_CP_ Posted January 6, 2017 Share Posted January 6, 2017 (edited) If V can't find a model which should be loaded, nothing will happen, no errors, bugs etc. Unless when RPF path will be added to images.meta and archive won't exist then yes, crash will occur. Edited January 6, 2017 by _CP_ Alvarez and BS_BlackScout 2 Link to comment Share on other sites More sharing options...
Mr.Arrow Posted January 6, 2017 Share Posted January 6, 2017 (edited) So mod tool version 2.9 will come out first before this map right? Edited January 6, 2017 by Mr.Arrow Link to comment Share on other sites More sharing options...
El Dorado Posted January 6, 2017 Share Posted January 6, 2017 how the draw distance will work? gta 4 have sliders for view distance and detail distance, gta 5 have distance scaling and extended distance scaling so, for comparison - maxed out distance scaling = maxed out view distance and maxed out extended distance = maxed out detail distance Link to comment Share on other sites More sharing options...
GooD-NTS Posted January 6, 2017 Author Share Posted January 6, 2017 Will the map feature interiors from all episodes together?It is not decided yet. Will you advertise to buy the Episodes then as spiting act of goodwill to Rockstar?Wait for the first release at last before buying anything. Will the map contain a simple underwater floor?(as template for future modding)It must be created. If V can't find a model which should be loaded, nothing will happen, no errors, bugs etc. Unless when RPF path will be added to images.meta and archive won't exist then yes, crash will occur.What is this about? So mod tool version 2.9 will come out first before this map right?Yes. how the draw distance will work?It is GTA V. Alvarez and RokkuDayo 2 Link to comment Share on other sites More sharing options...
RokkuDayo Posted January 6, 2017 Share Posted January 6, 2017 (edited) Draw distance and detail distance is practically the same thing. Also. I have a question. If some map touch the map barriers, what happen? And can we make the barrier bigger? Edited January 6, 2017 by ArthurLopes Link to comment Share on other sites More sharing options...
GooD-NTS Posted January 6, 2017 Author Share Posted January 6, 2017 Depends on the barrier, some of them can be easily expanded, some of them can not be easily expanded. RokkuDayo 1 Link to comment Share on other sites More sharing options...
_CP_ Posted January 6, 2017 Share Posted January 6, 2017 @GooD I mean if you put all necessary data to load EFLC interiors in YTYP/YMAP files but resources will be missing, game won't crash. Link to comment Share on other sites More sharing options...
Alvarez Posted January 6, 2017 Share Posted January 6, 2017 (edited) Will it feature snow, too? Edited January 6, 2017 by Alvarez Link to comment Share on other sites More sharing options...
GooD-NTS Posted January 6, 2017 Author Share Posted January 6, 2017 Yes, you can enable show through trainer. Link to comment Share on other sites More sharing options...
Mr.Arrow Posted January 6, 2017 Share Posted January 6, 2017 (edited) Depends on the barrier, some of them can be easily expanded, some of them can not be easily expanded. Did you know the maximum extension map of this game? I know one guy who broke the game's magic barrier ( sharks spawning and vehicles not working beyond this line) using Xbox 360's file https://www.gta5-mods.com/misc/no-boundary-limits To put into perspective: Edited January 6, 2017 by Mr.Arrow dr0yed and Z i X 2 Link to comment Share on other sites More sharing options...
RokkuDayo Posted January 6, 2017 Share Posted January 6, 2017 It would be very useful if someone do a map for 3dsmax of gta v collisions. Like the one for gta iv in gims iv. Link to comment Share on other sites More sharing options...
rollschuh2282 Posted January 6, 2017 Share Posted January 6, 2017 very important question: is the deathswing still the way we love it? Link to comment Share on other sites More sharing options...
Ash_735 Posted January 6, 2017 Share Posted January 6, 2017 GooD-NTS, either I'm reading this wrong, but it seems like you've announced this too early as there's still a lot your team doesn't know how to do properly, your answers to people are incredibly vague, even to people who have been pushing map modding via other methods, surely it'd be best to work WITH these people to try and find out any wrongs that could be righted? It's either that or you guys are being your usual selfs and being vague on purpose because you don't want to share methods with the community and you still dislike working with people who are not Russian. Mr. Leisurewear, _CP_, Microsoft Word and 1 other 4 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 6, 2017 Share Posted January 6, 2017 (edited) very important question: is the deathswing still the way we love it? For Christ's sake, this is not an IV remaster! This is only map models ported to GTA V engine and placed together. This will not give you GTA IV physics, sounds, missions or whatever. This is just a map! Do you expect to hear "Deja Vu!" playing on the radio when you drift down a mountain in Akina map mod? This is exactly the same thing, nothing more than just a f*cking map. Edited January 6, 2017 by Claude_Lib Microsoft Word, Alvarez, SwaGGer_1337 and 4 others 7 Link to comment Share on other sites More sharing options...
rollschuh2282 Posted January 6, 2017 Share Posted January 6, 2017 very important question: is the deathswing still the way we love it? For Christ's sake, this is not an IV remaster! This is only map models ported to GTA V engine and placed together. This will not give you GTA IV physics, sounds, missions or whatever. This is just a map! Do you expect to hear "Deja Vu!" playing on the radio when you drift down a mountain in Akina map mod? This is exactly the same thing, nothing more than a map.the deathswing Glitch was caused because the Swing was placed to deep in the ground, and when they simple convert the map, than it could possible that the Swing is still glitchy Link to comment Share on other sites More sharing options...
RoscoeHussein Posted January 6, 2017 Share Posted January 6, 2017 (edited) "So, there's a chance."- Jim Carrey Edited January 6, 2017 by epidemick92 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 6, 2017 Share Posted January 6, 2017 (edited) the deathswing Glitch was caused because the Swing was placed to deep in the ground, and when they simple convert the map, than it could possible that the Swing is still glitchy No, it was caused by the game's physics model and how it handled complex objects like chains. That's why R* dumbed down everything, including physics, in V, because they couldn't make it just as perfect as in IV, but without this sh*t happening. P.S. I'm not trying to start another IV vs V flame war. Edited January 6, 2017 by Claude_Lib Agem 1 Link to comment Share on other sites More sharing options...
rollschuh2282 Posted January 6, 2017 Share Posted January 6, 2017 (edited) the deathswing Glitch was caused because the Swing was placed to deep in the ground, and when they simple convert the map, than it could possible that the Swing is still glitchy No, it was caused by the game's physics model and how it handled complex objects like chains. That's why R* dumbed down everything, including physics, in V, because they couldn't make it just as perfect as in IV, but without this sh*t happening.P.S. I'm not trying to start another IV vs V flame war.GTA 5 had in the ps3/x360 times also Launch Glitches, like Michaels gate, a Gate in the hills, etc.but Rockstar patched them all. so I think it's still a possibilty that the death Swing is still glitchy Edited January 6, 2017 by rollschuh2282 Link to comment Share on other sites More sharing options...
Alvarez Posted January 6, 2017 Share Posted January 6, 2017 very important question: is the deathswing still the way we love it? "Deja Vu!" "I have been to this purace before!" Yes, you can enable show through trainer. If you meant this, this would be awesome. UltraGizmo64 and Chase2002 2 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 6, 2017 Share Posted January 6, 2017 Yes, you can enable show through trainer. If you meant this, this would be awesome. He obviously meant the shader snow, the one R* enables on winter holidays, it will work on Liberty City map. Agem and Alvarez 2 Link to comment Share on other sites More sharing options...
_CP_ Posted January 6, 2017 Share Posted January 6, 2017 @Alvarez ramin728, Alvarez and UltraGizmo64 3 Link to comment Share on other sites More sharing options...
GooD-NTS Posted January 6, 2017 Author Share Posted January 6, 2017 Did you know the maximum extension map of this game?The game have different word boundaries for different systems. And the funny part is they are not event match each other.For exampe, game have one really big boundaries { -16000, -16000 }, { 16000, 16000 } in this box you can spawn models. The car paths have boundaries { -8192.0, -8192.0 }, { 8192.0, 8192.0 }, but PEDs navmesh have another boundaries. Water also have different boundaries. Etc... Yes, you can enable show through trainer. If you meant this, this would be awesome. He obviously meant the shader snow, the one R* enables on winter holidays, it will work on Liberty City map. Exactly. Ash_735 again? okay... GooD-NTS, either I'm reading this wrong, but it seems like you've announced this too earlyIt's actually was announced too late. there's still a lot your team doesn't know how to do properlyLike what? your answers to people are incredibly vagueCan you please point me at those vague answers, I will try make them more specific. even to people who have been pushing map modding via other methods, surely it'd be best to work WITH these people to try and find out any wrongs that could be righted?I don't see how those people (what people?) is trying to help. It's either that or you guys are being your usual selfs and being vague on purpose because you don't want to share methods with the community and you still dislike working with people who are not Russian.This is just silly. Alvarez, Tez2 and gunziness 3 Link to comment Share on other sites More sharing options...
RoscoeHussein Posted January 7, 2017 Share Posted January 7, 2017 (edited) I'm glad you got the priorities straight. Since your focus is just the map as a base, the community can make add on mods that will make this like it was a TC. Also, bear in mind, some stuff is fixed in my IV/EFLC Graphical Bug Fixes. For example, someone at Rockstar made a typo on the shader for the dirt overlay texture on the exterior of the TBOGT Bahama Mama's. You should keep this in mind so when it is converted to GTA V, it knows what shader to use. Otherwise it will have the same problem in V. which patch ruined the texture? I have 1.1.1.0 EFLC Edited January 7, 2017 by epidemick92 Link to comment Share on other sites More sharing options...
dr0yed Posted January 7, 2017 Share Posted January 7, 2017 I can't wait to see what type of community mods will be made for Liberty City after OpenIV drops their map mod. Missions, car mods..oh man I just remembered the euphoria mod that came out a while back--it'd go great with this mod. This map is going to look amazing on V's engine. Link to comment Share on other sites More sharing options...
Gravarty Posted January 7, 2017 Share Posted January 7, 2017 (edited) ok and 1. very important question: is the deathswing still the way we love it? I don't think so. In GTA IV the swing is completely dynamic and just stuck on the ground. Afaik dynamic objects aren't even compatible with OF yet Edited January 7, 2017 by Gravarty Link to comment Share on other sites More sharing options...
El Dorado Posted January 7, 2017 Share Posted January 7, 2017 subway trains are working? Link to comment Share on other sites More sharing options...
rollschuh2282 Posted January 8, 2017 Share Posted January 8, 2017 subway trains are working? no, because they would need to convert the train Scripts and paths, that is almost the same way the train in GTA 5 works. Link to comment Share on other sites More sharing options...
Redrocket Posted January 8, 2017 Share Posted January 8, 2017 1. Is there a graphics difference? (will it look like gta 4 or will the textures look nice like GTA 5) 2. Are you the guys that will work on ped & traffic if so will you add trams? 3.When will see another teaser. (i can't wait even some screen shots please) RokkuDayo 1 Link to comment Share on other sites More sharing options...
RoscoeHussein Posted January 8, 2017 Share Posted January 8, 2017 (edited) Are you the guys that will work on ped & traffic if so will you add trams? we'll have to wait a while after the official release for ai paths Edited January 8, 2017 by epidemick92 Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted January 8, 2017 Share Posted January 8, 2017 (edited) 1. Is there a graphics difference? (will it look like gta 4 or will the textures look nice like GTA 5) I assume V's more advanced shaders, lighting, timecycle etc will make LC look much brighter and have a different tone, but LC itself would still be using the same assets from IV so it won't look different otherwise. The OpenIV team or modders in general would have to manually replace the assets. Edited January 8, 2017 by oCrapaCreeper Link to comment Share on other sites More sharing options...
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