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OpenIV Team presents Liberty City in GTA V


GooD-NTS
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BS_BlackScout

Whoa, this looks fantastic, really. Good job!!! Thanks for the watermarks screens as well.

Edited by BlackScout
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This is not watermark, we currently don't have logo for the mod. So, this is instead of logo.

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@GooD-NTS: It looks quite impressive. I can't wait to try it out in my game. Also, do you think you could provide us with some shots with the snow enabled?

 

 

Am I wrong or there is no bump/spec maps?

It looks that way to me.

 

The glass on the sky scrapers doesn't seem to reflect the way it does in LS. I hope that it will when release comes as I think the effect will look amazing in LC, due to there being more sky scrapers than LS.

 

Also, I am wondering if they had to turn down the texture quality a notch. I remember the LC roads looking a little bit higher quality than that (but this is probably due to the lack of bump/spec maps. I also noticed that the screens look edited. It looks like they were taken with the default GTA V graphics, but the colors were tweaked to look a little more LC like. After all, we all know that Rockstar edits their screenshots (whether it be photoshop or toggling timecyc modifiers). I also noticed something odd going on with the edges of the grass patches in the airport runway area. So I can see why they wanna polish it a little more.

 

But regardless, it looks fantastic.

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BS_BlackScout

I see the tree foliage have no dither/stipple. Which looks better IMO. (Compared to V stock)

Is that an asset thing? (Material related or something)

Edited by BlackScout
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it looks awesome!!! guys keep up the great work! i wish you could of taken the new york screen shot, one question do the lights work like in real gta iv in new york like animations, and does it have like the video stuff on bill boards working like in lc? thanks!

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MrGTAmodsgerman

This is not watermark, we currently don't have logo for the mod. So, this is instead of logo.

Hella Awesome! I love your Team!! Hope we can use this technic in the future to convert GTA IV Maps to V like on FiveM but much better

Edited by MrGTAmodsgerman
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This is not watermark, we currently don't have logo for the mod. So, this is instead of logo.

Hella Awesome! I love you Team!! Hope we can use this technic in the future to convert GTA IV Maps to V like on FiveM but much better

 

yeah man! its gonna be cool

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@GooD are you planning to implement parallax technology into the roads/gravel/dust surfaces? The quality decreases alot with no depthmaps

 

Appart from what seems a lack of spec/normal maps, looks fantastic, truely an awesome show of the stuff comming to V modding community.

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@GooD-NTS Will a modded Liberty City convert to GTA V? I have the World Trade Center mod installed, placing the famous towers destroyed on September 11, 2001 where the Town Hall was. Will it convert properly?

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BS_BlackScout

Some mods might work, some might not... Textures *should* be fine, map replacements may bug out really easily.

 

___

 

I've noticed Traffic Lights have emit no light... Well, it's "Alpha" anyway. Just pointing out, nothing serious.

It's very amusing to see some neons working (and their reflections as well)

Edited by BlackScout
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Looks amazing, man! But could you please upload them with less logos at least, I can't use these as a wallpaper.

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Looks amazing, man! But could you please upload them with less logos at least, I can't use these as a wallpaper.

If he does, clickbaiters will use these pictures to create more clickbait videos again.

I can't wait to patrol the street in LC, I love it.

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If he does, clickbaiters will use these pictures to create more clickbait videos again.

I guess you're right. Actually these look fine on my desktop the way they are. Great job, guys, keep it up!

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Am I wrong or there is no bump/spec maps?

 

Am I wrong or there is no bump/spec maps?

It looks that way to me.

 

The glass on the sky scrapers doesn't seem to reflect the way it does in LS. I hope that it will when release comes as I think the effect will look amazing in LC, due to there being more sky scrapers than LS.

 

Also, I am wondering if they had to turn down the texture quality a notch. I remember the LC roads looking a little bit higher quality than that (but this is probably due to the lack of bump/spec maps. I also noticed that the screens look edited. It looks like they were taken with the default GTA V graphics, but the colors were tweaked to look a little more LC like. After all, we all know that Rockstar edits their screenshots (whether it be photoshop or toggling timecyc modifiers). I also noticed something odd going on with the edges of the grass patches in the airport runway area. So I can see why they wanna polish it a little more.

 

But regardless, it looks fantastic.

 

 

I see the tree foliage have no dither/stipple. Which looks better IMO. (Compared to V stock)

Is that an asset thing? (Material related or something)

@GooD are you planning to implement parallax technology into the roads/gravel/dust surfaces? The quality decreases alot with no depthmaps

 

Appart from what seems a lack of spec/normal maps, looks fantastic, truely an awesome show of the stuff comming to V modding community.

Ok, I explain a little bit how our tool converts materials... There is a big mapping list which maps IV's shaders to their analogs in V. For example gta_normal.sps -> normal.sps, gta_normal_spec.sps -> normal_spec.sps, etc. Each of these mapping has it's own shader converter, which converts all parameters from IV's shader to the V's one. But it not so simple as could be. Some of shaders it is easy to convert (we have direct parameters mapping from IV to V) some(most) of them not (for example spec shader in V uses a little bit different shading model, and it has different set of parameters, some of them we've successfully done, some of them (which is not present in IV) now are set to the constant value (for example the SpecularFresnel parameter) and should be tweaked in the future). But currently no all converters are implemented (for example reflect and terrain shaders) and they use default shader converter as fallback.

 

Also there is another big problem. Most of shaders use vertex colors from geometry in their code and do it in different way as it was in IV, and all this vertex data should be generated somehow, which is not done at all at current moment. Our converter just copies vertex data from IV to V as is without any changes. So all these thing also should be implemented in the future.

 

And all this stuff is is just a tip of the iceberg, and huge amount of work should be done before release.

 

 

 

@GooD-NTS Will a modded Liberty City convert to GTA V? I have the World Trade Center mod installed, placing the famous towers destroyed on September 11, 2001 where the Town Hall was. Will it convert properly?

Some mods might work, some might not... Textures *should* be fine, map replacements may bug out really easily.

We cannot guarantee that it will work with any modded game version, but I definitely can say that we will do nothing special to prevent it's work with modded game and so on.

 

 

it looks awesome!!! guys keep up the great work! i wish you could of taken the new york screen shot, one question do the lights work like in real gta iv in new york like animations, and does it have like the video stuff on bill boards working like in lc? thanks!

I've noticed Traffic Lights have emit no light... Well, it's "Alpha" anyway. Just pointing out, nothing serious.

It's very amusing to see some neons working (and their reflections as well)

All these stuff like lights, animations, paths, navmeshes, etc should be researched and implemented in OpenIV first and then we could use them in our converter.
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@Chipsman

I guess that fake lighting on the ground level at night isn't done? Does it use red channel in vertex color or red and blue? (a lot of models are painted in magenta color both in IV and V)

Edited by _CP_

HHnErXC.png


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Also there is another big problem. Most of shaders use vertex colors from geometry in their code and do it in different way as it was in IV, and all this vertex data should be generated somehow, which is not done at all at current moment. Our converter just copies vertex data from IV to V as is without any changes. So all these thing also should be implemented in the future.

Given how you've looked at most primary shader programs' disassembly, and probably have shared some of this information internally - why is it undocumented what the vertex color channels do even in simple shaders for standard geometry? Not everyone has the time to look at thousands of vertex/pixel (or the types added for D3D11 features after IV) programs. Edited by NTAuthority
  • Like 1

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Just an idea for the logo:

qReMZnJ.jpg

 

4bjgVCC.png

Edited by _MK_
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Just an idea for the logo:

 

qReMZnJ.jpg

 

 

Daym boi.

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It looks great, but it need some new HQ textures for roads, trees, I don't know if it is possible for buildings.

Edited by Z1000
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O!M!G! What the ********* is going on here!? :panic::panic::karmaeater::lol:

I was searching something in openIV topic then i saw the video... the i clicked on the link ... WOW!!!

This mod will be the 'The big ONE' :D will blast me to the moon :D!!!!!!! Definitely Will have Donate from me!!!

My dream is coming true, Liberty City IV with current gen of RAGE engine!!!!!

Keep it up guys, don't give up!!!

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Will we be able to spawn some (or any) cars from IV and all peds from IV via a trainer or some other way? I know there won't be peds/cars walking/driving in the 1st version, but what about this?

 

Anyway, great work and great screenshots folks, and looking forward to it!

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@AndyGanteks

Use my IVPack for vehicles.

Edited by _CP_
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HHnErXC.png


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Just an idea for the logo:

 

-pics-

 

If I were you, I would do something more unique. Right now, it's just the V from GTA V's logo (not directly that one but still the same one) with Liberty City on it. That or edit it a bit more so it isn't just edited GTA V logo (like changing the green to black to reference GTA IV and stuff like this). Just sayin'. Other than that it looks pretty cool ;)

Edited by Jinx.
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Interesting info there.

I am guessing that another issue with it is converting the DLC map changes for people converting from EFLC? Are you guys just going to make it so it uses the original map, or are you going to make it so it uses the DLC map updates too? If you do plan on using the DLC maps, will they always be loaded by default, or are you going to try and make it so the map updates load when you enable the Online maps. I also guess that if you use the DLC Maps, you will probably use the TBOGT map by default. I remember from doing the EFLC Map Updates mod, that you will need stuff from e2_xref, as there is map stuff in there.

 

Also, have you guys tested the tool with my Graphical Bug Fix mod, and the TBOGT texture pack? Both mods modify shaders in a few of the map objects, and I'm hoping that it will not mess up your converter.

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HfzGMPE.png


Edited by _MK_
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