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Gameplay Ideas Wishlist Topic


Kirsty
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DoomSkuller

Add a location selection for Crew Emblems on vehicles, with the options of:

Doors

Hood

Roof

Doors & Hood

Doors & Roof

Hood & Roof

Doors, Hood & Roof

 

for motorcycles with fairing:

Sides

Tank

Sides & Tank

 

 

and a rotation selection for the roof emblem

 

move the Shotaro's crew emblem fairings location onto the metal plate on the fairings

and add a customisation to change the plate to primary colour

Edited by DoomSkuller
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- a radar working like in Deathmaches, with vanishing blips.

 

+

- assassinations

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PvP dedicated maps were everyone is off the radar and no nametags. So you can just look like a normal NPC walking down the street or driving lol.

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Handsome Jack

More save outfits 10 is to low.

Edited by The Happy Clown
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DoomSkuller

make Juggernaut rotate team members through the Juggernaut position, and flip the teams' spawn sides every round (perhaps make these optional settings in setup)

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More save outfits 10 is to low.

1000000000% this.

 

In addition, allow hairstyles, tattoos, makeup, etc to also save separately per outfit.

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DoomSkuller

Add a shopping cart function to vehicle customisation encompassing resprays, liveries, underglows, and rim colours, so we can check out different colour combinations (namely primary pearlescents and primaries+secondaries) before purchasing the colours, instead of potentially needlessly wasting a bunch of cash to find what we like

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VictorVance1239

I wish contact missions had a harder difficulty level like imagine if you could do los santos connection where there's a.i coming at you in tanks, helicopters, armored kurmas and duke of death cars. Plus enemies on foot with rocket launchers like in that one mission with the plane.

 

It would make people think twice about just running for their choppers and make it more challenging.

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Ninja_Nicoya

I wish we could own any high end vehicle we steal on the street. Would make sense since the game is called grand theft auto.

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i wish there was a way to delete items from our inventory. i have a bunch of glasses and hats i will never wear. i hate scrolling thru to get to the ones i wanna wear. same thing for weapons too. i don't need the musket or fireworks launcher, etc.

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i wish there was a way to delete items from our inventory. i have a bunch of glasses and hats i will never wear. i hate scrolling thru to get to the ones i wanna wear. same thing for weapons too. i don't need the musket or fireworks launcher, etc.

They have a system for weapons, you just need a gun locker from a Ceo Office or MC clubhouse.
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Handsome Jack

I need a GTA V liquor bottle so I never run out

Edited by THC
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I wish there was a way to drop the ambient music when flying or on a 3 star wanted level.

 

There might be, I don't know?

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Melee still sucks

 

sh*t gameplay still has invulnerable bike riders in bmx vs car

Edited by Joemoetoe
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GrungeNinja

More love on "off radar" options please R*. A stealth suit from Research on the Bunker would be cool. (or any device indeed)

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More love on "off radar" options please R*. A stealth suit from Research on the Bunker would be cool. (or any device indeed)

This. We pay millions for bunkers offices, etc yet have means of "hiding" ourselves during sales and sourcing.

Edited by REXX
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I would probably do more CEO type sourcing and selling if you could access the sources and sales via the mobile phone whilst on the move. Having to go into the office or warehouse each time with the associated animations of sitting at the PC just discourages me.

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Handsome Jack

Let me add stuff that probably will never show in this game but would make it a lot better.

 

-New turret for the APC: Research a new turret that fires a bit faster and can be used by the driver. Passenger can still use the gun only when driver is NOT controlling the APC.

 

-Tactical vests from the CEO/Bodyguard become available to purchase.

 

- New upgrade for the MOC: You can now do CEO, Biker and Gunrunning work from your MOC. This upgrade will allow you start up Crates, Car steals from I/E, and the ability to buy or steal supplies for Biker and Gunrunning. This upgrade would save the player A LOT of time.

 

- AI bodyguards that you pay to follow you around and protect you. Can outfit them with any weapon and upgrade their health and accuracy.

 

- New upgrades for the Savage: Upgrades include, new armor, bullet resistant windows, new rockets that fly faster and actually hit your target, new machine gun that allows the co-pilot to use and move around. Needs to be researched first.

 

- New upgrades for the Annihilator: Machine guns get explosive rounds, bullet resistant windows, and more armor. Needs to be researched first.

 

- New guns - Heavy Rifle, Assault MG, Heavy MG, and Assault Sniper. Heavy MG would look like the M60. The new weapons would pretty much be the cut content weapons execpt the Heavy MG which would actually be an entire new weapon.

 

- AP Pistol, Pistol .50, Heavy Pistol, Assault Shotgun, Advanced Rifle, and Bullpup Rifle all get MK II upgrades. And all look cooler.

 

- AP Pistol MK II looks more like a G18

- Pistol .50 MK II looks more like a Desert Eagle

- Assault Shotgun MK II looks more like a AA12

- Advanced Rifle MK II looks more like a F2000

- Bullpup Rifle MK II looks more like a Famas G2

 

 

Upgrades can obviously be fast tracked of course. Now, just imagine if Gunrunning had all of this added too?

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A Big Truck Custom Shop where you can customize Big Trucks and a garage for Big Trucks. Big Trucks refer to Monster Trucks and Rally Trucks (like the MTL Dune, only these ones won't suck). There will also be a new game mode called "Destruction Derby" which can be played with one or more players. The objective is simple: destroy as many cars as you can before time runs out. Big Trucks will be used in this mode.

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I wish you could switch character animations for when they are holding weapons. You see, if you compare the GTA Online Protagonist's animations to Michael's from singleplayer, you'll notice they are the same. I wish you could use Trevor and Franklin's animations for holding weapons, where they look less professional than Michael (Franklin and Trevor, for example, hold their pistols with one weapon when they are jogging, whereas Michael uses two hands to carry the gun. Franklin holds assault riffles at hip level while Trevor holds his rifles at chest level and Michael holds them slightly curved forwards when standing still, aiming them at the floor).

 

It's a minor thing. Along with this, I wish there were more walking styles for your character. Saints Row 2 had a lot of those and they could use them for inspiration.

 

 

Edited by TheSadisticOwl
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Happy Hunter

Changes to gameplay ... Would a buff to the Savage count?

 

It's way too weak.

Half a year on, this is more relevant than ever.

 

 

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DoomSkuller

1) move the freemode event scoreboard up a little more while on call for a quick job. I'd like to still see what job I'm queued for while on call while a freemode event is active.

 

2) make it so holding □/X while in a vehicle brings up the weapons wheel for changing weapons quicker, versus having to repeatedly press □/X or swipe on the PS4 touchpad to cycle through all owned small arms and throwables with ammo available to get to the desired one

 

3) make it so second and third place in races count as a statistical win in addition to first place, when 6 or more players are in the race. winning silver or bronze is still winning, just not grand prize.

 

4) add a setting for us to set our own default radio station(s) for when we get into personal vehicles, instead of them still having their regular default stations as with world vehicles

Edited by DoomSkuller
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A minor one, but how about a visible timer for how long you can use the vehicles Lester sources for you before the cops will come after you.

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Very minuscule but there are a few varieties of clothing that would be assumed to be in the game but they aren't. Such as jean shorts for male characters, and there is also no black dress t-shirt, only charcoal.

 

As for bigger things, a variety of lengths for Lester's 'Off the Radar' would be great. Such as a certain amount of money per minute with a max of like ten minutes rather than just the one minute for $500.

Also an update to melee within the game would be fantastic, just a revamp of it to make it less unpredictable and random.

Edited by Starkoji
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Assassins.

 

A series of story missions where Agent 14 hires you and your team to set up and assassinate a series of troublesome individuals.

 

Morally ambiguous and stealth based. Players would have a series of set up options to plan and prepare for the hits.

 

Using stealth would be more difiicult but would unlock stealth weaponry and equipment. Going in heavy would be easier but would cause it to get very heavy for the team but would unlock liveries for the ballistics armour and so on.

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Would be cool if contact NPCs would forget Online Player's phone number. And only call him only for information (just like when you're starting a resupply job ect). I'm fed up with this "Hi! Buy my drugs! Steal a car! Call me! Buy a garage!".

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FrugalDangerMan

 

More save outfits 10 is to low.

1000000000% this.

 

In addition, allow hairstyles, tattoos, makeup, etc to also save separately per outfit.

 

 

Multiple player made outfits in the closets at your various homes/offices/etc where you can check off 10 to keep on your person. This way you can swap them out at will without the whole "creation and overwrite" process as there is now.

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I really enjoyed the treasure hunting mini-game of RDR so something like this would be great in GTAO.

 

Perhaps do one a week, where they drop a clue somewhere that would lead to the next and the next, maybe using a sketched map or a snippet photo of a location that you have to guess where it is on the game map similar to some of the car location missions in I/E. You could even put clues underwater that you have to dive down and retrieve. There could be a time limit on solving it before the prize money disappears.

 

I don't really know how it might work, but something like this would be a nice side-line. Something that you can play solo, and a change from the usual fetch and carry or shoot, shoot kill stuff. You had to keep stopping in RDR to check the map and compare it to the landscape, then scout around for the treasure. It was pretty immersive I thought.

Edited by Big Molio
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