Dementia Posted January 8, 2017 Share Posted January 8, 2017 Hello, I'm trying to voice some dialogues but I need to know where I can put the .wav files and properly load them in Sanny. Any tutorial for it? Link to comment https://gtaforums.com/topic/878941-adding-wav-files/ Share on other sites More sharing options...
Dementia Posted January 8, 2017 Author Share Posted January 8, 2017 bump Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069335476 Share on other sites More sharing options...
Dementia Posted January 8, 2017 Author Share Posted January 8, 2017 bump Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069336324 Share on other sites More sharing options...
Dementia Posted January 9, 2017 Author Share Posted January 9, 2017 :ineedtoknowasap: Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069337745 Share on other sites More sharing options...
kellne Posted January 9, 2017 Share Posted January 9, 2017 you want to make CLEO with sounds ? Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069338331 Share on other sites More sharing options...
Dementia Posted January 9, 2017 Author Share Posted January 9, 2017 (edited) you want to make CLEO with sounds ? Look, pal. If you readed correctly I'm asking how I can add a .wav file into the game files so I can properly load it later into Sanny Builder, either this or adding a sound via CLEO, as soon as it works I don't mind. 03CF: load_wav 43205 as 1 03D1: play_wav 1 0949: link_wav 3@ to_actor 0@ You got these three opcodes, I wouldn't mind if somebody with the enough experience explain me all this gig. I would like to know where's that '43205' number coming from, where I can add another wav file, how does it manages itself, etc. Edited January 9, 2017 by Still Madd Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069338525 Share on other sites More sharing options...
kellne Posted January 10, 2017 Share Posted January 10, 2017 You can add sound with that SOUND tool ? I dont know the name i think its called SAAT or something like that. Dementia 1 Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069339217 Share on other sites More sharing options...
Dementia Posted January 10, 2017 Author Share Posted January 10, 2017 You can add sound with that SOUND tool ? I dont know the name i think its called SAAT or something like that. Yes, I've checked but I can't recall if I saw some adding option. I think I must use CLEO for this one. Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069339754 Share on other sites More sharing options...
ZAZ Posted January 11, 2017 Share Posted January 11, 2017 (edited) How to determine Sound ID? look also in GTASA\data\AudioEvents.txt sound file modification is annying, you can get big trouble Alci's SAAT GUI I recommand to put mp3 into cleo folder and play with cleo script wav is also working but then you can't use these codes 03CF: load_wav 43205 as 1 03D1: play_wav 1 0949: link_wav 3@ to_actor 0@ look here for a simple cleo audio example Edited January 11, 2017 by ZAZ Dementia 1 Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069342192 Share on other sites More sharing options...
JanyaGalactic Posted January 14, 2017 Share Posted January 14, 2017 (edited) i wouldn't risk replacing actual sound files, good results come with modloader, copy the banks folders into folder named same as the location they come from (if more locations are involved then put different sets into one folder inside modloader one) then replace sounds in the modloader folders, this is of course for replacing only but you can choose useless lines to replace (mp3 mono only) then look up their id and load that id with cleo script (more info @ zaz's post) Edited January 14, 2017 by ACM-Jan Dementia 1 Link to comment https://gtaforums.com/topic/878941-adding-wav-files/#findComment-1069347603 Share on other sites More sharing options...
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