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[GTAO] 2017 Official Buff & Nerf, Add & Remove Thread™


[GTAO] 2017 Official Buff & Nerf, Add & Remove Thread™  

112 members have voted

  1. 1. What are your thoughts on the buffing, nerfing, adding, or removing of game elements in GTAO?

    • Yes, there are things that definitely need BUFFING.
      85
    • No, nothing needs to be BUFFED.
      4
    • Yes, there are things that definitely need NERFING.
      66
    • No, nothing needs to be NERFED.
      12
    • Yes, there's plenty of things to add to the game!
      83
    • No, nothing else needs to be added to the game!
      1
    • Yes, there's plenty of things that should be removed from the game.
      24
    • No, nothing should be removed from the game.
      44
    • Why is this multiple choice?
      18
    • Another stupid fw3 poll. <sigh>
      26
    • I have other thoughts on this, which I've laid out in my reply.
      8
    • I have other thoughts on this, which I'm keeping to myself because I can.
      22
    • I have no thoughts on this and clicked here out of boredom.
      18
    • Other (just because there's always an 'other' option)
      20


Recommended Posts

With the release of several DLCs over the past year, especially more recently, we've seen some new toys come in that made a lot of us regret even buying them (Hakachou Drag, Trophy Truck & Desert Raid, Yachts, MC businesses, and, ugh... the MLT Dune).

But, still, there are so many vehicles, aircraft, watercraft, and even services and apartments/offices that could be SO much better is they were just addressed and either buffed, nerfed, had additions made to them, or things removed, altogether.

Right now, there are several discussions going on about Jets and whether they should be nerfed or have modifications made to combat them easier, while some just want it removed, altogether.

There was talk a long time ago about cars having a manual transmission versus an automatic, and cars that have actual drift abilities. Some want to be able to "stance" their cars, properly, while others want to have more customization to their vehicles.

Not to mention the whole Pegasus discussion, why we can just sell off or delete unwanted inventory. And maybe customize our stuff?

And what about all the garages, apartments, warehouses, businesses, and offices that we'd like to either trade in, get rid of, buff up a little with customizations, or even make available to other players to use without having to buzz in every time?

As for the game being called Grand Theft Auto, there's a ton of stuff that goes against that title. Yachts, sailboats, and jet skis. Lazers, Hydras, and helicopters. Parachutes, Bullshark testosterone, and LJT. But the thing that probably bothers most players, more than anything else, is the most common notification that, "This vehicle is too hot to modify." In a game about stealing cars, that's got to be the biggest joke.

 

So, TL;DR -
Now that we're going on 4 years into the game, and with the crazy amount of content that has come along, what in the game do you think could really stand to be addressed, whether buffed up, nerfed down, added, removed, or just tweaked a bit more?

For me, I'd love the return of Armored Cars. I'd also like see a little more "wild" customizations to some vehicles... not just the Faggio!

Cheers!

 

03KzjJt-0EKpe8_znaGy0A_0_0.jpg

Rockstar won't remove what they've added, but surely they can "fix" what they added by adding more stuff.

For example, fix the homing launcher by giving helicopters flares, to make it even better give us some sort of place where we can customize our Pegasus vehicles, basically read everything that Hunter wrote in his Project Helisexuality topic and apply it in-game.

 

So don't nerf, buff.

 

Let us decide what we can do with our Pegasus vehicles and if you don't want us to sell them at least, let us hide them from the main list.

Edited by marco6158

Rockstar won't remove what they've added...

I dunno, I'd love to see the return of Armored Cars and High Priority Vehicles, as well as Coveted and Potshot (non playlist), which were removed a while ago.

 

Also, there were a few vehicles that you could access back in 2013, which they locked out. I don't necessarily care about those, but worth mentioning.

 

The Cutter: a blast to ram into players coming out of LSC. Removed almost immediately in 2013 (the only pic I took of it)

0_0.jpg

 

Edited by fw3
  • Like 3

 

So don't nerf, buff.

 

 

 

This mindset never makes sense.. Don't nerf..? Buff?

 

Ok.. lets buff all weapons to work the same as Fight Jet cannons. Now the game is 100% balanced..yet 100% stupid,

 

 

Buffs and Nerfs are a balancing act. You simply cannont BUFF everything and expect a good outcome. Thats not how games work..

  • Like 6

This mindset never makes sense.. Don't nerf..? Buff?

 

Ok.. lets buff all weapons to work the same as Fight Jet cannons. Now the game is 100% balanced..yet 100% stupid,

 

Buffs and Nerfs are a balancing act. You simply cannont BUFF everything and expect a good outcome. Thats not how games work..

I didn't say that they should buff everything in the game, did I?

 

Maybe I should've wrote that on the first post I made, but I'm talking about buffing stuff that is needed not buffing every single sh*t existing in the game to go against a jet. It was pretty obvious.

Edited by marco6158

 

This mindset never makes sense.. Don't nerf..? Buff?

 

Ok.. lets buff all weapons to work the same as Fight Jet cannons. Now the game is 100% balanced..yet 100% stupid,

 

Buffs and Nerfs are a balancing act. You simply cannont BUFF everything and expect a good outcome. Thats not how games work..

I didn't say that they should buff everything in the game, did I?

 

Maybe I should've wrote that on the first post I made, but I'm talking about buffing stuff that is needed not buffing every single sh*t existing in the game to go against a jet. It was pretty obvious.

 

 

 

No its not obvious. You where not giving examples.

 

 

But really.. The right nerfs can mean an indirect buff to things that need to be buffed.

 

SO instead of buffing things.. They can NERF the right things.. Which in turns balances things.. So the outcome does act like a buff.,

Airport gang attacks can politely f*ck right off, forever

We have a B*M thread for straight up complaints, @elfoam, so what is it about that particular Gang Attack that could be changed?

 

Personally, I despise the Gang Attacks, simply because the moronic thugs are 1. too stupid to take cover and just run out in the open, and 2. have supernaturally enhanced aim and shooting ability, especially for someone too stupid to take cover and just runs out into the open.

 

It's not that they are hard, that's not it; it's that the Gang Attacks are improperly executed. There's the enemy blip right there... oh wait, he's now on the other side of me... oh wait, there's three blips now... oh wait, how'd he get up there? ugh. **WASTED**

  • Like 1
Happy Hunter

Buff/de-nerf the tank, and add a more powerful rocket launcher. The tank can now trample cars, take some damage off vehicles, but can still be taken out on foot with a reasonable amount of rockets (thanks to the new, more powerful rocket launcher).

 

Buff the armour on helicopters (at least, the large ones anyway). The Hind is a hulking giant - it should be taking damage and going on still.

 

Also add the missile jammer for all non-jet aircraft.

 

Add a Hunter (obviously).

 

Add an anti-air tank/SPAAG - allow it to aim straight up, and have some nasty missiles that lock onto aircraft. Along with maybe an Insurgent-style turret that can be used by a solo player.

 

Add an APC.

 

Allow players on the ground to aim straight up (at a 90 degree angle).

 

Buff/de-nerf the Heavy Sniper.

 

Add the Rustler. Make it tough, and with powerful, non-explosive guns. Maneuverable as well, should be something to take on jets.

 

Add the SWAT APC from San Andreas with a water cannon. Should be some goofy fun.

MrRyanMcCall

I think all armed aircraft should have a limited supply of weapons.

24 missiles for the savage

4 or 6 missiles on the jets

8 or so for the buzzard

 

Also the jet cannon needs work done to it, if they changed it to be more of a high power minigun but without the splash damage, I think it'd still be lethal if used properly but would be less of a griefers wet dream.

Happy Hunter

I think all armed aircraft should have a limited supply of weapons.

24 missiles for the savage

4 or 6 missiles on the jets

8 or so for the buzzard

I actually could get behind limited ammo for everything (only combined with a heli buff though, since they're already really easy targets).

 

@Diana, well I miss chopping people up with my blades lol.

Edited by Happy Hunter
bombkangaroo

I find the situation with buying ammo in the interaction menu to be slightly absurd. If we can buy ammo out of thin air, then why not just make weapons consume money directly from our character's wallet/account, and cut out the middle man? (and change ammo drops from enemies to give cash)

 

no such thing as jet griefing sorry.

 

The forum needs a dislike post button.

Edited by bombkangaroo

To avoid this turning into a wishlist thread, I will refrain from talking about what I think should be added to the game - that's a very long list and I'm sure nobody wants to read it. Also keep in mind I'm aware most of this is very 'wishlist'-y especially the reshuffling of how cars are sorted.

 

Helicopters in general could use a buff, this topic's been gone over to death in Hunter's thread so I won't elaborate on how. In general I think most ground weapons could use a buff because you only really see people use a few guns - the assault shotgun, marksman rifle, minigun and a couple of assault rifles. Giving the Assault Rifles in particular better damage could result in less dominance of the Marksman Rifle shuffle tactic, I think.

 

Cars in general need a rebalance - the class system should be ditched in favor of cars being sorted by their speed. Rather than throwing them into wide open classes where there's a large power gap between the top and bottom cars of the class (you'll never see a Voltic beat a Nero, for example), cars can be sorted by their general speed. Elegies could go up against the top supers, Zions could race Lynxes, and no car would be deemed 'too slow' because it could still be competitive in its own power class. This could be considered both a buff and a nerf, really - some cars would be less incredibly dominant while others would now stand a fighting chance.

 

Nerfs - All armed vehicles should not be able to go passive. The Hydra's explosive cannon should be changed to a regular chaingun. Gone over the jet debate a lot so I'm not really up to typing all my feelings on how they dominate FR at the moment.

 

Nothing should be removed from the game IMO - not only would it cause controversy if it was an expensive/popular item but it would paint Rockstar as having entirely given up on balancing said item and resorted to straight-up removing it.

  • Like 5

Slipstream and Catchup ought to be either removed or heavily nerfed. At the very least, they should not be defaulted to on for every race. Also, eliminate buying ammunition from the interactions menu and remove the option to turn team balancing off within certain game modes.

 

I almost forgot, but the AI aim accuracy could use a slight nerf as well; there's no way in hell they should be able to lock onto you that accurately when you're stealing or delivering a vehicle.

 

 

I think all armed aircraft should have a limited supply of weapons.

24 missiles for the savage

4 or 6 missiles on the jets

8 or so for the buzzard

Also the jet cannon needs work done to it, if they changed it to be more of a high power minigun but without the splash damage, I think it'd still be lethal if used properly but would be less of a griefers wet dream.

 

no such thing as jet griefing sorry.

 

i explained what griefing was earlier in the thread

:lol:

 

Yeah, ok, just keep telling yourself that. Besides, once again, this is not the thread to justify your style of game behaviour or derail it into another endless circular argument.

 

I personally feel as though the English dictionary could use a buff.

Poll is too complicated. My thoughts in text form:

 

- Nerf the Hydra. There's no other way. I'd settle for the simple fix of removing its explosive rounds, suggested many times and still the easiest solution.

- Likewise to the Lazer of course.

- Nerf the homing launcher. In a post-nerfed-jets world we'd barely need it - helicopters were fine anyway. I'd suggest simply making the locked missiles less effective (wider turn radius is the main thing that is needed so they're not so obnoxious), and maybe a reduced ammo capacity.

- Buff the armor on the Savage a little further.

- Nerf (meaning "drastically change") both passive mode and Easy Way Out. Both are tools for trolls and griefers, which makes them both very annoying. As always I suggest a new cooldown on passive mode that prevents you from using it after you've killed another player for x minutes, and as for easy way out, just a generic 1 minute cooldown would be fine. If people want to kill themselves over and over, they should be forced to waste explosives; and it should also be the case that if you wound someone and THEN they kill themselves, you get credited for the kill. (Most decent shooters work this way so that people aren't exploiting to protect their pointless k/d ratio.)

- You could probably stand to nerf the Insurgent's armor as well, once jets were nerfed, though people would bitch about this like crazy and it would be personally inconvenient to me. But really, no vehicle that fast and agile should be as heavily protected as that thing is.

 

Nothing needs to be removed if you do the list of things above. Nothing needs to be added per se, either, though I welcome any additions that don't unbalance the game. We wouldn't need any more anti-jet counters if they just did the first two.

Edited by Nutduster

I've said it before I'll say it again.

I think passive need to be changed a bit. As fun as old passive was (and it certainly was fun helicopter blades/firetruck hoses/revenge on a tank/jet player that went passive after getting killed.) this new passive is better although players shouldn't be able to go passive immediately after killing me. They shouldn't be able to go passive in armed vehicles. They shouldn't be able to go passive after killing 50 players with a jet and crashing right beside me. They participated in killing they should be able to be killed back. Seriously tired of being killed by a player that goes passive when I try to get my revenge.

 

Buff the payouts.

 

limiting ammo on pegasus is something I definitely do not want. Please stop suggesting it. Jet cannons sure nerf the f*cking beast just because I'm tired of reading the complaints (I personally don't have much hate for them, they are the only serious threat that keep me on my toes and I like it), but do not mess with the missiles on any aircraft.

 

That's about it, maybe make it so the 100% armor upgrade on all vehicles allows the vehicle to survive 2 missiles, 1 to seriously damage 2 to destroy. And make it so the HL doesn't lock on to unarmed aircraft and all armed helicopters take 2 missiles to destroy.

 

For the most part though I'm pretty happy with the game other then passive hoping. That's my number 1 problem, passive mode. Number 2 would be the payouts.

Add an anti-air tank/SPAAG - allow it to aim straight up, and have some nasty missiles that lock onto aircraft. Along with maybe an Insurgent-style turret that can be used by a solo player.

 

Add an APC.

 

Allow players on the ground to aim straight up (at a 90 degree angle).

 

Adding an APC that has Anti-Air (I said this because they will only be able to lock-onto Aircrafts), It also has either armor-piercing 30MM rounds or HE (Highly Explosive) rounds or Both used by a Co-Axial Machine Gun which also has normal machinegun rounds (like normal CMG or Minigun rounds).

this APCs in ARMA3 has all of this as well as being armored like an insurgent as the "Insurgent" is an armored infantry vehicle in the same game and in real life.

Also one APC is Amphibious except the tracked one.

Also these APCs (well the tracked one is an IFV and not an APC) can hold 6-8 people in the back while 3 people working on different controls but since 1 guy can run the whole Rhino in GTA then i guess we can operate an APC with ease.

 

AFV-4 GorgonUyeuvuJ.jpg

 

 

BTR-L KamyshPgk9eDb.jpg

 

  • Like 2

 

Airport gang attacks can politely f*ck right off, forever

We have a B*M thread for straight up complaints, @elfoam, so what is it about that particular Gang Attack that could be changed?

 

Personally, I despise the Gang Attacks, simply because the moronic thugs are 1. too stupid to take cover and just run out in the open, and 2. have supernaturally enhanced aim and shooting ability, especially for someone too stupid to take cover and just runs out into the open.

 

It's not that they are hard, that's not it; it's that the Gang Attacks are improperly executed. There's the enemy blip right there... oh wait, he's now on the other side of me... oh wait, there's three blips now... oh wait, how'd he get up there? ugh. **WASTED**

I'd like to see them brought up to date and integrated with new aspects of the game. If you complete one in CEO mode, maybe you get a crate to bring to a warehouse. As an MC President, you could get some supplies. All of this outside the usual cooldowns. Buff payouts as well, up to 10k at least. And yeah, definitely move the ones at the airfields, even just up the runway a bit so they aren't on top of the spawn points.
  • Like 3
Handsome Jack

- They should add the ability where you can offer NPCs rides to places and they pay you. Or take them somewhere else...

 

- Burglar type missions, for example breaking into houses, stealing stuff and killing home owners. Who wouldn't mind being the Night Stalker?

 

- Ability to call 3 NPC bodyguards that follow you around protecting you from any threat. Also attacking anyone you shoot at.

 

- Make the Heavy Sniper a 1 hit kill.

 

- Ability to get free armor from your assistant.

 

- Remove the $1 fee from getting those "Free snacks" from your assistant.

 

- Nerf the enemy NPC accuracy.

 

- A fight club where you can participate in with a player or NPC and if you win you get payed. This could also update the fighting system.

 

- Add another version of the Titan except this version is the AC-130.

 

- Add the Hunter attack chopper.

 

- Add the ability to start heists in your office.

 

I'd add more, but some of the things are already in this thread.

Edited by The Happy Clown

- They should add the ability where you can offer NPCs rides to places and they pay you. Or take them somewhere else...

 

- Burglar type missions, for example breaking into houses, stealing stuff and killing home owners. Who wouldn't mind being the Night Stalker?

 

- Ability to call 3 NPC bodyguards that follow you around protecting you from any threat. Also attacking anyone you shoot at.

 

- Make the Heavy Sniper a 1 hit kill.

 

- Ability to get free armor from your assistant.

 

- Remove the $1 fee from getting those "Free snacks" from your assistant.

 

- Nerf the enemy NPC accuracy.

 

- A fight club where you can participate in with a player or NPC and if you win you get payed. This could also update the fighting system.

 

- Add another version of the Titan except this version is the AC-130.

 

- Add the Hunter attack chopper.

 

- Add the ability to start heists in your office.

 

I'd add more, but some of the things are already in this thread.

- NPCs for rides... as in, "Rockstar, bring back the taxi service where WE got to drive!" Yes, I loved that (as well as cop missions, ambulance, etc.)

- Night Stalker... omg! would LOVE this, too. Break into homes, steal junk, sell it at a new Pawn Shop vendor! Thieves Guild DLC confirmed! :)

- Bodyguards would freak me out. I just imagine a player coming to shoot me and the NPCBG just stands there, calling me "Cheesedikarsehole."

- Heavy sniper is a one hit kill... if you know where to shoot. But yes, I despise nailing a strafing player, only having to rinse & repeat three times. ugh.

- Free armour would be great, but maybe just add it to the interactive menu? I don't mind paying for it, but I hate having to go to Ammu-Nation for it.

- NPC accuracy. The scourge of every player who actually plays the game, not just Free Roams it.

- Fight Club DLC confirmed! lol! I made a thread called, You Gotta Fight 4 UR Right 2 Party1: GTAO Fight Club, that never went anywhere. I'd love this, too.

- Titan-like... I can dig it, though not my cup of butter.

- You can access the Hunter, now... in the movie theater. <sigh>

- To be honest, I did all the Heists but never started one. They were a nuisance, for me, but I get why folks enjoyed them.

 

The only thing I'd add, based on your list, is a good, fresh BUFF to the Armour we wear. Right now, it seems completely useless.

It's great if you fall from a short rooftop or walk into an NPC car and get knocked down, but how about armour that is actually effective against, oh, I don't know... bullets??

 

Great, solid list, , thank you! Cheers! :)

-

  • Like 2

remove the option to turn team balancing off within certain game modes.

 

No. Just enable it by default. But if I am making my private lobby with just my friends we want to choose who plays with whom!

DarkSavageDeathlyCloud

http://gtaforums.com/topic/868970-how-to-make-freeroam-balanced/

 

Thats my opinion on the whole thing.

 

Besides that, i really think that after those buffs and nerfs, the prices of most content is worth it.

 

Besides that a lot of people would have not so many regrets if they just waited a few days and do research before buying things.

 

In the more then 3 years of playing time i have one true regret, which is buying 2 big warehouses instead of 1, that's it.

Edited by Darth Absentis

http://gtaforums.com/topic/868970-how-to-make-freeroam-balanced/

 

Thats my opinion on the whole thing.

 

Besides that, i really think that after those buffs and nerfs, the prices of most content is worth it.

 

Besides that a lot of people would have not so many regrets if they just waited a few days and do research before buying things.

 

In the more then 3 years of playing time i have one true regret, which is buying 2 big warehouses instead of 1, that's it.

Holy crappoli that's a long post! I started reading about 1/2 way through when I realized, I gotta go to work! lol!!

 

I agree about the wait time and research before buying. I bought every Stunt vehicle and realized, later, how useless most of them are, especially in the Stunt races that never use them!

 

And yeah, I only bought 1 warehouse. I think I learned by that point. Or not. ugh.

 

remove the option to turn team balancing off within certain game modes.

No. Just enable it by default. But if I am making my private lobby with just my friends we want to choose who plays with whom!I would be fine with this; it (plus slipstream and catchup) just shouldn't ever be on by default since it seems that most random hosts haven't a clue as to what they're doing.

 

Something that needs to go though is On-Call. You can't even see the lobby options when you're on-call. Instead, more effort should be made to improve the system of finding and connecting to random jobs. Finding one via the pause menu (where you can see the options beforehand) has been broken for nearly a year. There should be better filters added for finding content and of course, more and better lobby options as a whole.

Edited by -LN-
  • Like 1

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