AlbertWesker Posted January 1, 2017 Share Posted January 1, 2017 I was just wondering, is there a way to edit this script in a way that everybody but the three homies attack you? // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'WWWZAZ' :WWWZAZ_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_11 077E: get_active_interior_to 29@ if and 29@ == 0 $ONMISSION == 0 else_jump @WWWZAZ_11 if and jump @WWWZAZ_72 :WWWZAZ_72 1@ = 0 2@ = 0 3@ = 0 4@ = 0 5@ = 0 6@ = 0 7@ = 0 8@ = 0 9@ = 0 10@ = 0 11@ = 0 12@ = 0 13@ = 0 14@ = 0 15@ = 0 17@ = 1 20@ = 12 24@ = 0 25@ = 45.5 :WWWZAZ_208 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_208 077E: get_active_interior_to 29@ if and 29@ == 0 $ONMISSION == 0 else_jump @WWWZAZ_208 wait 1000 $ONMISSION = 1 :WWWZAZ_270 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_270 if 20@ > 0 else_jump @WWWZAZ_270 Model.Load(#BRASSKNUCKLE) Model.Load(#KNIFECUR) Model.Load(#BAT) Model.Load(#CHNSAW) Model.Load(#KATANA) Model.Load(#GOLFCLUB) Model.Load(#SHOVEL) Model.Load(#KATANA) :WWWZAZ_348 wait 0 if and Model.Available(#BRASSKNUCKLE) Model.Available(#KNIFECUR) Model.Available(#BAT) Model.Available(#CHNSAW) Model.Available(#KATANA) Model.Available(#GOLFCLUB) Model.Available(#SHOVEL) Model.Available(#KATANA) else_jump @WWWZAZ_348 33@ = 0 01F0: set_max_wanted_level_to 0 :WWWZAZ_414 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1483 077E: get_active_interior_to 29@ if 29@ == 0 else_jump @WWWZAZ_1483 if and wait 0 if 10.0 > 28@ else_jump @WWWZAZ_1483 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1022 if 60000 > 33@ else_jump @WWWZAZ_1483 if 33@ > 5000 else_jump @WWWZAZ_555 25@ = 75.5 :WWWZAZ_555 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 25@ handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_414 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_414 if 17@ > 1 else_jump @WWWZAZ_414 17@ -= 1 0085: 18@ = 17@ // (int) 17@ = 1 :WWWZAZ_700 wait 0 if 002D: 18@ >= 17@ // (int) else_jump @WWWZAZ_857 if not Actor.Dead(1@(17@,16i)) else_jump @WWWZAZ_813 if 00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0 else_jump @WWWZAZ_813 if or wait 500 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_700 :WWWZAZ_813 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_879 17@ += 1 jump @WWWZAZ_700 :WWWZAZ_857 0085: 17@ = 18@ // (int) 17@ += 1 jump @WWWZAZ_414 :WWWZAZ_879 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1451 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_879 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_700 Actor.RemoveReferences(1@(17@,16i)) jump @WWWZAZ_414 :WWWZAZ_1022 17@ = 1 33@ = 0 :WWWZAZ_1036 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1483 077E: get_active_interior_to 29@ if 29@ == 0 else_jump @WWWZAZ_1483 if wait 0 if or 20.0 > 28@ 0A0C: player $PLAYER_CHAR on_jetpack else_jump @WWWZAZ_1483 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1469 if 600000 > 33@ else_jump @WWWZAZ_1483 if not Actor.Dead(1@(17@,16i)) else_jump @WWWZAZ_1243 if 00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0 else_jump @WWWZAZ_1243 if or wait 500 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_1036 :WWWZAZ_1243 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_1287 17@ += 1 jump @WWWZAZ_1036 :WWWZAZ_1287 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1451 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_1287 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 33@ = 0 jump @WWWZAZ_1036 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_1287 :WWWZAZ_1451 1@(17@,16i) = -1 jump @WWWZAZ_1483 :WWWZAZ_1469 17@ = 1 jump @WWWZAZ_1036 :WWWZAZ_1483 17@ = 1 :WWWZAZ_1490 wait 0 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1558 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_1544 Actor.RemoveReferences(1@(17@,16i)) :WWWZAZ_1544 17@ += 1 jump @WWWZAZ_1490 :WWWZAZ_1558 1@ = 0 2@ = 0 3@ = 0 4@ = 0 5@ = 0 6@ = 0 7@ = 0 8@ = 0 9@ = 0 10@ = 0 11@ = 0 12@ = 0 13@ = 0 14@ = 0 15@ = 0 17@ = 1 20@ = 12 24@ = 0 25@ = 45.5 Model.Destroy(#BRASSKNUCKLE) Model.Destroy(#KNIFECUR) Model.Destroy(#BAT) Model.Destroy(#CHNSAW) Model.Destroy(#KATANA) Model.Destroy(#GOLFCLUB) Model.Destroy(#SHOVEL) Model.Destroy(#KATANA) wait 1000 $ONMISSION = 0 01F0: set_max_wanted_level_to 0 jump @WWWZAZ_11 :WWWZAZ_1757 0871: init_jump_table 17@ total_jumps 16 default_jump 0 @WWWZAZ_1885 jumps 0 @WWWZAZ_1905 1 @WWWZAZ_1925 2 @WWWZAZ_1945 3 @WWWZAZ_1965 4 @WWWZAZ_1985 5 @WWWZAZ_2005 6 @WWWZAZ_2025 0872: jump_table_jumps 7 @WWWZAZ_2045 8 @WWWZAZ_2065 9 @WWWZAZ_2086 10 @WWWZAZ_2106 11 @WWWZAZ_2127 12 @WWWZAZ_2147 13 @WWWZAZ_2167 14 @WWWZAZ_2187 15 @WWWZAZ_2207 :WWWZAZ_1885 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_1905 Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1) jump @WWWZAZ_2227 :WWWZAZ_1925 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_1945 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_1965 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1) jump @WWWZAZ_2227 :WWWZAZ_1985 Actor.GiveWeaponAndAmmo(1@(17@,16i), Chainsaw, 1) jump @WWWZAZ_2227 :WWWZAZ_2005 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2025 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_2045 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 100) jump @WWWZAZ_2227 :WWWZAZ_2065 Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000) jump @WWWZAZ_2227 :WWWZAZ_2086 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2106 Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000) jump @WWWZAZ_2227 :WWWZAZ_2127 Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 3) jump @WWWZAZ_2227 :WWWZAZ_2147 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1) jump @WWWZAZ_2227 :WWWZAZ_2167 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2187 Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 100) jump @WWWZAZ_2227 :WWWZAZ_2207 Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1) jump @WWWZAZ_2227 :WWWZAZ_2227 0332: set_actor 1@(17@,16i) bleeding 1 return Link to comment 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