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GTA III is probably the hardest game in the entire series


Colonel _Cortez

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Colonel _Cortez

Here is why:

 

-You have no map, only this small radar. The separate map poster you get with the game isn't a great help neither since you still don't know where you are. You have to study the entire city with every corner and alley until you finally know where to go without having to look at the map.

-Pay'n Sprays and ammunations are not marked on the map if you are too far away which can be really annoying if you need guns or

have to shake the cops

-Cars get destroyed very easily. A couple of crashes are enough to make your vehicle catch fire, which leads us to the next difficulty:

-You can't jump out your car while driving. You have to stop first and when the cops are after you they will crash you around and give you no chance to get out at all or it will be way too late and the explosion will catch you.

-Gangs in this game are extremely hostile. They will shoot you on sight which forces you to stay in a car the whole time. St. Marks becomes pretty much a No-Go Area after the mission ,,Sayonara salvatore'' because the Mafia is armed with shotguns and can kill you and blow up your car instandly. The Firetruck mission literally becomes impossible which avoids you from reaching 100%.

-Your vehicles disappear very fast. If you leave your vehicle to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

-The missions are very hard compared to the other GTA games. Especially missions like ,,Espresso-2-Go!'' or ,,Grand Theft Auto'' are really painful.

 

There are probably more reasons, but these are just the mainpoints which really gave me a hard time back then.

Edited by Colonel _Cortez
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Lethal Vaccine

This is why III is the best game for me. Due to the challenge, needing to do certain tasks for 100% and certain Story Missions in a specific order not to get f*cked over later in game. If you have the experience with III, then it's rather simple. Without the experience, you can very easily go down the wrong path.

 

From playing since 2001, though, I know the Map and Road Structures blindfolded, basically.

 

Some of the things you mentioned, I would of mentioned when I was new to III back in 2001-2004, but 2017? It's just another simple GTA like the rest of them. 100% Requirements never give me issues these days. I spice up my playthrough with doing other things that MAKE it harder and more challenging, like obtaining the Special Vehicles within the Missions, saving very, very few times and doing a lot of tasks in a row, hoping to not fail and if I do, I just reload and try again, I always have 0 Deaths, 0 Busted, 0 Cheats, and Minimum Mission Failures (Only Failing for a Special Vehicle that requires it), I also try and have a very low Total Playing Time Stat when playing and also 0 Pay and Spray Visits. Adding these extra challenges makes each game a bit harder, but still easy in the end when you have experience and been playing for years...

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-You have no map, only this small radar. The separate map poster you get with the game isn't a great help neither since you still don't know where you are. You have to study the entire city with every corner and alley until you finally know where to go without having to look at the map.

-Pay'n Sprays and ammunations are not marked on the map if you are too far away which can be really annoying if you need guns or

have to shake the cops

To be honest, the map is really small. And it takes only a small time to remember the map. They did have the tech back then I guess, to add a full screen map. It's 2017 and the game feels really simple compared to San Andreas or GTA V.

 

 

-Cars get destroyed very easily. A couple of crashes are enough to make your vechicle catch fire, which leads us to the next difficulty:

-You can't jump out your car while driving. You have to stop first and when the cops are after you they will crash you around and give you no chance to get out at all or it will be way too late and the explosion will catch you.

While the car handling is better I'd say, the cars get destroyed a bit easy compared to Vice City, but I always feel that it's better as compared to San Andreas.

 

 

-Gangs in this game are extremely hostile. They will shoot you on the sight which forces you to stay in a car the whole time. St. Marks becomes pretty much a No-Go Area after the mission ,,Sayonara salvatore'' because the Mafia is armed with shotguns and can kill you and blow up your car instandly. The Firetruck mission literally becomes impossible which avoids you from reaching 100%.

A really nice option would be to do all the side missions and package collection right from the start. That will save you the trouble. It's supposed to be the worst city in America. Back in 2001, Rockstar didn't have much development on the gangs system.

 

 

-Your vehicles disappear very quick. If you leave your vehilce to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

Not much of a trouble really. You can easily grab a nearby car. Once you play it for a while you have a good idea of the parked car locations.

 

 

-The missions are very hard compared to the other GTA games. Especially missions like ,,Espresso-2-Go!'' or ,,Grand Theft Auto'' are really painful.

Grand Theft Auto requires driving precision. It's not really hard at all. Do the mission at night time and there won't be many cars to crash into. Speaking of Espresso-2-Go, after playing it a few times you can devise a trick for destroying the stalls in an order. Or just google for any walkthrough and take a look at the stall locations.
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Lethal Vaccine

I haven't, but I very well know that those are even HARDER than III. Probably the hardest in the Series hands down. I don't own I, II, London 69/61, or Advance. It's the only 5 GTA's in the Series I don't have.

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spaceeinstein

GTA III is nothing compared to GTA 2. The cops are insane when they chase you. If you are able to reach six "stars", the army takes over the entire city.

Edited by spaceeinstein
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Here is why:

 

-You have no map, only this small radar. The separate map poster you get with the game isn't a great help neither since you still don't know where you are. You have to study the entire city with every corner and alley until you finally know where to go without having to look at the map.

-Pay'n Sprays and ammunations are not marked on the map if you are too far away which can be really annoying if you need guns or

have to shake the cops

-Cars get destroyed very easily. A couple of crashes are enough to make your vechicle catch fire, which leads us to the next difficulty:

-You can't jump out your car while driving. You have to stop first and when the cops are after you they will crash you around and give you no chance to get out at all or it will be way too late and the explosion will catch you.

-Gangs in this game are extremely hostile. They will shoot you on the sight which forces you to stay in a car the whole time. St. Marks becomes pretty much a No-Go Area after the mission ,,Sayonara salvatore'' because the Mafia is armed with shotguns and can kill you and blow up your car instandly. The Firetruck mission literally becomes impossible which avoids you from reaching 100%.

-Your vehicles disappear very quick. If you leave your vehilce to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

-The missions are very hard compared to the other GTA games. Especially missions like ,,Espresso-2-Go!'' or ,,Grand Theft Auto'' are really painful.

 

There are probably more reasons, but these are just the mainpoints which really gave me a hard time back then.

 

-You have no map, only this small radar. The separate map poster you get with the game isn't a great help neither since you still don't know where you are. You have to study the entire city with every corner and alley until you finally know where to go without having to look at the map.

 

It's called exploring and learning the map and to be honest by the time you've completed the game once you'll have a pretty solid understanding of the map itself which imo isn't very complicated in III.

 

-Pay'n Sprays and ammunations are not marked on the map if you are too far away which can be really annoying if you need guns or

have to shake the cops

 

There's literally one Pay and Spray and Ammunation on every island and they're all located close to each other so it really isn't hard to remember where atleast one of them is.

 

-Cars get destroyed very easily. A couple of crashes are enough to make your vechicle catch fire, which leads us to the next difficulty:

-You can't jump out your car while driving. You have to stop first and when the cops are after you they will crash you around and give you no chance to get out at all or it will be way too late and the explosion will catch you.

 

Learn to drive lad the driving mechanics are piss easy in III.

 

-Gangs in this game are extremely hostile. They will shoot you on the sight which forces you to stay in a car the whole time. St. Marks becomes pretty much a No-Go Area after the mission ,,Sayonara salvatore'' because the Mafia is armed with shotguns and can kill you and blow up your car instandly. The Firetruck mission literally becomes impossible which avoids you from reaching 100%.

 

Armor, cover, bulletproof vehicles? Do the firetruck mission before Sayonara Salvatore?

 

-Your vehicles disappear very quick. If you leave your vehilce to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

 

This is a 16 year old game ported from the PS2 which had very little in terms of RAM and obviously keeping vehicles in memory would take up resources for you know the rest of the f*cking map.

 

-The missions are very hard compared to the other GTA games. Especially missions like ,,Espresso-2-Go!'' or ,,Grand Theft Auto'' are really painful.

 

It really doesn't take a genius to figure out strats for Espresso-2-Go and Grand Theft Aero.

 

Sounds to me like you want the game handed to you on a plate which if that's the case go play Habbo Hotel.

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Most of the things you mention are pretty much true but you can avoid all of them somehow, someway (gonna have to if you're going for 100% completion). I started playing GTA:III for the first time in probably 9 or 10 years a couple weeks ago and I still can navigate throughout the city from memory (Shoreside Vale was a little hazy). I know trying to collect hidden packages in Leone territory can be frustrating because they swarm you with bullets but just ride around in Ray's bulletproof Patriot and then the Mafia can go f*ck themselves, plus do all of the vehicle side missions for Portland before you kill Salvatore.

 

Other than that you're pretty much set and on your own. I used to think GTA:III was hard too until I played GTA 2 a year ago and humbled myself to a much higher level of difficult lol

Edited by Skarekrow
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Here is why:

 

-You have no map, only this small radar. The separate map poster you get with the game isn't a great help neither since you still don't know where you are. You have to study the entire city with every corner and alley until you finally know where to go without having to look at the map.

-Pay'n Sprays and ammunations are not marked on the map if you are too far away which can be really annoying if you need guns or

have to shake the cops

-Cars get destroyed very easily. A couple of crashes are enough to make your vechicle catch fire, which leads us to the next difficulty:

-You can't jump out your car while driving. You have to stop first and when the cops are after you they will crash you around and give you no chance to get out at all or it will be way too late and the explosion will catch you.

-Gangs in this game are extremely hostile. They will shoot you on the sight which forces you to stay in a car the whole time. St. Marks becomes pretty much a No-Go Area after the mission ,,Sayonara salvatore'' because the Mafia is armed with shotguns and can kill you and blow up your car instandly. The Firetruck mission literally becomes impossible which avoids you from reaching 100%.

-Your vehicles disappear very quick. If you leave your vehilce to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

-The missions are very hard compared to the other GTA games. Especially missions like ,,Espresso-2-Go!'' or ,,Grand Theft Auto'' are really painful.

 

There are probably more reasons, but these are just the mainpoints which really gave me a hard time back then.

 

 

Sorry Colonel, I would have to greatly disagree. I found it to be fun and enjoyable and hard at times but that's just how games go. In terms of the small side missions, I can see them being difficult, but I still find it to be a fantastic game. Although you make valid points, I don't have a problem with that. And, you will notice that in GTA III, other's actually steal cars. If you park close or next to a mugger, he can just hop in your car and drive off, so that's a reason why your car may disappear when you return to it after leaving it somewhere. Also, you need to remember this game was revolutionary in that improvements were made in Vice City the very next year. But yeah, as to the real reason why the cars disappear when you return to them, clearly the memory capacity probably wasn't on par; after all it was PS2, 2001.

 

But hey, at least you get your money's worth when getting the game back then.

Edited by Indy007
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It was Rockstars/taketwo,s first go at game like this unless you take into account "Body Harvest" on N64, and going by the hardware available they did a fine job making the game as good as it is. You only have to look at the specs required on a pc to see that,

 

Operating System WIndows 98 / Windows ME / Windows NT / Windows XP CPU Intel Pentium III or AMD Equivalent or better CPU Speed 700MHz Memory 128 MB RAM Free Disk Space 500 MB of Free Hard Disk Space Video Card Direct3D Graphics Card Misc Video Card/Memory 32 MB of Video RAM Sound Card DirectX Compatable Sound Card DirectX Version

DirectX 8.1 or later

 

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Not the hardest. It is hard indeed but probably only the first a few times you try to complete it. When you master this, you can play any mission without difficulties. But in GTA 4 for example there are missions that would be always hard as hell anytime you play them.

I love GTA 3 but compared to GTA 4 or SA it's not hard at all.

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My bro bet every mission and side mission possible in the game to the point where you had a collection of Police stars in front of every garage and points and whatnot unlimited. It was awesome! Damn, I need to play this game again.

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As said above, when you have been playing the game as long as we have, you don't really need a map BUT I will admit, one confusing thing is that bridge in Staunton Island that goes over Asuka's hideout. It's confusing because there is another road under the bridge and since they didn't have blips that point up or down, this can really make side missions like vigilante missions a pain in the a*s because you don't know which road to drive on!!

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Tommy Dickfingers

I agree this is by far the hardest game i've played of the GTA genre. (Not played any pre GTA III).

 

Funnily enough, today is the first time i've ever completed it to 100%.

I've played the game many times, but never bothered or gave up trying to get 100% due to some of the missions (Patriot Playground and the similar one on Shoreside spring to mind!)

 

The Chatterbox radio station is brilliant, Tony Cipriani phoning up for example, love that bit.

 

But, by far the hardest of any of the games i've played, especially as you progress and more and more of the city shoots at you.

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  • 2 years later...
On 1/6/2017 at 5:45 PM, Colonel _Cortez said:

-Your vehicles disappear very fast. If you leave your vehicle to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

The other notes are very much on point, but I was actually pleasantly surprised how well the game keeps track of my current vehicle, even after saving the game and entering the mission start points. I can't truly remember losing my car outside of loading a save! This may have been affected by the common mods I've installed, such as Open Limit Adjuster.

Edited by muh linucs
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For a beginner? Perhaps. I can complete the entire game in one sitting without dying but I did play it a lot over the years. Can't say the same about the other GTA games.

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12 hours ago, DEALUX said:

For a beginner? Perhaps. I can complete the entire game in one sitting without dying but I did play it a lot over the years. Can't say the same about the other GTA games.

For me GTA III is the hardest GTA I've played and I still find it difficult even today. Missions are challenging (especially later in the story), the police in general is very aggressive, your car gets completely destroyed just with 2 shotgun shots, original controls are very old for today's standards and the physics is certainly very unpredictable certain times.

The first time I played GTA III I was aiming for 100% completion and, like I always did in other games, I completed the story first for then moving on the side missions. And what a mistake I made! In the race "Turismo" I had to use Ray's Bulletproof Patriot, any normal car wouldn't have managed to escape alive from the Saint Mark's area (damn Mafia boys with the shotguns). But the biggest problem I encountered in that run was the Paramedic mission: in Portland it'd have been impossible, in Shoreside Vale there's the Cartel with AK-47s and the shape of the island surely doesn't help if you can't see the entire map... The only possible choice was Staunton Island, but I failed so many times because the Cartel would have blown up my already damaged ambulance. So I had to perform the famous "car crusher glutch" to make the ambulance damageproof for completing the mission, the only time I had to use a glitch to complete a game!

 

But I guess this difficult aspect of GTA III is one of the reasons we love this game.

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lol but GTA IV has way more unpredictable physics. You're literally risking your life by driving fast on a motorbike. I remember failing that Brucie racing mission because the AI sucked so bad at controlling their cars and they drove straight into a gas station and killed themselves.

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12 hours ago, DEALUX said:

lol but GTA IV has way more unpredictable physics. You're literally risking your life by driving fast on a motorbike. I remember failing that Brucie racing mission because the AI sucked so bad at controlling their cars and they drove straight into a gas station and killed themselves.

I find way more unpredictable the 3D Era physics, especially the one of GTA III. GTA IV was surely more challenging when it comes to drive a vehicle, but cars (and bikes) behave like they should.

GTA III, on the other hand, has weird vehicles (like the damn Ambulance) that actually require to use the handbrake instead of the regular brake if you want to perform a turn without worrying about rolling over (and possibly die).

And well, 3D Era AI is a lot more unpredictable than GTA IV AI... GTA III speedrunners constantly change the camera when on a vehicle so the traffic in front of them disappears.

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Oh, you might be wrong on that last point. The number one thing GTA IV speedrunners hate is the driving physics I think. They're fairly realistic and thus harder to control. GTA III is wonky too but I feel like GTA IV would be harder to master.

 

Having said that, I think the controls in III are also wonky. I've failed single sitting runs (not quite like a speedrun, but a similar challenge) because I either drove into water or ran over patients in Paramedic. Or drove into water.

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London 1961 is the hardest game in the series.

 

But if you only start with GTA3 (as a lot of gamers do), then it is the hardest.

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6 hours ago, DEALUX said:

Oh, you might be wrong on that last point. The number one thing GTA IV speedrunners hate is the driving physics I think. They're fairly realistic and thus harder to control. GTA III is wonky too but I feel like GTA IV would be harder to master.

 

Having said that, I think the controls in III are also wonky. I've failed single sitting runs (not quite like a speedrun, but a similar challenge) because I either drove into water or ran over patients in Paramedic. Or drove into water.

Yeah, they probably hate it, but I think it's more consistent than GTA III physics... Or maybe not, I think it's more like a personal preference in the end.

As a native console gamer who now plays on PC with a controller (yes, I suck with the keyboard in every single game), luckilly there's GInputIII that solves the problem regarding the constrols. But I guess the controls are awful even for mouse+keyboard, running with RShift doesn't make any sense.

 

36 minutes ago, Beato_dim said:

London 1961 is the hardest game in the series.

 

But if you only start with GTA3 (as a lot of gamers do), then it is the hardest.

I imagine that Top-Down games in general are more difficult than GTA III. Of the early GTAs I "played" only GTA when I was 6 years old (the word "Auto" in Italian has the same meaning, so I imagined that the game was around racing) and I remember that I didn't know what to do.

My first "real GTA" was LCS, but the first that I actually completed was IV. Going back to III initially was difficult as hell for me, then after a few missions I started to get used to.

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21 hours ago, Wolver_321 said:

But I guess the controls are awful even for mouse+keyboard, running with RShift doesn't make any sense.

Hey, at least the controls are remappable.

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2 hours ago, Beato_dim said:

Hey, at least the controls are remappable.

Yeah, thank god they're remappable! There are certain games that, even today, don't have this feature.

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  • 4 weeks later...

Regarding the lack of a map, my game came with a physical map. That was sort of the thing back then. You would play and have that map pinned to your desk. 

 

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No way, that honor goes to the 2D Universe GTA's. GTA3 is a walk in the park compared to them. Aside from that, I'm sort of torn whether VCS or SA are not harder than III.

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"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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I wouldn't say GTA 3 is the hardest, once you have learned the map it's easy. Of course there are the few typical hard missions but these are found in each GTA game so it shouldn't be taken into account. Locations are not that hard to memorize, specially when pay'n'sprays and other stores are located all together in a small area. 

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EBEZAplaysgames
On 1/6/2017 at 3:45 PM, Colonel _Cortez said:

-Your vehicles disappear very fast. If you leave your vehicle to pick up something and return it might not be there anymore. This is really annoying if it was a unique vehicle.

 

 

Actually, a known feature of GTA III is that it always remembers your two most recent vehicles, so even if you change vehicle and do an entire lap of the three islands, when you get back your previous vehicle should* still be where you left it.

 

On 1/6/2017 at 3:57 PM, Lethal Vaccine said:

This is why III is the best game for me. Due to the challenge, needing to do certain tasks for 100% and certain Story Missions in a specific order not to get f*cked over later in game. If you have the experience with III, then it's rather simple. Without the experience, you can very easily go down the wrong path.

 

From playing since 2001, though, I know the Map and Road Structures blindfolded, basically.

 

Some of the things you mentioned, I would of mentioned when I was new to III back in 2001-2004, but 2017? It's just another simple GTA like the rest of them. 100% Requirements never give me issues these days. I spice up my playthrough with doing other things that MAKE it harder and more challenging, like obtaining the Special Vehicles within the Missions, saving very, very few times and doing a lot of tasks in a row, hoping to not fail and if I do, I just reload and try again, I always have 0 Deaths, 0 Busted, 0 Cheats, and Minimum Mission Failures (Only Failing for a Special Vehicle that requires it), I also try and have a very low Total Playing Time Stat when playing and also 0 Pay and Spray Visits. Adding these extra challenges makes each game a bit harder, but still easy in the end when you have experience and been playing for years...

 

How do you get 0 Pay and Spray visits, when there's a mandatory one? Does that one not count towards the stat?

 

On 1/6/2017 at 8:46 PM, Indy007 said:

 

And, you will notice that in GTA III, other's actually steal cars. If you park close or next to a mugger, he can just hop in your car and drive off, so that's a reason why your car may disappear when you return to it after leaving it somewhere.

 

*this is the only circumstance in which your previous vehicle might be missing.

 

On 8/17/2019 at 5:30 PM, muh linucs said:

The other notes are very much on point, but I was actually pleasantly surprised how well the game keeps track of my current vehicle, even after saving the game and entering the mission start points. I can't truly remember losing my car outside of loading a save! This may have been affected by the common mods I've installed, such as Open Limit Adjuster.

*oh, and loading a save. This isn't affected by mods, as I've only ever played on PS2 and it always remembers my cars. :)

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I'd say III is maybe the hardest of the 3D universe games. The rest definitely take it easier, SA especially.

Difficulty is actually one of the things I love about this game but I can understand why newcomers may be put off by it.

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