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Jimbatron

GTA IV MP Server Title

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Jimbatron

A quick question. Is there a native function, or simple set of code, to set the server title in a GTA IV multiplayer match - that can be normally typed in?

 

I think the native function NETWORK_SET_SERVER_NAME may do this but not sure.

 

If you wonder why I'm asking, I have already created a modded multiplayer mode for IV (no cheating, it's just a new map, see here - http://gtaforums.com/topic/874610-cops-n-crooks-20-for-the-pc/).I don't want to publicly distribute it however unless I can insert some code that overwrites the title so people can see the mod is being used (much like sjaak's simple native trainer does if you host a freemode lobby).

Edited by Jimbatron

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3ncode_gaming

i would recommend you try to find some archives of the IVMP to help you with the code on their website it has archives but some broken if anything you could email sjaak here's his email [email protected]

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Jimbatron

Thanks I have messaged sjaak, heard back once but I think he might be busy

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ClareXoBearrx3R9

A quick question. Is there a native function, or simple set of code, to set the server title in a GTA IV multiplayer match - that can be normally typed in?

 

I think the native function NETWORK_SET_SERVER_NAME may do this but not sure.

 

If you wonder why I'm asking, I have already created a modded multiplayer mode for IV (no cheating, it's just a new map, see here - http://gtaforums.com/topic/874610-cops-n-crooks-20-for-the-pc/).I don't want to publicly distribute it however unless I can insert some code that overwrites the title so people can see the mod is being used (much like sjaak's simple native trainer does if you host a freemode lobby).

 

You are correct; the NETWORK_SET_SERVER_NAME native does just that. ;)

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Jimbatron

 

A quick question. Is there a native function, or simple set of code, to set the server title in a GTA IV multiplayer match - that can be normally typed in?

 

I think the native function NETWORK_SET_SERVER_NAME may do this but not sure.

 

If you wonder why I'm asking, I have already created a modded multiplayer mode for IV (no cheating, it's just a new map, see here - http://gtaforums.com/topic/874610-cops-n-crooks-20-for-the-pc/).I don't want to publicly distribute it however unless I can insert some code that overwrites the title so people can see the mod is being used (much like sjaak's simple native trainer does if you host a freemode lobby).

 

You are correct; the NETWORK_SET_SERVER_NAME native does just that. ;)

 

 

Many thanks Clare. I can probably test modding freemode to get it to work, but I don't suppose if you know what the inputs are to this function? E.g is it as simple as NETWORK_SET_SERVER_NAME ("Title of my choice") ?

 

Apologies I'm still relatively new to SCO coding. I've worked out bits and pieces as I've gone along rather than having a good overview of it all.

Edited by Jimbatron

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ClareXoBearrx3R9

 

 

A quick question. Is there a native function, or simple set of code, to set the server title in a GTA IV multiplayer match - that can be normally typed in?

 

I think the native function NETWORK_SET_SERVER_NAME may do this but not sure.

 

If you wonder why I'm asking, I have already created a modded multiplayer mode for IV (no cheating, it's just a new map, see here - http://gtaforums.com/topic/874610-cops-n-crooks-20-for-the-pc/).I don't want to publicly distribute it however unless I can insert some code that overwrites the title so people can see the mod is being used (much like sjaak's simple native trainer does if you host a freemode lobby).

 

You are correct; the NETWORK_SET_SERVER_NAME native does just that. ;)

 

 

Many thanks Clare. I can probably test modding freemode to get it to work, but I don't suppose if you know what the inputs are to this function? E.g is it as simple as NETWORK_SET_SERVER_NAME ("Title of my choice") ?

 

Apologies I'm still relatively new to SCO coding. I've worked out bits and pieces as I've gone along rather than having a good overview of it all.

 

 

No problem :)

 

I believe that native function takes just one argument, the name you wish to set. Now I am not familiar with SCO coding, but in C++, something along the lines of the following should suffice:

void set_server_name(std::string name){	std::stringstream ss;	ss << name;	NETWORK_SET_SERVER_NAME(ss.str().c_str());}

or even something like this:

void set_server_name(std::string name){	char namebuff[32];	sprintf_s(namebuff, "%s", name.c_str());	NETWORK_SET_SERVER_NAME(namebuff);}

Hope that helps :)

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Jimbatron

Hope that helps :)

 

 

Thanks again I think it will!

Edited by Jimbatron

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