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ClaudeIzABadAzz

GTA 3 In 2002

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ClaudeIzABadAzz

You know how days pass in-game? Well if your playing the game long enough, eventually 365 days will pass in-game and you will then be in 2002, Technically, but in the GTA world, Rockstar would still see it as 2001. This is the same for any GTA Title, You can play Vice City in 1987, San Andreas in 1993, Liberty City Stories in 1999 and Vice City Stories in 1985! And all you have to day is pass 365 in-game days! Now I know this is not related to GTA 3, but I have always thought, what if you reach 730 in-game days in Vice City Stories? Then you will be in 1986 and that's the year Vic was killed, and then if you play EVEN LONGER, You might reach 1095 in-game days and then you will be in 1987 and you have totally missed Vic's death! But of course, we all know unfortunately, in the GTA world, Vic dies no matter what.

Edited by ClaudeIzABadAzz

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Silent
33412177.jpg

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gts.

Your thinking is interesting but it is a game, doesn't have any time or any passing time excluding SA where only the week days pass, but apart of that, nothing.

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George Costanza

Now I know this is not related to GTA 3, but I have always thought, what if yo reach 730 in-game days in Vice City Stories? Then you will be in 1986 and that's the year Vic was killed,

would be actually cool easter egg by R* if they would trigger that cutscene from VC randomly after the more than 700 days passed.

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Silent

Your thinking is interesting but it is a game, doesn't have any time or any passing time excluding SA where only the week days pass, but apart of that, nothing.

SA tracks days/months too!

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Yinepi

The only GTA games with a working calendar are SA, IV and V ... I think ... maybe others have it? SA tracks days and weeks and months. IV tracks days and weeks, and V tracks everything, including years, internally like a real calendar.

 

It interesting how time can go well past the starting year in GTA but nothing changes. My old GTA SA save from 2008 is in 1997 I think.

Edited by Yinepi

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Jimmy

That's some deep thinking mate. It doesn't really bother me since it's a game. It takes days in-game to pass Vice City or III while months for San Andreas storyline.

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ClaudeIzABadAzz

Your thinking is interesting but it is a game, doesn't have any time or any passing time excluding SA where only the week days pass, but apart of that, nothing.

Actually, there are days, but not days like Mon, Tues, etc etc I mean days as in a number of days passed! To access how many days you have passed in-game, you just have to go to the stats menu and it will show you.

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gts.

 

Your thinking is interesting but it is a game, doesn't have any time or any passing time excluding SA where only the week days pass, but apart of that, nothing.

SA tracks days/months too!

Oh you're right! How I forgot it... "Yeah, right, Silent. You always right. That's my homie. Mr. Right".

 

Actually, there are days, but not days like Mon, Tues, etc etc I mean days as in a number of days passed! To access how many days you have passed in-game, you just have to go to the stats menu and it will show you.

 

I know right.

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crashoverride93

That's a valid point. Never thought of that before.

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yoshiandluigi3

I used to play GTA San Andreas so much, I believe adding up all the days in my old save file would put it in the year 2000. It doesn't effect anything in the game, still pretty cool though.

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George Costanza

 

-sick may may-

Wrong... But you can't post the mem into GTA III board but we here take Silent post to GTA Mem here is link:http://gtaforums.com/topic/794043-grand-theft-auto-memes/

 

giphy.gif

He is Silent. He can do whatever he wants.

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∴

The passage of time in games (particularly in GTA) is interesting because the rate of decay is altered significantly. Whilst we do experience a full day and night cycle, not one title follows what we'd call conventional routine, with a full 24 hour day passing in as little as 24 minutes - 12 minutes of daylight, 12 minutes of night. Relativity already comes into play. How long does each cycle seem to take when you're waiting for a time sensitive mission to open, and you're too far away from a savehouse for it to be practical? On the opposite end of the scale, how quickly do you feel days go when you're busy with taxi missions, or ferrying injured old people through the mean streets of Liberty? This is skewed further in HD titles, where the rate is doubled and a full day in-game takes 48 minutes.

 

So what can we learn from this? Well, already it's clear that the day experienced in GTA is drastically shorter than our own, regardless of the title you play. Taking GTA III as our primary example, some quick math tells us that in one full day in real life, we will see 30 in-game days pass. I'm currently in bed and I can't be arsed to scale things up/down, but I do know that in GTA V, the world would orbit the sun every 12 days here on Earth. Whether a planet like that could even sustain life remains to be seen. For context, the planet Mercury rotates our own sun every 88 days or so. This means that not only is the concept of time distorted in the GTA universe, but so are the defining events we measure the very passage of time against. The deaths of major characters become arbitrary when you consider that 80 hour save file where Claude should really be a bag of dust and bone fragments tearing around in an open top convertible, or the long cremated remains of Tommy Vercetti is still trying to explain to Sonny Forelli where his damn money is.

 

All in all - relax! All these characters are long dead anyway.

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CarlsonRe

Everybody probably thinked about this.

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ViceBoy69

If you want to do missions for Joey and get the time wrong it can feel like your waiting ages before you can do them

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Evil empire

Coming to think about it the games are definitely way too unrealistic compared to the real world.

 

Since the time I started my party Claude would currently be in 2003 and I still haven't met any military or Blackwater guy asking me to take part to the invasion of Iraq even if Claude already killed more than 65000 persons while spending less than a week behind the bars.

 

If they did it Saddam would have commited suicide by learning the news.

Edited by Evil empire

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Helegad

I've always believed the plot was written with a definite and set timeline in mind, but the in-game world time itself is totally arbitrary by design. Sometimes it's just not worth trying to explain things like that, so it just is what it is.


 

Your thinking is interesting but it is a game, doesn't have any time or any passing time excluding SA where only the week days pass, but apart of that, nothing.


SA tracks days/months too!

 

 

When does San Andreas start, plot wise?

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Evil empire

The fact the length of day and night is always the same and you don't have season changes isn't surprising and offers some advantages. Video games were never meant to be realistic and if they were they wouldn't be worth buying any longer.

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MjAnimations

24 Hours in GTA III is like 3 or 2 mins

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gts.

24 Hours in GTA III is like 3 or 2 mins

And this what it has to do with the thread?

 

Also...

RTtkG0f.jpg

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stef_92

When does San Andreas start, plot wise?

Weather in California is almost always hot so it's hard to tell, the only thing we know is the year. But if you remember the mission where you have to fly to Liberty City, there's snow there so we can suggest that it's during the winter (probably December 1992). Of course we have to assume that it takes some time from the beginning of the game until that moment so I suggest that CJ flies back to San Andreas on October.

Edited by stef_92

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Evil empire

24 Hours in GTA III is like 3 or 2 mins

1 in-game minute lasts one real-life second.

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nader91

i never went that route but sh*t's deep... fo' sho mang
giphy.gif

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Terrc87

If GTA timecycle work just like Sim City...

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