airplaNe72 Posted December 23, 2016 Share Posted December 23, 2016 High Quality Infernus Texturing (3D Workplace) Since months I had one idea floating in my mind. I could not realise it since I have no experience with zModeler. A guy called NitroN has helped me out and I was able to invent a new method to texturize GTA:SA models in Photoshop. There is a stretching process in the game, when you replace the original texture of a vehicle, your design will be stretched in game to adjust the texture and won't quite look like it does on your favorite designing software. Using my method, we are going to adjust the texture before it goes ingame and the quality of our design will look exactly the same. Download the files If you were not able to follow the tutorial, all steps I have used are written down more detailed in the description. I hope I was able to help anyone with this. Best wishes airplaNe Blue, leali and 19javier93 3 Link to comment Share on other sites More sharing options...
Dmitrysass Posted April 17, 2020 Share Posted April 17, 2020 Interesting to watch Link to comment Share on other sites More sharing options...