Nahuel3d Posted December 31, 2016 Share Posted December 31, 2016 Hey So the CLEO strings in my scripts work kinda weird... I know that if i set 0@v to "Gtasa" it Will store the chars in 0@v, 1@v, 2@v, 3@v and 4@v, right? But sometimes i can't replace the variables... For example , i try to set 0@v to "Hello" and it stays like "Gtasa"... Link to comment https://gtaforums.com/topic/877328-strings-working-weird/ Share on other sites More sharing options...
Sanmodder Posted December 26, 2017 Share Posted December 26, 2017 Hey So the CLEO strings in my scripts work kinda weird... I know that if i set to "Gtasa" it Will store the chars in , , , and , right? But sometimes i can't replace the variables... For example , i try to set to "Hello" and it stays like "Gtasa"... sanny builder tab [help] [contents] [encoding] [data types] after read strings global they must be just as done as global variables in the cleo were stable and did not collide with anything these strings you showed are for advanced applications I want it, I can tell you how to do a tool for checking defective variables also in strings but you can do it yourself it is very easy Link to comment https://gtaforums.com/topic/877328-strings-working-weird/#findComment-1070010837 Share on other sites More sharing options...
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