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[REQUEST] COMPILE MODIFIED NATIVE TRAINER.ASI


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Hello ,

i play gta 5 on my laptop and i had to modify script.cpp file for the native trainer, cuz i dont have numpad.

i have uploaded it to google drive,link below.

can u compile it into a nativetrainer.asi file ?

i have very bad internet speeds to download micosoft visual studio.

 

GOOGLE drive link

https://drive.google.com/open?id=0B2xX40IRr0gLVTh6SEpucUJRNms

Edited by kingnikpic
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Hello ,

i play gta 5 on my laptop and i had to modify script.cpp file for the native trainer, cuz i dont have numpad.

i have uploaded it to google drive,link below.

can u compile it into a nativetrainer.asi file ?

i have very bad internet speeds to download micosoft visual studio.

 

GOOGLE drive link

https://drive.google.com/open?id=0B2xX40IRr0gLVTh6SEpucUJRNms

Here you go:

 

 

 

1>------ Build started: Project: NativeTrainer, Configuration: Release x64 ------

1> script.cpp

1> Generating code

1> All 305 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.

1> Finished generating code

1> NativeTrainer.vcxproj -> C:\Users\Acer\Desktop\ScriptHookV_SDK_1.0.617.1a\samples\NativeTrainer\bin\Release\NativeTrainer.asi

========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

 

Had to fix an error in line 114 you had ");" 2 times.
Edited by trwygon

Can u breifly explain how u did it ?

I just opened NativeTrainer.sln went to the build menu, pressed build solution then you had a mistake with double ");" i fixed it build it again. And then just go to bin/release inside the project folder and grab the .asi file.

 

I dont know how do you start a c++ scripthookv script from scratch neither how to setup one from scratch if youre asking that.

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