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[C#] Make prop solid after attaching it?


trwygon
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Hey I'm trying to attach a bench to the player but when it is attached it is not solid any body knows how to make it solid when attached??

Prop prop = World.CreateProp("prop_bench_09", Game.Player.Character.Position, true, true);prop.AttachTo(Game.Player.Character, 0x62ac);

PS: I've tried using freeze position but it doesn't work it only freezes when you deatach it :(.

 

Thanks,

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For the second parameter in the AttachTo function you have to use GetBoneIndex on the player for 0x62ac.

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For the second parameter in the AttachTo function you have to use GetBoneIndex on the player for 0x62ac.

Thanks but

Its still not solid it just goes into walls, props, cars etc. I'm doing this:

Prop prop = World.CreateProp("prop_bench_09", Game.Player.Character.Position + (Game.Player.Character.UpVector * 1), true, false);prop.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.FB_L_Eye_000));
Edited by trwygon
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Ah, I see what you mean, you should use the actual native which is called ATTACH_ENTITY_TO_ENTITY, make the collision bool to true. The ScriptHookVDotNet function sets it to false by default.

void ATTACH_ENTITY_TO_ENTITY(Entity entity1, Entity entity2, int boneIndex, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, BOOL p9, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot) 
Edited by jedijosh920
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