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OpenIV Team presents Liberty City in GTA V


GooD-NTS
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rollschuh2282

 

@reditec

Default limit for drawables is about 63000 entries. LC has about 18000 entries, so if you add whole LC without increasing limits, game won't like it. Simple as that.

So it's just a text file saying 'max_draw_entries=63000'? Or is it because of some data type? How to adjust such a limit?

gta 5 is the first game of the series that have easy adjustible Limits.

all game before had it hardcoded in the GTA...exe

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gta 5 is the first game of the series that have easy adjustible Limits.

Thanks for letting me know. I guess that's because GTA V is also the first game of the series receiving updates on a regular base. It must be easier for devs to change the limits :)
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rollschuh2282

 

gta 5 is the first game of the series that have easy adjustible Limits.

Thanks for letting me know. I guess that's because GTA V is also the first game of the series receiving updates on a regular base. It must be easier for devs to change the limits :)

actually not really.

Rockstar have from the exe files, the data before they compile it, they simply would change in that file the values and compile it to the exe.

i think it's for them not really a difference, but for us it's amazing.

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actually not really.

Rockstar have from the exe files, the data before they compile it, they simply would change in that file the values and compile it to the exe.

i think it's for them not really a difference, but for us it's amazing.

This way they must not recompile to change the values. I bet that compiling GTA V can take some hours. So actually that's useful for the devs.
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rollschuh2282

 

actually not really.

Rockstar have from the exe files, the data before they compile it, they simply would change in that file the values and compile it to the exe.

i think it's for them not really a difference, but for us it's amazing.

This way they must not recompile to change the values. I bet that compiling GTA V can take some hours. So actually that's useful for the devs.

they would recompile onle the 3-5mb big .exe.

( i don't know exactly how big the file is at this Moment)

but they Update the .exe still with every Update, they need to recompile it anyway

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they would recompile onle the 3-5mb big .exe.

I'm pretty sure they can't just compile a single exe file. Usually software development companies have build servers compiling the entire or at least major parts of their software.

And just because a file is small, it doesn't mean that it compiles fast.

Btw the current sizes (steam version) are 55mb(main exe) and 20mb(launcher exe).

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This project has really huge potential. If modding scene would be able to provide functional traffic/peds/clubbing/characteristic police/meds/fire department vehicles/taxis that would be just incredible. Two games in one engine, better graphics, details, two cities :panic:

 

They also could be connected via loong bridge with toolbooths, such this one

 

the-qingdao-haiwan-bridge4.jpg

 

bridge intersection for North Yankton and LC. :D

Edited by Z1000
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NY and LC are in the sane place, so no.

HHnErXC.png


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He means map wise, Liberty City is being placed in the same area North Yankton is loaded into during the missions.

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so the map files from gta 4 (pc/data/maps) reports 5,38 GB

 

safe to say the conversion will be around this size?

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Yeah sure, not like it's going to add to the models detail or texture detail, just make them work in GTAV by taking the format they're packed in for IV and transferring them over to V's.

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rollschuh2282

He means map wise, Liberty City is being placed in the same area North Yankton is loaded into during the missions.

this means the prologue and bury the Hatchet, will become unplayable?

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this means the prologue and bury the Hatchet, will become unplayable?

No, because North Yankton is placed way high in the f*cking sky, so in that case, they'll be loaded OVER Liberty City instead of over the water space. Liberty City will be placed at water level roughly where as South San Andreas is placed UNDER the water (due to the map containing underwater sections).
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This is the post that finally got me to register for the GTA Forums, for reference.

 

Does anyone know why Liberty City is being placed opposite Los Santos? IRL, New York City is to the northeast of LA, practically on opposite ends of the country, but even discounting a stupid reason like that, it seems kind of off to put it right in the view of anyone in Vinewood Hills or at LSIA. Was Liberty City unable to fit northeast of the map at the correct orientation (airport facing east) over there? Is it where it is so that people can see it from Los Santos? I personally like the idea of flying over Blaine County to get Liberty.

Edited by Wagoo
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rollschuh2282

 

this means the prologue and bury the Hatchet, will become unplayable?

No, because North Yankton is placed way high in the f*cking sky, so in that case, they'll be loaded OVER Liberty City instead of over the water space. Liberty City will be placed at water level roughly where as South San Andreas is placed UNDER the water (due to the map containing underwater sections).

but is the Rotterdam Tower not higher than North yankton?

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RoscoeHussein

another question

In the first release, if I were in the mood to walk through the subway, would I drown and respawn?

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Also, bear in mind, some stuff is fixed in my IV/EFLC Graphical Bug Fixes. For example, someone at Rockstar made a typo on the shader for the dirt overlay texture on the exterior of the TBOGT Bahama Mama's. You should keep this in mind so when it is converted to GTA V, it knows what shader to use. Otherwise it will have the same problem in V.

Well, that is an interesting fact. If by any chance you know more bugs like this please make a list with model names, so we will be able to fix it.

It just is Bahama Mama's that I know of, as far as bugged map models are concerned.

 

However there was a chain link fence by a baseball field in Dukes that I didn't get around to fixing. It looked like it was using the wrong shader, so the part you were supposed to see through looked like a texture less model. You could see the fence though.

 

Also, I am guessing that this converter will work if it is using a copy of EFLC that has the PC Quality Texture Pack installed? Just the textures are changed from console quality ones to PC quality ones on the TBOGT map files.

 

If it does work, I advise people who are converting from EFLC to install V0.2 onto EFLC before converting.

http://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/

 

@GoodNTS: If you intend on making sure the converter works with my texture pack, encase it will mess anything up in the conversion process, I had to modify the spot light objects on Rotterdam Tower to shine red white and blue lights, like in original GTA IV, rather than the pink color in TBOGT. This is due to the IV ones being high quality. Just encase it messes up the conversion process. You don't want to have them pink up close and red white and blue far away.

 

If you would like me to test the converter with the texture pack and the Graphical Bug Fix patch installed, PM me.

Edited by nkjellman
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Can't wait to return to Liberty City :)

 

Logo I made for the Liberty City mod, not official or anything, just something I put together.

 

JmriIfO.jpg

I like it, though maybe remove 'mod' and also add the title to the GTA V logo rather to just the GTA logo by it self.

F8i4bRU.png

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Also, I am guessing that this converter will work if it is using a copy of EFLC that has the PC Quality Texture Pack installed? Just the textures are changed from console quality ones to PC quality ones on the TBOGT map files.

 

If it does work, I advise people who are converting from EFLC to install V0.3 onto EFLC before converting.

http://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/

I'm sorry, but how am I supposed to download version 0.3 if it's currently WIP and the link leads to 0.2? Maybe I'm missing something?

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Also, I am guessing that this converter will work if it is using a copy of EFLC that has the PC Quality Texture Pack installed? Just the textures are changed from console quality ones to PC quality ones on the TBOGT map files.

 

If it does work, I advise people who are converting from EFLC to install V0.3 onto EFLC before converting.

http://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/

I'm sorry, but how am I supposed to download version 0.3 if it's currently WIP and the link leads to 0.2? Maybe I'm missing something?

 

Sorry, it has been a while. I mean you need 0.2 as it is the latest version.

Edited by nkjellman
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As for the map questions why can't be placed a bit further from LS, game boundaries?

Does anyone know why Liberty City is being placed opposite Los Santos?

The game (GTA V) have some technical limitation which cannot be easily changed. So we place Liberty City where we currently can.

Any way, there's a chance it will be moved with time.

 

 

And one more, can you do same conversion for North Yankton and place it in V game so it can be accessible same as LC?

bridge intersection for North Yankton and LC. :D

The North Yankton is the part of land which floats in the air. You can use trainer see where it really located on map.

Any way, this mod is about Liberty City not North Yankton.

 

 

I belive that Happiness Island is touching limits where engines are starting to break down. (but hey, it's changeable)

Nope, but yeah this limit is close enough to be changed.

 

 

NY and LC are in the sane place, so no.

He means map wise, Liberty City is being placed in the same area North Yankton is loaded into during the missions.

No, they are not placed in the same area.

 

 

so the map files from gta 4 (pc/data/maps) reports 5,38 GB

safe to say the conversion will be around this size?

Current version is 5,78 GB (6 206 861 312 bytes)

 

 

another question

In the first release, if I were in the mood to walk through the subway, would I drown and respawn?

There's a chance - yes.
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There will no be any teasers or releases this week.

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rollschuh2282

will the first Release have Map animation, for example: that rotating spraycan on the pay'n Spray in algonquin.

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RoscoeHussein

will the first Release have Map animation, for example: that rotating spraycan on the pay'n Spray in algonquin.

what if, if possible with other updates, it could be another garage for customizing cars, like Benny's or LS customs

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will the first Release have Map animation, for example: that rotating spraycan on the pay'n Spray in algonquin.

No. There is simple algorithm to know if we will have some feature or not.

Ask the question: It this possible through OpenIV right now?

Until we do not have openFormats for GTA V animations in OpenIV we unable to convert them in this convertor.

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rollschuh2282

ok and 1. very important question:

is the deathswing still the way we love it?

Edited by rollschuh2282
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No. I see you didn't know nothing about conversion (except few people).

Edited by _CP_

HHnErXC.png


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Will the map feature interiors from all episodes together? Will it load selectively the available interiors without errors, if the player has no Episodes installed?

Will you advertise to buy the Episodes then as spiting act of goodwill to Rockstar?

 

Will the map contain a simple underwater floor?(as template for future modding)

Edited by Alvarez
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