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GooD-NTS

OpenIV Team presents Liberty City in GTA V

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ItsJackFromYT

One word:

 

WOW :lol:

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El Dorado

WOW indeed

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Ash_735

Hopefully you wont claim this is the first map mod for Grand Theft Auto V :p

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EddieLTU

quick question, will it be a direct copy or there will be some retexturing/prop placement too

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_CP_

2018, mark my word.

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uNi

Brilliant!

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Claude_Lib

All my YES! Also, you can use my IV loadscreens if you want, permission granted!

 

------------

 

quick question, will it be a direct copy or there will be some retexturing/prop placement too

 

Q: The Liberty City is big, how much I must download?

A: Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic convertor that converts Liberty City from your copy of GTA IV into your copy of GTA V.

Q: Legal issues.
A: See the answer above.

Q: How this will work?
A: You will need to download a convertor tool with some additional assets. This tool will convert Liberty City from your copy of GTA IV into GTA V.
The converter tool will create a single player DLC pack, which will be installed into your GTA V.

 

EDIT. uNi, since you are here, can you please read a PM from me?

Edited by Claude_Lib

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rollschuh2282

will Liberty City have Traffic and peds?

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Anime_Boom

*screams with excitement* :D

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DeGeneratorX

LC map mod will release first than a SP DLC for GTA V. Congratulations, Rockstar. :sneaky:

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Razed-

Good stuff. Going to enjoy taking screenshots there :)

Edited by Razed-

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_CP_

Anyway, how about limits? Editing gameconfig.xml is enough to run full LC map without any tricky ASI hacks?

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Jimmy

Everything looks so brilliant guys. Good Luck with the project. Can't wait for more progress.

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Legomanarthur

Looks promising! also, will this use the latest version of LC? With Maisonette 9, the Lost MC Clubhouse etc...?

 

Because I don't have EFLC separately installed on my computer, I have the downloadable versions from GFWL, will this mod be able to locate the files of the two expansions? (if it uses the latest map changes of course)

 

If we don't get LC as a DLC like it is rumored, this mod will be a perfect substitution!

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Mr.Arrow

I'm guessing there is still no ped paths and vehicle paths for this map, right?

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Fenton

Terrific! I hope MrClickbaitWTF won't take a look on this so he won't post another sh*tty clickbait video, I hope you can finish it as soon as possible.

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GooD-NTS

quick question, will it be a direct copy or there will be some retexturing/prop placement too

Mostly yes, but we will add some new assets because GTA V is more advanced than GTA IV.

Also, we have some ideas to replace some models, for example static GTA IV flags replace with cloth based one from GTA V.

But, of course, we will need help from community with creating new assets.

 

 

2018, mark my word.

2028 for sure.

 

 

will Liberty City have Traffic and peds?

I'm guessing there is still no ped paths and vehicle paths for this map, right?

The first version will lack of ped paths and vehicle paths.

 

 

Anyway, how about limits? Editing gameconfig.xml is enough to run full LC map without any tricky ASI hacks?

Yes, currently we don't have any additional ASI hacks.

But, they likely will be required to put paths, minimap and other stuff in game.

 

 

Because I don't have EFLC separately installed on my computer, I have the downloadable versions from GFWL, will this mod be able to locate the files of the two expansions? (if it uses the latest map changes of course)

We all have Steam versions so it was never tested with such config. We will look into that.

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Spider-Vice

You've done what Rockstar was probably going to do for SP DLC, yet they didn't do sh*t. This is to say that you've done a f*cking amazing job, props! :^: I'm sure this'll shake a few minds internally.

Edited by Spider-Vice

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Ash_735

I wonder how long it will be before you guys get shut down ;)

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BlackScout

God, what a great 2017 start, that's amazing. Can't wait. Happy New Year for everyone.

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universetwisters

Finally, something we've all been waiting for.

 

Who do the donations go to out of wondering?

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NTAuthority

Yes, currently we don't have any additional ASI hacks.

But, they likely will be required to put paths, minimap and other stuff in game.

.. except that is all data-driven, too, unless you're past the 8192 bound for the GTA systems?

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BlackScout

Oh, a question.

 

Would you take map additions? (Improvement wise) like for example:

 

An interior that was cut from the game, but remade with quality using reference from a portfolio, by a good modeler...?

Cough Mega, Bank, IV beta thread cough.

 

Or maybe, something less advanced, such as increased amount of polygons in buildings, extra extrudes on bland surfaces and whatnot?

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rollschuh2282

when I use eflc, will i have then the updates from tlad and tbogt?

and are we gonna have the possibility to visit for example the GTA 4 cutscene interiors?

Edited by rollschuh2282

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Ash_735

Just a bit of advice, you've enabled ad sense on your video BUT you've also got this video auto-playing for anyone who runs OpenIV (Video opens in browser), this is NOT ALLOWED and against policy because it's used to inflate views of both commercial and your video and if reported can lead to a termination of your channel.

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R4gN0r0K

ohmagawd you are the heroes we need

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fastman92

 

Yes, currently we don't have any additional ASI hacks.

But, they likely will be required to put paths, minimap and other stuff in game.

.. except that is all data-driven, too, unless you're past the 8192 bound for the GTA systems?

 

It could be interesting to do.

 

You, an openIV have been doing an exceptionally good work for the GTA over the course of many years.

Thanks for that.

Edited by fastman92

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Polaco

Oh that's just great guys!

 

By the way: can you make it, in a separate folder with activation by a .exe? So, we could enable/disable whenever we want, and play Online with no risk of being banned, since no mods are being loaded together with original game.

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Frank.s

I love this tool. Not just because it converts IV but also because we should be able to export our own maps to IV and then convert them to V. :D

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