There's an option to block and hide all notifications but not just filter out friends or crew.

R6sMwF4.png

Would be nice to only receive job or Organization/MC invites from friends only.

 

- Bringing the simple reticle from SP to Online.
The dot in sp is 4x4 pixels while Online uses 8x8 pixels. There's a slider in the settings but unfortunately 8x8 is the lowest.

Here's a comparison between them:

KMGvNSd.png

 

- Easier switching between sessions.
From a Public Session to Invite Only, Closed Crew/Friend and vice versa without switching to single player or the creator.

Just replace this option:
JD7I99z.png

with

7CfWZ4K.png


- Removing or selling things you don't need or want anymore:
Like weapons, properties, clothes, businesses, vehicles, etc. I think this one is a given.

Even though we can have a custom weapon loadout now (yes, only one), it would be great if we can sell or permanently remove the weapons we don't use, no longer use or regret purchasing.

Same with properties and garage spaces, warehouses, clothes and ALL vehicles (because once you buy the Chernobog and the RCV, you cannot sell them).

 

- Adding a "Request your favorite personal vehicle" option.
How is it that the Oppressor MK2 gets an option to call it directly but not any other personal vehicle?

Would be nice to set one vehicle as a favorite one and request it directly by selecting the option below requesting the Active personal vehicle.

 

- Permanently saving the option to have the phone beep off when receiving an invite.

CwU3Ur8.png

 

That's it for now. I'll probably update this post when i find other pissy niggles.

Edited by ⁣V⁣

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DentureDynamite
Posted (edited)

^^ Very good points! The CEO notifications are exceedingly annoying, as they're "modal", which means they lock you out from using your phone and interaction menu until gone.

 

I've been killed too many times by crap like this--even when trying to make a critical kill, and my phone suddenly pops up, cancelling out my shot, etc.

 

Quote

 

- Removing or selling things you don't need or want anymore:
Like weapons, properties, clothes, businesses, vehicles, etc. I think this one is a given.

Even though we can have a custom weapon loadout now (yes, only one), it would be great if we can sell or permanently remove the weapons we don't use, no longer use or regret purchasing.

Same with properties and garage spaces, warehouses, clothes and ALL vehicles (because once you buy the Chernobog and the RCV, you cannot sell them).

 

Couldn't agree more; in fact, Ammu-nation has a sign that advertises "We buy and sell guns", and there's a pawn shop on the west side of Los Santos (not far from Vespucci Beach) that also has a buy and sell sign.

 

Granted, neither of these may ever have been intended as anything other than generic props, but still...

 

One positive change R* made sometime ago, is automatically reconnecting you to GTA Online on maybe one or two errors that previously used to ditch you back to Story Mode; but they need to do this for all applicable errors (and there's quite a few of them)--not just those one or two.

Edited by DentureDynamite

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DentureDynamite
Posted (edited)
On 6/17/2019 at 2:23 PM, gta111 said:

Multiple body styles/sizes needed in character creation, i don't think it would be too too hard to implicate, like they don't have to be more customizable than the current default body, but i should be able to choose if i want a busty character, a fit one, a husky, an average one, etc you get it. 

Not criticizing, just saying: unless clothing auto-adapts for body sizes (which I doubt), I suspect the issue with this is just that--clothing.

 

It would exponentially increase the amount of time and glitch and clipping-fixing that R*'s devs would need to create and maintain the potential body size choices for any piece of clothing (old and new).

 

Also, I suspect that NPC clothing may not be the same as what our characters wear, so it's likely not a "flip a switch" for the various NPC body sizes already in the game.

Edited by DentureDynamite

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zombie_213
On 7/2/2019 at 8:56 PM, Onishiro said:

If anything GTAO needs quality of life and balance changes first.

Yes.... Very badly, and if anyone wants to add me on Discord: zombie213#0774

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Onishiro

Feel free to check out my crew @zombie_213 We're on PC. Flammeus Infernus.

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Shiloh Comes

Just fix the effin creator so the props rotate correctly when prop snapping is on, so I don't need to exit, select a checkpoint then go back to props just to get them to rotate again when it screws up.

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DentureDynamite
On 7/3/2019 at 2:57 AM, SlammerRPM said:

The apartments with balconies like Eclipse and Tensil Towers need to be functional, The glass walls need to line up with the outside detail. It would be nice to be able to open a glass door and relax on the balcony.

Last night I tried to parachute onto a balcony at both locations and failed. I hit something invisible. Took a Buzzard up and tested both balconies and found an invisible wall with the tips of my rotors.

It would be cool to have some rope and climbing gear to play cat burglar and climb down from the roof and break into a location. Or climb up from below. 

Yup; I've also tried to get into those with the jetpack (Thruster), and they're blocked off by an invisible wall. Grr.

 

Sadly, with all the detail that R* clearly envisioned (and added) to buildings, it's hard to believe they didn't think that vehicles allowing players access to them wouldn't eventually be added in the years to come (like the Thruster).

 

But it's still odd; like how you can't use the regular phone booths (in part) because they're physically too small--your character can't fit inside them.

 

I suspect R* had some good intentions and aspirations, but eventually just ran out of time and/or old-gen console limitations.

Edited by DentureDynamite

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SlammerRPM
On 7/9/2019 at 10:37 AM, DentureDynamite said:

Not criticizing, just saying: unless clothing auto-adapts for body sizes (which I doubt), I suspect the issue with this is just that--clothing.

 

It would exponentially increase the amount of time and glitch and clipping-fixing that R*'s devs would need to create and maintain the potential body size choices for any piece of clothing (old and new).

 

Also, I suspect that NPC clothing may not be the same as what our characters wear, so it's likely not a "flip a switch" for the various NPC body sizes already in the game.

Just do what IRL clothiers/stores have been doing for years. Have clothing come in sizes (S,M,L,XL) and ladies tops in A,B,C,D,DD,etc. They have computer programs that automatically adjust items to different sizes. They can even scan in a customer for a custom taylored fit.

In the next game i expect the main/secondary and online player characters to look photorealistic and their clothing to match. And to be able to customize my characters precisely to my tastes. It can be done and it's time.

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dedefr

Hello !!   thank you for all the things you sreate in GTA that make him be more and more famous!! you are all awesome!! Iwould like ROCKSTAR GMAES to see my suggestion and choose or not some of them to get GTAV more attractif:

 

1-Can Rockstar Games add to the update in the editor mode, an option "designate 1 different weapon per player of team 1 and team 2" (at the place "teams info: vehicles of the teams, goal score) can add games fights and games (between friends)?

 

2-Can rockstar game gtav online add more stuffs and options in gta5online (objectifs in 1manstand, gta races ,on actors in a capture) .An update to make your character talk , hear and answer like google for GTA online and add new rifle scope.? please

 

3-can rockstar texturize more seabed ,in gta online?

 

4-can he add the submarine in special vehicles?

 

5-Can we add cars in races and use them?

 

6-can we get more options in captures for actors (like hide and seek , kill only the best player,go and get them) please!

 

7-can rockstar allow us to use mirrors props in gtaonline on editor mode ?


 8-can ROCKSTAR create a public session with or without gamertag of the players (own rule of your private session' rule with optin in it!?

 

9-Can ROCKSTAR games let our character lay down on the floor and crawls , makes rolls by crawling on the floor and aim in the same time ?

 

10-Can ROCKSTAR Fix all  bullet proof  ves and make it harder to destroy for pistols and knives not for the other weapons bullet-proof vests more resistant according to the weapon that tuch them ?

 

11-can ROCKSTAR GAME add a anti-riot shield  and a grapple  weapon to get on the roofs in online  session ?

 

 12-can ROCKSTAR GAME texturize the interiors of  houses and building?

 

13-can ROCKSTAR GAME add options in the editor mode (blackout, points of respawn with weapons according to reappearance points, race in GTA mode with choice of weapons, option head- shot) ?

 

14-can ROCKSTAR GAME add  add new weapons in editor mode?

 

15-can ROCKSTAR GAME  allow us to have breakable window and dynamic doors in editor mode or online?

 

16-can ROCKSTAR GAME add more néon tubes color?

 

17-can ROCKSTAR GAME add "weapon per respawn's points" for deathmatch in editor mode GTAv?

 

18-can you put aan new option in editor mode gta 5 online ( unlock weapons by kills= deathmatch ,race and one-man-stand objectives )? please!!

 

19-can ROCKSTAR GAME add (1 shot list) it is a list that once launched, a time is estimated for each activityes of the list the best score little unlock futureist sunglasses (which give the distance of the opponents or friends + crew (online or in the activities of the editor mode with possibility of posting or not.)

 

20- can ROCKSTAR GAME add a new weapons like  glasses  heat detector we can use with all the other weapons  it give us the possibility to know the distance in all views of friend or other players  ( like weapons we can use with all the other weapons  (the discribe weapon glasses +another weapons of gtaonline ,,please!!

 

20-can ROCKSTAR GAME add something important new elements  (mountains or rivers or the sea )could be added like "water cube"  all the sizes of bloc of water ( sea, rivers, rain, sleeping water, oil and mud) when you create any activity. In the editor mode,

 

21-can Rockstar allow us to create a Polymorph-Gta Race, in Ganteline editor mode, please !!!?

 

this is what could even be added to the new GTA  or future, but for the casino update it will be great all the people will comme back to gtav online to see,use and play those new changes

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GRANDHEIST

Maybe for next GTA Online:

  • Drug deals with other players & NPCs (if NPC, maybe small chance that he's cop, to keep your guard up)
  • Maybe weapon or similar item selling as well
  • No "menu-click" type of thing, actually meeting up and doing the transaction face to face with animations etc.
  • Employing people to (actually) sell drugs on the street
  • If two players set dealers to sell on the same location, there would be conflict & less $ coming in for player

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Voodoo-Hendrix

Put the following weapons for sale in Ammunation:

 

a59d9b-ice_screenshot_20170619-080228.pn

 

490945-ice_screenshot_20170619-080238.pn

 

a8a76e-ice_screenshot_20170619-080157.pn

 

3c1911-ice_screenshot_20170619-080254.pn

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IceDree

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DentureDynamite
On 6/29/2019 at 3:59 PM, FuturePastNow said:

If you see a NPC using an ATM, wait for them to finish and walk away (don't interrupt them) and they'll drop $80-150.

The most I've personally picked up was $219; I wouldn't be surprised if it was more at times.

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computertech82

The vehicles REALLY need fixing (probably for YEARS now). Like it's pretty stupid when a 400cc bike can magically outpace a 4,000cc+ truck. Or doing wheelies magically make you faster. o_0. Would be a good idea to make more categories for vehicles, like rocket vehicles, hypercars, etc. Actually bother trying to make most cars actually worth having, instead of the opposite. Put more cars in the game (on the map), so we can actually steal cars and keep up to the 500,000 mark. And the rest above that just stealable, not but keepable.  After all, this is suppose to be grand THEFT auto not grand BUY auto. 

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zombie_213
On 7/10/2019 at 2:28 AM, Onishiro said:

This is my updated wishlist, feel free to read the new additions (70 - 74)

Things I personally would like to see added into GTA (Most if not all will not rely on reality or physics, due to Rockstar not caring about those)
Discord name is zombie213#0774 if anyone reading this wants to add me
1. Anti-Air Missile Trucks with actual vertical aiming, regardless if the missile pods are remote controlled or player controlled
2. Anti-Air Missile Trucks with no movement restrictions, meaning you could drive and fire missiles off, or you could be on a hill and you wouldn't have to reposition to shoot.
3. Oppressor Mk. 2 nerfs (Missile capacity, speed, missile tracking, countermeasure removal)
4. Countermeasures added to each and every aircraft in the entire game, even delivery aircraft, exclusive delivery aircraft. (Skylift, etc)
5. Ability to modify each and every aircraft in the game (Adding armour and every other mod to the Hydra, Lazer, Savage, etc, etc)
6. Engine and Turbo vehicle mods actually improving top speed, not just acceleration
7. Ability to choose from different weaponry in specific vehicles (Like with the Vigilante, being able to use handheld weaponry)
8. Ability to DISABLE the cops permanently
9. Adding Flare Weapons (Like Flare Shotguns, clip fed Flare Pistols, high power and speed Flare Snipers)
10. Adding Flare Weapons to personally owned Vehicles
11. Ability to sell / modify Pegasus vehicles
12. Ability to use the Up-N-Atomizer in vehicles
13. Ability to select which missiles you can outfit your vehicle with, in a mod shop (Public or personal) [Adding Deluxo Missiles to the Hydra]
14. Changing certain weapons on all vehicles, like adding Barrage missile pods to the Sasquatch Monster Truck instead of the awful Kenetic Grenade Launchers
15. Adding Jet Engines to the tops or rear of vehicles and selecting the boost duration and recharge rate for how you want it
16. Changing the amount of damage your vehicle can survive during combat (E.I. Mk2 Missile spam against an Insurgent)
17. Ability to significantly upgrade the weight of which a Cargobob can lift (It can lift a 60 Ton Tank, but can't lift an Insurgent??)
18. Ability to weaponize ALL vehicles in the entire game, and fully mod them [Weaponized Cargobob / Titan]
19. Ability to change the colours of tail lights / reverse lights / tire colour (rubber) on every vehicle
20. Ability to lower suspension to a ridiculous degree, and also raising suspension
21. Ability to decrease or increase the size of the wheels on your vehicle
22. Ability to increase the payout of user-made jobs (current max payout for user-made races is $11,210, with a change it could be $200,000 or higher)
23. Flare Missiles for both player weapons and vehicles
24. Ability to create user-made heists with user-made vehicles
25. Map editor (Not just props like the creator, but being able to physically edit the landscape of the map of San Andreas to how you wish)
26. Environment no longer stop vehicles if that vehicle is heavy enough
27. Destructible Environment
28. Massive speed overhaul of every single vehicle in the game
29. Advanced futuristic vehicles (Helicopters without rotors, but rather, hover engines)
30. Supersonic Jets
31. Ability to transport EVERY vehicle in the entire game via aircraft, like the Maverick Helicopter being able to carry a Stromberg
32. Lazer weapon variations for every vehicle / weapon in the game
33. Hypersonic missiles
34. Ability to change the scale of your CEO / MC to allow or restrict player numbers.... (2 player MC / CEO or 10 player MC / CEO)
35. Drastic weapon range increase
36. Chernobog's max missile range from 1000m to 10,000m
37. Chernobog's missile tracking increase
38. Chernobog's missile damage increase
39. Chernobog's missile speed massive increase
40. Chernobog's armour from 1 explosive to 100
41. Wire guided missiles
42. Never-ending missile targeting (it doesn't explode on impact with a structure, but goes through it on the way to the target)
43. Interior improvements (Realistic dial movement, scale increase, quality increase)
44. Up-N-Atomizer damage / range increase
45. Ballistic Equipment buffs (Weapon variety, speed, health, resistance)
46. Ability to personally edit the payout of missions and for CEO Associates
47. Removal of Orbital Cannon
48. Removal of indestructible fences / walls / trees / vegetation / poles
49. Ability to use RPGs on Motorcycles
50. More female hair styles
51. Terrorbyte missile overhaul
52. All vehicle homing missile range increase
53. Futuristic aircraft
54. REMOVAL of all contacts from your phone (Besides Lester, Lamar, Merryweather, M.M.I. and the others that have functionality)
55. REMOVAL of all contacts inviting you to jobs
56. Additional setting for disabling job invites from contacts / players
57. REMOVAL of Simeon's car requests
58. Plastic Surgery DLC
59. REMOVAL of raids (MC Businesses, bunkers, CEO crates)
60. Up-N-Atomizer weapon varieties (Like my Flare suggestions earlier in this list, same thing but with the Up-N-Atomizer ammo)
61. Tank tread upgrade options for all vehicles (Like an Insurgent but instead of wheels, it has 4 individual sets of 3 Tank rollers and treads, or 2 sets of 8 rollers and 1 tread each)
62. REMOVAL of passive mode griefing
63. LIMITING passive mode usage to 1 hour cooldown and 1 minute timer (once you select deactivate passive mode)
64. Sniper bullet travel / bullet drop
65. Glider plane with a 4,000 lb bomb that once dropped, cannot be dropped again until you refill at your Hangar
66. Deluxo Mk. 2 [Deluxo with a max speed of 280 km/h on the road, and when "X" is pressed, full length wings pop out, 4 jet engines come out from the rear of the vehicle, Deluxo tracking missiles pop out of the hood, machine guns with extreme damage appear on top of the roof (2 shots with non-explosive rounds will set a Hydra on fire) and the max speed goes up to 500 km/h
67. REMOVAL of Rhino Tank and Chernobog exploding vehicles when ramming them, just squash them without explosions
68. Ability to use the smoke grenade launchers on the Rhino Tank
69. Ability to use the .50 CAL Browning Machine Gun on top of the Rhino Tank
70. Grand Theft Auto: Apocalypse (Working Title)
This is a new mode, which would show another side of the Grand Theft Auto Universe. This has been experimented with, on GTA PC servers, also known as mods. These capabilities are not currently available in the Console versions of the game. This version of the game would be a complete overhaul of the world, with grass and trees being over grown, buildings in shambles, cars being scattered, a world full of the undead. This mode would have factions or groups, similar to that of Motorcycle gangs or CEO's. In this mode, factions would come together to create teams to fight off the hordes, and other factions. Weapons would be found throughout the world, but can also be purchased from merchants for resources and other things, as money would hold no value. There would be no police, but the place holder as a consequence for killing another player online is that making too much noise would attract the horde. The premise of this game would be to add a new and refreshing mode to GTA. Although GTA has been an extremely fun experience, it has been out for 6 years coming this september. To renew the player base, and bring more players into the GTA community. GTA needs a refresher and this would be a great way to do so.
This list was originally created by zombie2113 and if you want to message me, my PSN is zombie__213 {Zombie Apocalypse Idea was thought of by "torin4031 - PSN"
If the Orbital Cannon won't be removed or nerfed, give us the option to fly out into space and physically destroy it. That should make it unavailable for 1 month each time it's destroyed. All players who own it won't be able to use it for any reason, even just for surveillance
**ANY form of suicide is counted as a death in your Kill Death Ratio**
71. More ammo for weapons (Like more than just standard, pathetic range cannons on the APC and Tanks, but rather.. APDSFS shells and more)
If your mental state is at any point higher than normal, passive mode should be permanently disabled
Permanently disable passive mode in weaponized vehicles
Remove the Oppressor Mk 2 as a "Motorcycle" and re-class it as a "Jet"
Add all exclusive vehicles to online with the ability to purchase them, like the Skylift, Cargo Plane, Dock Handler, etc. etc.
PERMANENTLY REMOVE Arena Wars level system and give us the rewards from every level up to 1,000 free of cost
Allow ALL Anti-Aircraft vehicles to aim at every possible direction, and give all of them -20° of gun depression
72. Removal of missile lock for supplies / product / cargo / delivery vehicles, and remove the $2000 reward for destroying them
73. Ability to choose the colour of your MC / CEO
74. Cherobog Mk. 2 (Has tank tracks, 2 SAM batteries, 20 missile tubes instead of 15, fires 10 missiles per burst instead of 5, has 4x the speed of the fastest missiles in the game, cannot be destroyed with explosives, has -30 degrees vertical aiming, 360 degrees horizontal aiming and 90 degrees vertical aiming, new top tier missile tracking with 100% accurate missiles that will never miss, max range would be 8 KM and max lock on range would be 6 KM

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HopalongCasidy

I've made a game out of releasing the cargo bob hook before Tony's third call on a NC sell mission, but I know that R* placed that where they did intentionally, and it makes me laugh.  Still, joke's over, remove it.  

Edited by HopalongCasidy

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