Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Improoved Kams DFF IO


cj2000
 Share

Recommended Posts

Will this fix the UV seams issue with models? The problem with the original Kams scripts and a few others is that it would leave unsightly seams on models exported using the tool.

 

What you mean by fix UV?

Link to comment
Share on other sites

@cj2000 I used this exporter for a while but noticed it doesn't respect scene changes of 3DS Max, like if I import, and change something (in my case: vertexes aka polycount using tool like MultiRes)

and then I export it, it will be the same as old values. The DFF will remain the same size as old one as if I didn't change anything, and your exporter version will not write the new DFF as it should, by ignoring things that have been changed.

I'm not sure if it would ignore everything, like material or physical drawing changes, as I haven't tested. (in that case your exporter would be de facto useless..)

 

Is that a bug? I'm forced to fall back on the original Kams again, although I rather want to use yours for the improvements and modernisation it offers.

If relevant, using 3DS Max 2017 here, but I think this can happen with any 3DS if you cannot prove me wrong.

 

Took a look at what that MultiRes should do, you should check befor exporting if number of vertices and polys was really reduced.

Link to comment
Share on other sites

 

Will this fix the UV seams issue with models? The problem with the original Kams scripts and a few others is that it would leave unsightly seams on models exported using the tool.

 

What you mean by fix UV?

 

I think he means that Kam's messes up smoothing groups and welding

Link to comment
Share on other sites

 

 

Will this fix the UV seams issue with models? The problem with the original Kams scripts and a few others is that it would leave unsightly seams on models exported using the tool.

 

What you mean by fix UV?

 

I think he means that Kam's messes up smoothing groups and welding

 

But something like that is not stored inside dff, as far I know.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.