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[C#] Any way to disable the store clerk from gas stations?


sollaholla
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I've tried terminating multiple scripts but I can't seem to find the one that spawns them. They're pretty much un-deletable.. :(

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unknown modder

I'm guessing they're the same as clothes shop in which case the script that controls them gets automatically started when you approach the area. There is some kind of flag somewhere that would disable them, but I have no idea where that is

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Its shoprobberies.c that spawns them. If there already spawned they will leave the shop. I did notice that if you run in a loop you wont see them. But when you get close to a gas station there is some lag when terminating. Anyway good luck.

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "shoprobberies");

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I looked at the script and it looks like global #3 is responsible for killing it:

 

bc952ad47d74070ba8705988dc797e63.png

 

But of course it might be responsible for something else, too. Probably best to look through other scripts to see what else it does.

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The shopkeeper is marked to not be deleted by some script.

 

All you need to do is get his ped handle somehow, I would iterate through a nearby peds array and find the first ped with the shopkeeper model then do:

Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, ped, false, false);

The last parameter is set to true by some script which makes them undeletable by other scripts.

 

Now if this doesn't work, I recommend just getting the ped handle and making them invisible and setting their position to -9999, -9999, -9999 or something and freezing their position so they won't die and respawn.

 

Hope I helped :)

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The shopkeeper is marked to not be deleted by some script.

 

All you need to do is get his ped handle somehow, I would iterate through a nearby peds array and find the first ped with the shopkeeper model then do:

Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, ped, false, false);

The last parameter is set to true by some script which makes them undeletable by other scripts.

 

Now if this doesn't work, I recommend just getting the ped handle and making them invisible and setting their position to -9999, -9999, -9999 or something and freezing their position so they won't die and respawn.

 

Hope I helped :)

 

That'll work perfectly too.

 

I looked at the script and it looks like global #3 is responsible for killing it:

 

bc952ad47d74070ba8705988dc797e63.png

 

But of course it might be responsible for something else, too. Probably best to look through other scripts to see what else it does.

I'm terminating this script every frame, but it's causing performance issues. Is there any way to just terminate it completely? It works btw.

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