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A fair(?) way to rebalance jets and homing launchers.


CarnageRacing00
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...Anyway, that's not true at all, they will change things if enough people complain. We whined for the Homing Launcher, and we got it. Hell, I'm one of the people who made a thread asking for it. I'm not even going to list the number of things added to the game that I've made posts about in the past...

 

46 minutes later...

 

... I threw and idea I had out there and had a good discussion about it with several people while several other people who had nothing of intellectual merit to contribute just threw stones at us for using big words they couldn't understand. I don't give even the remotest of sh*ts about whether my idea ever sees the light of day, I just wanted to discuss it, and I did. ...

 

That was the reason Jenkill said don't waste time. This crap is definion of time wasting. I'm out.

 

BTW, OP. I will gift youthat most expensive shark card after jets are nerfed. Jenkill, witness me.

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CarnageRacing00

 

 

 

...Anyway, that's not true at all, they will change things if enough people complain. We whined for the Homing Launcher, and we got it. Hell, I'm one of the people who made a thread asking for it. I'm not even going to list the number of things added to the game that I've made posts about in the past...

46 minutes later...

 

... I threw and idea I had out there and had a good discussion about it with several people while several other people who had nothing of intellectual merit to contribute just threw stones at us for using big words they couldn't understand. I don't give even the remotest of sh*ts about whether my idea ever sees the light of day, I just wanted to discuss it, and I did. ...

 

That was the reason Jenkill said don't waste time. This crap is definion of time wasting. I'm out.

 

BTW, OP. I will gift youthat most expensive shark card after jets are nerfed. Jenkill, witness me.

No. I was explaining that Rockstar has indeed changed things based on community input, I was not saying that I am particularly invested in whether this change is made.

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Just seen this.

We <(i.e. you) whined for the Homing Launcher, and we got it. Hell, I'm one of the people who made a thread asking for it.

So your whining is the reason slow aircraft and helicopters got f*cked over?

Edited by Happy Hunter
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CarnageRacing00

Just seen this.

We <(i.e. you) whined for the Homing Launcher, and we got it. Hell, I'm one of the people who made a thread asking for it.

So your whining is the reason slow aircraft and helicopters got f*cked over?Nope, we as a community.

 

My concept for the Homing Launcher was a Stinger Launcher that had a long reload, user could not sprint with it, each missile cost $10k and EVERY aircraft would be equipped with chaff. From the beginning I knew you couldn't have a Homing Launcher without some means for the helicopters to avoid them. Firing a HL shouldn't be a guaranteed kill, but it should be a guaranteed distraction.

 

Maybe a shoulder fired EMP would be better- disable aircraft targeting, HUD and minimap for 10 seconds.

Edited by CarnageRacing00
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Nope, we as a community.

Well count me out of that "we". I never had any problem with helicopters before.

 

Agreed though that you can't shove in a homing launcher without updating the already vulnerable aircraft to have some reasonable defense against it.

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CarnageRacing00

Just for fun, here's a rundown of ideas of mine that have ended up in the game. Note, I'm NOT saying Rockstar pointed specifically to MY threads, I'm well aware that I'm one of hundreds or thousands of people who had the same ideas, I'm just saying.. Rockstar does listen.

Sliding across hoods, vaulting waist-high obstacles, thread from almost a DECADE ago.

 

I don't think a GTA character should be a parkour master or anything, but the ability to vault waist-high fences, trash cans, and other similar items should be implemented more naturally. Remember in GTA 1 how you could jump over cars by sliding across them? Why not let us slide across car hoods? When jumping over small fences, why not give the character the ability to vault off of them? You know, run up and jump onto it, then jump off, keeping the momentum up?

http://gtaforums.com/topic/357290-some-control-issue-fixes-for-the-next-game/

Tank minimap Icon

 

So, easy fix, and one that really won't alter the balance of the game much, if at all: If there is a tank on the map being controlled by a player, it should be represented on the map by a tank symbol.

http://gtaforums.com/topic/705161-simple-tank-fix/

Commenting on the intentional chaos of freeroam back in 2014 and why it needs to be carefully balanced:

 

GTA Online is built for chaos. It's a troll haven. Every facet of the game is hinged on giving players the power to be complete douche bags. Normally this wouldn't be such a big deal, but as I've mentioned in other threads, it's the consequence of losing money that creates the entire problem - and even though it's not REAL money, you still spent your time earning it, so what you're really losing when someone kills you is a lot of time and effort.

http://gtaforums.com/topic/706112-gta-online-is-what-you-make-it-wall-of-text-warning-tl;dr-avoid/

Me being completely wrong about the Hydra being useless:

 

It'll be chopped liver for anyone with a Lazer, Buzzard, RPG or sniper rifle. Hovering offers no advantage to combat, just makes you a sitting duck

http://gtaforums.com/topic/734985-do-you-really-want-the-hydra/

First mention of Stinger Launcher:

 

-Stinger Launcher

Heavy and slow to reload, this is a hand-held lock-on missile launcher, great for dealing with this pesky Lazers and Buzzards. Time your shot correctly though, a good pilot can evade your missile. Does not lock onto land vehicles or people.


http://gtaforums.com/topic/714255-dlc-the-mercenary-update-idea/

Flare Gun

 

Flare Gun

A compact single-shot pistol that fires a glowing red ball of fire high into the air. Useful for signalling for help when your boat stands you helplessly in the middle of the ocean. Warning: When used on land, the flaming projectile has been known to start small brush fires, blow up gas stations and occasionally set people on fire.


http://gtaforums.com/topic/752351-dlc-concept-the-deep-sea-update/

MC Club content, including formation riding and a job that is VERY similar to one that they actually added to the game. Obviously the ideas are different in the released version.

 

-Formation riding

When on motorcycles, if two or more players from the same crew are near each other, a marker will appear on the ground under the lead bike indicating for the other riders to ride near. Once in the circle, players bikes will "snap to" the marker, making it easier to stay in formation. Sort of a minor auto-pilot. This must be done at cruising speed, not at full speed. Players can break away at any time by speeding up, using their brakes or turning away. Players are awarded 200 RP for every minute of formation riding, up to 10 minutes before a 48 hour (in game time) cool down.


 

The loud approach:
This one is as straight forward as they get. Go to their hideout, kill everyone wearing that stupid leather jacket that you see, find where they hid the money bags, grab them and get out. The police already suspect the Lost were the ones that did the bank job, so I'm sure they're watching the place. When things kick off their response time will be quick. You will want a fast, armored vehicle to lose them in, then another car to switch over into once the heat is off of you. Once you're in the clear, bring the money to my store.

http://gtaforums.com/topic/754426-the-lost-heist/

Various job types in this concept thread that have very similar CEO update counterparts:
http://gtaforums.com/topic/780491-the-vigilante-update/

Various similarities between this concept thread and MC Club jobs:
http://gtaforums.com/topic/820443-gta-online-update-idea-the-kingpin-update-drug-dealing/

That's all for now, and I'm only halfway through my topic history. I can post more, or you can get the point. Myself, along with many other people, throw ideas out there on the forums and Reddit and such and it is CLEAR that Rockstar pays attention.







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SkylineGTRFreak

To be fair, most of those ideas have been in former GTA titles one way or another...

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CarnageRacing00

To be fair, most of those ideas have been in former GTA titles one way or another...

Sure, but that begs the question, why remove it? Especially social interactions like formation riding which was a fairly recent mechanic (Lost and Damned)... seems like a no-brainer to stick that in your Online GTA game, no?

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SkylineGTRFreak

 

To be fair, most of those ideas have been in former GTA titles one way or another...

Sure, but that begs the question, why remove it? Especially social interactions like formation riding which was a fairly recent mechanic (Lost and Damned)... seems like a no-brainer to stick that in your Online GTA game, no?

I mean I hate to be *that* guy, but I do think that Rockstar cut some content to release it as something fresh later on. Not a case with all DLC content, but especially for vehicles it's very obvious (Hydra, Valkyrie, Dodo just to name some)

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What you mean don't nerf the Lazer because some people can't afford the Hydra?

 

"You can't afford the most overpowered, annoying piece of sh*t in the game? no problem, here's something just as overpowered for free!"

f*ck off. delete them both I say

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DarkSavageDeathlyCloud

 

 

I do not see what is so unreasonable about a tighter cap though.

 

The cap and removal of ammo option in the interaction menu are really not such hard things to implement...and even with such a tight cap as i propose you still could blow up every person in a full session

 

I would agree with an ammo cap on those items if I didn't think it was fruitless. I'd rather see explosives removed from the game altogether, but I know that's unreasonable and won't ever happen. I just think the game would be WAY more fun if there were actually gun battles instead of just RPG fights.

 

What reducing the inventory limit on explosives will do is put the people who generally suffer at the behest of more skilled, volatile players at an even greater disadvantage. I'm not good at aiming in this game, I find the lock on system to be unreliable and I just don't know how anyone can use a thumb stick to target my head 2 blocks away immediately after popping up from a combat roll. That's a skill I do not have. Sometimes my only recourse to regain my pride after being spawn-sniped for 10 minutes at a time is to hop in a fast car and become a moving sticky-bomb dispenser. It's an old tactic, but a reliable one - and I've regained my footing after being griefed to hell and back by using it. Give me a limit of 5 sticky bombs in my inventory and I'm effectively helpless against more skilled players. If Passive Mode wasn't such an inconvenience, yes, I could just go into passive, but you know what happened last time I did that? I STILL got f*cking mugged, and couldn't kill the mugger for my money because the game wouldn't let me use guns, then I had to wait 10 seconds to leave passive, and then as soon as passive ended I got sniped by the griefer again because apparently my elbow was sticking out from cover or something.

 

Which is exactly the point of balancing and is pretty much most of the time the goal of the developers, except for a few franchises maybe...or at least i know one and the fanbase they once had is leaving them so...

 

Thing is, if you are not skilled you should simply not deserve much advantages, also 5 stickie bombs....hit anyone following you once and you will still outrun them.

 

And about you being mugged while passive(i honestly did not even know that was possible) that should not happen indeed, but my idea of a good passive is weapons being allowed, just not being able to damage players though.

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CarnageRacing00

 

 

I do not see what is so unreasonable about a tighter cap though.

 

The cap and removal of ammo option in the interaction menu are really not such hard things to implement...and even with such a tight cap as i propose you still could blow up every person in a full session

 

I would agree with an ammo cap on those items if I didn't think it was fruitless. I'd rather see explosives removed from the game altogether, but I know that's unreasonable and won't ever happen. I just think the game would be WAY more fun if there were actually gun battles instead of just RPG fights.

 

What reducing the inventory limit on explosives will do is put the people who generally suffer at the behest of more skilled, volatile players at an even greater disadvantage. I'm not good at aiming in this game, I find the lock on system to be unreliable and I just don't know how anyone can use a thumb stick to target my head 2 blocks away immediately after popping up from a combat roll. That's a skill I do not have. Sometimes my only recourse to regain my pride after being spawn-sniped for 10 minutes at a time is to hop in a fast car and become a moving sticky-bomb dispenser. It's an old tactic, but a reliable one - and I've regained my footing after being griefed to hell and back by using it. Give me a limit of 5 sticky bombs in my inventory and I'm effectively helpless against more skilled players. If Passive Mode wasn't such an inconvenience, yes, I could just go into passive, but you know what happened last time I did that? I STILL got f*cking mugged, and couldn't kill the mugger for my money because the game wouldn't let me use guns, then I had to wait 10 seconds to leave passive, and then as soon as passive ended I got sniped by the griefer again because apparently my elbow was sticking out from cover or something.

 

Which is exactly the point of balancing and is pretty much most of the time the goal of the developers, except for a few franchises maybe...or at least i know one and the fanbase they once had is leaving them so...

 

Thing is, if you are not skilled you should simply not deserve much advantages, also 5 stickie bombs....hit anyone following you once and you will still outrun them.

 

And about you being mugged while passive(i honestly did not even know that was possible) that should not happen indeed, but my idea of a good passive is weapons being allowed, just not being able to damage players though.

I don't think it's meant to be possible, it had to be an exploit of some kind. I've got a video clip of it too. Was getting spawn killed on the beach (so no cover) while CEO, left CEO (menu goes away when you're killed so that was hard enough to do), went passive (again menu goes away when you're killed so you have to be quick or lucky), got mugged for $3,500 that I didn't know I had on me, couldn't draw a weapon while in passive so I turned passive back off, waited the 10 seconds or whatever while chasing the mugger (I didn't need the money but it was the principle of the matter), douchebag suicides and just so happens to spawn RIGHT IN FRONT OF ME as I'm running and kills me the instant passive switches off, then kills the mugger and takes my money.

 

Now, here's where it gets tricky.

 

The reason it disables weapons for passive mode is so you, in passive, can't say, blow up a line of NPC cars and kill a non-passive player in the process.

 

But non-passive players can still kill passive players using the same method. Or by bailing out of their car before it hits you. Or any other number of tricks.

 

Rockstar made it so passive mode players can't possible do a thing to hurt non passive players, but haven't fixed hardly any of the tricks non passive players use to kill passive players.

 

It's a joke.

 

 

 

Oh and on the whole skill/advantages thing. As someone who is not skilled in gun combat in this game, I'm not asking for an advantage. I'm asking for a way to avoid becoming the subject of griefing. As I described in my story above, passive mode is far from fool proof, and in situations where the game decides to spawn you in no man's land, you can't even fight your way out of it.

Edited by CarnageRacing00
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DarkSavageDeathlyCloud

 

 

 

I do not see what is so unreasonable about a tighter cap though.

 

The cap and removal of ammo option in the interaction menu are really not such hard things to implement...and even with such a tight cap as i propose you still could blow up every person in a full session

 

I would agree with an ammo cap on those items if I didn't think it was fruitless. I'd rather see explosives removed from the game altogether, but I know that's unreasonable and won't ever happen. I just think the game would be WAY more fun if there were actually gun battles instead of just RPG fights.

 

What reducing the inventory limit on explosives will do is put the people who generally suffer at the behest of more skilled, volatile players at an even greater disadvantage. I'm not good at aiming in this game, I find the lock on system to be unreliable and I just don't know how anyone can use a thumb stick to target my head 2 blocks away immediately after popping up from a combat roll. That's a skill I do not have. Sometimes my only recourse to regain my pride after being spawn-sniped for 10 minutes at a time is to hop in a fast car and become a moving sticky-bomb dispenser. It's an old tactic, but a reliable one - and I've regained my footing after being griefed to hell and back by using it. Give me a limit of 5 sticky bombs in my inventory and I'm effectively helpless against more skilled players. If Passive Mode wasn't such an inconvenience, yes, I could just go into passive, but you know what happened last time I did that? I STILL got f*cking mugged, and couldn't kill the mugger for my money because the game wouldn't let me use guns, then I had to wait 10 seconds to leave passive, and then as soon as passive ended I got sniped by the griefer again because apparently my elbow was sticking out from cover or something.

 

Which is exactly the point of balancing and is pretty much most of the time the goal of the developers, except for a few franchises maybe...or at least i know one and the fanbase they once had is leaving them so...

 

Thing is, if you are not skilled you should simply not deserve much advantages, also 5 stickie bombs....hit anyone following you once and you will still outrun them.

 

And about you being mugged while passive(i honestly did not even know that was possible) that should not happen indeed, but my idea of a good passive is weapons being allowed, just not being able to damage players though.

I don't think it's meant to be possible, it had to be an exploit of some kind. I've got a video clip of it too. Was getting spawn killed on the beach (so no cover) while CEO, left CEO (menu goes away when you're killed so that was hard enough to do), went passive (again menu goes away when you're killed so you have to be quick or lucky), got mugged for $3,500 that I didn't know I had on me, couldn't draw a weapon while in passive so I turned passive back off, waited the 10 seconds or whatever while chasing the mugger (I didn't need the money but it was the principle of the matter), douchebag suicides and just so happens to spawn RIGHT IN FRONT OF ME as I'm running and kills me the instant passive switches off, then kills the mugger and takes my money.

 

Now, here's where it gets tricky.

 

The reason it disables weapons for passive mode is so you, in passive, can't say, blow up a line of NPC cars and kill a non-passive player in the process.

 

But non-passive players can still kill passive players using the same method. Or by bailing out of their car before it hits you. Or any other number of tricks.

 

Rockstar made it so passive mode players can't possible do a thing to hurt non passive players, but haven't fixed hardly any of the tricks non passive players use to kill passive players.

 

It's a joke.

 

 

 

Oh and on the whole skill/advantages thing. As someone who is not skilled in gun combat in this game, I'm not asking for an advantage. I'm asking for a way to avoid becoming the subject of griefing. As I described in my story above, passive mode is far from fool proof, and in situations where the game decides to spawn you in no man's land, you can't even fight your way out of it.

 

Then they simply have to fix passive for you instead.

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The Wandering Hunter

As much as jets annoy me. I still played 9 hours yesterday with crew while the daughter was at her friends and wife was having a girls day with friends. We bring jets down it's just annoying the type of mentality a jet player has. Instead of having a ground battle with many different tactics employed we got one person that can only do one thing and all attention must be diverted to them. Like that annoying person at the christmas party that keeps interrupting conversations with their stupid vacation photos.

 

No one likes you Larry. Go to the other side of the room and leave us alone.

i use the jet

 

ground battles are sh*t and expensive. i hate the sprinting while spamming the matksman, the rpg spam and the bullshark abuse. also this game is a laggy mess.

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I agree that you shouldn't nerf the hydra as I mainly use it to complete VIP work.

There's always a Buzzard :lol:

 

I'm not into all this jet palava regarding the homing launcher stuff. Usually for me a minute of BST and the Marksman or Heavy Rifle gets the job done and costs less.

 

Hydra doesn't need nerfing or buffing.

 

Homing Launcher needs to lock on to armed vehicles (air or ground) and players with bounties regardless the vehicle they're in. Like I said previously.

 

I honestly think that is the right way around it.

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SalamenceFury

The Homing Launcher is actually fairly easy to dodge in a chopper. All you have to do is go towards the missile.

 

Sounds suicidal, but if you go full speed while the missile's turning to you, it will miss. This happens against Police Mavericks all the time.

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CarnageRacing00

The Homing Launcher is actually fairly easy to dodge in a chopper. All you have to do is go towards the missile.

 

Sounds suicidal, but if you go full speed while the missile's turning to you, it will miss. This happens against Police Mavericks all the time.

Got a nice video clip of me doing this to some poor fellow. He decided to shoot me down for no reason, so I flew straight at him. He missed, and fired again- missed that one too. I ended up landing on him and killing him.

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I like the idea of having the jet's cannon to have a much slower fire rate and the cannons have long cool down period.

 

Yet again Heavy Sniper + BST always worked with me.

 

Plus the Ruiner 2000 destroys jets guranteed , If your lucky to get a lock on that is.

Edited by PvTails
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I like the idea of having the jet's cannon to have a much slower fire rate and the cannons have long cool down period.

 

Yet again Heavy Sniper + BST always worked with me.

 

Plus the Ruiner 2000 destroys jets guranteed , If your lucky to get a lock on that is.

How about on the PS4 when you can't use a mouse to aim precisely and/or when you are in a hot property vehicle or delivering a car/product/commodity so you can't get out?

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^To be fair, if you're stuck in a car then any attack vehicle is going to get you badly - even underpowered ones like the Buzzard (sh*t, probably even an Annihilator would have an easy enough time getting you if you're stuck in a car).

 

That kind of thing is less an issue of vehicles; more Rockstar's decision to pit standard vehicles against players in situations they'll never have a fair chance.

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^To be fair, if you're stuck in a car then any attack vehicle is going to get you badly - even underpowered ones like the Buzzard (sh*t, probably even an Annihilator would have an easy enough time getting you if you're stuck in a car).

 

That kind of thing is less an issue of vehicles; more Rockstar's decision to pit standard vehicles against players in situations they'll never have a fair chance.

Well, this is a thread about rebalancing jets, I would propose that it is germane to the topic.

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^To be fair, if you're stuck in a car then any attack vehicle is going to get you badly - even underpowered ones like the Buzzard (sh*t, probably even an Annihilator would have an easy enough time getting you if you're stuck in a car).

 

That kind of thing is less an issue of vehicles; more Rockstar's decision to pit standard vehicles against players in situations they'll never have a fair chance.

Well, this is a thread about rebalancing jets, I would propose that it is germane to the topic.

 

Oh yeah I'm not saying your post's off topic, or trying to act like a mod or anything. I'm just saying that with some of the jobs, nerfing vehicles wouldn't even help that much (unless you literally cut the wings off a Hydra).

 

I know I use this example a lot, but take the post vans biker sale. I mean, what nerf could possibly made to jets that would give the vans even a remote chance against jets? Even without any kind of cannon, I'm pretty confident I could destroy a van with missiles easily.

 

(Not saying nothing should be nerfed or balanced; just that it's not the answer to all of the game's problems - some of the jobs we're made to do just aren't feasible in a hostile public session anyway).

Edited by Happy Hunter
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Remove both of them.

 

/thread

Will never happen.

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I do not see what is so unreasonable about a tighter cap though.

 

The cap and removal of ammo option in the interaction menu are really not such hard things to implement...and even with such a tight cap as i propose you still could blow up every person in a full session

 

I would agree with an ammo cap on those items if I didn't think it was fruitless. I'd rather see explosives removed from the game altogether, but I know that's unreasonable and won't ever happen. I just think the game would be WAY more fun if there were actually gun battles instead of just RPG fights.

 

What reducing the inventory limit on explosives will do is put the people who generally suffer at the behest of more skilled, volatile players at an even greater disadvantage. I'm not good at aiming in this game, I find the lock on system to be unreliable and I just don't know how anyone can use a thumb stick to target my head 2 blocks away immediately after popping up from a combat roll. That's a skill I do not have. Sometimes my only recourse to regain my pride after being spawn-sniped for 10 minutes at a time is to hop in a fast car and become a moving sticky-bomb dispenser. It's an old tactic, but a reliable one - and I've regained my footing after being griefed to hell and back by using it. Give me a limit of 5 sticky bombs in my inventory and I'm effectively helpless against more skilled players. If Passive Mode wasn't such an inconvenience, yes, I could just go into passive, but you know what happened last time I did that? I STILL got f*cking mugged, and couldn't kill the mugger for my money because the game wouldn't let me use guns, then I had to wait 10 seconds to leave passive, and then as soon as passive ended I got sniped by the griefer again because apparently my elbow was sticking out from cover or something.

 

Which is exactly the point of balancing and is pretty much most of the time the goal of the developers, except for a few franchises maybe...or at least i know one and the fanbase they once had is leaving them so...

 

Thing is, if you are not skilled you should simply not deserve much advantages, also 5 stickie bombs....hit anyone following you once and you will still outrun them.

 

And about you being mugged while passive(i honestly did not even know that was possible) that should not happen indeed, but my idea of a good passive is weapons being allowed, just not being able to damage players though.

I don't think it's meant to be possible, it had to be an exploit of some kind. I've got a video clip of it too. Was getting spawn killed on the beach (so no cover) while CEO, left CEO (menu goes away when you're killed so that was hard enough to do), went passive (again menu goes away when you're killed so you have to be quick or lucky), got mugged for $3,500 that I didn't know I had on me, couldn't draw a weapon while in passive so I turned passive back off, waited the 10 seconds or whatever while chasing the mugger (I didn't need the money but it was the principle of the matter), douchebag suicides and just so happens to spawn RIGHT IN FRONT OF ME as I'm running and kills me the instant passive switches off, then kills the mugger and takes my money.

 

Now, here's where it gets tricky.

 

The reason it disables weapons for passive mode is so you, in passive, can't say, blow up a line of NPC cars and kill a non-passive player in the process.

 

But non-passive players can still kill passive players using the same method. Or by bailing out of their car before it hits you. Or any other number of tricks.

 

Rockstar made it so passive mode players can't possible do a thing to hurt non passive players, but haven't fixed hardly any of the tricks non passive players use to kill passive players.

 

It's a joke.

 

 

 

Oh and on the whole skill/advantages thing. As someone who is not skilled in gun combat in this game, I'm not asking for an advantage. I'm asking for a way to avoid becoming the subject of griefing. As I described in my story above, passive mode is far from fool proof, and in situations where the game decides to spawn you in no man's land, you can't even fight your way out of it.

I partly prefer passive mode on last gen:

Someone kills you, goes passive...

Just take the poor guy for a ride, drive to the nearest wall and trow a stickie to it...

Now it gets more abused IMO, but at least you are allowed for a peacefull ride.

 

 

On topic, disable passive mode on armed aircraft would make it harder to grief, since now you can't 'hide' in the sky. I still think removing HE rounds from jets will do way more good than harm...

It would still be OP against a post op van (these missions should be doable in invite sessions in the first place) but you *can't* nerf a OP vehichle untill it becames a 'flying post op van'.

 

In the ideal situation, IMO, some weapons/vehichles have advantages over others but you would always have at least a change. Obviously, a lot needs to be changed to achieve that but it would be possble. More tactics, less fire and forget

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If there's no passive mode on armed aircraft then it's impossible to get your own hydra up in the sky to counter. That would be very bad.

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SkylineGTRFreak

If there's no passive mode on armed aircraft then it's impossible to get your own hydra up in the sky to counter. That would be very bad.

Use passive to get there, once you're close off radar, hop into jet, done.

 

You might want to trick the enemy pilot if he's actually more competent than your average griefer. Example: Drive towards marina helipad, enable off radar and quickly head to the hospital helipad.

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Attack helicopters got no love, so ...

 

This is the answer to jets anyway:

 

 

This.

Helicopters would be a great way to counter jets if they got buffed. Especially the Savage. (More armor pls)

 

And I do enjoy the idea of the homing launcher only being able to target armed vehicles too(As someone else mentioned above). I feel like that'd be a good way for the on-foot players to combat the buffed Helicopters and maybe the jet pilots as well. Also it's be a good way to determine what vehicle another player is driving, to see whether it's armed or not.

It'd be almost like a Rock Paper Scissors formula. Sorta..

Honestly, I feel like buffed Helicopters would help balance out the whole Jet problem....for the most part.

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