Jimmy Posted March 22, 2017 Share Posted March 22, 2017 Only problematic build was beta2 v5 which corrupt save after passing A drop in the Ocean.If I'm not wrong that build had some issues with Sayonara Salvatore as well. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069471319 Share on other sites More sharing options...
spaceeinstein Posted March 22, 2017 Author Share Posted March 22, 2017 Previous builds have issues everywhere Jinx. 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069471949 Share on other sites More sharing options...
spaceeinstein Posted March 24, 2017 Author Share Posted March 24, 2017 (edited) I'm so confident in the currently stability of the mod that I took the time to drop off all 100 passengers without assistance. Poll: Do you want the version number to be 3.4 or 4.0? I'm leaning towards 4.0 now that the SCM and ped audio are very near completion, which are massive achievements over past versions. I'm unsure if we should include a license since most of the game assets are made by R*. Should we have one? Do we allow redistribution/commercial use? Edited March 24, 2017 by spaceeinstein Kalvin, Jinx., Silent and 2 others 5 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069474885 Share on other sites More sharing options...
Silent Posted March 24, 2017 Share Posted March 24, 2017 Ah that lovely III timer calculation giving you tons of time... VC altered that quite a bit though that caused a regression where time for a ride is calculated incorrectly Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069475371 Share on other sites More sharing options...
Jimmy Posted March 25, 2017 Share Posted March 25, 2017 I think you should rename to the 4.0 builds from now on. Once you're ready to release the next build, please make a topic with all the upcoming changes/updates. Would be interesting to see how closer the next build is, to the final release. Jinx. 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069477241 Share on other sites More sharing options...
Igor Bogdanoff Posted March 25, 2017 Share Posted March 25, 2017 maybe call it 4.0 when you get working head animations in cutscenes? Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069477495 Share on other sites More sharing options...
Craig Kostelecky Posted March 26, 2017 Share Posted March 26, 2017 maybe call it 4.0 when you get working head animations in cutscenes? That's when we call it final. Ruvix, EenCole, Igor Bogdanoff and 1 other 4 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069478130 Share on other sites More sharing options...
Jimmy Posted March 26, 2017 Share Posted March 26, 2017 maybe call it 4.0 when you get working head animations in cutscenes? That's when we call it final. Call the next build 4.0 maybe? You guys have been stuck on 3.x for years now. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069478329 Share on other sites More sharing options...
Ingramsl Posted March 26, 2017 Share Posted March 26, 2017 And before final release can i have the Project 2DFX and its work for LC? Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069478585 Share on other sites More sharing options...
zmudziak32 Posted March 26, 2017 Share Posted March 26, 2017 Beta 2 also was stuck for many years. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069479201 Share on other sites More sharing options...
Lurk Morrison Posted March 26, 2017 Share Posted March 26, 2017 Poll: Do you want the version number to be 3.4 or 4.0? I'm leaning towards 4.0 now that the SCM and ped audio are very near completion, which are massive achievements over past versions.I agree on this. You've done some amazing work space, and I think a new number reflects that. Jago and Craig Kostelecky 2 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069479491 Share on other sites More sharing options...
Russell_Stone Posted March 27, 2017 Share Posted March 27, 2017 I guess, it will be truly final only when CLEO, ASI mods and hooks, and MVL will be fully compatible. And of course when CS Heads will be fixed. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069481456 Share on other sites More sharing options...
Ingramsl Posted March 28, 2017 Share Posted March 28, 2017 I guess, it will be truly final only when CLEO, ASI mods and hooks, and MVL will be fully compatible. And of course when CS Heads will be fixed. Through, There's are a SilentPatch inside the LC Directory. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069482586 Share on other sites More sharing options...
Jinx. Posted March 28, 2017 Share Posted March 28, 2017 I guess, it will be truly final only when CLEO, ASI mods and hooks, and MVL will be fully compatible. And of course when CS Heads will be fixed. Through, There's are a SilentPatch inside the LC Directory.That isn't what he said, though? Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069483788 Share on other sites More sharing options...
Ingramsl Posted April 1, 2017 Share Posted April 1, 2017 (edited) Err. Sure Edited April 1, 2017 by SSRenz Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069490180 Share on other sites More sharing options...
Gravarty Posted April 9, 2017 Share Posted April 9, 2017 (edited) changing the resolution crashes the game. EDIT: kinda fixed it by using the default gta_vc.set .. oh and holy sh*t, the claude player model is finally fixed! Exception at address: 0x0065EA58EXE Version: gta-vc.exe 1.0 USRegisters -----------------------------------------------------EAX: 0x00000000 EBX: 0x00000001 ECX: 0x00B7F3BC EDX: 0x02CAE270ESI: 0x00B7F234 EDI: 0x00000000 EBP: 0x0017FC78 ESP: 0x0017FC24EFLAGS: 1000010000001000000110 Edited April 9, 2017 by Gravarty Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069506130 Share on other sites More sharing options...
spaceeinstein Posted April 9, 2017 Author Share Posted April 9, 2017 (edited) Beta 4.0 pre-release 4 is ready! I bumped up the version number to 4.0 and finalized the ReadMe. GInputVC.asi seems to be causing the crashes when changing the resolution so I removed it. If everyone's fine with this release, I'll make it final with no further changes. The Beta 3.3 release topic will be unpinned and Beta 4.0 release topic will be created. I want to start my next tasks to get the Xbox map working, redo all textures, and integrate mss32.dll into dinput8.dll. Edited April 15, 2017 by spaceeinstein Ingramsl, Jinx., Gravarty and 5 others 8 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069506943 Share on other sites More sharing options...
Silent Posted April 9, 2017 Share Posted April 9, 2017 (edited) GInputVC.asi seems to be causing the crashes when changing the resolution so I removed it. got any more info on that? Maybe a conflicting hook? Menu textures and fonts (so GInput buttons too) are unloaded and loaded again when you change resolution, maybe that's where the problem is. Edited April 9, 2017 by Silent Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069506955 Share on other sites More sharing options...
spaceeinstein Posted April 9, 2017 Author Share Posted April 9, 2017 (edited) I'm not familiar with how GInput works. I removed the ASI file and the game didn't crash when changing resolution anymore. Could it be because its textures aren't included in the mod? Edited April 9, 2017 by spaceeinstein Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069506964 Share on other sites More sharing options...
Silent Posted April 9, 2017 Share Posted April 9, 2017 Something must be conflicting really bad then... GInput should not work without button textures at all. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069506966 Share on other sites More sharing options...
Ash_735 Posted April 11, 2017 Share Posted April 11, 2017 Beta 4.0 pre-release 4 is ready! I bumped up the version number to 4.0 and finalized the ReadMe. GInputVC.asi seems to be causing the crashes when changing the resolution so I removed it. If everyone's fine with this release, I'll make it final with no further changes. The Beta 3.3 release topic will be unpinned and Beta 4.0 release topic will be created. I want to start my next tasks to get the Xbox map working, redo all textures, and integrate mss32.dll into dinput8.dll.I'm curious as to why the textures in this build have been downgraded quite a bit compared to 3.3 and previous builds, it seems to be using PS2 sized textures now for some things, and theres still leftovers from things done with TXDWorkshop (mainly other language fonts). Jinx. 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069509603 Share on other sites More sharing options...
Claude_Lib Posted April 11, 2017 Share Posted April 11, 2017 (edited) Blame me, I've been using PS2 frontend textures as the base. I'm kinda PS2-purist, but if you want, I'll redo with PC ones. Actually the only real difference I remember is the title image and the font texture which I don't get the point of having in 1024, while the Pricedown one is still in 512, seems more consistent to me. Edited April 11, 2017 by Claude_Lib Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069509610 Share on other sites More sharing options...
Ash_735 Posted April 11, 2017 Share Posted April 11, 2017 Isn't it kind of odd though since this wasn't billed as GTA3 PS2, but a conversion of GTA3 PC to VC PC? If anything shouldn't we be embracing updated things here such as the Xbox content or GUI influence from Mobile? Just stands out that this was originally meant to be GTA3 in a better engine* but why have a trade off of using lower quality textures just because PS2 purists? Craig Kostelecky, Jinx., Gravarty and 2 others 5 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069511632 Share on other sites More sharing options...
Lurk Morrison Posted April 12, 2017 Share Posted April 12, 2017 If I test the archive via 7zip, SFW.RAW comes up as corrupt though the game plays fine and I haven't noticed any audio errors. So it's probably nothing, just thought I should mention it. Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069512543 Share on other sites More sharing options...
spaceeinstein Posted April 12, 2017 Author Share Posted April 12, 2017 Should I revert Claude_Lib's changes? Remember that nothing is set in stone. It's still a beta and things can still be updated. Currently Beta 3.3 is nearly five years old. I want a new base to be released and that base is stuck in limbo for nearly four months. Jinx., Gravarty, Blackbird88 and 1 other 4 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069513306 Share on other sites More sharing options...
Lurk Morrison Posted April 13, 2017 Share Posted April 13, 2017 (edited) I vote for PS2. If the two Leftovers Fixes threads are any indication, the PC ports are missing things so why not use PS2 items. Modloader works fine so if you want higher res/Xbox stuff, toss it in there (I certainly do). Edited April 13, 2017 by Kurropt Antagonist Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069513749 Share on other sites More sharing options...
Jinx. Posted April 13, 2017 Share Posted April 13, 2017 (edited) I'd keep only the higher quality textures, but with fixed content that the PS2 offers. Anything LQer than the PC version shouldn't be included at all. Like Ash said, this was billed to be a III PC to VC PC engine, so this should keep true to that, atleast for this version, but fixes from the other versions wouldn't be a bad idea Should I revert Claude_Lib's changes? Remember that nothing is set in stone. It's still a beta and things can still be updated. Currently Beta 3.3 is nearly five years old. I want a new base to be released and that base is stuck in limbo for nearly four months. Yes. Edited April 13, 2017 by Jinx. Blackbird88 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069514033 Share on other sites More sharing options...
Igor Bogdanoff Posted April 13, 2017 Share Posted April 13, 2017 I vote for PS2. If the two Leftovers Fixes threads are any indication, the PC ports are missing things so why not use PS2 items. Modloader works fine so if you want higher res/Xbox stuff, toss it in there (I certainly do). But XBOX GTA 3 is better than PS2. PS2 lacks some textures here and there too. Less than PC but still some. While xbox has everything textured. Same goes with GTA VC (the soap dispenser in the apartment 3C) Hail R* Vienna Jinx. 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069514047 Share on other sites More sharing options...
Claude_Lib Posted April 13, 2017 Share Posted April 13, 2017 (edited) Well, again, the only diference I can remember is the title screen and the other-than-Pricedown font texture. Here you can have them: Anyway, let me know if there are any more textures I forgot. Edited April 13, 2017 by Claude_Lib Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069514067 Share on other sites More sharing options...
Gravarty Posted April 13, 2017 Share Posted April 13, 2017 (edited) Yeah i also vote for PC textures and models.. but it would be even better if someone's going to convert the XBOX assets to PC. GTA III PC already has all the XBOX stuff including the map, models, characters and graphics. Edited April 13, 2017 by Gravarty Jinx. 1 Link to comment https://gtaforums.com/topic/880252-beta-34-discussion/page/5/#findComment-1069515221 Share on other sites More sharing options...
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