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GTA Underground: Suggestions


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1.Add Bangkok City and Pattaya City (Thailand).

2. Added Arabian Dust level from Pixel Gun 3D for UG-MP (In Singleplayer there's is entrance by film studio hangar in Vinewood).

 

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3. Add Warehouse Assault from Pixel Gun 3D for UG-MP (In Singleplayer there's is entrance by film studio hangar in Vinewood)

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Edited by Ingramsl19

9MM Mayhem

Scooter Shooter

AWOL Angels

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Add map from GTA Vice City Beta, maps from GTA III Beta, maps from GTA Liberty City Stories and maps from GTA Vice City Stories.

MG5tEJS.png

 

3Ds Max (For III Beta Map)

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Edited by Ingramsl19
  • Like 3

Why don't you add the SA Beta FBI Car?

 

An LCPD Squad?

 

VCS Jetski.

 

And why don't you replace the second SA Police Ranger, the white\blue one (so the desert one) with a Police Version of the SA FBI Rancher?

Would be more different than just change the common black color of the original with a blue that I think It doen't fit with the desert, but it's my opinion.

 

And for last, this is not a suggestion but a curiosity, why the LCS FBI Cruiser has not the red flasher (as the VCPD Cheetah should have, and the FBI Sentinel has) and

the original dark windows?

Edited by ChizraWert
  • Like 1
On 10/14/2018 at 8:35 AM, ChizraWert said:

Why don't you add the SA Beta FBI Car?

 

An LCPD Squad?

 

VCS Jetski.

 

And why don't you replace the second SA Police Ranger, the white\blue one (so the desert one) with a Police Version of the SA FBI Rancher?

Would be more different than just change the common black color of the original with a blue that I think It doen't fit with the desert, but it's my opinion.

 

And for last, this is not a suggestion but a curiosity, why the LCS FBI Cruiser has not the red flasher (as the VCPD Cheetah should have, and the FBI Sentinel has) and

the original dark windows?

Because we have enough to do.

  • Like 4

And yes, proper siren lights are on the to do list. Dunno if the snapshot 3 to do list has them.

  • 3 weeks later...

i would like to see DeadDodo(Fullwing one) would reappear on skies of beautiful vice city and Liberty city with it is Predefined path and Elvis found dead banner

i would also suggest adding sky traffic betwen cities i mean not ticket system but physically planes takes off and flies across map and lands on different airports like AirTraffic pro mod for GTA San Andreas

you know it would add even more live atmosphere to cities

Edited by Mememan
  • Like 1
GTA UG enthusiast
On 11/4/2018 at 9:03 PM, Mememan said:

i would like to see DeadDodo(Fullwing one) would reappear on skies of beautiful vice city and Liberty city with it is Predefined path and Elvis found dead banner

i would also suggest adding sky traffic betwen cities i mean not ticket system but physically planes takes off and flies across map and lands on different airports like AirTraffic pro mod for GTA San Andreas

you know it would add even more live atmosphere to cities

 Also Maritime traffic with ships and cargos maybe.

GTA UG enthusiast
1 hour ago, Memeator said:

Add a 3d universe rendition of anywhere city and add the businesses and buildings from vcs and lcs

  I love the idea of bringing the first cities in the 3D era but I do not think they will be converted into this mod.

universetwisters
On 11/4/2018 at 5:52 AM, Ingramsl19 said:

Prisoner police car:

 

  Hide contents

S__4023546.jpg

 

 

Highway Police:

 

  Hide contents

1391657415-V78740175J-o.jpg

 

 

These don't make sense for a mod set in the United States.

1 hour ago, universetwisters said:

 

These don't make sense for a mod set in the United States.

Not only that. It makes far more sense to add something like an FHP FBI Truck, an FHP Enforcer, and an FHP SWAT, FHP Wintergreen, FHP, an FHP Maverick, and an FHP Premier for Vice City. There is far more sense in adding state law enforcement agencies such as the Florida Highway Patrol, Liberty State Patrol, and the San Andreas Highway Patrol. Here are the images despite the fact that I know my idea is too much to actually be thought of.

https://www.flickr.com/photos/98387918@N07/12890713234/in/photostream/

https://www.flickr.com/photos/98387918@N07/12890708184/in/photostream/

https://www.flhsmv.gov/fhp/photogallery/2004/images/PG052504b.jpg

https://3.bp.blogspot.com/-QRkALYzxOIA/Vx-9YDYT1qI/AAAAAAABt4Q/vVSBCuFu4S8ItFzZ-PaCdZ0NIyGFP05FwCLcB/s1600/Florida%2BHighway%2BPatrol%2B031916%2B%281%29.JPG

https://www.flhsmv.gov/fhp/AllTroops/TroopD/images/MotorSquad.jpg

https://www.flhsmv.gov/wp-content/uploads/helicopter.jpg

https://i.pinimg.com/originals/d9/15/b3/d915b34616a4a8829816135c336168f7.jpg

  • Like 1
universetwisters
1 minute ago, Male01 said:

Not only that. It makes far more sense to add something like an FHP FBI Truck, an FHP Enforcer, and an FHP SWAT, FHP Wintergreen, FHP, an FHP Maverick, and an FHP Premier for Vice City. There is far more sense in adding state law enforcement agencies such as the Florida Highway Patrol, Liberty State Patrol, and the San Andreas Highway Patrol. Here are the images despite the fact that I know my idea is too much to actually be thought of.

 

what the heck I live in Florida and I don't even give a sh*t about the FHP this much

8 hours ago, universetwisters said:

 

These don't make sense for a mod set in the United States.

No, the car doesn't need to use Thailand's decal texture. We just used SA Style and removed Thailand's decal texture and use LCPD,VCPD,SAPD,LSPD,SFPD and LVPD decal texture

Edited by Ingramsl19
On 11/6/2018 at 7:21 PM, universetwisters said:

 

what the heck I live in Florida and I don't even give a sh*t about the FHP this much

I know. That's the point. The concept I am trying to demonstrate here is rejection. In order to not seem off topic, I suggest never making metal detectors remove our weapons. Also, with a couple of livery and light color changes, the Hazmat Firetruck would be a great SWAT Truck for UG-MP. While we are at it, a Valkyrie could be made from the Armadillo and and an Annihilator could be made from the Raindance.

 

 

Insert post 500 below. Congratulations.

Edited by Male01

So I've been checking out the new build and I must say that you guys have done some fantastic work.

 

I do have some ideas/recommendations if you are interested. Not sure if any of these have been mentioned before.

-For LC and VC, you guys should consider using Xbox textures to match the quality in the SA and Bully map.

-You guys definitely should use the PS2 IPL files for SA. I know that they removed some props in Las Venturas. You can use them by just drag and drop since they aren't encrypted or anything. :)

-Allow us to be able to switch between CJ, Tommy, Claude, Vic, and Toni. I know they are in the mod and I didn't see a way to do it in the debug menu. (Unless I'm missing something.)
-Places like the Malibu Club, Kinji's Casino, St Marks Bistro, North Point Mall, and the Ocean View feel downgraded to me, with less doors and such around the Entrance. Maybe see if you can get doors that match the original to function as swing doors, otherwise try to add a little more around the usable door so it doesn't look like a cement wall.

-The LCS interiors lack continuity. The entrances are in the wrong place. In the Shoreside Vale safe house, it makes it difficult to go up the stairs.

-The entrances at the North Point Mall are in the wrong place. IE: When I enter on the east side, I spawn in the west side of the interior. Its like the interior is flipped around.

-Increase the range that the radio stations reach. Also add an option so we can have all radio stations available everywhere.

-The Stories maps do have some spots where they straight up enhanced an existing area without replacing it. I see you guys did the trailer park in VC, but some others include the lighthouse island in LC, the Shoreside Vale Safe house garage in LC, the accessible cave tunnels in Shoreside Vale (LC), Lance's house in VC, and the first safe house in VC. You could even merge the stores from the VCS version of the Vice Point Mall with the original VC version. That would be interesting. Another location is the Biker Bar they had in VCS.

-Allow us to access the locked/mission only interiors in LC, VC, and SA.

-Possibly expand the mansion interior in Shore Side Vale. It feels odd having that mansion but only having access to one room.

-You could make use of the Portland Safe House interior from LCS for the GTA III safe houses on Staunton Island, or Shoreside Vale.

-Add versions of all the IPL's with higher draw distances.

Edited by nkjellman

I agree with the textures!

 

And some of the other ideas is great too.

 

Edit:

 

1. It would be nice to use the features from special vehicles in the missions (like bulletproof and fireproof etc)

   Pick it in the mod shop or something.


2. What about spawning gang vehicles with their gang color like ballas will have purple vehicle colors?

Edited by Davve95
  • 3 weeks later...
  • 2 weeks later...
GTA UG enthusiast

 Some suggestions related to weapons and ammunition.

  • As we can see a lot of beta/unpublished content from San Andreas and other releases are on display in Ammunation. Most of the weapons were implemented by the team but I haven't seen these two weapons that appear as well on the Ammunation wall in the game.

         https://imgur.com/a/tMTRhVH

         https://imgur.com/etjfY4Q

         https://imgur.com/LyxtyIa

        https://imgur.com/Q5pKSJw

        https://imgur.com/kfZkhwU

  • Customizable weapons (weapon parts?), Here I have a picture of an ak47 with a custom stock. I believe it is custom since it is the same short version of the assault rifle as the beta one that is already in the game. Silencers would be nice too.

        https://imgur.com/cIqxkBL

  •      As for the ammunition, I think we should have nails as available ammo for the nail gun as seen on the counter in the shop and pins for the stapler.

        https://imgur.com/HQo4aKG

  • Last but not least, a lot of equipment in the store such as helmets are shown but the only thing you can buy from the armor section is the body armor. It's just a suggestion but I think it could be added as an optional feature since it's a creative idea although it might change the game's mechanics. The player and every ped without a helmet could die from a headshot if it's not wearing it otherwise while wearing it the playstyle becomes normal. It would be realistic even though it will make the game a bit harder without the helmet.

        https://imgur.com/XJhgPXb

  These are some suggestions that I've got after playing the game and testing the weapons, I hope you like them and let me know what you think of them.

  • Like 2
  • 1 month later...

Now that I think about it they could use gta lcs and vcs businesses and textures for mainland liberty.

With the gta 3 businesses ot looks repetitive, but of they use gta lcs business you could make mainlaId look more original and also wont waste those textures.

You could also use gta vcs businesses for cottonmouth, as vc and cm are very close.

Edited by Memeator

I haven't play the mod yet (because it's downloading now) so i need to ask.. Why LCS and III Beta cars are (like Lancer MF1, Evidence, Furore GT, Panto and Cyclone GT) not added into the mod ? also Will you add "VCS Empire Building Mission System" into the game ?

 

Are you planing to add these things into the mod ? If, you said yes. Which one(s) will you planning to add ? Whats your priority plan to add ?

 

I'm so sorry about my bad English. 

 

Edited by GraphiX
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