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Interesting in depth analysis of GTAVs level/map design and characters


Dee-account-with-1kbans
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Dee-account-with-1kbans

 

 

Interesting video that I mostly agree with. Mainly on the critique of the pointlessness, barrenness, and emptyness of most of the map. For example, Mt. Gordo, the structure of Mt. Chiliad, and the Alamo Sea. I hope R* takes meaningful and constructive criticism to heart and builds upon them on their future titles.

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MiamiViceCity1986

That was an interesting watch. He's spot on about the mountains and the Alamo Sea.

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Dee-account-with-1kbans

That was an interesting watch. He's spot on about the mountains and the Alamo Sea.

Yes. I feel a lot of space went unused in GTAV that couldve been put to good use. Like the Vinewood bowl and the mountains, and the huge sea. It seems as if R* placed/made those things purely for the aesthetics without paying heed to the overall design of the map. Who actually goes across the Alamo Sea or to Mount Gordo or to the Vinewood Bowl? or the lighthouse?

Edited by DeeDogg_
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Who actually goes across the Alamo Sea or to Mount Gordo or to the Vinewood Bowl? or the lighthouse?

*cautiously puts hand up* I do. But then, I like aesthetics. Alamo, Gordo, and the Lighthouse are very pretty map locations. You're right about the Bowl, though.

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Cheatz/Trickz

It would've worked if it just had a reason to be there other than allowing Rockstar to tick that obligatory "countryside" box in one of the many desperate attempts to win back the SA fanboys.

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