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When Was Additional Content Created?


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GTAForumsUser1

People often defend shark card values and GTA Online's relatively inefficient in-game earning potential and high item prices (that serve to increase shark card sales) as a way to fund the creation of new content.

 

Has it ever been made public when exactly all of this additional content was created and with which funds (shark card sales vs GTA V sales vs R*/Take-Two Interactive slush funds)?

 

I find it to be unlikely that additional content (released in 2014 at the very least) was created only upon the receipt of shark card sales.

Even if additional content was created only upon receipt of shark card sales, did it really cost that much to create? If so, given R*'s inevitable abandonment of GTA Online in the future, is it logical to defend shark card sales as a means to fund new content indefinitely?

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Who knows which exact bits of money went towards what?

 

As for when the content itself was made, some of it's earlier than others clearly (and not just those which were released earlier). After all, a lot of it's cut content. The Dodo, there were files for a Hind, all sorts.

  • Like 3

I assume that Shark Card sales don't just support GTAO development - it supports R* as a whole. That presumably means mo' money for any future developments, Online related or not. Maybe the extra cash can open up possibilities to funding new (and possibly otherwise risky) IP or updating essential tools like the RAGE engine.

 

If I was running a game studio I would be able to sleep easier at night knowing there's money coming in from things besides software sales. In an industry where a company can be working on projects for years without any financial returns, regular revenue streams (particularly ones that are popular) are probably very, very welcome.

 

Unless it turns out the publisher is hoovering up most of it, of course :)

 

 

  • Like 11

Shark card sales took R* by surprise, they appear to have clearly changed their business model accordingly once they realized how much money they where making with them. And so, in game prices started shooting up, earning potential did not increase in-line with price increases (no it hasnt) its not Rocket science, its business with fresh sprig of corporate greed ;)

Edited by _PANiC_
  • Like 3
Tim The Tool Bag Taylor

As with Happy Hunter, majority of the content that has been released through the updates were either unfinished or cut-now-revitalized content.

 

The Dukes, Tampa and a handful of already released vehicles' handling data was found in the files on the PS3 and Xbox 360 versions.

 

The cheapest biker clubhouse's interior geometry was found in early 2015 on PC and/or I think last-gen if I remember correctly.

 

Part of Executives & Other Criminals' content was found sometime in early 2014.

 

The pontoon-less Dodo was discovered I think in 2014, before the release of the next-gen versions via an unused Dock-Tease photo found in last-gen files.

 

The wrench was a cut weapon, now brought back in the Bikers update.

 

Codes about hydraulics and nitrous were found on last gen, though hydraulics were released in Lowriders.

 

Either Rockstar changed their minds about their cut content and want to re-release it... or they were holding it to be released as DLC, like what some game companies are doing these days to make more money.

earning potential did not increase in-line with price increases (no it hasnt)

 

yes it has (you knew this was coming)

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

Edited by Guest

 

earning potential did not increase in-line with price increases (no it hasnt)

 

yes it has (you knew this was coming)

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

No it hasn't.

 

Honestly , i didn't even read the rest as i didn't see the need because the initial premise of the post made it clear that my answer would almost definitely of been the same. I hope you understand my reasoning. Sorry.

Edited by _PANiC_

 

 

earning potential did not increase in-line with price increases (no it hasnt)

 

yes it has (you knew this was coming)

 

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

 

No it hasn't.

 

Honestly , i didn't even read the rest as i didn't see the need because the initial premise of the post made it clear that my answer would almost definitely of been the same. I hope you understand my reasoning. Sorry.

 

 

The need is down to the fact it outlines why you are so incredibly incorrect. No offence but you can't argue against something if you're unwilling to contemplate any responses.

 

The fact is, and I'll make it short. Price increase since 2013 = 300%. Potential Earning increase since 2013 = 300%. How is that not inline with each other?

 

 

 

earning potential did not increase in-line with price increases (no it hasnt)

 

yes it has (you knew this was coming)

 

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

 

No it hasn't.

 

Honestly , i didn't even read the rest as i didn't see the need because the initial premise of the post made it clear that my answer would almost definitely of been the same. I hope you understand my reasoning. Sorry.

 

 

The need is down to the fact it outlines why you are so incredibly incorrect. No offence but you can't argue against something if you're unwilling to contemplate any responses.

 

The fact is, and I'll make it short. Price increase since 2013 = 300%. Potential Earning increase since 2013 = 300%. How is that not inline with each other?

 

you've literally just made up those calculations. In response I could just completely make up some calculations to counter your made up calculations, or just lol and move on, you beat with imaginary magic. Touche. #somekindofwizard

Edited by _PANiC_

Wow... Read the forums, there are topics on the earnings of different methods. The figures I used are not literally just made up by any means.

 

References? Like it's going to make a difference to someone who clearly is in denial about the argument he wanted to be in...

 

Contact Mission Payouts/Analysis

http://gtaforums.com/topic/837682-analysis-of-mission-payouts-131/

https://www.reddit.com/r/gtaonline/comments/36qg0x/gtao_mission_payout_spreadsheet/

 

Race Payouts

https://www.reddit.com/r/gtaonline/comments/3cykaw/lap_times_and_payouts/

 

Net Income Knowledge Base

http://gtaforums.com/topic/879944-ultimate-gtao-net-income-comparison-database

 

Biker Knowledgebase

http://gtaforums.com/topic/870086-biker-warehouse-knowledge-base

 

Import/Export Knowledgebase

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/

 

CEO Crate Profit Comparison

http://gtaforums.com/topic/857848-ceo-crate-profit-comparison/?do=findComment&comment=1068846955

I assume that Shark Card sales don't just support GTAO development - it supports R* as a whole. That presumably means mo' money for any future developments, Online related or not. Maybe the extra cash can open up possibilities to funding new (and possibly otherwise risky) IP or updating essential tools like the RAGE engine.

 

If I was running a game studio I would be able to sleep easier at night knowing there's money coming in from things besides software sales. In an industry where a company can be working on projects for years without any financial returns, regular revenue streams (particularly ones that are popular) are probably very, very welcome.

 

Unless it turns out the publisher is hoovering up most of it, of course :)

 

 

 

Take Two Interactive is hoovering it up, and insist on Rockstar giving us DLCs when most of their devs are hankering to work on RDR2 or GTA6 or other projects.

 

The question is, how long can Rockstar remain motivated to churn out DLCs for a game as old as this just because their parent company wants to make continued profits?

I'll be really surprised if Rockstar continue giving us meaningful DLCs throughout 2017 and beyond.

  • Like 2
Solid Scorpion

Speculation but I'd presume content is almost constantly being thought up and worked on well before an announcement.

 

Yeah some of the earlier stuff was probably Disc Locked content (beach bum?) that was released gradually or when it was finished,

but I think we're far enough down the road now that all the content we get now is new.

 

As for where the SK $ goes, I'd assume the devs are on a salary or paid for the work as they do it, so I doubt SK sales money goes direct to them, my bet would be it goes to the mother company.

Is the forum auditing R* now? ...again!?

 

They're a company, their job is to provide a quality product in exchange for currency to make a profit. If you don't like the quality of their product then don't support them, simple s that. Personally I've gotten far more value than the amount I paid to play this game, plus I receive additional content for free thanks to all the players who buy shark cards... Or perhaps due to the generosity of R*, or some wealthy elf who donates to R*. idk & I don't ask as long as I don't pay more.

 

earning potential did not increase in-line with price increases (no it hasnt)

yes it has (you knew this was coming)

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

You big doofus, you could earn 300k an hour on release and you can earn 300k an hour now. Cars have tripled in price, bikes have gone up 200 fold, not to mention offices and golden aircraft. I swear if anyone tells me this bullsh*t about money earning improving again I'll lose my cool.

Edited by elfoam
  • Like 3

im at a point where i dont care about when was X created, if is new or cut content, whatever, i just have to thank R* for the semi-constant stream of content they have added for almost 4 years, i got my moneys worth and then some!

  • Like 4

I keep hearing ppl say shark cards are the reason for free DLC. Is this just something ppl are parroting? Did R* say this? It took years for shark cards to generate a few million while they made over a billion in game sales in the 1st 3 days. How are ppl coming to the conclusion that the profit made from game sales had nothing to do with free DLC and only money from shark cards (which came later) are what made it possible? Excuse my ignorance. I havent read too deep on the subject. I'm just trying to understand this claim.

I keep hearing ppl say shark cards are the reason for free DLC. Is this just something ppl are parroting? Did R* say this? It took years for shark cards to generate a few million while they made over a billion in game sales in the 1st 3 days. How are ppl coming to the conclusion that the profit made from game sales had nothing to do with free DLC and only money from shark cards (which came later) are what made it possible? Excuse my ignorance. I havent read too deep on the subject. I'm just trying to understand this claim.

people came to that conclusion due to the fact, the increase in prices began once they introduced the cashcards, but often people selectively forget that prices increased but so did the money making opportunities.

I keep hearing ppl say shark cards are the reason for free DLC. Is this just something ppl are parroting? Did R* say this? It took years for shark cards to generate a few million while they made over a billion in game sales in the 1st 3 days. How are ppl coming to the conclusion that the profit made from game sales had nothing to do with free DLC and only money from shark cards (which came later) are what made it possible? Excuse my ignorance. I havent read too deep on the subject. I'm just trying to understand this claim.

Yes that is what Rockstar said in one of their Q and A Newswire posts. I don't have time to find the link but I am 100000% sure.

Ive typed this a handful of time on this forum but rockstar implemented shark cards as a way to continue profit when they completely abandon creating updates and patches for the game. In this way rockstar can still make profit off a game that they eventually don't put any more work into.

 

And one other point, if shark cards get you people this fired up now you'd be crazy to think some kind of micro transactions won't be in read dead 2 so you shark card cry babies better get used to it.

 

I keep hearing ppl say shark cards are the reason for free DLC. Is this just something ppl are parroting? Did R* say this? It took years for shark cards to generate a few million while they made over a billion in game sales in the 1st 3 days. How are ppl coming to the conclusion that the profit made from game sales had nothing to do with free DLC and only money from shark cards (which came later) are what made it possible? Excuse my ignorance. I havent read too deep on the subject. I'm just trying to understand this claim.

Yes that is what Rockstar said in one of their Q and A Newswire posts. I don't have time to find the link but I am 100000% sure.Here you go.

https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online

 

 

I keep hearing ppl say shark cards are the reason for free DLC. Is this just something ppl are parroting? Did R* say this? It took years for shark cards to generate a few million while they made over a billion in game sales in the 1st 3 days. How are ppl coming to the conclusion that the profit made from game sales had nothing to do with free DLC and only money from shark cards (which came later) are what made it possible? Excuse my ignorance. I havent read too deep on the subject. I'm just trying to understand this claim.

Yes that is what Rockstar said in one of their Q and A Newswire posts. I don't have time to find the link but I am 100000% sure.
Here you go.

https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online

Thank you

 

 

earning potential did not increase in-line with price increases (no it hasnt)

yes it has (you knew this was coming)

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

You big doofus, you could earn 300k an hour on release and you can earn 300k an hour now. Cars have tripled in price, bikes have gone up 200 fold, not to mention offices and golden aircraft. I swear if anyone tells me this bullsh*t about money earning improving again I'll lose my cool.

 

 

How could you earn $300k an hour (without glitching) on release?

 

You can earn $500k an hour now, that's still an improvement regardless of if $300k was or was not possible.

I would love to know how you could earn $300k per hour at launch too (without glitching)...

 

I started playing a few months after launch, I had a Coveted and Potshots playlist that would bring in just over 100k per hour.

 

I remember saving to buy a Carbonizzare ($195,000) and it took me a lot longer than 1 hour of gameplay to raise the money.

Edited by JuniorChubb
KornbreadMaf1a

Is the forum auditing R* now? ...again!?

They're a company, their job is to provide a quality product in exchange for currency to make a profit. If you don't like the quality of their product then don't support them, simple s that. Personally I've gotten far more value than the amount I paid to play this game, plus I receive additional content for free thanks to all the players who buy shark cards... Or perhaps due to the generosity of R*, or some wealthy elf who donates to R*. idk & I don't ask as long as I don't pay more.

There seems to be a large amount of communist on this forum who enjoy counting other people's money then complaining about it.

 

 

 

earning potential did not increase in-line with price increases (no it hasnt)

yes it has (you knew this was coming)

 

I agree with the rest, it's clear that shark card sales have been a priority and the business model has changed to fit that. I can't argue that. The price hikes show that. But to say earning potential didn't increase is hugely inaccurate.

 

GTA Online day 1. We had Contact Missions, Death Matches, Races, Car Sales and the occasional armoured car. The best earning potential here were the Contact Missions (I exclude glitches). Contact mission payouts may have changed over the years but not by much, now it's more time based than anything. Either way, on average you could earn $100k per hour, $150k at most.

 

Fast forward to today. We have all of the above (excluding armoured cars) plus LTS, Heists, VIP work, CEO crates, CEO Vehicles, MC Contracts, MC work, MC Businesses. The best earning potential now, excluding glitches, comes from Pacific Standard heist which will earn you $500k in an hour on average. VIP works will earn you in excess of $200k an hour. CEO vehicle cargo/VIP work grinding can earn you over $350k in an hour.

 

So earning potential has increased by three times as much as it was in 2013.

 

Prices of the best supercars now, $2.7m for the X80 Proto, $2.5m for the Tyrus, you're basically looking at the $2-3m mark. Prices in 2013/2014? Well, the Adder was $1m, Zentorno around $750k, Bullet, Entity, Cheetah etc. all $500k-$1m

 

So the price increases have been no more than three times as much as similar would cost in 2013.

 

We are no worse off. You just need to adapt your play style (i.e. play heists, carry out VIP stuff etc.) to afford the new things.

 

To be honest, it was a lot more grindy back in 2013 too. I remember grinding Criminal Records for days, if not weeks, to earn enough money for the cars I wanted. Now I can hit a few biker contracts, vip jobs and sell some cars and earn enough in a night to buy (and fully modify) at least one of those older supers I never got due to lack of garage space and/or money.

 

So yes, earning potential has increased with the price increases. The fact it's a lot more varied now and less grindy also adds to that, if it's not a grind, or doesn't feel like one the session lasts longer. You can only hit that lap around the prison so many times in an hour (and wait for loading screens) before you find something else to do. Now, no loading screens and huge variety in what you can do.

 

You big doofus, you could earn 300k an hour on release and you can earn 300k an hour now. Cars have tripled in price, bikes have gone up 200 fold, not to mention offices and golden aircraft. I swear if anyone tells me this bullsh*t about money earning improving again I'll lose my cool.

 

 

How could you earn $300k an hour (without glitching) on release?

 

You can earn $500k an hour now, that's still an improvement regardless of if $300k was or was not possible.

 

Actually it was very easy to earn that amount in an hour on launch, contact mission paid more and you could reply them immediately. Back then the most expensive car was $1million mark and there was no 10mill yachts or 5mill vehicles, The earning potential has not increased in line with in game prices, its an illusion and its how R* want it. #cashcards

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