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Import/Export - Forcing Mid & Top Range Vehicles


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Good work. Needs to be in here though.

 

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/page-1

 

It was already worked out btw, if you have 10 Standards, and 10 mid ranges in the garage, the game should only give you High end cars from then on.

  • Like 3

Good work. Needs to be in here though.

 

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/page-1

 

It was already worked out btw, if you have 10 Standards, and 10 mid ranges in the garage, the game should only give you High end cars from then on.

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

Edited by Nefarious.

 

Good work. Needs to be in here though.

 

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/page-1

 

It was already worked out btw, if you have 10 Standards, and 10 mid ranges in the garage, the game should only give you High end cars from then on.

Are you saying that if you have EXACTLY 10 mids and EXACTLY 10 standards, you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.That's correct, only thing is you shouldn't have two of the same car though.

There is a couple of threads where this Is covered, so just look on the first page in online forum

  • Like 1

It's exactly 10 low and 10 mid!

 

First, look at the collections in your warehouse. There you'll find exactly 32 different cars: 10 low + 10 mid + 12 top range cars. You will ONLY find these cars, nothing else. Second, the game won't give you a car twice as long as you havent filled in all other models. So all you have to do is get every low+mid range car once and just dont sell it. Just sell the top range cars you get, nothing else.

 

For a better overview, I sold low+mid too, until i had the one fitting in the collection. You don't have to do this, but this way your collections tab is looking nicer ;).

 

With this method I'm getting top range cars ONLY! I've done more than 100 steals+sales 'til now and it's working 100%!

  • Like 1

 

Good work. Needs to be in here though.

 

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/page-1

 

It was already worked out btw, if you have 10 Standards, and 10 mid ranges in the garage, the game should only give you High end cars from then on.

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

 

Yeah, it's correct. I tested and posted it here, and since then everyone who has tried it confirmed it to be working.

http://gtaforums.com/topic/876109-import-export-the-best-money-maker-explained/

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/?p=1069312298

  • Like 1

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

The scripted list of Export vehicles is 10 Standard, 10 Mid, 12 Top.

Each vehicle have three variations, after collecting 10 different Standard, 10 different Mid, 12 different Top then you will receive variations of the same cars you own.

Before you get to 32 vehicles, it seems the script ignore the variations thus allowing you to trick it to source Top range cars all the time.

Edited by Fun De Panda
  • Like 1

 

 

Good work. Needs to be in here though.

 

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/page-1

 

It was already worked out btw, if you have 10 Standards, and 10 mid ranges in the garage, the game should only give you High end cars from then on.

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

 

Yeah, it's correct. I tested and posted it here, and since then everyone who has tried it confirmed it to be working.

http://gtaforums.com/topic/876109-import-export-the-best-money-maker-explained/

http://gtaforums.com/topic/875432-importexport-business-knowledge-base/?p=1069312298

 

There are 96 (32 vehicles, with 3 versions of each). At first, I would only sell Top Range cars. But eventually, I got Standard and Mids too.

Edited by Nefarious.

 

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

The scripted list of Export vehicles is 10 Standard, 10 Mid, 12 Top.

Each vehicle have three variations, after collecting 10 different Standard, 10 different Mid, 12 different Top then you will receive variations of the same cars you own.

Before you get to 32 vehicles, it seems the script ignore the variations thus allowing you to trick it to source Top range cars all the time.

 

I'll try this. So which EXACT vehicles do I need for this to work? Because I have all 30 standard cars in my warehouse right now, and I need to know which ones to sell to start this process.

 

 

Are you saying that if you have EXACTLY 10 mids (out of the 30 mids) and EXACTLY 10 standards (out of the 30 standards), you will only receive tops? Link me to your source of information, because this just sounds wrong to me, and I would like to look into it.

The scripted list of Export vehicles is 10 Standard, 10 Mid, 12 Top.

Each vehicle have three variations, after collecting 10 different Standard, 10 different Mid, 12 different Top then you will receive variations of the same cars you own.

Before you get to 32 vehicles, it seems the script ignore the variations thus allowing you to trick it to source Top range cars all the time.

 

I'll try this. So which EXACT vehicles do I need for this to work? Because I have all 30 standard cars in my warehouse right now, and I need to know which ones to sell to start this process.

 

Wait, nevermind, I just read Sagrawa's post. So let me get this straight. Just sell 20 of my standard cars, but make sure that I have 1 version of each car still in the warehouse, then keep 1 version of each mid range car in my warehouse, and then anything after that will be a top range car until i get to 32 cars in total?

I'll try this. So which EXACT vehicles do I need for this to work? Because I have all 30 standard cars in my warehouse right now, and I need to know which ones to sell to start this process.

 

 

Standard:

Sabre Turbo Custom

Bestia GTS

Nightshade

Banshee 900R

Turismo R

Aplha

Tampa

Feltzer

Massacro

Jester

Mid:

Tropos Rallye

Entity XF

Sultan RS

Zentorno

Omnis

Coquette Blackfin

Coquette Classic

Seven-70

Verlierer

Cheetah

Top:

X80 Proto

Tyrus

T20

ETR1

Osiris

FMJ

Reaper

811

Mamba

Roosevelt Valor

Stirling GT

Z-type

 

 

Collect Standard and Mid cars in the list, the script will ignore the variations but since you have all Standard and Mid cars then that leaves the script with Top cars.

That's how you can source Top cars all the time until you have 32 vehicles, then you start to source variations.

Edited by Fun De Panda

 

I'll try this. So which EXACT vehicles do I need for this to work? Because I have all 30 standard cars in my warehouse right now, and I need to know which ones to sell to start this process.

 

 

Standard:

Sabre Turbo Custom

Bestia GTS

Nightshade

Banshee 900R

Turismo R

Aplha

Tampa

Feltzer

Massacro

Jester

Mid:

Tropos Rallye

Entity XF

Sultan RS

Zentorno

Omnis

Coquette Blackfin

Coquette Classic

Seven-70

Verlierer

Cheetah

Top:

X80 Proto

Tyrus

T20

ETR1

Osiris

FMJ

Reaper

811

Mamba

Roosevelt Valor

Stirling GT

Z-type

 

 

Collect Standard and Mid cars in the list, the script will ignore the variations but since you have all Standard and Mid cars then that leaves the script with Top cars.

That's how you can source Top cars all the time until you have 32 vehicles, then you start to source variations.

 

 

Very, very interesting. I'm going to test this. Because at one point early in my Import/Export business I received like 30 Top Range cars in a row, which is seemed pretty unlikely. So yeah, I think what you guys are saying makes sense. If it's true, then my post here becomes irrelevant lol (that is, until this gets patched if it does). I will come back with my findings later on. Thanks guys!

  • Like 2

 

You need to sell all variants, Nefarious. Only keep the different types.

Got it. I'm going to do that now. So do I keep the collection version of each car, or one of the other 2 versions? Or does that really matter?

 

Doesn't matter at all. Though the one thing I haven't tested yet is if selling all the collections gives you something, so might be worth keeping on to those in case it does give something.

 

 

You need to sell all variants, Nefarious. Only keep the different types.

Got it. I'm going to do that now. So do I keep the collection version of each car, or one of the other 2 versions? Or does that really matter?

 

Doesn't matter at all. Though the one thing I haven't tested yet is if selling all the collections gives you something, so might be worth keeping on to those in case it does give something.

 

Sounds good man. Thanks! I'll update this post after I do it.

 

Edit: Before you read this, just know that that Sagrawa's method forces only TOP Range vehicles, whereas mine forces Top Range AND Mid Range (his is better). I am going to test his method right now (and I hope it's true). But in the event that it's false, or that it gets patched, here is what I've come up with.

 

 

Originally, I thought that each individual car held it's own probability of being selected, and that all of the cars came from 1 'bag'. But after I compiled a list of all the cars that are possible to steal, my friend FraggleRawkstar and I were talking about other ways that the cars could be selected. We also figured out that you can force Mids & Tops, and we think this is the best you can do in terms of getting vehicles that are worth more. Our best theory as of now is this:

 

Part 1: There are 3 'bags' to draw from: Standard, Mid, and Top. Rockstar assigns certain probabilities to each of these bags. Maybe each 'bag' has an equal chance of being selected (i.e. a 33.33% chance). Or, maybe one 'bag' has a higher chance than the others. Maybe something like this : Standard - 60%, Mid - 30%, and Top - 10%. When one of the 'bags' is selected, then each car in that 'bag' has its own assigned probability. The point is we think Rockstar assigns certain probabilities, but we don't know exactly what the numbers are.

 

Part 2: We also think that there are multiple layers in the script (or whatever it's called). After having collected all 30 Standard Range cars, all 30 Mid Range cars, or all 36 Top Range cars (by this I mean that you have them all in your vehicle warehouse, and you're keeping them there), the probabilities for each 'bag' would change. This makes sense for a couple reasons. First, you cannot have duplicates (i.e. same car AND same plate) in your warehouse. Second, the probabilities have to add up to 1 (i.e. 100%).

 

I'll give you some examples. Assume the probabilities of each of the 'bags' have been assigned one of the following (I'm not going to list all of the possible combinations):

 

Standard - 0.3333, Mid -0.3333. Top - 0.3333

Standard - 0.40, Mid -0.30. Top - 0.30

Standard - 0.50, Mid -0.30. Top - 0.20

Standard - 0.60, Mid -0.30. Top - 0.10

 

Now suppose that you have collected all of the Standard Range cars. The probability of getting another Standard Range car is 0.00. This means that the probabilities for Mid and Top range cars HAS to change. Here are some of the possible values (and again I'm not going to list all of the combinations):

 

Standard - 0.00, Mid -0.70. Top - 0.30

 

Standard - 0.00, Mid -0.60. Top - 0.40

 

Standard - 0.00, Mid -0.50. Top - 0.50

 

All I can do is estimate the values (if this theory is even correct). The only way we would be certain of anything is if someone with unfettered access to the game files (or code?) could go in and actually find this information.

 

As of today (12/30/16), I have sold 314 vehicles, and I have all of the Standard Cars in my warehouse, and all I have been getting are Mids and Tops.

 

I like where youre going with this but I believe your hypothesis needs a tweak.

 

You've presumed 3 groups to choose from. The potential fault I see with this is you arent factoring in the Collection vehicles. From my experience so far (Import 142 / Export 104) I strongly suspect that these vehicles are at a minimum 1 other group, with a potential for up to 3 separate groups.

 

In my experience you CAN get multiple Collection vehicles back to back. I suspect that the game randomly selects a value 1 thru 4 (potentially 6) making the base odds either 25% for any of the available groups or 17.5% if there are 6 groups.

 

These variables would change as you eliminate options by acquiring vehicles from each group. All in all its a great start but its definitely got some room for improvement.

 

One other thing that comes to mind is have you calculated what combination is required to ensure top level vehicles if one keeps all the collection vehicles?

 

Edit: Before you read this, just know that that Sagrawa's method forces only TOP Range vehicles, whereas mine forces Top Range AND Mid Range (his is better). I am going to test his method right now (and I hope it's true). But in the event that it's false, or that it gets patched, here is what I've come up with.

 

 

Originally, I thought that each individual car held it's own probability of being selected, and that all of the cars came from 1 'bag'. But after I compiled a list of all the cars that are possible to steal, my friend FraggleRawkstar and I were talking about other ways that the cars could be selected. We also figured out that you can force Mids & Tops, and we think this is the best you can do in terms of getting vehicles that are worth more. Our best theory as of now is this:

 

Part 1: There are 3 'bags' to draw from: Standard, Mid, and Top. Rockstar assigns certain probabilities to each of these bags. Maybe each 'bag' has an equal chance of being selected (i.e. a 33.33% chance). Or, maybe one 'bag' has a higher chance than the others. Maybe something like this : Standard - 60%, Mid - 30%, and Top - 10%. When one of the 'bags' is selected, then each car in that 'bag' has its own assigned probability. The point is we think Rockstar assigns certain probabilities, but we don't know exactly what the numbers are.

 

Part 2: We also think that there are multiple layers in the script (or whatever it's called). After having collected all 30 Standard Range cars, all 30 Mid Range cars, or all 36 Top Range cars (by this I mean that you have them all in your vehicle warehouse, and you're keeping them there), the probabilities for each 'bag' would change. This makes sense for a couple reasons. First, you cannot have duplicates (i.e. same car AND same plate) in your warehouse. Second, the probabilities have to add up to 1 (i.e. 100%).

 

I'll give you some examples. Assume the probabilities of each of the 'bags' have been assigned one of the following (I'm not going to list all of the possible combinations):

 

Standard - 0.3333, Mid -0.3333. Top - 0.3333

Standard - 0.40, Mid -0.30. Top - 0.30

Standard - 0.50, Mid -0.30. Top - 0.20

Standard - 0.60, Mid -0.30. Top - 0.10

 

Now suppose that you have collected all of the Standard Range cars. The probability of getting another Standard Range car is 0.00. This means that the probabilities for Mid and Top range cars HAS to change. Here are some of the possible values (and again I'm not going to list all of the combinations):

 

Standard - 0.00, Mid -0.70. Top - 0.30

 

Standard - 0.00, Mid -0.60. Top - 0.40

 

Standard - 0.00, Mid -0.50. Top - 0.50

 

All I can do is estimate the values (if this theory is even correct). The only way we would be certain of anything is if someone with unfettered access to the game files (or code?) could go in and actually find this information.

 

As of today (12/30/16), I have sold 314 vehicles, and I have all of the Standard Cars in my warehouse, and all I have been getting are Mids and Tops.

 

I like where youre going with this but I believe your hypothesis needs a tweak.

 

You've presumed 3 groups to choose from. The potential fault I see with this is you arent factoring in the Collection vehicles. From my experience so far (Import 142 / Export 104) I strongly suspect that these vehicles are at a minimum 1 other group, with a potential for up to 3 separate groups.

 

In my experience you CAN get multiple Collection vehicles back to back. I suspect that the game randomly selects a value 1 thru 4 (potentially 6) making the base odds either 25% for any of the available groups or 17.5% if there are 6 groups.

 

These variables would change as you eliminate options by acquiring vehicles from each group. All in all its a great start but its definitely got some room for improvement.

 

One other thing that comes to mind is have you calculated what combination is required to ensure top level vehicles if one keeps all the collection vehicles?

 

That's not a bad hypothesis either. My friend and I have actually considered it. But again, the only way we would know for sure how vehicles are selected is by accessing the scripts. As for your question, I haven't calculated that yet (and is it even possible to ensure top range cars if you have all of the collection cars in your warehouse?).

Edited by Nefarious.

Exactly the point to my question. :) From what Ive read in this and other similar trains of thought folks have said you needed to have more cars in your warehouse than we have space for. With that said, I think youre on the right track. Although I believe with enough data (trial and error from the community) we could figure it out without reverse engineering/ decompiling the code. Its an interesting puzzle so I'll be keeping an eye to this thread over time to see where this goes. Good luck to all.

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