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[C#] Ped's lifestyle/mood?


trwygon
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Hey I was wondering if there is a way of setting or getting the lifestyle/mood(I dont know the correct word for this), for example a bodyguard (s_m_y_doorman_01 - 0x22911304) if you hit him or push him he will hit you back and then for example this beach girl (a_f_y_eastsa_01 - 0xf5b0079d) if you hit/push her she will run. Same thing for when you steal a ped's car some will run others will try to hit you. I used to think that was random and forced for some ped models but i really don't know does anybody know anything about this?? Like is it random? is it pre-setted in the model name/hash or is it a feature of a ped and if yes can you change it?

 

Thanks.

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Hey I was wondering if there is a way of setting or getting the lifestyle/mood(I dont know the correct word for this), for example a bodyguard (s_m_y_doorman_01 - 0x22911304) if you hit him or push him he will hit you back and then for example this beach girl (a_f_y_eastsa_01 - 0xf5b0079d) if you hit/push her she will run. Same thing for when you steal a ped's car some will run others will try to hit you. I used to think that was random and forced for some ped models but i really don't know does anybody know anything about this?? Like is it random? is it pre-setted in the model name/hash or is it a feature of a ped and if yes can you change it?

 

Thanks.

If you're using shvdn it'd be:

 ped.GetRelationshipWithPed(playerPed);

The hash would be:

PED::GET_RELATIONSHIP_BETWEEN_PEDS

http://www.dev-c.com/nativedb/func/info/eba5ad3a0eaf7121

 

You can also check if the ped is fleeing:

PED::IS_PED_FLEEING
I'm not sure of the algorithm rockstar used to set relationships (actually I'd be interested to know).

But yes you CAN set the relationship with the ped. As well as tell the ped to flee.

Edited by sollaholla
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