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LINK/2012

GTA3script Toolchain

Recommended Posts

Silent

It's still kinda weird it has to be like this though; since basically every other programming language uses the '==' notation, it's become sorta habitual.

gta3sc follows the original gta3script syntax, and in R* sources comparisons were written like this. It's weird, I agree, but accuracy is one of the priorities there.

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The Hero

There are plenty of languages that use = and not == for equality.

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LINK/2012
Posted (edited)

The editor extension has been updated to gather docs from GTAG again. Make sure you Ctrl+Shift+P > Clear Documentation Cache if something gets weird.

 

To be clear on the status of this project: It's not dead. Just lacking the time to make progress. I have learned a lot about compilers and language pragmatics since the last release, so I'll probably do some major changes here and be much more conservative language-design wise.

 

For those using the language constantly, feedback on what are the difficulties you encounter while coding is welcome.

Edited by LINK/2012

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Inan-Ahammad
Posted (edited)
27 minutes ago, LINK/2012 said:

The editor extension has been updated to gather docs from GTAG again. Make sure you Ctrl+Shift+P > Clear Documentation Cache if something gets weird.

 

To be clear on the status of this project: It's not dead. Just lacking the time to make progress. I have learned a lot about compilers and language pragmatics since the last release, so I'll probably do some major changes here and be much more conservative language-design wise.

 

For those using the language constantly, feedback on what are the difficulties you encounter while coding is welcome.

Thats why I was wondering whats wrong.Nice to get the feature back.Would be nice to get some of the unsupported commands to work though.

 

Edit; Whats am i doing wrong here.Doesnt seem the docs feature to work.Using latest verson of VS code.

 

Edited by Inan-Ahammad

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LINK/2012

Try WAIT. Probably will not make a different, but yeah. Damn.

I hope GTA Modding gets back online soon.

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Inan-Ahammad
7 hours ago, LINK/2012 said:

Try WAIT. Probably will not make a different, but yeah. Damn.

I hope GTA Modding gets back online soon.

so the docs are dependent on gta modding or gtagmodding?

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guru_guru

@Inan-Ahammad because it's called TAKE_PHOTO

 

@LINK/2012 a decompiler would be nicee

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Inan-Ahammad
4 minutes ago, guru_guru said:

@Inan-Ahammad because it's called TAKE_PHOTO

 

@LINK/2012 a decompiler would be nicee

opps.Most of the commands were same as gtagmodding.But its an exceptional i guess.

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goodidea82

Yes, a decompiler would be nice. Some applications:

- Decompile for learning from existing scripts

- Decompile to manually check and debug scripts from other authors

- Automatic static analysis of existing scripts for code smells

- Automatic translation of missions between game versions (the holly grail)

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LINK/2012
On 6/18/2018 at 2:35 AM, Inan-Ahammad said:

so the docs are dependent on gta modding or gtagmodding?

Both. It tries GTAModding first (which is down), then GTAG.

 

Regarding a decompiler. Sure. Will try doing that again. I hope to succeed this time :)

 

 

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Inan-Ahammad
Posted (edited)
On 6/21/2018 at 8:34 AM, LINK/2012 said:

Both. It tries GTAModding first (which is down), then GTAG.

 

Regarding a decompiler. Sure. Will try doing that again. I hope to succeed this time :)

 

 

But gtag is on.So shouldnt I get info from there.That i dont in above vid.

 

Edit:I know I'm kinda posting a lot here.So just gonna add what i wanna say,hope it get noticed.

GTA3sc supports most all of CLEO opcodes.But what about those new ones.Added by Dkpac22 and Shmoopy?Does GTA3sc include them also?If not how about including them?

Edited by Inan-Ahammad

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guru_guru

@Inan-Ahammad you can add them yourself by editing cleo.xml

 

	<Command ID="0xd11" Name="SET_OBJECT_ALPHA">
		<Args>
			<Arg Type="INT" Entity="OBJECT"/>
			<Arg Type="INT"/>
		</Args>
	</Command>

 

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LINK/2012

I have updated the VSCode extension, it is capable of crawling GTAModding again, even though it is still offline. Apparently its MediaWiki API is still working!

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